Commit Graph

331 Commits

Author SHA1 Message Date
Patric Stout
b136e65cf9 Change: reworked the debug levels for network facility (#9251)
It now follows very simple rules:
0 - Fatal, user should know about this
1 - Error, but we are recovering
2 - Warning, wrong but okay if you don't know
3 - Info, information you might care about
4 -
5 - Debug #1 - High level debug messages
6 - Debug #2 - Low level debug messages
7 - Trace information
2021-05-12 16:34:02 +02:00
glx22
2feb801e56 Codechange: Replace FOR_ALL_ROADTRAMTYPES with range-based for loops 2021-05-03 19:46:57 +02:00
PeterN
18651dd8b1 Fix: Update text effect size when font zoom is changed. (#9174) 2021-05-02 10:43:14 +01:00
peter1138
a05bc04b63 Feature: Per-group wagon removal flag. 2021-04-22 22:57:00 +02:00
Patric Stout
1a1049bc0d Change: rename setting "max_heightlevel" to "map_height_limit"
This better reflects what it is, and hopefully removes a bit of
the confusion people are having what this setting actually does.

Additionally, update the text on the setting to better inform
users what it is doing exactly, so they can make an educated
decision on how to change it.

Next commit will introduce an "auto" value, which should be the
new default. The rename has as added benefit that everyone will
start out on the "auto" value.
2021-03-26 12:22:32 +01:00
glx22
6b8ad5a9b1 Change: Apply some consistency to singleplayer related comments 2021-01-22 22:19:55 +01:00
Patric Stout
ef6b17baf7 Fix 2fd871e2af: load correct ending-year for old (pre 0.7) savegames
Despite what it looked like, you could never really change the
ending-year (it was always reset to 2050 on start-up). See commit
683b65ee1 for details. As a side-effect, the variable that was
suppose to store the ending-year was just zero, never containing
a real ending-year.
2021-01-08 11:17:08 +01:00
Charles Pigott
9b800a96ed Codechange: Remove min/max functions in favour of STL variants (#8502) 2021-01-08 11:16:18 +01:00
Charles Pigott
860c270c73 Codechange: Replace assert_compile macro with static_assert 2020-12-27 10:55:42 +00:00
glx22
d8605ad18d Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loops 2020-12-27 10:28:46 +00:00
Pavel Stupnikov
9a45a0f535 Feature: Set exclusive access to industry from GS (#8115) 2020-12-22 14:29:48 +01:00
Michael Lutz
79240eab1e Codechange: Make use of the improved C++17 emplace_back function. 2020-12-15 00:29:30 +01:00
dP
7045186594 Change #8159: Remove now unused town cargo caches without bumping the savegame version 2020-06-28 18:23:59 +02:00
dP
ca2604c4e2 Revert #8157: Redundant change 2020-06-28 18:23:59 +02:00
Jonathan G Rennison
7a09413a1a Fix: Incorrect save/load array size of Town::cargo_accepted
In 11ab3c4e the number of cargo types was changed from 32 to 64.
The save/load of Town::cargo_accepted was not updated, such that
only half of the data structure is saved/loaded in savegame versions
199 to 218.
Discard and regenerate data from all savegame versions prior to 219.
2020-06-28 15:32:53 +02:00
Michael Lutz
63ccb36ef3 Codechange: Use std::string for most of the user-settable custom names. 2020-05-21 20:02:34 +02:00
glx22
cca613e3b8 Fix #8142, 5aa6351: Buoy owner and tile owner can be different (#8143) 2020-05-12 15:22:58 +02:00
glx
5aa6351042 Fix #8132: Corrupted savegame crashing OpenTTD on load 2020-05-10 20:03:41 +01:00
glx
bc8333723c Fix #8021: limit savegame range for docking tiles fixing 2020-05-06 23:12:59 +02:00
Yexo
