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								 belugas | 8f47b642b6 | (svn r12290) -Fix[FS#1807]: Do not draw trees nor lamps between tram tracks.(Roujin) | 2008-02-27 15:35:24 +00:00 |  | 
			
				
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								 frosch | b7993793c8 | (svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus(). | 2008-02-20 17:49:50 +00:00 |  | 
			
				
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								 smatz | adf1227290 | (svn r12185) -Fix (r12177): wrong operator priority, hopefully harmless (spotted by michi_cc) | 2008-02-18 23:37:16 +00:00 |  | 
			
				
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								 smatz | 0821df8537 | (svn r12183) -Codechange: give a better error message when building road over existing road with vehicle on it, or do not fail at all | 2008-02-18 22:12:27 +00:00 |  | 
			
				
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								 smatz | 509b3a3247 | (svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability | 2008-02-18 18:35:36 +00:00 |  | 
			
				
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								 smatz | 29125c0e68 | (svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges | 2008-02-18 16:11:31 +00:00 |  | 
			
				
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								 smatz | d75cccf5d5 | (svn r12170) -Fix: do not draw trees along road and street lights under low bridges (spotted by _minime_) | 2008-02-17 21:27:44 +00:00 |  | 
			
				
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								 frosch | a40d761d7f | (svn r12149) -Codechange: Merge 'ground_sprite' and 'ground_pal' of DrawTileSprites into one PalSpriteID | 2008-02-15 18:40:42 +00:00 |  | 
			
				
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								 frosch | fd0f57a794 | (svn r12148) -Codechange: Merge 'image' and 'pal' of DrawTileSeqStruct into one PalSpriteID | 2008-02-15 18:34:26 +00:00 |  | 
			
				
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								 frosch | 43c0f7ea8e | (svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them. | 2008-02-14 15:59:16 +00:00 |  | 
			
				
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								 smatz | bb81de3c4c | (svn r12138) -Fix: do not allow adding tram to rail-road crossing when there is a vehicle on it | 2008-02-14 10:19:16 +00:00 |  | 
			
				
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								 smatz | 8a768652c8 | (svn r12103) -Feature(tte): separate catenary transparency settings from building transparency settings | 2008-02-10 15:53:26 +00:00 |  | 
			
				
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								 smatz | e3301db213 | (svn r12095) -Fix [FS#1703]: when a company bankrupts, remove drive-through road stops, ship depots and buoys too. Update owners of water and road. | 2008-02-09 17:30:13 +00:00 |  | 
			
				
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								 smatz | 802c949755 | (svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes | 2008-02-09 15:07:31 +00:00 |  | 
			
				
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								 smatz | a9031cc5f5 | (svn r11998) -Fix [FS#1692](r10053): possible remote assert by setting bit 6 of p1 for CMD_REMOVE_ROAD | 2008-01-28 12:40:31 +00:00 |  | 
			
				
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								 frosch | 6f6708e844 | (svn r11983) -Codechange: Add some helper functions for slopes and use them. | 2008-01-25 15:47:58 +00:00 |  | 
			
				
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								 smatz | 5a7c903770 | (svn r11968) -Codechange: remove redundant FindLengthOfTunnel(), use GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead | 2008-01-23 22:34:04 +00:00 |  | 
			
				
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								 smatz | 0b888ccc00 | (svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions | 2008-01-23 14:51:36 +00:00 |  | 
			
				
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								 smatz | 983fdb8a4f | (svn r11953) -Fix (r11172): do not allow modifying roadbits when other roadtypes would need different foundation | 2008-01-23 00:36:48 +00:00 |  | 
			
				
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								 smatz | 8d077b16d8 | (svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction) -Fix: crossing sound is bound to tile, not to vehicle | 2008-01-17 20:41:33 +00:00 |  | 
			
				
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								 smatz | 822242f411 | (svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame | 2008-01-17 19:49:06 +00:00 |  | 
			
				
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								 belugas | 7a66d5e21d | (svn r11873) -Codechange: less a few magical numbers and a tiny bit more comments on town zones | 2008-01-16 02:53:55 +00:00 |  | 
			
				
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								 rubidium | d4e6a6bf57 | (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. | 2008-01-13 01:21:35 +00:00 |  | 
			
				
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								 rubidium | ac528411df | (svn r11818) -Codechange: split player.h into smaller pieces. | 2008-01-12 14:10:35 +00:00 |  | 
			
