Michael Lutz
eab18f06a4
Codechange: Pass additional data as byte stream to command callbacks.
2021-12-16 22:28:32 +01:00
Michael Lutz
e740c24eb7
Codechange: Template DoCommand to automagically reflect the parameters of the command proc.
...
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
b0990fcff7
Codechange: Make TileIndex a "strong" typedef to give it a distinct type.
...
This is accomplished by changing it to a single member struct with the
appropriate operator overloads to make it all work with not too much
source modifications.
2021-12-16 22:28:32 +01:00
Michael Lutz
123c7f99c3
Codechange: Move command callback declarations to the cmd header files.
2021-12-16 22:28:32 +01:00
Michael Lutz
a38bbefe1b
Codechange: Untangle command code, flags and error string for DoCommand*.
2021-12-16 22:28:32 +01:00
Michael Lutz
549caca39c
Codechange: Move command arguments to the back of the networked command function calls.
2021-12-16 22:28:32 +01:00
Michael Lutz
b6933a2ebd
Codechange: Move command arguments to the back of the DoCommand function call.
2021-12-16 22:28:32 +01:00
Jonathan G Rennison
9e946d4c5d
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# src/command.cpp
# src/console_cmds.cpp
# src/group_gui.cpp
# src/lang/catalan.txt
# src/lang/czech.txt
# src/lang/danish.txt
# src/lang/greek.txt
# src/lang/hungarian.txt
# src/lang/irish.txt
# src/lang/japanese.txt
# src/lang/luxembourgish.txt
# src/lang/norwegian_bokmal.txt
# src/lang/romanian.txt
# src/lang/russian.txt
# src/lang/serbian.txt
# src/lang/simplified_chinese.txt
# src/lang/slovak.txt
# src/lang/spanish_MX.txt
# src/lang/swedish.txt
# src/lang/tamil.txt
# src/lang/traditional_chinese.txt
# src/lang/turkish.txt
# src/lang/ukrainian.txt
# src/lang/vietnamese.txt
# src/network/network.cpp
# src/network/network_client.cpp
# src/network/network_func.h
# src/network/network_internal.h
# src/network/network_server.cpp
# src/network/network_server.h
# src/saveload/afterload.cpp
# src/saveload/newgrf_sl.cpp
# src/saveload/saveload.h
# src/script/script_instance.cpp
# src/toolbar_gui.cpp
# src/toolbar_gui.h
# src/vehicle_gui.cpp
# src/widgets/rail_widget.h
# src/widgets/vehicle_widget.h
# src/window.cpp
2021-11-03 00:45:12 +00:00
Jonathan G Rennison
3ef1a0943b
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# src/lang/chuvash.txt
# src/lang/czech.txt
# src/lang/english_AU.txt
# src/lang/english_US.txt
# src/lang/german.txt
# src/lang/japanese.txt
# src/lang/korean.txt
# src/lang/latvian.txt
# src/lang/russian.txt
# src/tree_gui.cpp
# src/vehicle.cpp
2021-11-02 21:11:11 +00:00
Jonathan G Rennison
faf32200cf
Merge tag '12.0-beta1' into jgrpp-beta
...
# Conflicts:
# CMakeLists.txt
# bin/ai/CMakeLists.txt
# bin/game/CMakeLists.txt
# src/build_vehicle_gui.cpp
# src/console_cmds.cpp
# src/core/overflowsafe_type.hpp
# src/fios.cpp
# src/lang/english.txt
# src/lang/german.txt
# src/lang/korean.txt
# src/lang/polish.txt
# src/network/core/game_info.cpp
# src/network/core/game_info.h
# src/network/core/tcp_game.cpp
# src/network/core/tcp_game.h
# src/network/network.cpp
# src/network/network_client.cpp
# src/network/network_client.h
# src/network/network_coordinator.cpp
# src/network/network_gui.cpp
# src/network/network_server.cpp
# src/network/network_server.h
# src/newgrf_engine.cpp
# src/openttd.cpp
# src/rev.cpp.in
# src/settings_type.h
# src/train.h
# src/train_cmd.cpp
2021-11-02 17:51:38 +00:00
Jonathan G Rennison
62afd94b47
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# src/company_cmd.cpp
# src/economy.cpp
# src/lang/swedish.txt
# src/network/network_command.cpp
# src/news_gui.cpp
# src/saveload/saveload.h
# src/script/api/script_list.cpp
# src/video/cocoa/cocoa_v.mm
# src/video/sdl2_v.cpp
2021-11-01 18:54:43 +00:00
Jonathan G Rennison
c6f0559ad4
Fix const-correctness in script DoCommand string validation
...
