Jonathan G Rennison
2ea1766677
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/commit-checker.yml
# src/industry_cmd.cpp
# src/industry_gui.cpp
# src/landscape.cpp
# src/linkgraph/linkgraph_gui.cpp
# src/order_base.h
# src/order_cmd.cpp
# src/order_gui.cpp
# src/saveload/afterload.cpp
# src/saveload/league_sl.cpp
# src/saveload/saveload.h
# src/script/api/script_object.hpp
# src/script/squirrel_helper.hpp
# src/settings_table.cpp
# src/station_cmd.cpp
# src/table/settings.h.preamble
# src/tree_cmd.cpp
# src/tree_map.h
# src/vehicle.cpp
# src/waypoint_cmd.cpp
2023-03-04 16:45:05 +00:00
Jonathan G Rennison
4ec6a99dd8
Add GetTileTrackStatus wrapper for when red signals part is not needed
2023-03-04 02:01:40 +00:00
Rubidium
580d0a6343
Codechange: make use of Tile in for all direct map accesses
2023-02-28 07:11:48 +01:00
Rubidium
0fb0469e47
Codechange: introduce iterator to iterate over the Tiles of a Map
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Note: this version is using TileIndex, but that changes later
2023-02-28 07:11:48 +01:00
dP
b0542c8c49
Codechange: Don't store tree counter in the map array ( #10018 )
2023-02-26 16:39:44 -05:00
Loïc Guilloux
8b36b2cbf3
Fix #10486 : [Script] Debug window requires AIs to be started before GS ( #10487 )
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(cherry picked from commit 4072dcff49 )
2023-02-20 17:32:19 +00:00
Jonathan G Rennison
f7d62a1767
Add road/tram type flag to disallow collisions with trains
2023-02-19 18:05:11 +00:00
Jonathan G Rennison
3497d0dcdb
Add road/tram type properties to set road vehicle collision mode
2023-02-19 14:30:21 +00:00
Loïc Guilloux
4072dcff49
Fix #10486 : [Script] Debug window requires AIs to be started before GS ( #10487 )
2023-02-17 12:24:51 +01:00
Jonathan G Rennison
ae9b416684
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/ai/ai_core.cpp
# src/ai/ai_gui.cpp
# src/ai/ai_instance.cpp
# src/console_cmds.cpp
# src/engine_type.h
# src/game/game_gui.cpp
# src/game/game_instance.cpp
# src/goal.cpp
# src/goal_cmd.h
# src/lang/english.txt
# src/lang/estonian.txt
# src/network/network_client.cpp
# src/newgrf.cpp
# src/newgrf_generic.h
# src/openttd.cpp
# src/saveload/saveload.h
# src/script/api/script_log.cpp
# src/script/api/script_town.cpp
# src/settings_table.cpp
# src/station_cmd.cpp
# src/station_cmd.h
# src/station_map.h
# src/strings.cpp
# src/table/settings/difficulty_settings.ini
# src/table/settings/gui_settings.ini
# src/tbtr_template_gui_main.h
# src/timetable_cmd.cpp
# src/timetable_cmd.h
# src/timetable_gui.cpp
# src/town_gui.cpp
# src/train_gui.cpp
# src/water_cmd.cpp
2023-02-11 23:05:22 +00:00
Jonathan G Rennison
05ec32f577
Run water flooding at constant speed at day lengths >= 4
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See: #482
2023-02-09 21:39:04 +00:00
glx22
b080f24bd8
Codechange: move windows common to AI and GS out of ai_gui
2023-02-05 19:27:25 +01:00
Rubidium
4e65ec1dc4
Codechange: do not declare functions in blocks
2023-01-29 20:28:45 +01:00
Jonathan G Rennison
7a7c688b11
Do not call ReInitAllWindows from within LoadStringWidthTable
2023-01-29 10:31:28 +00:00
Tyler Trahan
9c5de7fd72
Fix #10395 : When loading old saves, don't forcibly bar level crossings ( #10400 )
2023-01-23 18:08:19 +01:00
Rubidium
fe2bcd2a58
Codechange: migrate size related functions to Map structure