				
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								 glx | 785572ea32 | (svn r11795) -Fix [FS#1616]: take town rating into account when testing if a command can be executed. | 2008-01-09 17:47:05 +00:00 |  | 
			
				
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								 rubidium | 46650c54b6 | (svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114). | 2008-01-09 16:55:48 +00:00 |  | 
			
				
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								 rubidium | 0e517fe023 | (svn r11787) -Codechange: more header rewrites. This time related to viewport.h. | 2008-01-09 09:45:45 +00:00 |  | 
			
				
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								 rubidium | b0ac283aec | (svn r11774) -Change: do not include variables.h in a header when it is not needed. | 2008-01-07 00:57:19 +00:00 |  | 
			
				
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								 smatz | 7302d8c88b | (svn r11760) -Codechange: unify the way how other end of a tunnel/bridge is determined at some places -Fix: adding road/tram to tram/road bridge was cheaper by one tile | 2008-01-04 19:45:29 +00:00 |  | 
			
				
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								 glx | 72afdb8d34 | (svn r11750) -Revert (r11749): commited too much | 2008-01-03 23:54:23 +00:00 |  | 
			
				
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								 glx | 42bddcf723 | (svn r11749) -Fix (r11352): when a bankrupted company is bought, reset vehicle color mapping so the vehicles use the new owner color | 2008-01-03 23:50:58 +00:00 |  | 
			
				
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								 rubidium | e5e75bd8f8 | (svn r11719) -Codechange: split sound.h in a header with types and one with functions. | 2007-12-29 09:24:26 +00:00 |  | 
			
				
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								 rubidium | 384503e7d3 | (svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes. | 2007-12-27 13:35:39 +00:00 |  | 
			
				
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								 rubidium | 2786d789a1 | (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h). | 2007-12-26 11:45:43 +00:00 |  | 
			
				
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								 rubidium | 8f0e68285b | (svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type. | 2007-12-22 23:30:28 +00:00 |  | 
			
				
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								 rubidium | 6a9e77e079 | (svn r11680) -Codechange: refactor more out of openttd.h and functions.h. | 2007-12-21 22:50:51 +00:00 |  | 
			
				
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								 rubidium | 9e9cfe6e59 | (svn r11677) -Codechange: move price and command related types/functions to their respective places. | 2007-12-21 21:50:46 +00:00 |  | 
			
				
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								 rubidium | 433a9f3c09 | (svn r11675) -Codechange: split the string types from the string functions. | 2007-12-21 19:49:27 +00:00 |  | 
			
				
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								 rubidium | 5b49e75453 | (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h | 2007-12-19 23:26:02 +00:00 |  | 
			
				
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								 rubidium | 8896bea306 | (svn r11667) -Codechange: split window.h into a header that defines some 'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps. | 2007-12-19 19:44:29 +00:00 |  | 
			
				
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								 rubidium | e4ef359f47 | (svn r11663) -Codechange: moving of the road related types and functions. | 2007-12-18 20:38:16 +00:00 |  | 
			
				
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								 smatz | 0b08f7370d | (svn r11657) -Fix: show better error message when trying to convert rail -Codechange: merge DoConvert functions into one, make test and exec runs the same for tunnels/bridges | 2007-12-17 22:29:27 +00:00 |  | 
			
				
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								 smatz | 145517fb8e | (svn r11649) -Codechange: some code can be simplified thanks to changes in r11642 | 2007-12-16 19:30:42 +00:00 |  | 
			
				
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								 smatz | 3cee0abdba | (svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h | 2007-12-16 15:38:51 +00:00 |  | 
			
				
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								 smatz | acf6e08f78 | (svn r11642) -Codechange: VehicleFromPos does check for v->tile == tile, so remove useless checks | 2007-12-15 23:11:18 +00:00 |  | 
			
				
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								 smatz | 46724104fe | (svn r11636) -Fix: it was possible to build/remove road/tram in tunnel/bridge when there was vehicle in it | 2007-12-15 13:59:38 +00:00 |  | 
			
				
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								 smatz | dfba33819b | (svn r11603) -Fix [FS#1481]: make price for railtype conversion more realistic | 2007-12-08 19:53:30 +00:00 |  | 
			
				
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								 skidd13 | bdc7fd2d76 | (svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp cause they depend on Random() -Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style | 2007-11-25 15:35:25 +00:00 |  | 
			
				
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								 skidd13 | bf959f926f | (svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them fitting to the naming style | 2007-11-24 10:38:43 +00:00 |  | 
			
				
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								 skidd13 | 71c4325c50 | (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style | 2007-11-19 21:02:30 +00:00 |  |