Jonathan G Rennison
d00fa4d25b
Implement a 32bpp SSE2 palette animator. This is ~4x faster than 32bpp-anim's.
...
Create a new blitter mode: 32bpp-sse2-anim, which is 32bpp-anim + this.
32bpp-sse2-anim is now used by default where 32bpp-anim would have been.
Also use this with the 32bpp-sse4-anim blitter mode.
Fix memory leak in current 32bpp animated blitters.
2015-12-17 20:45:33 +00:00
rubidium
0c2f4bdc2b
(svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces)
2014-10-15 18:31:37 +00:00
rubidium
eabb35a874
(svn r26969) -Fix (r26869): black palette didn't work very well with unmasked 32bpp sprites
2014-10-06 18:45:51 +00:00
peter1138
3465686076
(svn r26463) -Fix (r10190ish): Add special handling for PALETTE_CRASH to work for non-8bpp-mapped sprites.
2014-04-13 19:22:23 +00:00
frosch
da253a33c3
(svn r26334) -Fix: 32bit compilation.
2014-02-11 21:17:43 +00:00
rubidium
4f48e99c64
(svn r26260) -Codechange: add template parameters for (non) translucent and (non) animated sprites, so the least expensive variant can be chosen (MJP)
2014-01-13 18:20:23 +00:00
rubidium
4585f74faa
(svn r26258) -Codechange: deduplicate Draw methods (MJP)
2014-01-13 18:12:33 +00:00
rubidium
3df799c1c6
(svn r26257) -Codechange: replace most of the SSE macros by functions
2014-01-13 18:09:21 +00:00