See: 665e3c1f
2021-11-01 18:16:46 +00:00
Loïc Guilloux
a84feb3444
Fix 39e90ec
: Integers for scripts are 64bit, but saved as 32bit ( #9415 )
...
(cherry picked from commit ddafc0de05
)
2021-10-31 10:04:06 +00:00
Jonathan G Rennison
81290df946
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# src/lang/spanish.txt
# src/network/core/tcp_content_type.h
# src/network/network_content.cpp
# src/saveload/cheat_sl.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/saveload/station_sl.cpp
# src/saveload/vehicle_sl.cpp
# src/settings.cpp
# src/settings_internal.h
# src/table/settings.h.preamble
# src/table/settings/company_settings.ini
# src/table/settings/currency_settings.ini
# src/table/settings/gameopt_settings.ini
# src/table/settings/misc_settings.ini
# src/table/settings/settings.ini
# src/table/settings/win32_settings.ini
# src/table/settings/window_settings.ini
2021-10-28 01:07:51 +01:00
Jonathan G Rennison
ffef1c9e44
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# src/saveload/cargopacket_sl.cpp
# src/saveload/cheat_sl.cpp
# src/saveload/company_sl.cpp
# src/saveload/engine_sl.cpp
# src/saveload/map_sl.cpp
# src/saveload/order_sl.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/saveload/station_sl.cpp
# src/saveload/vehicle_sl.cpp
# src/settings.cpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/stdafx.h
# src/table/settings/settings.ini
# src/town_cmd.cpp
# src/vehicle.cpp
2021-10-25 18:10:15 +01:00
Loïc Guilloux
eed49d7792
Fix #9626 , ddafc0d
: Incorrect loading of script saved data ( #9629 )
2021-10-20 12:23:16 +02:00
Jonathan G Rennison
544da99102
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# src/cargopacket.h
# src/lang/korean.txt
# src/linkgraph/linkgraph.h
# src/linkgraph/linkgraphjob.h
# src/linkgraph/linkgraphschedule.h
# src/network/network_admin.h
# src/network/network_func.h
# src/network/network_server.cpp
# src/network/network_server.h
# src/order_base.h
# src/rail_cmd.cpp
# src/saveload/company_sl.cpp
# src/saveload/depot_sl.cpp
# src/saveload/economy_sl.cpp
# src/saveload/linkgraph_sl.cpp
# src/saveload/map_sl.cpp
# src/saveload/newgrf_sl.cpp
# src/saveload/order_sl.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/saveload/signs_sl.cpp
# src/saveload/station_sl.cpp
# src/saveload/subsidy_sl.cpp
# src/saveload/town_sl.cpp
# src/saveload/vehicle_sl.cpp
# src/script/api/script_object.cpp
# src/settings.cpp
# src/string.cpp
# src/string_func.h
# src/table/CMakeLists.txt
# src/table/settings/settings.ini
# src/viewport_sprite_sorter_sse4.cpp
2021-10-18 18:01:27 +01:00
Jonathan G Rennison
784fcbd1e7
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# src/settings.cpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/table/currency_settings.ini
# src/table/gameopt_settings.ini
# src/table/misc_settings.ini
# src/table/settings.h.preamble
2021-10-17 22:55:50 +01:00
Jonathan G Rennison
781aaa4fe5
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# src/settings.cpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/table/company_settings.ini
# src/table/currency_settings.ini
# src/table/gameopt_settings.ini
# src/table/misc_settings.ini
# src/table/settings.h.preamble
# src/table/settings.ini
# src/table/win32_settings.ini
# src/table/window_settings.ini
2021-10-17 01:44:45 +01:00
Jonathan G Rennison
4042480806
Merge branch 'jgrpp' into jgrpp-beta
...
# Conflicts:
# src/settings.cpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/table/company_settings.ini
# src/table/currency_settings.ini
# src/table/gameopt_settings.ini
# src/table/misc_settings.ini
# src/table/settings.h.preamble
# src/table/settings.ini
# src/table/win32_settings.ini
# src/table/window_settings.ini
2021-10-08 18:12:04 +01:00
rubidium42
057e858d32
Fix #9353 : [Script] Garbage collecting on priority queues could crash the game
...
(cherry picked from commit 71f3c35288
)
2021-10-08 18:11:02 +01:00
Loïc Guilloux
d46c764d60
Fix 4079c47
: Missed a file when removing generated .sq files from the repo ( #9350 )
...
