Commit Graph

58 Commits

Author SHA1 Message Date
peter1138
59dd90b76a (svn r10316) -Codechange: (consistently) use index to refer to group names. Also the group string_id is irrelevant unless it is a custom name, so don't 'waste' a savegame string id. 2007-06-25 07:33:40 +00:00
rubidium
773a7c9cb6 (svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified. 2007-06-18 19:53:50 +00:00
rubidium
3ccc83e640 (svn r10197) -Codechange: replace int32 with CommandCost where appropriate. 2007-06-18 10:48:15 +00:00
maedhros
fa548f1a6f (svn r10009) -Codechange: Add and use Vehicle::IsPrimaryVehicle to replace individual checks depending on the vehicle type. 2007-06-01 12:03:10 +00:00
peter1138
fa72a4ebd1 (svn r9902) -Fix (r9898): Don't check group owner when adding a vehicle to the 'default' group. 2007-05-23 14:02:10 +00:00
peter1138
056253bef2 (svn r9898) -Fix (r9874): Many...
- Group protection status wasn't changed via a command.
 - Group renaming didn't check group owner (and in fact changed the owner,
   just like renaming a sign...).
 - Added owner checks to other group commands.
 - Invalidate window data after the command has been completed instead of after
   the command has been sent. This fixes gui issues in network play.
2007-05-22 19:48:11 +00:00
rubidium
821c0acf4d (svn r9882) -Fix (r9874): the "default group" is also a valid group in some cases. 2007-05-19 21:47:14 +00:00
rubidium
8f0f090c51 (svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13. 2007-05-19 09:40:18 +00:00