Jonathan G Rennison
3e7a625e0e
Fix function locals shadowing parameters
2023-02-16 00:09:14 +00:00
Jonathan G Rennison
1bfd96c7f2
Merge branch 'master' into jgrpp
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# Conflicts:
# src/3rdparty/fmt/core.h
# src/command_type.h
# src/console_cmds.cpp
# src/core/overflowsafe_type.hpp
# src/landscape.cpp
# src/network/network.cpp
# src/newgrf_object.h
# src/object_cmd.cpp
# src/order_gui.cpp
# src/saveload/vehicle_sl.cpp
# src/script/api/script_industrytype.cpp
# src/script/api/script_object.hpp
# src/script/api/script_town.cpp
# src/table/object_land.h
# src/timetable_cmd.cpp
# src/tree_cmd.cpp
# src/vehicle_gui.cpp
# src/window.cpp
2023-01-15 19:28:37 +00:00
Rubidium
3373128233
Codechange: pass the randomizer directly to the town name generation
2023-01-14 22:00:11 +01:00
Tyler Trahan
5c64cdcb79
Feature: Press Ctrl to build a diagonal area of trees ( #10342 )
2023-01-13 18:04:30 -05:00
Jonathan G Rennison
b1a1760bcc
Allow planting trees on diagonal areas
2022-12-30 18:25:09 +00:00
Jonathan G Rennison
6154406d8a
Prevent spread/regrowth of temperate trees already on snowy ground
2022-11-07 18:54:42 +00:00
Jonathan G Rennison
29a1e49c28
Change various asserts to not be included in release builds
2022-10-22 12:34:54 +01:00
Jonathan G Rennison
0818ce4ae7
Merge branch 'master' into jgrpp (SLV_U64_TICK_COUNTER)
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# Conflicts:
# src/date.cpp
# src/date_func.h
# src/newgrf.cpp
# src/newgrf_animation_base.h
# src/saveload/gamelog_sl.cpp
# src/saveload/misc_sl.cpp
# src/saveload/saveload.h
# src/stdafx.h
2022-10-03 19:58:31 +01:00
dP
30bc490292
Codechange: Don't store tree counter in the map array
...
(cherry picked from commit 6c3f351d5a4b0d19a1a265f04f44c70c24c19cd2)
See: https://github.com/OpenTTD/OpenTTD/pull/10018
2022-10-01 23:05:07 +01:00
Jonathan G Rennison
5c2fb5c160
Make tree tile grass ground density update speed independent of growth speed
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See #386
2022-05-10 00:31:20 +01:00
Jonathan G Rennison
91f740424b
Fix #386 : Tree tile grass ground density update when tree growth/spread disabled
2022-05-10 00:08:02 +01:00
Jonathan G Rennison
452d22ce37
Add setting for width of dynamic snowline range for arctic tree placement
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Default: 75%
2022-05-01 00:56:03 +01:00
Andreas Schmitt
c55051a135
Make arctic treeline feature use the dynamic snowline if present
2022-04-26 18:33:18 +02:00
Jonathan G Rennison
dfc6e309d0
Fix ground/tree tile vegetation changes not updating map mode viewports
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(In vegetation mode)
2022-01-09 21:00:11 +00:00
Michael Lutz
58cff7b081
Codechange: Un-bitstuff the remaining on-map commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
c6d7b98808
Codechange: Un-bitstuff landscape commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
e740c24eb7
Codechange: Template DoCommand to automagically reflect the parameters of the command proc.
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When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
b0990fcff7
Codechange: Make TileIndex a "strong" typedef to give it a distinct type.
...
This is accomplished by changing it to a single member struct with the
appropriate operator overloads to make it all work with not too much
source modifications.
2021-12-16 22:28:32 +01:00
Michael Lutz
7048e1522f
Codechange: Move flags in CommandProc in front of the command arguments.
2021-12-16 22:28:32 +01:00
Michael Lutz
33ca4f2b99
Codechange: Let the compile generate the master command table out of templated command traits.
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This is using a non-intrusive type-traits like templated system, which
allows compile-time validation that the command table and the command
enum match up.