(cherry picked from commit 16ebf7861f
)
2021-10-08 18:11:02 +01:00
Loïc Guilloux
0f05fc8573
Fix: [Script] doxygen_filter is very strict about DOXYGEN_API usage ( #9351 )
...
(cherry picked from commit ee5f23382d
)
2021-10-08 18:11:02 +01:00
Loïc Guilloux
c408007575
Fix #9548 , e5fedcd
: [Squirrel] Crash during engine cleanup after reaching memory limit on realloc ( #9592 )
...
(cherry picked from commit a53cfeef13
)
2021-10-03 21:19:27 +01:00
Loïc Guilloux
ff67f7b311
Fix #9588 , 140a96b
: [Squirrel] Reaching memory limit during script registration could prevent further script detections ( #9589 )
...
Also the memory allocation triggering the limit was never freed.
And if the exception was thrown in a constructor using placement new, the pre-allocated memory was not freed either.
(cherry picked from commit ccd586a736
)
2021-10-03 21:19:12 +01:00
Loïc Guilloux
a53cfeef13
Fix #9548 , e5fedcd
: [Squirrel] Crash during engine cleanup after reaching memory limit on realloc ( #9592 )
2021-10-02 21:08:42 +02:00
Loïc Guilloux
ccd586a736
Fix #9588 , 140a96b
: [Squirrel] Reaching memory limit during script registration could prevent further script detections ( #9589 )
...
Also the memory allocation triggering the limit was never freed.
And if the exception was thrown in a constructor using placement new, the pre-allocated memory was not freed either.
2021-10-02 15:13:58 +02:00
Jonathan G Rennison
fd605e3cf3
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# .github/workflows/commit-checker.yml
# src/company_cmd.cpp
# src/console_cmds.cpp
# src/crashlog.cpp
# src/lang/english.txt
# src/lang/german.txt
# src/lang/indonesian.txt
# src/lang/japanese.txt
# src/lang/korean.txt
# src/lang/swedish.txt
# src/linkgraph/linkgraphjob.cpp
# src/linkgraph/mcf.cpp
# src/network/core/tcp.cpp
# src/network/core/tcp.h
# src/network/core/tcp_game.h
# src/network/core/udp.h
# src/network/network.cpp
# src/network/network_admin.cpp
# src/network/network_admin.h
# src/network/network_chat_gui.cpp
# src/network/network_client.cpp
# src/network/network_client.h
# src/network/network_func.h
# src/network/network_internal.h
# src/network/network_server.cpp
# src/network/network_server.h
# src/newgrf.cpp
# src/newgrf_station.cpp
# src/order_gui.cpp
# src/rail_cmd.cpp
# src/saveload/saveload.cpp
# src/settings.cpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/settings_type.h
# src/station_cmd.cpp
# src/stdafx.h
# src/table/currency_settings.ini
# src/table/misc_settings.ini
# src/table/settings.h.preamble
# src/table/settings.ini
# src/terraform_cmd.cpp
# src/timetable_gui.cpp
# src/train_cmd.cpp
# src/tree_cmd.cpp
# src/water_cmd.cpp
2021-09-27 22:47:23 +01:00
Patric Stout
394c749b6b
Change: Heading for 13 now ( #9573 )
2021-09-25 13:48:03 +02:00
dP
39662aabef
Add: allow gamescripts to build neutral objects ( #9568 )
2021-09-25 13:39:40 +02:00
Jonathan G Rennison
0b0d154788
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# .github/workflows/ci-build.yml
# src/lang/german.txt
# src/lang/romanian.txt
# src/lang/slovak.txt
# src/lang/turkish.txt
# src/network/core/address.cpp
# src/network/core/tcp.h
# src/network/core/udp.cpp
# src/network/network.cpp
# src/network/network_client.cpp
# src/network/network_server.cpp
# src/network/network_server.h
# src/network/network_udp.cpp
# src/openttd.cpp
# src/saveload/newgrf_sl.cpp
# src/tree_cmd.cpp
# src/video/video_driver.hpp
# src/window.cpp
# src/window_gui.h
2021-09-22 21:50:02 +01:00
Jonathan G Rennison
2bd535e834
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# src/engine_base.h
# src/gfxinit.cpp
# src/graph_gui.cpp
# src/lang/brazilian_portuguese.txt
# src/lang/dutch.txt
# src/lang/french.txt
# src/lang/korean.txt
# src/lang/norwegian_bokmal.txt
# src/lang/portuguese.txt
# src/lang/russian.txt
# src/lang/spanish.txt
# src/lang/spanish_MX.txt
# src/network/core/address.cpp
# src/network/core/game_info.h
# src/network/core/os_abstraction.h
# src/network/core/udp.cpp
# src/network/network_client.cpp
# src/network/network_client.h
# src/network/network_internal.h
# src/newgrf_engine.cpp
# src/settings_gui.cpp
# src/station_cmd.cpp
# src/string_func.h
# src/town_gui.cpp
# src/video/video_driver.cpp
# src/widget_type.h
2021-09-18 01:28:57 +01:00
SamuXarick
37de878129
Feature: [AI/GS] Missing water related functions and objects ( #8390 )
2021-09-14 22:06:55 +02:00
Patric Stout
eca73a810c
Change: rebrand 1.12.0 to 12.0
...