64278fd598 Fix: reset roadtype/streetcartype info for non-road bridges 2020-05-06 22:10:08 +02:00
Yexo
19dc31e0b3 Fix #8108: always update tile_hash after updating v->tile 2020-05-04 23:26:50 +02:00
SamuXarick
8edbb42fe8 Fix c01a2e2: crash on loading old savegames with invalid animated tile information 2020-05-04 21:21:06 +02:00
SamuXarick
c01803cd42 Fix #8108: possible crash on loading TTD savegames with phantom oil rigs 2020-05-04 21:21:06 +02:00
SamuXarick
57553cd809 Fix #8020: Add missing docking tiles around industry neutral stations 2020-03-30 08:21:40 +02:00
Jonathan G Rennison
c3223903ed Codechange: Cache resolved town, station and industry name strings 2020-01-12 19:37:43 +00:00
Charles Pigott
d1cead7f25 Fix: When loading old timetabled saves, also reset cached timetable duration 2020-01-05 20:51:26 +00:00
Niels Martin Hansen
2fd871e2af Feature: Configurable game ending year
Functionally reverts 683b65ee1
2019-12-28 12:27:39 +01:00
glx
ee7a8eebca Codechange: Replace FOR_ALL_TOWNS with range-based for loops 2019-12-21 20:13:03 +01:00
glx
0b489f9924 Codechange: Replace FOR_ALL_SUBSIDIES with range-based for loops 2019-12-21 20:13:03 +01:00
glx
869581eb23 Codechange: Replace FOR_ALL_SIGNS with range-based for loops 2019-12-21 20:13:03 +01:00
glx
514565fad6 Codechange: Replace FOR_ALL_OBJECTS with range-based for loops 2019-12-21 20:13:03 +01:00
glx
d8a1be48cd Codechange: Replace vehicle related FOR_ALL with range-based for loops 2019-12-21 20:13:03 +01:00
glx
9892d90b26 Codechange: Replace order related FOR_ALL with range-based for loops 2019-12-21 20:13:03 +01:00
glx
00c2a98cf3 Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loops 2019-12-21 20:13:03 +01:00
glx
1f6b3a37f9 Codechange: Replace FOR_ALL_ENGINES with range-based for loops 2019-12-21 20:13:03 +01:00
glx
1c92ba8ebe Codechange: Replace FOR_ALL_CARGO_PAYMENTS with range-based for loops 2019-12-21 20:13:03 +01:00
glx
fa9769f81a Codechange: Replace FOR_ALL_DEPOTS with range-based for loops 2019-12-21 20:13:03 +01:00
glx
ddabfed1cd Codechange: Replace station related FOR_ALL with range-based for loops 2019-12-21 20:13:03 +01:00
glx
3a14cea068 Codechange: Replace FOR_ALL_COMPANIES with range-based for loops 2019-12-21 20:13:03 +01:00
S. D. Cloudt
13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
JMcKiern
04f659e768 Fix: Some typos found using codespell 2019-09-29 21:27:32 +01:00
peter1138
f538179878 Feature: Multi-tile docks and docking points. 2019-06-30 16:46:32 +02:00
peter1138
c02ef3e456 Feature: Add NotRoadTypes (NRT) 2019-05-01 21:36:27 +02:00
Charles Pigott
63a7df027d Fix 5db883f: Railtype bits were moved too late, leading to rails under bridges losing their type 2019-04-29 17:46:28 +01:00
Charles Pigott
d9f9a64389 Fix #6507: Don't try to load invalid depots from older savegames 2019-04-29 17:46:28 +01:00
Charles Pigott
9da1c5bb0b Fix: Crash when attempting to load old save game with GRFs set
GroupStatistics pool was not initialised before trying to delete vehicles (specifically, trams with no tram track)
2019-04-29 17:46:28 +01:00
Charles Pigott
5b34c8019f Codechange: Remove Company/OwnerByte types 2019-04-29 17:40:22 +01:00
Charles Pigott
f20b75d712 Codechange: Remove TownLayoutByte type 2019-04-29 17:40:22 +01:00
Charles Pigott
96a4787710 Codechange: Set ZoomLevel's base type to byte instead of using ZoomLevelByte 2019-04-29 17:40:22 +01:00
Henry Wilson
7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 2019-04-10 23:22:20 +02:00