Commit Graph

2327 Commits

Author SHA1 Message Date
rubidium
8d4b7ac33b (svn r10507) -Fix [FS#1019]: apparantly we used the wrong sprites for some pieces of the tram catenary (even though TTDP did so too). 2007-07-11 08:35:14 +00:00
rubidium
b8f658db94 (svn r10451) -Add: support for "prospecting" raw industries, i.e. you pay an amount of money and then it might (with a given chance) build a raw industry somewhere on the map. 2007-07-06 07:24:10 +00:00
rubidium
0d68a919d9 (svn r10451) -Add: support for "prospecting" raw industries, i.e. you pay an amount of money and then it might (with a given chance) build a raw industry somewhere on the map. 2007-07-06 07:24:10 +00:00
belugas
0805d0b03e (svn r10424) -Fix : Toy shop seems to be working exactly like power stations, water tower and banks, i.e: they require cargo but do nothing with it.
So, make it an INDUSTRYLIFE_BLACK_HOLE, exactly like the above mentioned industries.
Thanks to glx who spotted, and Csaboka who confirmed it could very well be a CS bug.
2007-07-04 00:49:03 +00:00
belugas
2c38514a84 (svn r10424) -Fix : Toy shop seems to be working exactly like power stations, water tower and banks, i.e: they require cargo but do nothing with it.
So, make it an INDUSTRYLIFE_BLACK_HOLE, exactly like the above mentioned industries.
Thanks to glx who spotted, and Csaboka who confirmed it could very well be a CS bug.
2007-07-04 00:49:03 +00:00
rubidium
9534c9795b (svn r10418) -Codechange: implement/resurrect the industry production flags. 2007-07-03 19:16:34 +00:00
rubidium
b67cfd4825 (svn r10418) -Codechange: implement/resurrect the industry production flags. 2007-07-03 19:16:34 +00:00
peter1138
76874f34bf (svn r10324) -Codechange: reference engine names by index 2007-06-25 14:46:32 +00:00
peter1138
d69589b3c2 (svn r10324) -Codechange: reference engine names by index 2007-06-25 14:46:32 +00:00
peter1138
8ee9e8bf1e (svn r10323) -Codechange: reference company name, number and player (president) name
by index
2007-06-25 13:30:38 +00:00
peter1138
eb6594caa8 (svn r10323) -Codechange: reference company name, number and player (president) name
by index
2007-06-25 13:30:38 +00:00
peter1138
97a2f5bf2a (svn r10321) -Codechange: refer to sign text by index 2007-06-25 10:40:56 +00:00
peter1138
fd73ea2058 (svn r10321) -Codechange: refer to sign text by index 2007-06-25 10:40:56 +00:00
peter1138
3878c55f34 (svn r10314) -Codechange: Refer to vehicle names by index 2007-06-24 22:42:11 +00:00
peter1138
fc7418d19d (svn r10314) -Codechange: Refer to vehicle names by index 2007-06-24 22:42:11 +00:00
rubidium
f91e05a66b (svn r10261) -Cleanup: we do not need CURRENCY64 and CURRCOMPACT64 anymore, because everything is already 64 bits by default. 2007-06-21 17:38:59 +00:00
rubidium
fb7964e902 (svn r10261) -Cleanup: we do not need CURRENCY64 and CURRCOMPACT64 anymore, because everything is already 64 bits by default. 2007-06-21 17:38:59 +00:00
rubidium
6c0ba8e879 (svn r10185) -Codechange: make the bounding boxes of the drive through road stops a little larger so NewGRFs authors have more possibilities when replacing them (minime). 2007-06-17 18:22:43 +00:00
rubidium
3afa69052d (svn r10185) -Codechange: make the bounding boxes of the drive through road stops a little larger so NewGRFs authors have more possibilities when replacing them (minime). 2007-06-17 18:22:43 +00:00
rubidium
76e25154bd (svn r10098) -Codechange: bilbo cared about the performance of the AI with respect to the airport placement, so he rewrote the aircraft handling of the AI; now it can actually make lots of money again :) 2007-06-11 14:23:04 +00:00
rubidium
cc4d18ecc4 (svn r10098) -Codechange: bilbo cared about the performance of the AI with respect to the airport placement, so he rewrote the aircraft handling of the AI; now it can actually make lots of money again :) 2007-06-11 14:23:04 +00:00
rubidium
b0421273f2 (svn r10054) -Codechange: make the industries cost modifier look more like the original one, so it's much easier to support industries that use this original format. 2007-06-07 09:20:04 +00:00
rubidium
