Jonathan G Rennison
2fdcc52321
Merge branch 'save_ext' into jgrpp
...
# Conflicts:
# Makefile.src.in
# findversion.sh
# projects/determineversion.vbs
# src/lang/dutch.txt
# src/lang/korean.txt
# src/network/network.cpp
# src/network/network_client.cpp
# src/rail.cpp
# src/rail_cmd.cpp
# src/saveload/afterload.cpp
# src/ship_cmd.cpp
# src/toolbar_gui.cpp
# src/vehicle.cpp
2019-02-13 19:09:06 +00:00
Peter Nelson
0b10678050
Change: Make ships stop in locks to move up/down instead of following the slope.
2019-02-04 20:20:49 +00:00
Jonathan G Rennison
2142452305
Merge branch 'save_ext' into jgrpp
...
# Conflicts:
# Makefile.src.in
# findversion.sh
# projects/determineversion.vbs
# src/gamelog.cpp
# src/gamelog_internal.h
# src/lang/german.txt
# src/lang/korean.txt
# src/network/core/config.h
# src/network/network.cpp
# src/network/network_udp.cpp
# src/rev.h
# src/saveload/afterload.cpp
# src/saveload/company_sl.cpp
# src/saveload/depot_sl.cpp
# src/saveload/gamelog_sl.cpp
# src/saveload/misc_sl.cpp
# src/saveload/order_sl.cpp
# src/saveload/saveload.cpp
# src/saveload/station_sl.cpp
# src/saveload/town_sl.cpp
# src/saveload/vehicle_sl.cpp
# src/table/settings.ini
# src/viewport.cpp
2019-02-04 18:32:44 +00:00
Peter Nelson
33e3f49161
Fix #7119 : When rotating a ship, apply an additional offset to avoid movement glitch.
2019-02-04 00:19:48 +00:00
Jonathan G Rennison
9d3b77c5a2
Merge branch 'master' into jgrpp
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# Conflicts:
# src/fios_gui.cpp
# src/lang/english.txt
# src/lang/german.txt
2019-02-02 01:27:56 +00:00
J0an Josep
029c48cf4a
Cleanup: [NPF] Remove unused parameter.
2019-01-31 22:15:56 +00:00
J0an Josep
96c5e5e73a
Cleanup: [NPF] Remove unused parameters.
2019-01-31 22:15:56 +00:00
Jonathan G Rennison
281d346fe2
Merge branch 'master' into jgrpp
...
# Conflicts:
# bin/baseset/no_sound.obs
# bin/baseset/orig_dos.obg
# bin/baseset/orig_dos.obs
# bin/baseset/orig_dos_de.obg
# bin/baseset/orig_win.obg
# bin/baseset/orig_win.obm
# bin/baseset/orig_win.obs
# src/aircraft_cmd.cpp
# src/blitter/32bpp_anim.cpp
# src/blitter/32bpp_anim.hpp
# src/blitter/32bpp_base.cpp
# src/blitter/32bpp_base.hpp
# src/blitter/8bpp_base.cpp
# src/blitter/8bpp_base.hpp
# src/blitter/common.hpp
# src/group_gui.cpp
# src/lang/korean.txt
# src/linkgraph/linkgraph_gui.cpp
# src/saveload/saveload.cpp
# src/town_cmd.cpp
# src/viewport.cpp
# src/viewport_func.h
2019-01-29 02:28:14 +00:00
J0an Josep
a5836874ef
Codechange: Use track functions.
2019-01-26 22:55:12 +00:00
Jonathan G Rennison
e5b61e0b6c
Refactor CallVehicleTicks vehicle loop
2019-01-25 20:17:15 +00:00
Peter Nelson
225790892d
Change: Make ships stop and change direction slowly instead of instantly turning.
2019-01-24 20:47:40 +00:00
Jonathan G Rennison
191afd93c1
Merge branch 'save_ext' into jgrpp
...
