Niels Martin Hansen
69e9acd702
Add: Larger size renderings of the logo/icon ( #8961 )
2021-08-31 10:25:51 +02:00
Patric Stout
f87fe395a7
Fix: pathfinders always tried to avoid docking tiles (even if nothing was on them) ( #9522 )
...
When coming across any docking tile (for example, all tiles around
an oilrig are docking tiles), it always at least added a penalty
of 3 times a normal tile, even when there are no ships on them.
In result, the pathfinder got suggested to always go around docking
tiles. This was most likely not the intention of the change made in
31db4f8d5e
.
2021-08-31 09:57:44 +02:00
translators
219598a90b
Update: Translations from eints
...
vietnamese: 6 changes by myquartz
2021-08-30 18:51:16 +00:00
Jonathan G Rennison
bbe079c906
Fix reverse behind signal pathfinding when there is no dead-end
...
This could cause issues if all the paths behind the reverse signal
converge with paths not via the reverse signal with a lower cost
2021-08-30 19:20:44 +01:00
Jonathan G Rennison
ae6b9f6e9c
Fix ESRB_REVERSE not being include in YAPF ESRB dumper
2021-08-30 18:40:24 +01:00
Jonathan G Rennison
f8e30e807d
Fix ProcessOrders not always being called after leaving a waiting order
...
Fixes conditional order loop on leaving a depot
2021-08-30 15:26:49 +01:00
Jonathan G Rennison
58a290d8e9
Include version label in output of -q switch
2021-08-30 11:21:14 +01:00
Jonathan G Rennison
b08cc3cf38
Reduce screen re-draw area for tunnel/bridge end signal updates
2021-08-30 03:09:30 +01:00
Jonathan G Rennison
f6c2a81f72
Reduce screen re-draw area for bridge middle signal updates
2021-08-30 01:46:40 +01:00
Jonathan G Rennison
50f1c25ff5
Fix redrawing of bridge signals more than 2 middle signals need updating
...
On exit signal aspect change, with 5+ aspect signalling
2021-08-30 01:00:32 +01:00
Jonathan G Rennison
1af37ef845
Fix ship speed changes not updating image as per VCF_REDRAW_ON_SPEED_CHANGE
2021-08-29 22:04:06 +01:00
Jonathan G Rennison
4cf6b1e923
Fix ViewportAddVehiclesIntl using wrong image rotation for ships
...
When rotating in place
2021-08-29 22:03:08 +01:00
translators
80231975e5
Update: Translations from eints
...
greek: 121 changes by dionisis84
2021-08-29 18:48:25 +00:00
Jonathan G Rennison
fea967bbbf
Prevent train reversing when wholly inside a train depot
...
See: #316 , https://github.com/OpenTTD/OpenTTD/issues/9520
2021-08-29 16:37:04 +01:00
Jonathan G Rennison
16f2ef227b
Store tunnel/bridge signal spacing on tile, adjust spacing to fit length
2021-08-29 02:11:58 +01:00
Jonathan G Rennison
67c1e0dd11
Documentation: Fix/rearrange tunnel/bridge landscape docs
2021-08-29 02:02:50 +01:00
Patric Stout
d8e870c50c
Fix: when DNS didn't resolve any IPs, the debug message was misleading ( #9519 )
2021-08-28 21:19:53 +02:00
Patric Stout
13b53e1290
Codechange: remove unused strings ( #9516 )
2021-08-28 21:09:07 +02:00
translators
20ff6fd3f1
Update: Translations from eints
...
arabic (egypt): 21 changes by AviationGamerX
finnish: 2 changes by hpiirai
turkish: 59 changes by ahmetlii
2021-08-28 18:47:10 +00:00
Jonathan G Rennison
bfef89344d
Show depot reservation state in railtype debug window
2021-08-28 17:40:18 +01:00
Patric Stout
8ab267496b
Codechange: reference a string by its name, not with "another + 1" ( #9517 )
...
It is wrong anyway, as "TINY" normally is at -1. Just weird code.
2021-08-28 17:08:01 +02:00
Loïc Guilloux
8d2162ba2d
Fix b6a116a
: convert server_advertise to server_game_type in config file ( #9515 )
2021-08-28 14:41:07 +02:00
Jonathan G Rennison
bcffd6157a
Fix #314 : Typo in find_non_realistic_braking_signal help text
2021-08-28 13:13:39 +01:00
Jonathan G Rennison
b2ef6c0de8
Add implementation of multi-aspect signalling and GRF support
...