2023-01-21 17:11:40 +01:00
Jonathan G Rennison
1bfd96c7f2
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/3rdparty/fmt/core.h
# src/command_type.h
# src/console_cmds.cpp
# src/core/overflowsafe_type.hpp
# src/landscape.cpp
# src/network/network.cpp
# src/newgrf_object.h
# src/object_cmd.cpp
# src/order_gui.cpp
# src/saveload/vehicle_sl.cpp
# src/script/api/script_industrytype.cpp
# src/script/api/script_object.hpp
# src/script/api/script_town.cpp
# src/table/object_land.h
# src/timetable_cmd.cpp
# src/tree_cmd.cpp
# src/vehicle_gui.cpp
# src/window.cpp
2023-01-15 19:28:37 +00:00
Rubidium
c5ff61c5f2
Add: script specific Randomizer instances
2023-01-14 22:00:11 +01:00
Jonathan G Rennison
adf2210bc8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/genworld_gui.cpp
# src/lang/afrikaans.txt
# src/lang/arabic_egypt.txt
# src/lang/basque.txt
# src/lang/belarusian.txt
# src/lang/brazilian_portuguese.txt
# src/lang/bulgarian.txt
# src/lang/catalan.txt
# src/lang/croatian.txt
# src/lang/czech.txt
# src/lang/danish.txt
# src/lang/dutch.txt
# src/lang/english.txt
# src/lang/english_AU.txt
# src/lang/english_US.txt
# src/lang/esperanto.txt
# src/lang/estonian.txt
# src/lang/faroese.txt
# src/lang/finnish.txt
# src/lang/french.txt
# src/lang/frisian.txt
# src/lang/gaelic.txt
# src/lang/galician.txt
# src/lang/german.txt
# src/lang/greek.txt
# src/lang/hebrew.txt
# src/lang/hungarian.txt
# src/lang/icelandic.txt
# src/lang/indonesian.txt
# src/lang/irish.txt
# src/lang/italian.txt
# src/lang/japanese.txt
# src/lang/korean.txt
# src/lang/latin.txt
# src/lang/latvian.txt
# src/lang/lithuanian.txt
# src/lang/luxembourgish.txt
# src/lang/malay.txt
# src/lang/norwegian_bokmal.txt
# src/lang/norwegian_nynorsk.txt
# src/lang/persian.txt
# src/lang/polish.txt
# src/lang/portuguese.txt
# src/lang/romanian.txt
# src/lang/russian.txt
# src/lang/serbian.txt
# src/lang/simplified_chinese.txt
# src/lang/slovak.txt
# src/lang/slovenian.txt
# src/lang/spanish.txt
# src/lang/spanish_MX.txt
# src/lang/swedish.txt
# src/lang/tamil.txt
# src/lang/thai.txt
# src/lang/traditional_chinese.txt
# src/lang/turkish.txt
# src/lang/ukrainian.txt
# src/lang/vietnamese.txt
# src/lang/welsh.txt
# src/saveload/afterload.cpp
2023-01-12 20:59:34 +00:00
PeterN
c18a171028
Fix #10331 : Starting new company during load must happen after AI start. ( #10332 )
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This situation occurs when loading a savegame in single-player which only
has AI companies.
2023-01-08 18:09:38 +00:00
Rubidium
375a5b8e3f
Codechange: refactor FindClosestDepot to not use pointers, but return a struct
2023-01-04 22:30:48 +01:00
Jonathan G Rennison
a1f6aaa58f
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/lang/korean.txt
# src/saveload/afterload.cpp
# src/saveload/ai_sl.cpp
# src/saveload/game_sl.cpp
# src/script/script_instance.cpp
2022-12-31 18:17:24 +00:00
Loïc Guilloux
fe30f66570
Fix #9720 : Delay start of GS/AI to after loading of savegame ( #9745 )
2022-12-28 05:02:26 +01:00
Jonathan G Rennison
3877bb31ef
Changing day length or date no longer changes time in minutes
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Add offset variables for scaled date ticks.
Adjust offset when changing day length or date, such that scaled
date ticks remain the same.
Store _scaled_tick_counter and scaled date ticks offset in the savagame.
