Commit Graph

2213 Commits

Author SHA1 Message Date
michi_cc
f2c694c8fb (svn r23947) -Feature: Timetabled maximum travel speeds for non-flying vehicles. 2012-02-14 17:04:06 +00:00
rubidium
61ce522bfa (svn r23942) -Fix: infrastructure cache of standard road stops would get messed up when buying a company with them 2012-02-13 17:18:20 +00:00
rubidium
060cac439c (svn r23942) -Fix: infrastructure cache of standard road stops would get messed up when buying a company with them 2012-02-13 17:18:20 +00:00
frosch
808f1151c2 (svn r23920) -Fix: Consider only the middle tile of a lock for lock-infrastructure costs. The other two tiles may be owned by other companies. Also do not count the middle tile of a lock as canal, independent of whether it is build on ground or river slope. 2012-02-09 22:38:39 +00:00
frosch
07f69d8b88 (svn r23920) -Fix: Consider only the middle tile of a lock for lock-infrastructure costs. The other two tiles may be owned by other companies. Also do not count the middle tile of a lock as canal, independent of whether it is build on ground or river slope. 2012-02-09 22:38:39 +00:00
rubidium
8123f2929f (svn r23853) -Fix: several incorrect @files 2012-01-25 22:10:14 +00:00
rubidium
d99eb6aac2 (svn r23853) -Fix: several incorrect @files 2012-01-25 22:10:14 +00:00
michi_cc
f2fc765290 (svn r23844) -Fix (r23414): Infrastructure count for stations wasn't updated properly on company takeover. And don't count buoys while loading a game either. 2012-01-22 22:21:21 +00:00
michi_cc
52b951ca6f (svn r23844) -Fix (r23414): Infrastructure count for stations wasn't updated properly on company takeover. And don't count buoys while loading a game either. 2012-01-22 22:21:21 +00:00
frosch
20c4f128ab (svn r23835) -Change [FS#4999]: Make signs placed in scenario editor belong to the GS. That way they are always shown in game and are not editable. 2012-01-22 13:54:02 +00:00
frosch
5bf1710a28 (svn r23835) -Change [FS#4999]: Make signs placed in scenario editor belong to the GS. That way they are always shown in game and are not editable. 2012-01-22 13:54:02 +00:00
frosch
e53ba1a4ac (svn r23829) -Fix [FS#4996]: Loading empty GS strings/translations failed. 2012-01-21 13:21:33 +00:00
frosch
d5e0be7d7f (svn r23829) -Fix [FS#4996]: Loading empty GS strings/translations failed. 2012-01-21 13:21:33 +00:00
frosch
14fd811333 (svn r23828) -Fix: Return early from SlString() for empty strings, before doing invalid things which surprisingly do not break everything. 2012-01-21 13:21:23 +00:00
frosch
5fa15c563c (svn r23828) -Fix: Return early from SlString() for empty strings, before doing invalid things which surprisingly do not break everything. 2012-01-21 13:21:23 +00:00
rubidium
464d51905a (svn r23826) -Fix [FS#4972]: the detailed performance rating window showed the cargo count of the current quarter instead of the last quarter like the tooltip says 2012-01-20 20:18:19 +00:00
rubidium
70c7fbd90e (svn r23826) -Fix [FS#4972]: the detailed performance rating window showed the cargo count of the current quarter instead of the last quarter like the tooltip says 2012-01-20 20:18:19 +00:00
yexo
d9f3912c59 (svn r23816) -Fix (r23635, r23805): make SCC_ENCODED the first entry in the StringControlCode enum since it's value is not allowed to change 2012-01-16 22:29:25 +00:00
yexo
2c99805117 (svn r23816) -Fix (r23635, r23805): make SCC_ENCODED the first entry in the StringControlCode enum since it's value is not allowed to change 2012-01-16 22:29:25 +00:00
michi_cc
617993e904 (svn r23773) -Change: [NewGRF] Update all cached train properties if a train vehicle enters a new railtype. 2012-01-08 12:47:54 +00:00
michi_cc