2021-12-16 22:28:32 +01:00
Michael Lutz
b6933a2ebd
Codechange: Move command arguments to the back of the DoCommand function call.
2021-12-16 22:28:32 +01:00
Jonathan G Rennison
3ef1a0943b
Merge branch 'master' into jgrpp-beta
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# Conflicts:
# src/lang/chuvash.txt
# src/lang/czech.txt
# src/lang/english_AU.txt
# src/lang/english_US.txt
# src/lang/german.txt
# src/lang/japanese.txt
# src/lang/korean.txt
# src/lang/latvian.txt
# src/lang/russian.txt
# src/tree_gui.cpp
# src/vehicle.cpp
2021-11-02 21:11:11 +00:00
Jonathan G Rennison
61cc60099a
Merge branch 'jgrpp' into jgrpp-beta
...
# Conflicts:
# src/network/core/packet.cpp
# src/network/core/udp.cpp
2021-10-29 22:22:54 +01:00
Jonathan G Rennison
4a1e347f8e
Fix desync when using "perfect" tree placement mode in arctic climate
2021-10-19 00:38:57 +01:00
Jonathan G Rennison
0b0d154788
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# .github/workflows/ci-build.yml
# src/lang/german.txt
# src/lang/romanian.txt
# src/lang/slovak.txt
# src/lang/turkish.txt
# src/network/core/address.cpp
# src/network/core/tcp.h
# src/network/core/udp.cpp
# src/network/network.cpp
# src/network/network_client.cpp
# src/network/network_server.cpp
# src/network/network_server.h
# src/network/network_udp.cpp
# src/openttd.cpp
# src/saveload/newgrf_sl.cpp
# src/tree_cmd.cpp
# src/video/video_driver.hpp
# src/window.cpp
# src/window_gui.h
2021-09-22 21:50:02 +01:00
Vít Šefl
710b758b81
Fix #9241 : Grove and forest tree brushes also create rainforests ( #9542 )
2021-09-12 08:42:24 +02:00
Jonathan G Rennison
c922f361b8
Fix truncation of arctic tree probability distribution
2021-06-20 11:25:12 +01:00
Jonathan G Rennison
6c7fccff5d
Reduce duplication of GetTileZ calls in tree placement
2021-06-19 14:17:33 +01:00
Jonathan G Rennison
82fa6ed711
Whitespace adjustments
2021-06-19 14:05:34 +01:00
Andreas Schmitt
d719b09cf0
Tweak the dispersed spreading a bit more
2021-06-19 13:56:05 +01:00
Andreas Schmitt
f944c9e7ba
Reduce building of cacti
2021-06-19 13:56:05 +01:00
Andreas Schmitt
fe3c5d0330
Add another sparse tree growth area above the snow line and prevent that area from overgrowing
2021-06-19 13:56:05 +01:00
Andreas Schmitt
6c2152045a
Fix banding issue in artic tree range
...
Using tile index for randomization is a very very very bad idea
2021-06-19 13:56:05 +01:00
Andreas Schmitt
3b4cbd3323
Improve tree placement
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Prior to this change, trees tended to either cover the entire map like an ancient forest, or alternatively you turn off their growth which breaks industry. Furthermore there are these ugly random tree clumps at the beginning of the game which look like squares on the map someone placed there.
This change adds a new tree placing setting which removes the ugly random clumps and only slightly modifies the initial placement. The actual growth causes trees to bunch up in higher levels as usual but on the lower 4 levels their growth works differently. The number of trees per tile is limited and the trees spread out over a wider area instead of only to the neighboring tile. That spreads them out more and makes for a nicer look.
This also allows cacti to spread, since they can now use that same algorithm and avoid bunching up, but spread as they should.
2021-06-19 13:56:05 +01:00
Vít Šefl
30f5938eed
Fix b791ffc6
: use the correct name in CmdPlantTree
2021-06-01 18:26:35 +02:00
rubidium42
2e136285e1
Codechange: move from C-string to std::string for DoCommand
2021-05-29 19:02:18 +02:00
rubidium42
b791ffc6de
Fix: do not hide parameter by local variable with the same name
2021-05-27 18:30:56 +02:00
Jonathan G Rennison
30409192f0
Fix f5183807
: Tree planting scaling on extra large maps
2021-05-21 18:40:10 +01:00
PeterN
f5183807fe
Fix #9242 : Tree tick handler did not scale by map size. ( #9246 )
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This means that random tree generation density is higher on small maps and lower on large maps. This difference is enough to make the Lumber Mill impractical to use on large maps.