# Conflicts:
# src/lang/english.txt
# src/lang/german.txt
# src/lang/korean.txt
# src/settings.cpp
# src/station_cmd.cpp
# src/table/settings.ini
# src/vehicle_base.h
# src/widgets/dropdown.cpp
2019-01-21 19:28:29 +00:00
Peter Nelson
f35b135e17
Change 81330b8d6e
: Cached path only needs to be cleared if it was found to be invalid.
2019-01-20 11:06:33 +01:00
Peter Nelson
81330b8d6e
Change: Add path cache for ships.
2019-01-19 23:11:17 +00:00
Jonathan G Rennison
7c539267ed
Merge branch 'master' into jgrpp
2019-01-15 18:39:32 +00:00
Peter Nelson
6b0a467a50
Change: Obey forbid_90_deg_turns when choosing available track with no destination.
2019-01-14 19:57:07 +00:00
Peter Nelson
7284b593c7
Change: When ship is lost, pick first available track instead of a random track.
2019-01-14 19:57:07 +00:00
Peter Nelson
8b64204418
Codechange: Replace trackbit lookup table with existing functions.
2019-01-14 19:57:07 +00:00
Peter Nelson
7af53d7588
Codechange: Use const instead of magic number for ship order distance. Allow slightly further distance when following orders.
2019-01-14 19:57:07 +00:00
Peter Nelson
b98887c4a0
Change: Allow only one ship to leave depot at a time.
2019-01-14 19:57:07 +00:00
Peter Nelson
ebddd596c7
Change: Don't pathfind with no destination or if destination is known to be too far.
2019-01-14 19:57:07 +00:00
Peter Nelson
6a38a3f5df
Change: Don't leave ship depot with no orders.
2019-01-14 19:57:07 +00:00
Jonathan G Rennison
e735c1a51a
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/aircraft_cmd.cpp
# src/autoreplace_cmd.cpp
# src/pathfinder/follow_track.hpp
# src/pathfinder/yapf/yapf_rail.cpp
# src/saveload/afterload.cpp
# src/saveload/saveload.cpp
# src/script/api/ai/ai_station.hpp.sq
# src/script/api/game/game_station.hpp.sq
# src/script/api/script_station.hpp
# src/track_func.h
# src/vehicle_base.h
2018-11-05 12:53:36 +00:00
Charles Pigott
f5b1115039
Doc: Lots and lots of doxymentation fixes
2018-10-31 12:35:54 +01:00
Jonathan G Rennison
9e1e074c2b
Update existing assertions to log tile information where suitable
2018-07-26 19:13:35 +01:00
Jonathan G Rennison
035f5622b9
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/console_cmds.cpp
# src/landscape.cpp
# src/linkgraph/linkgraphschedule.cpp
# src/openttd.cpp
# src/roadveh_cmd.cpp
# src/toolbar_gui.cpp
# src/train_cmd.cpp
# src/vehicle.cpp
# src/viewport.cpp
# src/window_type.h
2018-07-24 18:30:42 +01:00
Niels Martin Hansen
2a868b9f3b
Feature: Framerate display window ( #6822 )
...
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
2018-07-19 21:17:07 +02:00
Jonathan G Rennison
4d1bd8e4b4
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/genworld_gui.cpp
# src/gfx.cpp
# src/lang/korean.txt
# src/linkgraph/linkgraph_gui.cpp
# src/linkgraph/linkgraph_gui.h
# src/music.cpp
# src/table/settings.ini
# src/town_cmd.cpp
# src/train_cmd.cpp
2018-06-25 18:57:48 +01:00
PeterN
c2a7728084
Fix: Prevent ships moving into docks after finishing (un)loading. ( #6791 )
2018-06-14 09:25:39 +01:00
Jonathan G Rennison
56be293107
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/blitter/32bpp_anim.cpp
# src/blitter/32bpp_anim.hpp
# src/blitter/32bpp_anim_sse2.cpp
# src/blitter/32bpp_base.cpp
# src/blitter/32bpp_base.hpp
# src/ground_vehicle.cpp
# src/linkgraph/linkgraph_gui.h
# src/main_gui.cpp
# src/newgrf_house.cpp
# src/newgrf_house.h
# src/town_cmd.cpp
# src/vehicle_base.h
# src/viewport_gui.cppp
2018-05-25 18:29:17 +01:00
PeterN
a07394a63a
Change: Remove direction parameter from Vehicle::UpdateDeltaXY. ( #6792 )
...