Requires realistic braking
See: #247
2021-08-28 12:54:18 +01:00
Jonathan G Rennison
6546f6deba
Fix tunnel exit signal not being set to red when train exited
2021-08-27 23:42:36 +01:00
Jonathan G Rennison
dc4b7e0558
Add helper function to set tunnel/bridge entrance signal green
2021-08-27 23:40:53 +01:00
Jonathan G Rennison
55c4fe7d45
Add helper functions to get tunnel/bridge entrance/exit trackdirs
2021-08-27 23:39:20 +01:00
translators
aa83488fde
Update: Translations from eints
...
swedish: 2 changes by joeax910
spanish (mexican): 7 changes by absay
slovenian: 2 changes by Yeznick
greek: 60 changes by dionisis84
german: 7 changes by Wuzzy2
dutch: 2 changes by Afoklala
2021-08-27 18:48:25 +00:00
translators
56d4749ac9
Update: Translations from eints
...
norwegian (bokmal): 5 changes by buzzCraft, 2 changes by Anolitt
english (us): 7 changes by 2TallTyler
russian: 2 changes by Ln-Wolf
2021-08-26 18:50:32 +00:00
translators
e9f3ddb6ba
Update: Translations from eints
...
greek: 28 changes by dionisis84
portuguese: 2 changes by azulcosta
2021-08-25 18:49:22 +00:00
Jonathan G Rennison
93c23b4096
Fix signals on dual railtype tiles using wrong per-railtype custom sprites
2021-08-25 03:36:06 +01:00
translators
ef3c4a8737
Update: Translations from eints
...
greek: 17 changes by dionisis84
catalan: 4 changes by J0anJosep
portuguese (brazilian): 2 changes by Vimerum
2021-08-24 18:48:45 +00:00
Jonathan G Rennison
13603cb8e1
Block signals into blocks with junctions now default to red with realistic braking
2021-08-24 17:30:06 +01:00
translators
52d57b17b0
Update: Translations from eints
...
swedish: 8 changes by joeax910
2021-08-23 18:50:19 +00:00
Patric Stout
dc5b7b996c
Fix: [Network] show query errors in the server listing instead of error popup ( #9506 )
...
When you are query several servers at once, it is rather unclear
for which server you got a popup. Instead, show any errors on the
server itself.
This is only true for the query-part. Joining a server still gives
an error popup to tell you about any issue.
2021-08-23 20:16:22 +02:00
Patric Stout
e31b5d3870
Fix #9490 : [Network] a full server couldn't be queried either ( #9508 )
...
You can now still query a full server, as long as the maximum
amount of allowed connections isn't reached. This means that as
long as there are not 255 clients connected to a server, you can
always connect to query.
2021-08-23 19:38:02 +02:00
Patric Stout
b2f0491a90
Fix #9501 : [Network] crash when more than one game-info query was pending ( #9502 )
2021-08-23 19:37:51 +02:00
Patric Stout
47ce306085
Fix c4b700f1
: remove left-over debug statement ( #9510 )
2021-08-23 14:05:37 +02:00
Patric Stout
0d26359b5b
Fix: [Network] don't show GameScript " (v0)" for old servers ( #9507 )
...
Old servers don't tell the GameScript they are running, so nothing
should be shown.
All values in NetworkGameInfo initialize as 0/empty, except for GS
version. Someone has to be different from the rest, I guess.
2021-08-23 12:41:20 +02:00
Jonathan G Rennison
9cce8c0622
DocumentationL Update NML additions
2021-08-23 02:26:07 +01:00
Jonathan G Rennison
a026d82c6b
Allow cloning trains directly from the template train list
...
See: #312
2021-08-22 15:01:26 +01:00
Jonathan G Rennison
a4c73e71c3
Fix vertical scrollbar extents in template window info sections
2021-08-22 15:01:26 +01:00
Jonathan G Rennison
5afa1b93eb
Show buy cost and running cost in template windows
...
See: #312
2021-08-22 15:01:26 +01:00
Jonathan G Rennison
d67f63a04e
Remove unused template replacement value strings
2021-08-22 15:01:26 +01:00
Jonathan G Rennison
40599c1ad4
Add hotkey support to the signal build toolbar
2021-08-22 15:01:26 +01:00
Jonathan G Rennison
072e3ff5fc
Show refitted capacity when adding template vehicles with cargo filter
...
See: #312
2021-08-22 15:01:26 +01:00
Jonathan G Rennison
6944e689a0
Fix #313 : Make remove and routing restriction buttons mutually exclusive
2021-08-22 15:01:26 +01:00
Jonathan G Rennison
f1fde8c684
Enable recolouring of custom signal graphics (global and per-railtype)
2021-08-22 15:01:26 +01:00
Jonathan G Rennison
322a046f49
NewGRF: Allow using Action 2/3 for custom signal sprites
...
This is mostly the same format as the railtype custom signal mechanism
2021-08-22 15:01:26 +01:00
Jonathan G Rennison
a6b0d0cde4
Fix signals on bridge middle parts not using per-railtype custom signals
2021-08-22 15:01:26 +01:00