| 
							
							
								 rubidium | 489253b630 | (svn r16390) -Codechange: move u.road to RoadVehicle. | 2009-05-22 20:22:20 +00:00 |  | 
			
				
					| 
							
							
								 rubidium | 1ceb349779 | (svn r16389) -Codechange: use RoadVehicle instead of Vehicle where appropriate | 2009-05-22 20:18:45 +00:00 |  | 
			
				
					| 
							
							
								 rubidium | 4ae19b7451 | (svn r16388) -Codechange: move u.air to Aircraft | 2009-05-22 20:07:26 +00:00 |  | 
			
				
					| 
							
							
								 rubidium | 1e853b1226 | (svn r16387) -Codechange: use Aircraft instead of Vehicle where appropriate | 2009-05-22 20:03:26 +00:00 |  | 
			
				
					| 
							
							
								 rubidium | d40c61749f | (svn r16385) -Codechange: move u.disaster to DisasterVehicle. | 2009-05-22 18:57:11 +00:00 |  | 
			
				
					| 
							
							
								 rubidium | 521c265282 | (svn r16384) -Codechange: move u.effect to EffectVehicle | 2009-05-22 18:56:25 +00:00 |  | 
			
				
					| 
							
							
								 rubidium | 86fc432293 | (svn r16382) -Codechange: make GetVehicleTrackdir a member function of Vehicle. | 2009-05-22 18:17:20 +00:00 |  | 
			
				
					| 
							
							
								 smatz | 50624d5c0f | (svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved | 2009-05-22 15:13:50 +00:00 |  | 
			
				
					| 
							
							
								 smatz | fe498e21e7 | (svn r16353) -Fix (r1): invalid read when OTTD savegame contains VEH_INVALID | 2009-05-18 17:40:03 +00:00 |  | 
			
				
					| 
							
							
								 smatz | 769de62daf | (svn r16338) -Codechange: split loading of references to two phases In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers | 2009-05-17 16:28:29 +00:00 |  | 
			
				
					| 
							
							
								 smatz | cf986c3099 | (svn r16326) -Codechange: replace GetPoolItemPoolSize() by PoolItem::GetPoolSize() | 2009-05-16 23:44:36 +00:00 |  | 
			
				
					| 
							
							
								 smatz | d495dc5dbc | (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) | 2009-05-16 23:34:14 +00:00 |  | 
			
				
					| 
							
							
								 rubidium | 57841b93a4 | (svn r16214) -Fix [FS#2878]: shared orders without orders weren't properly converted causing corrupt/invalid orders when loading pre 0.7 savegames. | 2009-05-03 11:57:01 +00:00 |  | 
			
				
					| 
							
							
								 rubidium | c3e87f345d | (svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too | 2009-03-15 00:32:18 +00:00 |  | 
			
				
					| 
							
							
								 rubidium | 0ca15db98f | (svn r15678) -Fix (r15676): crash when (re)applying newgrf settings | 2009-03-11 23:35:32 +00:00 |  | 
			
				
					| 
							
							
								 rubidium | b003536ea8 | (svn r15676) -Codechange: remove the need for BeginVehicleMove and merge VehiclePositionChanged and EndVehicleMove. | 2009-03-11 20:43:14 +00:00 |  | 
			
				
					| 
							
							
								 rubidium | 9d0c77b123 | (svn r15672) -Codechange: (left,right,top,bottom)_coord -> coord.(left,right,top,bottom), i.e. use Rect. | 2009-03-11 17:26:58 +00:00 |  | 
			
				
					| 
							
							
								 frosch | 4b0223976f | (svn r15304) -Fix [FS#2587]: When loading savegames use the roadtype of the front vehicles just like it is done on construction. | 2009-02-01 11:38:18 +00:00 |  | 
			
				
					| 
							
							
								 smatz | 9021c20b5e | (svn r15299) -Cleanup: remove many redundant includes | 2009-01-31 20:16:06 +00:00 |  | 
			
				
					| 
							
							
								 peter1138 | 280fb99f62 | (svn r15272) -Codechange: Check that engine types of vehicles are valid and for the correct type on loading a game. This prevents a crash/assertion failure if required NewGRFs are not available. This won't make the game playable, but will let you see what NewGRFs are required. | 2009-01-25 21:55:18 +00:00 |  | 
			
				
					| 
							
							
								 smatz | aeceef9437 | (svn r15251) -Fix (r15249): trains from 0.2.0-0.3.0 could be in 'stopping' state instead of 'stopped' (this problem doesn't affect trains in depot) | 2009-01-24 12:50:10 +00:00 |  | 
			
				
					| 
							
							
								 smatz | 6a147caa25 | (svn r15249) -Fix [FS#2576]: force trains from old (and other vehicles from 'recent') savegames to have zero cur_speed while stopped (cooperation with frosch123) | 2009-01-24 00:42:09 +00:00 |  | 
			
				
					| 
							
							
								 smatz | 59be733b1b | (svn r15248) -Fix [FS#2561]: we require v->cur_speed to be zero for wagons and non-front engines | 2009-01-23 23:57:01 +00:00 |  | 
			
				
					| 
							
							
								 smatz | 0e8a5bc908 | (svn r15230) -Fix (r1): aircraft could have zero speed while in air after loading old savegame | 2009-01-23 15:53:24 +00:00 |  | 
			
				
					| 
							
							
								 smatz | bba42dc0fe | (svn r15227) -Fix [FS#2571](r1): aircraft could be 'loading in the air' after converting old savegames | 2009-01-23 15:37:44 +00:00 |  | 
			
				
					| 
							
							
								 smatz | 91233ea596 | (svn r14828) -Codechange: move most of save/load-specific code to separate files | 2009-01-04 15:32:25 +00:00 |  |