rubidium
|
f24c91c487
|
(svn r21030) -Codechange: move ClientStatus into the network server socket class
|
2010-10-24 20:07:32 +00:00 |
|
rubidium
|
5f4a1fa39d
|
(svn r21004) -Fix [FS#3746]: chat/console messages got sometimes messed up due to LTR names in RTL translations and vice-versa
|
2010-10-21 20:12:48 +00:00 |
|
rubidium
|
87edf2524d
|
(svn r21004) -Fix [FS#3746]: chat/console messages got sometimes messed up due to LTR names in RTL translations and vice-versa
|
2010-10-21 20:12:48 +00:00 |
|
rubidium
|
334856bf7c
|
(svn r20988) -Fix [FS#4167]: no need to send packets and possibly get the connection closed when the next call also tries to send the packets and then closes the connection. Especially if the former frees a structure that the latter assumes to be still there
|
2010-10-18 10:44:51 +00:00 |
|
rubidium
|
44a03d0478
|
(svn r20988) -Fix [FS#4167]: no need to send packets and possibly get the connection closed when the next call also tries to send the packets and then closes the connection. Especially if the former frees a structure that the latter assumes to be still there
|
2010-10-18 10:44:51 +00:00 |
|
rubidium
|
6730afd2d5
|
(svn r20978) -Fix (r20963): MSVC seems to be complaining more than GCC once again :)
|
2010-10-17 17:52:12 +00:00 |
|
rubidium
|
9a5e272195
|
(svn r20978) -Fix (r20963): MSVC seems to be complaining more than GCC once again :)
|
2010-10-17 17:52:12 +00:00 |
|
rubidium
|
7d42a44556
|
(svn r20966) -Change: enable remote administration sockets (parts by Yexo and dihedral)
|
2010-10-17 17:35:42 +00:00 |
|
rubidium
|
7cc8a363d8
|
(svn r20966) -Change: enable remote administration sockets (parts by Yexo and dihedral)
|
2010-10-17 17:35:42 +00:00 |
|
rubidium
|
b6799a23c4
|
(svn r20938) -Codechange: make the code for listening on a socket (more) reusable
|
2010-10-15 21:56:06 +00:00 |
|
rubidium
|
234bee0858
|
(svn r20938) -Codechange: make the code for listening on a socket (more) reusable
|
2010-10-15 21:56:06 +00:00 |
|
rubidium
|
332a1bfdea
|
(svn r20936) -Codechange: make server side packet sending methods class methods
|
2010-10-15 20:25:07 +00:00 |
|
rubidium
|
f712055002
|
(svn r20936) -Codechange: make server side packet sending methods class methods
|
2010-10-15 20:25:07 +00:00 |
|
rubidium
|
66087c5e60
|
(svn r20935) -Codechange: only let the server side use a pool of connected sockets
|
2010-10-15 19:58:56 +00:00 |
|
rubidium
|
9858d699a3
|
(svn r20935) -Codechange: only let the server side use a pool of connected sockets
|
2010-10-15 19:58:56 +00:00 |
|
rubidium
|
04ce759165
|
(svn r20934) -Codechange: move NetworkGetClientName to the server's socket
|
2010-10-15 19:35:08 +00:00 |
|
rubidium
|
bda26d03b5
|
(svn r20934) -Codechange: move NetworkGetClientName to the server's socket
|
2010-10-15 19:35:08 +00:00 |
|
rubidium
|
1ae97e4d0e
|
(svn r20933) -Codechange: move some more client related methods and such to network_client.cpp
|
2010-10-15 19:33:08 +00:00 |
|
rubidium
|
f555e6d72e
|
(svn r20933) -Codechange: move some more client related methods and such to network_client.cpp
|
2010-10-15 19:33:08 +00:00 |
|
rubidium
|
f9c53fc9bb
|
(svn r20930) -Codechange: simplify the socket handler allocation
|
2010-10-15 18:45:56 +00:00 |
|
rubidium
|
76579df240
|
(svn r20930) -Codechange: simplify the socket handler allocation
|
2010-10-15 18:45:56 +00:00 |
|
rubidium
|
6ff39fc5ec
|
(svn r20929) -Codechange: make NetworkCloseClient a class method
|
2010-10-15 18:42:52 +00:00 |
|
rubidium
|
7ba07d9573
|
(svn r20929) -Codechange: make NetworkCloseClient a class method
|
2010-10-15 18:42:52 +00:00 |
|
rubidium
|
8f4638ed0f
|
(svn r20925) -Codechange: make the client send commands have a slightly more sensible name
|
2010-10-15 14:29:13 +00:00 |
|
rubidium
|
515edee17c
|
(svn r20925) -Codechange: make the client send commands have a slightly more sensible name
|
2010-10-15 14:29:13 +00:00 |
|
rubidium
|
41e6567c0d
|
(svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling
|
2010-10-15 13:47:37 +00:00 |
|
rubidium
|
0ca7e4e82e
|
(svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling
|
2010-10-15 13:47:37 +00:00 |
|
rubidium
|
594faf45d9
|
(svn r20923) -Codechange: prepare creating sub-classes of NetworkClientSocket for server and client side
|
2010-10-15 13:22:00 +00:00 |
|
rubidium
|
8eb07d097e
|
(svn r20923) -Codechange: prepare creating sub-classes of NetworkClientSocket for server and client side
|
2010-10-15 13:22:00 +00:00 |
|
alberth
|
0439025e74
|
(svn r20678) -Codechange: Remove unused NetworkFindClientInfoFromIndex(), NetworkFindClientInfoFromIP().