The value is either unused or always the same as this->direction.
2018-05-22 18:43:34 +01:00
Jonathan G Rennison
955126efac
Improve pathfinder support for multiple docks
...
The pathfinder can now find docks other than the Manhattan closest one.
Based on Cirdan commits:
afc7969c13d7ca59afe4dae4bf88122ba8d27df2
4067190dedcd3e5f668ea4f49b1dd8dfed10b2a7
d9be6b712d2ae4fb1b5ae844dde4919dd24c4fb2
2018-02-05 18:21:05 +00:00
Jonathan G Rennison
ed04845514
Merge branch 'ship_collision_avoidance' into jgrpp
2018-02-04 13:32:37 +00:00
HackaLittleBit
691ce0f1ea
An assert could be triggered while looking beyond the map border.
...
This patch fixes that.
2018-02-04 12:49:30 +00:00
HackaLittleBit
fca03da2bb
Add wormhole ship detection, one tile only!
2018-02-04 12:48:55 +00:00
HackaLittleBit
9326706eb9
Code cleanup and preparation for ships in wormhole detection
2018-02-04 12:48:02 +00:00
HackaLittleBit
80500f8f08
Rework z position
2018-02-04 12:47:36 +00:00
Jonathan G Rennison
902fd73c47
Merge branch 'ship_collision_avoidance' into jgrpp
2018-01-28 20:58:18 +00:00
HackaLittleBit
e4a10e9313
Revert part of collision detection on aqueducts, on aqueducts collision detection will not be done.
2018-01-26 20:07:32 +00:00
HackaLittleBit
354ecfdf3a
Handle ship collision detection on aquaducts.
2018-01-25 18:31:11 +00:00
HackaLittleBit
e2d3c95ae1
Enable ships to pass on both sides of other ships.
2018-01-25 18:27:07 +00:00
HackaLittleBit
828e9bece2
De-duplicate ship entry to exit direction map table
2018-01-25 18:22:53 +00:00
Jonathan G Rennison
aa1a914d96
Merge branch 'ship_collision_avoidance' into jgrpp
2018-01-23 00:40:48 +00:00
HackaLittleBit
c5888dad9f
Changes to ship collision avoidance algorithm
...
* Change some names and create a seperate procedure for finding ships.
* Check if destiny tile is buoy. If so, distance checking continues.
* Remove water tile check. It was done before and coast can't have 3 way tracks.
* Add a check for map edges.
* Add speed adjustment related to distance between ships
* Do not detect ships on tiles with parallel tracks
2018-01-23 00:39:08 +00:00
Jonathan G Rennison
d730cfd51d
Cache sprite sequence bounds for vehicles
2018-01-19 19:13:01 +00:00
keldorkatarn
e3b33b45c9
Simplify direction lookup to also work for oil rigs.
...
(cherry picked from commit acbff5528b6aa5a01d17b814a44b6d884ee03f69)
2017-09-20 19:12:19 +01:00
keldorkatarn
1d3cf59d8a
Allow building multiple docks per station.
...
(cherry picked from commit 0110c4a35d383e0be2cbb53cbe9cbe6784abb3e9)
# Conflicts:
# src/station_cmd.cpp
2017-09-20 19:11:48 +01:00
Jonathan G Rennison
40b89902a5
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/lang/galician.txt
2017-05-10 19:40:39 +01:00
peter1138
c973f65acb
(svn r27858) -Change [FS#6560]: Add missing game script event for ships arriving at a station. (juanjo)
2017-04-23 09:19:32 +00:00
peter1138
e9e44105eb
(svn r27858) -Change [FS#6560]: Add missing game script event for ships arriving at a station. (juanjo)
2017-04-23 09:19:32 +00:00