Patric Stout
772729cc7d
Fix: when syncing width of GUI items, take padding into account ( #10915 )
2023-06-05 10:27:04 +02:00
Jonathan G Rennison
2ed248a61d
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/ci-build.yml
# .github/workflows/release-linux.yml
# src/aircraft_cmd.cpp
# src/airport_gui.cpp
# src/articulated_vehicles.cpp
# src/build_vehicle_gui.cpp
# src/company_gui.cpp
# src/genworld_gui.cpp
# src/gfx_layout.cpp
# src/misc_gui.cpp
# src/newgrf.cpp
# src/newgrf_config.h
# src/newgrf_engine.cpp
# src/news_gui.cpp
# src/order_gui.cpp
# src/roadveh_cmd.cpp
# src/saveload/saveload.h
# src/saveload/vehicle_sl.cpp
# src/ship_cmd.cpp
# src/statusbar_gui.cpp
# src/table/settings/network_private_settings.ini
# src/table/settings/network_settings.ini
# src/toolbar_gui.cpp
# src/train_cmd.cpp
# src/vehicle_gui.cpp
2023-05-31 23:21:38 +01:00
Jonathan G Rennison
02fe4af934
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/release-windows.yml
# src/company_base.h
# src/company_cmd.cpp
# src/company_gui.cpp
# src/console_cmds.cpp
# src/economy.cpp
# src/economy_cmd.h
# src/fios.h
# src/goal.cpp
# src/group_gui.cpp
# src/network/core/config.h
# src/network/network_admin.cpp
# src/newgrf_config.cpp
# src/os/windows/win32.cpp
# src/saveload/afterload.cpp
# src/saveload/company_sl.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload_error.hpp
# src/settings_gui.cpp
# src/ship_cmd.cpp
# src/stdafx.h
# src/story.cpp
# src/story_base.h
# src/string.cpp
# src/table/settings/economy_settings.ini
# src/tests/CMakeLists.txt
# src/tests/math_func.cpp
2023-05-30 00:49:24 +01:00
Peter Nelson
0880616851
Codechange: Remove various STRING strings.
2023-05-05 07:07:54 +01:00
Peter Nelson
4767641c8c
Codechange: Remove various INT strings.
2023-05-05 07:07:54 +01:00
Peter Nelson
d5fb9e7dc6
Codechange: Remove various DATE_LONG strings.
2023-05-05 07:07:54 +01:00
Tyler Trahan
6501f84b4a
Codechange: Move calendar date functions inside TimerGameCalendar ( #10753 )
2023-05-04 13:14:12 +00:00
Peter Nelson
35ba49bfb4
Change: Rename text colour NWidgetPart to SetTextStyle and add font size.
...
This allows to set both text colour and size for any widget with default
drawing.
2023-04-30 11:47:53 +01:00
Rubidium
ee723f26ba
Codechange: Make FileToSaveLoad's title std::string and simplify assignments
2023-04-29 13:23:34 +02:00
Jonathan G Rennison
c89079a210
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/saveload/cargopacket_sl.cpp
# src/saveload/saveload.h
# src/strings.cpp
# src/vehicle.cpp
2023-04-12 20:02:57 +01:00
Peter Nelson
06b78a7299
Fix: Don't double-pad existing size when adding widget padding.
...
UpdateWidgetSize's size parameter already includes padding.