One question that keeps popping up: "when do we release 2.0?".
NewGRF will force that at least 1.16 will be 2.0, but to not wait
for this, let's drop the "1." and be for ever done with that
conversation.
We are following in the footstep of giants here.
2021-08-15 12:28:51 +02:00
SamuXarick
120d216b0b
Add: [AI] Get the number of vehicles in a given group ( #9462 )
2021-08-12 21:29:03 +02:00
Michael Lutz
b14681891d
Fix 8706dcd9
: [Script] Byte-swap grfids to match normal expectations.
2021-08-10 21:35:17 +02:00
Loïc Guilloux
4eb368c786
Fix 14f197c
: [Script] int64 values don't fit into int ( #9465 )
2021-08-10 19:00:54 +02:00
Michael Lutz
8706dcd9c1
Add: [Script] Basic information about loaded NewGRFs for scripts. ( #9464 )
...
Currently, scripts use various heuristics to detect loaded NewGRFs that are inherently unreliable.
The list of loaded NewGRFs is easily accessible to a human player, and thus giving
scripts the same information is consistent with the current approach to not give scripts
more information than a human player.
2021-08-09 23:34:50 +02:00
Charles Pigott
549a58731f
Codechange: Remove (unused) ability to specify min/max of OverflowSafeInt
2021-07-20 10:42:03 +01:00
Rubidium
01139d3368
Codechange: access the name of a setting via an accessor function
2021-07-09 22:53:30 +02:00
Loïc Guilloux
ddafc0de05
Fix 39e90ec
: Integers for scripts are 64bit, but saved as 32bit ( #9415 )
2021-07-06 21:09:08 +02:00
Patric Stout
7dd5fd6ed4
Feature: framework to make savegames self-descriptive
...
We won't be able to make it fully self-descriptive (looking at you
MAP-chunks), but anything else can. With this framework, we can
add headers for each chunk explaining how each chunk looks like
in detail.
They also will all be tables, making it a lot easier to read in
external tooling, and opening the way to consider a database
(like SQLite) to use as savegame format.
Lastly, with the headers in the savegame, you can freely add
fields without needing a savegame version bump; older versions
of OpenTTD will simply ignore the new field. This also means
we can remove all the SLE_CONDNULL, as they are irrelevant.
The next few commits will start using this framework.
2021-07-02 22:21:58 +02:00
Rubidium
281a65b3e1
Cleanup: simplify some boolean expressions
2021-06-17 16:18:30 +02:00
Rubidium
3237e97b35
Cleanup: [Script] Use nullptr instead of 0 or NULL
2021-06-17 16:18:30 +02:00
Patric Stout
97b94bdc9a
Change: prefix SL_ARR with the length of the array
...
This means that during loading we can validate that what is saved
is also that what is expected. Additionally, this makes all list
types similar to how they are stored on disk:
First a gamma to indicate length, followed by the data.
The size still depends on the type.
2021-06-15 16:45:04 +02:00
Rubidium
d31a535c87
Cleanup: remove some unneeded c_str() calls
2021-06-15 06:13:00 +02:00
rubidium42
55a11710a6
Codechange: convert printf DEBUG statements to fmt Debug statements
2021-06-13 12:45:45 +02:00
rubidium42
bf500c39c9
Codechange: make the name of SettingDesc a std::string
2021-06-13 10:26:58 +02:00
rubidium42
71f3c35288
Fix #9353 : [Script] Garbage collecting on priority queues could crash the game
2021-06-12 19:58:14 +02:00
Loïc Guilloux
16ebf7861f
Fix 4079c47
: Missed a file when removing generated .sq files from the repo ( #9350 )
2021-06-11 16:59:19 +02:00