Commit Graph

49843 Commits

Author SHA1 Message Date
TELK
5695ca782d Update: Korean translation for v0.39.2 2020-12-31 01:41:07 +09:00
Jonathan G Rennison
6c82ac2647 Version: Committing version data for tag: jgrpp-0.39.2 2020-12-29 22:59:08 +00:00
Jonathan G Rennison
833fa42c3f GS: Enable the reload button in debug window for AI/GS developers 2020-12-29 21:53:53 +00:00
Jonathan G Rennison
77bf073939 Debug: Show all town persistent storage registers, not just the caller GRFID 2020-12-29 21:33:51 +00:00
Jonathan G Rennison
aa46bf3a2b Debug: Truncate persistent storage printouts when only 0s remain 2020-12-29 21:13:33 +00:00
Jonathan G Rennison
5721790c5d Fix assert failure in DoStartupNewCompany when called from AfterLoadGame 2020-12-29 20:52:53 +00:00
Charles Pigott
e8d811d472 Fix #8437: Planes landing at non-rectangular airports could be drawn at the wrong height
Only the rotated intercontinental airport, don't get excited

(cherry picked from commit 190528c2a9aaf4e90d0e768e6ad6afe6870af73d)
2020-12-29 10:53:52 +00:00
Jonathan G Rennison
760cab2632 Partial fix for https://github.com/OpenTTD/OpenTTD/issues/8437
(Part 2: helicopter landings)
2020-12-28 01:00:01 +00:00
translators
e19b3adef3 Update: Translations from eints
korean: 29 changes by telk5093
finnish: 8 changes by hpiirai
slovak: 6 changes by FuryPapaya
french: 6 changes by glx22

(cherry picked from commit 1a67954ff9)
2020-12-27 21:07:41 +00:00
translators
316cccf301 Update: Translations from eints
french: 1 change by glx22

(cherry picked from commit 8c42f3a8d4)
2020-12-27 21:07:41 +00:00
Pavel Stupnikov
f39a00d676 Feature: Set exclusive access to industry from GS (#8115)
(cherry picked from commit 9a45a0f535)
2020-12-27 21:07:41 +00:00
Niels Martin Hansen
4d97fbc814 Feature: Influence industry production changes from GS (#7912)
(cherry picked from commit b7751c483e)
2020-12-27 21:07:41 +00:00
Pavel Stupnikov
b623d6f2ee Change: extend the allowed range for max loan setting (#8386)
(cherry picked from commit b2895dfcd0)
2020-12-27 21:07:41 +00:00
frosch
e94656b5a5 Fix: [NewGRF] Action 7/9 conditions 0x0F to 0x12 failed, if 'param' was 0x88. (#8382)
Fix: [NewGRF] Action 7/9 conditions 0x0B to 0x12 failed, if 'param' was 0x85.
These conditions are supposed to ignore 'param' entirely.

(cherry picked from commit d5f05fb781)
2020-12-27 20:36:31 +00:00
SamuXarick
aaeb36e95d Fix: for original terrain generator, keep a single gap of water at the borders (#7883)
This means that for NE/NW, it should have one more in case of
freeform-edges, and in case of SE/SW it should have one less.

Reminder: freeform-edges only adds VOID tiles on X=0 and Y=0.
(cherry picked from commit 1d85d71d29)
2020-12-27 20:36:22 +00:00
Patric Stout
cc5ccc3b45 Fix: a cargos sneaked in; should be cargoes for consistency (#8383)
(cherry picked from commit e07afaeffb)
2020-12-27 20:36:13 +00:00
Patric Stout
020430529e Remove: [Azure Pipelines] So Long, and Thanks for All the Fish
Azure Pipelines has build our releases for two years now, but we
are finally switching to GitHub Actions. This to bring the full
workflow to a single place, making it easier for people to see
what is going on and how to influence the process.

(cherry picked from commit de614131e4)
2020-12-27 20:34:41 +00:00
Tyler Trahan
4714fea258 Change: set the default setting for autorenew to on for new games (#8352)
(cherry picked from commit f2a93dba0d)
2020-12-27 20:33:34 +00:00
jostephd
3088d41ac8 Feature: new velocity unit "tiles/day" (#8278)
(cherry picked from commit b1cf79da5b)
2020-12-27 20:33:24 +00:00
Pavel Stupnikov
ba4626d450 Add: new economy "frozen" that stops production changes and industry closures (#8282)
(cherry picked from commit c9fd85528a)
2020-12-27 20:32:34 +00:00
Patric Stout
488187a423 Fix: next 67 savegame versions are used in PatchPacks; skip them (#8411)
Various of PatchPacks (Spring 2013, Joker, ChillPP) used versions
slightly higher than ours. Of course, as time went by, this
caught up with us, and we are now almost pushing a new version
that would conflict with them. To avoid users creating unneeded
issues about "why can I not load my savegame", lets be ahead of
the curve and flat-out refuse to load them.

Version-wise, this is totally fine. We have ~32k versions to go
before we run out (0x8000 is masked by JGRPP; we should avoid
using that). At the rate we bump savegames, this is not going to
happen in any sane reality.