2023-04-12 18:43:15 +01:00
Tyler Trahan
2206c73156
Feature: Set a custom number of industries in map generation window ( #10340 )
2023-01-14 05:12:29 -05:00
Jonathan G Rennison
adf2210bc8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/genworld_gui.cpp
# src/lang/afrikaans.txt
# src/lang/arabic_egypt.txt
# src/lang/basque.txt
# src/lang/belarusian.txt
# src/lang/brazilian_portuguese.txt
# src/lang/bulgarian.txt
# src/lang/catalan.txt
# src/lang/croatian.txt
# src/lang/czech.txt
# src/lang/danish.txt
# src/lang/dutch.txt
# src/lang/english.txt
# src/lang/english_AU.txt
# src/lang/english_US.txt
# src/lang/esperanto.txt
# src/lang/estonian.txt
# src/lang/faroese.txt
# src/lang/finnish.txt
# src/lang/french.txt
# src/lang/frisian.txt
# src/lang/gaelic.txt
# src/lang/galician.txt
# src/lang/german.txt
# src/lang/greek.txt
# src/lang/hebrew.txt
# src/lang/hungarian.txt
# src/lang/icelandic.txt
# src/lang/indonesian.txt
# src/lang/irish.txt
# src/lang/italian.txt
# src/lang/japanese.txt
# src/lang/korean.txt
# src/lang/latin.txt
# src/lang/latvian.txt
# src/lang/lithuanian.txt
# src/lang/luxembourgish.txt
# src/lang/malay.txt
# src/lang/norwegian_bokmal.txt
# src/lang/norwegian_nynorsk.txt
# src/lang/persian.txt
# src/lang/polish.txt
# src/lang/portuguese.txt
# src/lang/romanian.txt
# src/lang/russian.txt
# src/lang/serbian.txt
# src/lang/simplified_chinese.txt
# src/lang/slovak.txt
# src/lang/slovenian.txt
# src/lang/spanish.txt
# src/lang/spanish_MX.txt
# src/lang/swedish.txt
# src/lang/tamil.txt
# src/lang/thai.txt
# src/lang/traditional_chinese.txt
# src/lang/turkish.txt
# src/lang/ukrainian.txt
# src/lang/vietnamese.txt
# src/lang/welsh.txt
# src/saveload/afterload.cpp
2023-01-12 20:59:34 +00:00
Tyler Trahan
5a2907a99f
Change: Remove land generator setting from World Generation GUI ( #10093 )
2023-01-12 13:26:18 -05:00
Jonathan G Rennison
6d4474b84e
Merge tag '13.0-beta2' into jgrpp
...
# Conflicts:
# src/cheat_gui.cpp
# src/company_gui.cpp
# src/console_gui.cpp
# src/depot_gui.cpp
# src/error_gui.cpp
# src/gfx.cpp
# src/graph_gui.cpp
# src/group_gui.cpp
# src/lang/english.txt
# src/lang/korean.txt
# src/lang/polish.txt
# src/misc_gui.cpp
# src/network/network_content_gui.h
# src/newgrf_debug_gui.cpp
# src/order_gui.cpp
# src/rail_gui.cpp
# src/road_gui.cpp
# src/settings_gui.cpp
# src/settings_type.h
# src/station_gui.cpp
# src/subsidy_gui.cpp
# src/table/settings/gui_settings.ini
# src/timetable_gui.cpp
# src/town_gui.cpp
# src/train_cmd.cpp
# src/vehicle_gui.cpp
# src/viewport.cpp
# src/water_cmd.cpp
# src/widgets/dropdown.cpp
# src/window_gui.h
2022-12-04 20:43:11 +00:00
Jonathan G Rennison
02e19521bc
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/build_vehicle_gui.cpp
# src/cheat_gui.cpp
# src/company_gui.cpp
# src/error_gui.cpp
# src/fios_gui.cpp
# src/gfx_func.h
# src/graph_gui.cpp
# src/group_gui.cpp
# src/misc_gui.cpp
# src/newgrf_debug_gui.cpp
# src/order_gui.cpp
# src/road_gui.cpp
# src/roadveh_gui.cpp
# src/settings_gui.cpp
# src/ship_gui.cpp
# src/station_gui.cpp
# src/statusbar_gui.cpp
# src/subsidy_gui.cpp
# src/timetable_gui.cpp
# src/town_gui.cpp
# src/train_gui.cpp
# src/tree_gui.cpp
# src/vehicle_gui.cpp
# src/widget.cpp
# src/widgets/dropdown.cpp
# src/window_gui.h
2022-12-04 13:53:44 +00:00
Jonathan G Rennison
1f36c3f3e4
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/ai/ai_gui.cpp
# src/build_vehicle_gui.cpp
# src/genworld_gui.cpp
# src/lang/english.txt
# src/lang/german.txt
# src/lang/korean.txt
# src/newgrf_sound.cpp
# src/roadveh.h
# src/sound.cpp
# src/station_cmd.cpp
# src/train.h
# src/train_cmd.cpp
# src/vehicle.cpp
# src/vehicle_base.h
# src/vehicle_gui.cpp
2022-11-26 23:04:14 +00:00
Peter Nelson
ecb5393c55
Change: Standardize progress bar layout.
...
Progress bars are drawn differently depending on when it was added, with
different layouts and sizes.
This change adds a standard padding size to use, and makes all progress
bars visually similar, with scaled padding.
2022-11-12 18:28:39 +00:00
Peter Nelson
890b2666d3
Change: Use scaled WidgetDimensions.
2022-11-12 18:28:39 +00:00
Peter Nelson
b6ed595176
Codechange: Prefer suggested widget padding.
2022-11-12 18:28:39 +00:00
Peter Nelson
6f95e04005
Change: Use Rect helpers for widget drawing.
...