This change skips ticks on maps smaller than 256x256 and increases iterations or shortens the interval on maps larger than 256x256.
(cherry picked from commit b972ed8604
)
2021-05-21 18:32:53 +01:00
glx22
38c97e1492
Codechange: Replace TILE_AREA_LOOP with range-based for loops
2021-05-13 00:13:54 +02:00
PeterN
b972ed8604
Fix #9242 : Tree tick handler did not scale by map size. ( #9246 )
...
This means that random tree generation density is higher on small maps and lower on large maps. This difference is enough to make the Lumber Mill impractical to use on large maps.
This change skips ticks on maps smaller than 256x256 and increases iterations or shortens the interval on maps larger than 256x256.
2021-05-12 18:17:57 +01:00
Jonathan G Rennison
1a29a1ee74
Fix building objects, trees and buoys on water/shore not clearing neighbour flooding states
2021-04-13 00:00:11 +01:00
Jonathan G Rennison
5e14b54a0c
Merge branch 'master' into jgrpp
2021-04-05 17:51:45 +01:00
Patric Stout
970fedd78c
Add: make modal windows update more smooth
...
Basically, modal windows had their own thread-locking for what
drawing was possible. This is a bit nonsense now we have a
game-thread. And it makes much more sense to do things like
NewGRFScan and GenerateWorld in the game-thread, and not in a
thread next to the game-thread.
This commit changes that: it removes the threads for NewGRFScan
and GenerateWorld, and just runs the code in the game-thread.
On regular intervals it allows the draw-thread to do a tick,
which gives a much smoother look and feel.
It does slow down NewGRFScan and GenerateWorld ever so slightly
as it spends more time on drawing. But the slowdown is not
measureable on my machines (with 700+ NewGRFs / 4kx4k map and
a Debug build).
Running without a game-thread means NewGRFScan and GenerateWorld
are now blocking.
2021-03-10 13:41:18 +01:00
Jonathan G Rennison
93f2d5e056
Add GUI setting for shading trees on slopes in viewports
...
Deafult on, only for non-map mode
(Slope shading is always on in map mode)
2021-02-26 18:03:00 +00:00
Jonathan G Rennison
4f74a83496
Add fast paths for clear/tree snow line checks in tile loop
2021-02-21 22:39:26 +00:00
Jonathan G Rennison
dfecdf3afb
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/dock_gui.cpp
# src/rail_gui.cpp
# src/road_gui.cpp
# src/terraform_gui.cpp
# src/vehicle.cpp
# src/video/allegro_v.cpp
# src/video/cocoa/cocoa_v.mm
# src/video/dedicated_v.cpp
# src/video/sdl2_v.cpp
# src/video/sdl_v.cpp
# src/video/win32_v.cpp
2021-02-21 11:54:24 +00:00
frosch
d9b4413bc9
Codechange: rename sound ids to make more sense. ( #8701 )
2021-02-20 19:01:04 +01:00
Jonathan G Rennison
e95216b59d
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/company_cmd.cpp
# src/core/geometry_func.cpp
# src/date.cpp
# src/genworld_gui.cpp
# src/gfx.cpp
# src/object_gui.cpp
# src/openttd.cpp
# src/settings_type.h
# src/video/allegro_v.cpp
# src/video/dedicated_v.cpp
# src/video/null_v.cpp
# src/video/sdl2_v.cpp
# src/video/sdl_v.cpp
# src/video/win32_v.cpp
2021-02-19 15:38:34 +00:00
SamuXarick
a4035af337
Codechange: Apply coding style ( #8640 )
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* Fix: Missing or needed spaces
* Codechange: Remove space
* Codechange: Remove space
* Codechange: More missing spaces
* Codechange: Missing spaces
* Codechange: Remove space
* Codechange: Remove space
2021-02-05 11:00:36 +01:00