michi_cc
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f2c694c8fb
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(svn r23947) -Feature: Timetabled maximum travel speeds for non-flying vehicles.
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2012-02-14 17:04:06 +00:00 |
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rubidium
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61ce522bfa
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(svn r23942) -Fix: infrastructure cache of standard road stops would get messed up when buying a company with them
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2012-02-13 17:18:20 +00:00 |
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rubidium
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060cac439c
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(svn r23942) -Fix: infrastructure cache of standard road stops would get messed up when buying a company with them
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2012-02-13 17:18:20 +00:00 |
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frosch
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808f1151c2
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(svn r23920) -Fix: Consider only the middle tile of a lock for lock-infrastructure costs. The other two tiles may be owned by other companies. Also do not count the middle tile of a lock as canal, independent of whether it is build on ground or river slope.
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2012-02-09 22:38:39 +00:00 |
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frosch
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07f69d8b88
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(svn r23920) -Fix: Consider only the middle tile of a lock for lock-infrastructure costs. The other two tiles may be owned by other companies. Also do not count the middle tile of a lock as canal, independent of whether it is build on ground or river slope.
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2012-02-09 22:38:39 +00:00 |
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rubidium
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8123f2929f
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(svn r23853) -Fix: several incorrect @files
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2012-01-25 22:10:14 +00:00 |
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rubidium
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d99eb6aac2
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(svn r23853) -Fix: several incorrect @files
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2012-01-25 22:10:14 +00:00 |
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michi_cc
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f2fc765290
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(svn r23844) -Fix (r23414): Infrastructure count for stations wasn't updated properly on company takeover. And don't count buoys while loading a game either.
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2012-01-22 22:21:21 +00:00 |
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michi_cc
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52b951ca6f
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(svn r23844) -Fix (r23414): Infrastructure count for stations wasn't updated properly on company takeover. And don't count buoys while loading a game either.
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2012-01-22 22:21:21 +00:00 |
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frosch
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20c4f128ab
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(svn r23835) -Change [FS#4999]: Make signs placed in scenario editor belong to the GS. That way they are always shown in game and are not editable.
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2012-01-22 13:54:02 +00:00 |
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frosch
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5bf1710a28
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(svn r23835) -Change [FS#4999]: Make signs placed in scenario editor belong to the GS. That way they are always shown in game and are not editable.
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2012-01-22 13:54:02 +00:00 |
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frosch
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e53ba1a4ac
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(svn r23829) -Fix [FS#4996]: Loading empty GS strings/translations failed.
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2012-01-21 13:21:33 +00:00 |
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frosch
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d5e0be7d7f
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(svn r23829) -Fix [FS#4996]: Loading empty GS strings/translations failed.
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2012-01-21 13:21:33 +00:00 |
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frosch
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14fd811333
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(svn r23828) -Fix: Return early from SlString() for empty strings, before doing invalid things which surprisingly do not break everything.
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2012-01-21 13:21:23 +00:00 |
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frosch
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5fa15c563c
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(svn r23828) -Fix: Return early from SlString() for empty strings, before doing invalid things which surprisingly do not break everything.
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2012-01-21 13:21:23 +00:00 |
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rubidium
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464d51905a
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(svn r23826) -Fix [FS#4972]: the detailed performance rating window showed the cargo count of the current quarter instead of the last quarter like the tooltip says
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2012-01-20 20:18:19 +00:00 |
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rubidium
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70c7fbd90e
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(svn r23826) -Fix [FS#4972]: the detailed performance rating window showed the cargo count of the current quarter instead of the last quarter like the tooltip says
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2012-01-20 20:18:19 +00:00 |
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yexo
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d9f3912c59
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(svn r23816) -Fix (r23635, r23805): make SCC_ENCODED the first entry in the StringControlCode enum since it's value is not allowed to change
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2012-01-16 22:29:25 +00:00 |
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yexo
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2c99805117
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(svn r23816) -Fix (r23635, r23805): make SCC_ENCODED the first entry in the StringControlCode enum since it's value is not allowed to change
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2012-01-16 22:29:25 +00:00 |
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michi_cc
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617993e904
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(svn r23773) -Change: [NewGRF] Update all cached train properties if a train vehicle enters a new railtype.
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2012-01-08 12:47:54 +00:00 |
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michi_cc
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9232a2ef0c
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(svn r23773) -Change: [NewGRF] Update all cached train properties if a train vehicle enters a new railtype.