This replaces repetitive and sometimes unwieldy use of constants.
2022-11-12 18:28:39 +00:00
Artin Alavi
cbac243216
Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window ( #10058 )
2022-11-10 21:39:09 +01:00
Jonathan G Rennison
3b7352132b
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/company_cmd.cpp
# src/console_cmds.cpp
# src/linkgraph/linkgraph_gui.cpp
# src/screenshot.cpp
# src/settings_gui.cp
2022-11-10 19:48:14 +00:00
Tyler Trahan
62a15734fe
Codechange: Rename mapgen Sea Level string
2022-11-08 11:12:14 -07:00
Jonathan G Rennison
6459e62fff
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/lang/english.txt
# src/map_type.h
# src/network/network_command.cpp
# src/object_cmd.cpp
# src/rail_cmd.cpp
# src/road_cmd.cpp
# src/road_func.h
# src/saveload/afterload.cpp
# src/saveload/saveload.h
# src/settings_gui.cpp
# src/string.cpp
# src/table/road_land.h
# src/table/settings/game_settings.ini
# src/table/settings/world_settings.ini
# src/tbtr_template_gui_main.h
# src/train_cmd.cpp
2022-11-05 19:24:44 +00:00
Rubidium
d5aafaee15
Codechange: rename and move some strings to make them more consistent with the rest of the strings
2022-11-02 17:58:44 +01:00
Jonathan G Rennison
0a9c44d1a2
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/airport_gui.cpp
# src/blitter/32bpp_anim_sse4.cpp
# src/console_cmds.cpp
# src/linkgraph/linkgraph_gui.cpp
# src/newgrf_object.h
# src/road_gui.cpp
# src/widgets/road_widget.h
# src/window.cpp
2022-10-16 20:14:13 +01:00
Peter Nelson
dc1b84aa1e
Cleanup: Text widgets are capable of drawing text without assistance.
...
Remove custom text drawing of some widgets in favour of standard text
widgets.
2022-10-16 14:24:51 +02:00
Peter Nelson
fc944829e1
Change: Don't use zero-sized plane for World Generation window.
...
Use of zero-sized plane causes the window size calculation to change
depending on which plane is displayed. Instead use an empty plane so
that largest of the planes is taken into account for sizing.
2022-10-11 08:36:59 +01:00
Jonathan G Rennison
b69521ea87
Allow specifying a custom number of industries in map generation window
2021-12-08 17:33:32 +00:00
Jonathan G Rennison
0b0d154788
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# .github/workflows/ci-build.yml
# src/lang/german.txt
# src/lang/romanian.txt
# src/lang/slovak.txt
# src/lang/turkish.txt
# src/network/core/address.cpp
# src/network/core/tcp.h
# src/network/core/udp.cpp
# src/network/network.cpp
# src/network/network_client.cpp
# src/network/network_server.cpp
# src/network/network_server.h
# src/network/network_udp.cpp
# src/openttd.cpp
# src/saveload/newgrf_sl.cpp
# src/tree_cmd.cpp
# src/video/video_driver.hpp
# src/window.cpp
# src/window_gui.h
2021-09-22 21:50:02 +01:00
Andreas Schmitt
150e502cf9
Add generation of public roads linking towns
2021-06-19 13:02:36 +01:00
rubidium42
55a11710a6
Codechange: convert printf DEBUG statements to fmt Debug statements
2021-06-13 12:45:45 +02:00
glx22
5799402f7a
Codechange: Rename window related DeleteXXX to match new behaviour
2021-05-29 21:08:25 +02:00
Patric Stout
b136e65cf9
Change: reworked the debug levels for network facility ( #9251 )
...
It now follows very simple rules:
0 - Fatal, user should know about this
1 - Error, but we are recovering
2 - Warning, wrong but okay if you don't know
3 - Info, information you might care about
4 -
5 - Debug #1 - High level debug messages
6 - Debug #2 - Low level debug messages
7 - Trace information
2021-05-12 16:34:02 +02:00
Jonathan G Rennison
f39b6f4ba3
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/cheat_gui.cpp
# src/genworld_gui.cpp
# src/landscape.cpp
# src/lang/english.txt
# src/saveload/afterload.cpp
# src/screenshot.cpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/settings_type.h
# src/table/settings.ini
# src/tile_type.h
# src/widgets/genworld_widget.h
2021-04-10 18:29:36 +01:00
Jonathan G Rennison
2e6dbfee05
Merge branch 'master' into jgrpp
2021-04-05 19:31:34 +01:00
Jonathan G Rennison
5e14b54a0c
Merge branch 'master' into jgrpp
2021-04-05 17:51:45 +01:00
reldred
213b6fe6ef
Add PR #231 : More river configuration options
2021-03-28 23:46:18 +01:00
Patric Stout
f05e2e0d40
Feature: allow setting a custom terrain type to define highest peak
...