2022-12-16 19:15:46 +00:00
Jonathan G Rennison
5c2d5782a4
Fixes incorrect link graph edge travel times with non-unity day length
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Change vehicle last_loading_tick to be relative to _scaled_tick_counter
2022-12-11 00:27:18 +00:00
Loïc Guilloux
13d2d11fa8
Fix #10216 : Initialise RoadStop caches before using them and don't try to teleport crashed vehicles ( #10217 )
2022-12-05 12:46:46 +01:00
Jonathan G Rennison
3d7e5d5369
Avoid unnecessary viewport redraws for unused tile loop house triggers
2022-11-24 02:38:10 +00:00
Jonathan G Rennison
0bf1c9bb9d
Merge tag '13.0-beta1' into jgrpp
2022-11-05 19:12:42 +00:00
Jonathan G Rennison
49bda05fb5
Set adjacent crossings setting to false when loading pre v300 trunk savegames
2022-11-03 00:57:47 +00:00
Jonathan G Rennison
aba8e88d8c
Enable loading of upstream savegames up to version 302
2022-11-02 18:46:24 +00:00
Tyler Trahan
c19abebf8d
Feature: Multi-track level crossings ( #9931 )
2022-11-01 16:51:23 -04:00
Nicolas Chappe
f8a7b76675
Fix #9665 : [Linkgraph] Fix travel times of non-direct journeys
2022-10-29 18:39:03 +02:00
Jonathan G Rennison
12eb23f0ab
Clear old tree counter in map array on load of old savegames
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See: https://github.com/OpenTTD/OpenTTD/pull/10018
2022-10-01 23:05:07 +01:00
Jonathan G Rennison
9e24414033
In ReloadNewGRFData recompute prices before reiniting windows
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Avoid crash if land info window is open during reload
2022-10-01 14:31:26 +01:00
Jonathan G Rennison
bc3b928d34
Fix improved breakdowns being enabled after loading old/other savegame
2022-09-16 20:28:58 +01:00
Jonathan G Rennison
aa49e17e39
Remove road vehicles during load which are uncorrectably invalid
2022-08-07 20:00:40 +01:00
Jonathan G Rennison
92723d4f5c
Remove tunnel/bridge spacing setting, use usual signal drag spacing
2022-06-19 18:32:47 +01:00
Jonathan G Rennison
22caac6529
Add game setting to limit train lookahead to signal aspect
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In realistic braking mode when multi-aspect signalling enabled by GRF
2022-06-19 12:44:15 +01:00
Jonathan G Rennison
bdd73a19a1
Add signal style flag for unconditional reserve through
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Add map bits for unconditional reserve through
Adjust signal aspect/state handling
2022-06-19 04:15:27 +01:00
Jonathan G Rennison
7ae06124ae
Add signal style flag for no aspect increase behaviour (banner repeater)
2022-06-19 02:08:38 +01:00
Jonathan G Rennison
6e4c4b35e7
Initial implementation of NewGRF custom signal styles
2022-06-19 02:08:38 +01:00
Jonathan G Rennison
99ee4b13ce
Realistic braking: Cache train overall z position
...
Refresh cache at a variable rate depending on train length and
weight distribution
2022-06-03 00:41:41 +01:00
Jonathan G Rennison
af270a63ad
Industry: Apply anim tile masking when loading prior version saves
2022-06-01 01:21:58 +01:00
Jonathan G Rennison
42e20d3d99
Industry: Determine which tiles in industry layouts are not animated
...
Do not set these as animated tiles for new industries
2022-06-01 01:13:46 +01:00
Tyler Trahan
ec90fb4c99
Fix #6544 : Don't join AI company when loading network game in singleplayer
2022-04-30 19:36:09 +02:00
Jonathan G Rennison
ed30542acf
Cache highest snowline value
2022-04-29 17:10:18 +01:00
Rubidium
c73f578e8c
Codechange: replace magic numbers and C-style arrays with C++-style array for share owners
2022-03-09 18:05:12 +01:00
Jonathan G Rennison
e5a421b65a
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/economy.cpp
# src/linkgraph/refresh.cpp
# src/order_cmd.cpp
# src/saveload/vehicle_sl.cpp
# src/station.cpp
# src/station_base.h
# src/timetable_cmd.cpp
# src/timetable_gui.cpp
# src/vehicle.cpp
# src/vehicle_base.h
# src/vehicle_cmd.cpp
2022-03-04 18:17:44 +00:00
Niels Martin Hansen
e68bf58989
Codechange: Use anonymous union for vehicle orders/old orders list
2022-02-15 20:01:10 +01:00
Jonathan G Rennison
d4f11eca42
Add NewGRF object properties to set viewport map mode/smallmap tile type
2022-02-07 01:16:45 +00:00