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2012-01-08 12:47:54 +00:00 |
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rubidium
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d5eeab43b7
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
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rubidium
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6d6be50ae0
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
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truebrain
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92c60447dc
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(svn r23713) -Codechange: split VehicleMove() into two functions, to minimalize the work done where possible
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2012-01-02 13:44:30 +00:00 |
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truebrain
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0d929e877f
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(svn r23713) -Codechange: split VehicleMove() into two functions, to minimalize the work done where possible
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2012-01-02 13:44:30 +00:00 |
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truebrain
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5f65e056e1
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(svn r23712) -Codechange: rename the two vehicle hashes we have to names that make clear where they differ in
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2012-01-02 12:07:50 +00:00 |
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truebrain
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19004a77f8
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(svn r23712) -Codechange: rename the two vehicle hashes we have to names that make clear where they differ in
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2012-01-02 12:07:50 +00:00 |
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rubidium
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e1757cb9a5
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(svn r23694) -Fix (rprev): somehow compilers didn't understand what I meant...
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2011-12-31 13:57:09 +00:00 |
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rubidium
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20931c5af8
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(svn r23694) -Fix (rprev): somehow compilers didn't understand what I meant...
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2011-12-31 13:57:09 +00:00 |
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rubidium
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9f4b0eedde
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(svn r23693) -Fix [FS#4859]: hardcode the original defaults for loading old savegames if they could totally mess with the game's behaviour
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2011-12-31 13:52:54 +00:00 |
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rubidium
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a137c838f9
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(svn r23693) -Fix [FS#4859]: hardcode the original defaults for loading old savegames if they could totally mess with the game's behaviour
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2011-12-31 13:52:54 +00:00 |
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yexo
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9cdeead3bb
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(svn r23657) -Fix (r22958): loading of very old savegames with custom town names failed
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2011-12-22 17:07:54 +00:00 |
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yexo
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ecc9997277
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(svn r23657) -Fix (r22958): loading of very old savegames with custom town names failed
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2011-12-22 17:07:54 +00:00 |
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truebrain
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d64d053156
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(svn r23649) -Fix [FS#4905) (r23634): loading a savegame with an empty GSTR chunk caused assert
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2011-12-21 12:40:29 +00:00 |
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truebrain
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5f7268cbdc
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(svn r23649) -Fix [FS#4905) (r23634): loading a savegame with an empty GSTR chunk caused assert
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2011-12-21 12:40:29 +00:00 |
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truebrain
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aa1a0053b0
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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2011-12-20 17:57:56 +00:00 |
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truebrain
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1c9bec1999
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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2011-12-20 17:57:56 +00:00 |
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truebrain
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474ba5fd88
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(svn r23637) -Change: bump the savegame, to store all the new goodies
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2011-12-19 21:06:42 +00:00 |
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truebrain
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44b70d176c
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(svn r23637) -Change: bump the savegame, to store all the new goodies
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2011-12-19 21:06:42 +00:00 |
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truebrain
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8ac2d13c79
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(svn r23636) -Add: introduce ScriptText in parameters where it can be used
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2011-12-19 21:06:06 +00:00 |
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truebrain
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102f811d02
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(svn r23636) -Add: introduce ScriptText in parameters where it can be used
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2011-12-19 21:06:06 +00:00 |
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truebrain
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f1f0776efd
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(svn r23634) -Add: support language files for GameScript (Rubidium)
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2011-12-19 21:05:46 +00:00 |
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truebrain
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2ae87e7213
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(svn r23634) -Add: support language files for GameScript (Rubidium)
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2011-12-19 21:05:46 +00:00 |
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truebrain
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ccf9b01f5d
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(svn r23630) -Add: a Goal GUI to show your current goals
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2011-12-19 21:03:17 +00:00 |
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truebrain
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3ada3b9cc5
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(svn r23630) -Add: a Goal GUI to show your current goals
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2011-12-19 21:03:17 +00:00 |
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truebrain
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6961332f05
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(svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUI
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2011-12-19 21:00:55 +00:00 |
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truebrain
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ad48ab9237
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(svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUI
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2011-12-19 21:00:55 +00:00 |
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truebrain
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5d4b2519a4
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(svn r23609) -Add: save/load all GameScript related material
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2011-12-19 20:56:34 +00:00 |
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truebrain
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f239a61406
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(svn r23609) -Add: save/load all GameScript related material
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2011-12-19 20:56:34 +00:00 |
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truebrain
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2b381d0765
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(svn r23603) -Add: support for control commands in strings, in both network and safe/load (Rubidium)
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2011-12-19 20:50:44 +00:00 |
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