At least, TGP will try to reach it. It heavily depends on the map
if it is reachable at all. But for sure it will do its atmost to
get there!
2021-03-26 12:22:32 +01:00
Patric Stout
45c2c29c35
Add: allow setting the highest mountain for heightmaps
...
It will add some slack to the map height limit if that was set
to auto.
2021-03-26 12:22:32 +01:00
Patric Stout
422e132845
Feature: auto-detect map height limit based on generated map
...
This opens up the true power of the TGP terrain generator, as it
is no longer constrainted by an arbitrary low map height limit,
especially for extreme terrain types.
In other words: on a 1kx1k map with "Alpinist" terrain type, the
map is now really hilly with default settings.
People can still manually limit the map height if they so wish,
and after the terrain generation the limit is stored in the
savegame as if the user set it.
Cheats still allow you to change this value.
2021-03-26 12:22:32 +01:00
Patric Stout
1a1049bc0d
Change: rename setting "max_heightlevel" to "map_height_limit"
...
This better reflects what it is, and hopefully removes a bit of
the confusion people are having what this setting actually does.
Additionally, update the text on the setting to better inform
users what it is doing exactly, so they can make an educated
decision on how to change it.
Next commit will introduce an "auto" value, which should be the
new default. The rename has as added benefit that everyone will
start out on the "auto" value.
2021-03-26 12:22:32 +01:00
Patric Stout
23f27db8c3
Change: remove "maximum map height" from the New Game GUI
...
This setting influence the max heightlevel, and not as the name
suggests: the height of the generated map.
How ever you slice it, it is a very weird place to add this
setting, and it is better off being only in the settings menu.
Commits following this commit also make it more useful, so users
no longer have to care about it.
2021-03-26 12:22:32 +01:00
Patric Stout
70bc55cfd6
Feature: setting to indicate desert coverage for tropic climate
...
This is an indication value; the game tries to get as close as it
can, but due to the complex tropic rules, that is unlikely to be
exact.
In the end, it picks a height-level to base the desert/tropic
line on. This is strictly seen not needed, as we can convert any
tile to either. But it is the simplest way to get started with
this without redoing all related functions.
2021-03-26 12:22:32 +01:00
Patric Stout
cafe4eed6e
Feature: setting to indicate snow coverage for arctic climate (replaces snow line height)
...
Setting the snow coverage (in % of the map) makes a lot more sense
to the human, while still allowing the niche player to set (by
finding the correct %) a snow line height they like. This makes for
easier defaults, as it decoupled terrain height from amount of snow.
Maps can never be 100% snow, as we do not have sprites for coastal
tiles.
Internally, this calculates the best snow line height to approach
this coverage as close as possible.
2021-03-26 12:22:32 +01:00
Patric Stout
751434ea63
Fix: placing random trees in SE crashes the game ( #8892 )
...
This used to work by accident: originally the code checked if
GenerateWorld was threaded. If not, it would abort the function.
This worked for placing trees, because it was also returning false
when it was not active.
With the recent changes, that check got removed, and this crash
started to happen. So now check if we have a modal window, which
is a very solid indication we are generating the world.
2021-03-25 11:57:28 +01:00
Jonathan G Rennison
abf8505c69
Add rainforest line height setting to map generation windows
...
See: #227
2021-03-20 18:39:48 +00:00
Patric Stout
970fedd78c
Add: make modal windows update more smooth
...
Basically, modal windows had their own thread-locking for what
drawing was possible. This is a bit nonsense now we have a
game-thread. And it makes much more sense to do things like
NewGRFScan and GenerateWorld in the game-thread, and not in a
thread next to the game-thread.
This commit changes that: it removes the threads for NewGRFScan
and GenerateWorld, and just runs the code in the game-thread.
On regular intervals it allows the draw-thread to do a tick,
which gives a much smoother look and feel.
It does slow down NewGRFScan and GenerateWorld ever so slightly
as it spends more time on drawing. But the slowdown is not
measureable on my machines (with 700+ NewGRFs / 4kx4k map and
a Debug build).
Running without a game-thread means NewGRFScan and GenerateWorld
are now blocking.
2021-03-10 13:41:18 +01:00
Jonathan G Rennison
68a0a4d1b9
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/newgrf_config.cpp
2021-02-19 20:34:14 +00:00