40cea6c3ef (svn r10054) -Codechange: make the industries cost modifier look more like the original one, so it's much easier to support industries that use this original format. 2007-06-07 09:20:04 +00:00
glx
9113b5721a (svn r10017) -Add (FS#790): more languages flags for servers 2007-06-01 23:06:01 +00:00
glx
6e653cd1ab (svn r10017) -Add (FS#790): more languages flags for servers 2007-06-01 23:06:01 +00:00
belugas
78151810d7 (svn r10001) -Codechange: Add support for removing dynamically allocated newgrf data 2007-05-31 15:40:36 +00:00
belugas
f8da1b6e1a (svn r10001) -Codechange: Add support for removing dynamically allocated newgrf data 2007-05-31 15:40:36 +00:00
rubidium
294a154bf7 (svn r9999) -Feature: make it possible to disallow busses and lorries to go a specific way on straight pieces of road. 2007-05-31 15:15:00 +00:00
rubidium
253aa1b0b0 (svn r9999) -Feature: make it possible to disallow busses and lorries to go a specific way on straight pieces of road. 2007-05-31 15:15:00 +00:00
belugas
c3f8c58157 (svn r9984) -Codechange: Remove an obsolete structure and a now meaningless enum, in favor of the "real thing" 2007-05-30 02:08:18 +00:00
belugas
425ea50854 (svn r9984) -Codechange: Remove an obsolete structure and a now meaningless enum, in favor of the "real thing" 2007-05-30 02:08:18 +00:00
belugas
e4785e0376 (svn r9976) -Codechange: Declare a writable array of specs for industry and industry tiles.
It will be initialized by the original data upon game start.
Rename some enums to be more consistent too
2007-05-29 17:41:59 +00:00
belugas
0cb8413a8f (svn r9976) -Codechange: Declare a writable array of specs for industry and industry tiles.
It will be initialized by the original data upon game start.
Rename some enums to be more consistent too
2007-05-29 17:41:59 +00:00
belugas
21b4b14f79 (svn r9975) -Codechange: Adjust the industry/tile spec arrays, moving the enabled member out of GRFFileProps (end of previous commit). 2007-05-29 14:44:22 +00:00
belugas
0af97d4ab2 (svn r9975) -Codechange: Adjust the industry/tile spec arrays, moving the enabled member out of GRFFileProps (end of previous commit). 2007-05-29 14:44:22 +00:00
rubidium
ed0a6a641e (svn r9972) -Fix (r9969): silence a warning. 2007-05-29 08:20:38 +00:00
rubidium
4726fdc0d0 (svn r9972) -Fix (r9969): silence a warning. 2007-05-29 08:20:38 +00:00
belugas
e7bbb79ff5 (svn r9969) -Codechange: Cleanup of industries (Step-14). Remove hardcoded-run-time tile acceptance and put in corresponding tile 2007-05-29 00:15:34 +00:00
belugas
35ccad33dd (svn r9969) -Codechange: Cleanup of industries (Step-14). Remove hardcoded-run-time tile acceptance and put in corresponding tile 2007-05-29 00:15:34 +00:00
rubidium
493494a35d (svn r9961) -Fix (r7182): some file were still in iso8859-15 instead of utf8. 2007-05-28 04:15:32 +00:00
rubidium
1a8a44165b (svn r9961) -Fix (r7182): some file were still in iso8859-15 instead of utf8. 2007-05-28 04:15:32 +00:00
rubidium
a6ab2f26a0 (svn r9926) -Fix (r9923): the vehicle should continue on the next tile, not 'finishing' the turn. 2007-05-25 23:32:30 +00:00
rubidium
8cd950e06a (svn r9926) -Fix (r9923): the vehicle should continue on the next tile, not 'finishing' the turn. 2007-05-25 23:32:30 +00:00
rubidium
a8d9b4e040 (svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0. 2007-05-25 22:07:40 +00:00
rubidium
17390241e6 (svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0. 2007-05-25 22:07:40 +00:00
belugas
a4c6bca9c2 (svn r9906) -Codechange: Add common properties for both industry and industry tiles specs 2007-05-24 01:12:00 +00:00
belugas
f3cf7f6b2d (svn r9906) -Codechange: Add common properties for both industry and industry tiles specs 2007-05-24 01:12:00 +00:00
belugas
2e65d6e4e7 (svn r9886) -Codechange: Cleanup of industries (Step-13). Include the sounds table into the industry's spec. 2007-05-20 00:50:06 +00:00
belugas
88042df6bb (svn r9886) -Codechange: Cleanup of industries (Step-13). Include the sounds table into the industry's spec. 2007-05-20 00:50:06 +00:00
rubidium
8f0f090c51 (svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13. 2007-05-19 09:40:18 +00:00