(cherry picked from commit d8c8f4e72d)
2020-12-27 20:29:25 +00:00
Jonathan G Rennison
483ed2f468 Merge branch 'master' into jgrpp
# Conflicts:
#	.github/workflows/ci-build.yml
#	.github/workflows/commit-checker.yml
#	src/openttd.cpp
2020-12-27 20:16:16 +00:00
Jonathan G Rennison
aefefb61c2 Fix GetSpriteMainColour with non-default zoom sprites
This fixes viewport map mode with extra zoom ground tile sets
2020-12-27 03:03:05 +00:00
Jonathan G Rennison
ad5a97b7a1 Add console command to dump cargo types 2020-12-27 00:44:55 +00:00
Jonathan G Rennison
9906916b7b Debug: Include aircraft fields and station XY in debug window 2020-12-27 00:43:39 +00:00
Jonathan G Rennison
e5d4fab138 Debug: Fix disabling auto-refresh not updating button 2020-12-26 20:12:22 +00:00
Jonathan G Rennison
3f3d5c106f Console: Add commands for conditional execution from game date 2020-12-26 12:06:31 +00:00
Jonathan G Rennison
5fe5884613 Debug: Add experimental command to switch baseset 2020-12-26 10:54:01 +00:00
Jonathan G Rennison
78b06ddc40 TBTR: Fix palette recolouring of templates
Fix group overrides affecting template image when cloning vehicle
Update template when changing company colours

Update template images on demand instead of at load
2020-12-26 09:37:26 +00:00
Jonathan G Rennison
369c98e3e0 TBTR: Fix editing a template not refitting the head and artic/dual parts 2020-12-26 09:08:43 +00:00
Jonathan G Rennison
7b445cd436 Debug: Show vehicle cargo subtype in debug window 2020-12-26 08:51:37 +00:00
Michael Lutz
79cb9efa7f Change: Always apply inflation from 1920 to 2090, no matter the game start year. (#7589) 2020-12-25 20:36:14 +01:00
Patric Stout
e6e91a345c Fix f66baa44: index was off by one (#8433)
i++ in the 3rd part of a for() is post, not pre. Oops.
2020-12-25 19:57:13 +01:00
Patric Stout
f66baa444f Codechange: use C++11 constructs for for-each loops (#8432) 2020-12-25 19:38:18 +01:00
translators
9add62796c Update: Translations from eints
finnish: 10 changes by hpiirai
2020-12-25 18:16:29 +00:00
Patric Stout
4319d31036 Fix #6468: don't store version of AIs-started-via-console in name
You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.

However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.

By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
2020-12-25 17:03:44 +01:00
Patric Stout
29e3331055 Codechange: move block a bit lower to increase readability
It was rather confusing that "library_name" was calculated, and
then not used to do the FindLibrary() call. Flipping those two
blocks around makes it a bit more sane to read.
2020-12-25 17:03:44 +01:00
Patric Stout
8c0e4ab07f Doc: for over 10 years now, we do not load the exact AI version first (#8431)
See commit fae34ee7 for details. The documentation simply never
got updated.
2020-12-25 17:03:31 +01:00
translators
7b515fa0e2 Update: Translations from eints 2020-12-25 13:07:40 +00:00
frosch
ba49fa3b82 Codechange: Rename strings to match their usage. 2020-12-25 00:40:35 +01:00
frosch
2bb691f50e Change: Remove the LAN/Internet combobox from the server list in favour of adding two separate search buttons. 2020-12-25 00:40:35 +01:00
Tyler Trahan
7bdfb382a8 Change: Towns don't build dead-end road bridges (#8401) 2020-12-25 00:37:13 +01:00
Pavel Stupnikov
22b9dec960 Feature: Add an option to disable tree growth completely (#8415) 2020-12-25 00:36:54 +01:00
Pavel Stupnikov
04e572933d Fix: Don't lower tree density if spreading is not enabled (#8413) 2020-12-25 00:36:45 +01:00
Jonathan G Rennison
94d629d79b Change: [Linkgraph] Allow job threads to be aborted early when clearing schedule (#8416)
When link graph jobs are cleared due to abandoning the game or exiting,
flag the job as aborted.
The link graph job running in a separate thread checks the aborted flag
periodically and terminates processing early if set.
This reduces the delay at game abandon or exit if a long-running job
would otherwise still be running.
2020-12-25 00:36:36 +01:00
Jonathan G Rennison
3ea0ffa46b Debug: Add auto-refresh functionality to the debug window 2020-12-24 19:43:41 +00:00
Jonathan G Rennison
c82f31bf03 Fix industry production scaling of periodic production callback 2020-12-24 19:11:10 +00:00
Jonathan G Rennison
5665d88067 Debug: Industries are now always inspectable in the debug window 2020-12-24 19:09:57 +00:00
translators
ad47e3d9e6 Update: Translations from eints
finnish: 1 change by hpiirai
2020-12-24 18:19:47 +00:00
Jonathan G Rennison
7b75fcf487 Show industry production callback mask values in industry debug window 2020-12-23 23:03:56 +00:00