|
2010-08-29 12:37:49 +00:00 |
|
alberth
|
fa6203fdc3
|
(svn r20678) -Codechange: Remove unused NetworkFindClientInfoFromIndex(), NetworkFindClientInfoFromIP().
|
2010-08-29 12:37:49 +00:00 |
|
rubidium
|
6d3c747d05
|
(svn r20553) -Feature: allow rate limiting of incoming commands
|
2010-08-19 08:59:36 +00:00 |
|
rubidium
|
a4c6d07edc
|
(svn r20553) -Feature: allow rate limiting of incoming commands
|
2010-08-19 08:59:36 +00:00 |
|
rubidium
|
8f82b2b588
|
(svn r20549) -Codechange: centralise the handling of the incoming commands (from clients and the server)
|
2010-08-18 22:40:17 +00:00 |
|
rubidium
|
b594990071
|
(svn r20549) -Codechange: centralise the handling of the incoming commands (from clients and the server)
|
2010-08-18 22:40:17 +00:00 |
|
rubidium
|
71498d6d79
|
(svn r20497) -Fix [FS#3960]: non-dedicated servers failing to load a game caused the introgame to be the server's game causing desyncs when people tried to join
|
2010-08-15 11:58:20 +00:00 |
|
rubidium
|
e1d35cba6d
|
(svn r20497) -Fix [FS#3960]: non-dedicated servers failing to load a game caused the introgame to be the server's game causing desyncs when people tried to join
|
2010-08-15 11:58:20 +00:00 |
|
frosch
|
c18839704b
|
(svn r20286) -Codechange: Unify end of doxygen comments.
|
2010-08-01 19:44:49 +00:00 |
|
frosch
|
4bd32799f1
|
(svn r20286) -Codechange: Unify end of doxygen comments.
|
2010-08-01 19:44:49 +00:00 |
|
frosch
|
5b86c79fce
|
(svn r20283) -Codechange: Unify start of doygen comments.
|
2010-08-01 19:22:34 +00:00 |
|
frosch
|
ed4f806f1d
|
(svn r20283) -Codechange: Unify start of doygen comments.
|
2010-08-01 19:22:34 +00:00 |
|
rubidium
|
8c85b4ce3d
|
(svn r20281) -Codechange: unify case scope closure + break coding style
|
2010-08-01 18:53:30 +00:00 |
|
rubidium
|
e356cb9405
|
(svn r20281) -Codechange: unify case scope closure + break coding style
|
2010-08-01 18:53:30 +00:00 |
|
alberth
|
137e2b64c9
|
(svn r20211) -Codechange: Indented code should have curly braces around it.
|
2010-07-24 10:14:39 +00:00 |
|
alberth
|
be6c058424
|
(svn r20211) -Codechange: Indented code should have curly braces around it.
|
2010-07-24 10:14:39 +00:00 |
|
rubidium
|
7620939583
|
(svn r19869) -Fix [FS#3819]: when a connection gets lost and a game with AIs was loaded the client might crash due to the AIs not being loaded while the game loop is executed
|
2010-05-20 18:54:14 +00:00 |
|
rubidium
|
52b211f939
|
(svn r19869) -Fix [FS#3819]: when a connection gets lost and a game with AIs was loaded the client might crash due to the AIs not being loaded while the game loop is executed
|
2010-05-20 18:54:14 +00:00 |
|
rubidium
|
36c1cf6129
|
(svn r19619) -Fix (r19618): [desync debug] inserting the "join" pause could cause a crash as some command data was not properly initialised
|
2010-04-13 18:40:47 +00:00 |
|
rubidium
|
d2ed777fa5
|
(svn r19619) -Fix (r19618): [desync debug] inserting the "join" pause could cause a crash as some command data was not properly initialised
|
2010-04-13 18:40:47 +00:00 |
|
rubidium
|
cc25fce629
|
(svn r19617) -Fix [desync debug]: log the sync state only once per day, not multiple times when paused with _date_fract = 0
-Change [desync debug]: check the sync state from the command stream and make sure no unknown input is encountered
|
2010-04-13 17:36:19 +00:00 |
|