9232a2ef0c (svn r23773) -Change: [NewGRF] Update all cached train properties if a train vehicle enters a new railtype. 2012-01-08 12:47:54 +00:00
rubidium
d5eeab43b7 (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
rubidium
6d6be50ae0 (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
truebrain
92c60447dc (svn r23713) -Codechange: split VehicleMove() into two functions, to minimalize the work done where possible 2012-01-02 13:44:30 +00:00
truebrain
0d929e877f (svn r23713) -Codechange: split VehicleMove() into two functions, to minimalize the work done where possible 2012-01-02 13:44:30 +00:00
truebrain
5f65e056e1 (svn r23712) -Codechange: rename the two vehicle hashes we have to names that make clear where they differ in 2012-01-02 12:07:50 +00:00
truebrain
19004a77f8 (svn r23712) -Codechange: rename the two vehicle hashes we have to names that make clear where they differ in 2012-01-02 12:07:50 +00:00
rubidium
e1757cb9a5 (svn r23694) -Fix (rprev): somehow compilers didn't understand what I meant... 2011-12-31 13:57:09 +00:00
rubidium
20931c5af8 (svn r23694) -Fix (rprev): somehow compilers didn't understand what I meant... 2011-12-31 13:57:09 +00:00
rubidium
9f4b0eedde (svn r23693) -Fix [FS#4859]: hardcode the original defaults for loading old savegames if they could totally mess with the game's behaviour 2011-12-31 13:52:54 +00:00
rubidium
a137c838f9 (svn r23693) -Fix [FS#4859]: hardcode the original defaults for loading old savegames if they could totally mess with the game's behaviour 2011-12-31 13:52:54 +00:00
yexo
9cdeead3bb (svn r23657) -Fix (r22958): loading of very old savegames with custom town names failed 2011-12-22 17:07:54 +00:00
yexo
ecc9997277 (svn r23657) -Fix (r22958): loading of very old savegames with custom town names failed 2011-12-22 17:07:54 +00:00
truebrain
d64d053156 (svn r23649) -Fix [FS#4905) (r23634): loading a savegame with an empty GSTR chunk caused assert 2011-12-21 12:40:29 +00:00
truebrain
5f7268cbdc (svn r23649) -Fix [FS#4905) (r23634): loading a savegame with an empty GSTR chunk caused assert 2011-12-21 12:40:29 +00:00
truebrain
aa1a0053b0 (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
truebrain
1c9bec1999 (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
truebrain
474ba5fd88 (svn r23637) -Change: bump the savegame, to store all the new goodies 2011-12-19 21:06:42 +00:00
truebrain
44b70d176c (svn r23637) -Change: bump the savegame, to store all the new goodies 2011-12-19 21:06:42 +00:00
truebrain
8ac2d13c79 (svn r23636) -Add: introduce ScriptText in parameters where it can be used 2011-12-19 21:06:06 +00:00
truebrain
102f811d02 (svn r23636) -Add: introduce ScriptText in parameters where it can be used 2011-12-19 21:06:06 +00:00
truebrain
f1f0776efd (svn r23634) -Add: support language files for GameScript (Rubidium) 2011-12-19 21:05:46 +00:00
truebrain
2ae87e7213 (svn r23634) -Add: support language files for GameScript (Rubidium) 2011-12-19 21:05:46 +00:00
truebrain
ccf9b01f5d (svn r23630) -Add: a Goal GUI to show your current goals 2011-12-19 21:03:17 +00:00
truebrain
3ada3b9cc5 (svn r23630) -Add: a Goal GUI to show your current goals 2011-12-19 21:03:17 +00:00
truebrain
6961332f05 (svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUI 2011-12-19 21:00:55 +00:00
truebrain
ad48ab9237 (svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUI 2011-12-19 21:00:55 +00:00
truebrain
5d4b2519a4 (svn r23609) -Add: save/load all GameScript related material 2011-12-19 20:56:34 +00:00
truebrain
f239a61406 (svn r23609) -Add: save/load all GameScript related material 2011-12-19 20:56:34 +00:00
truebrain
2b381d0765 (svn r23603) -Add: support for control commands in strings, in both network and safe/load (Rubidium) 2011-12-19 20:50:44 +00:00