yexo
924a5e06b3
(svn r23201) -Doc: [NoAI] Hide all contents of AIObject from the API documentation as AIs were never able to use it anyway
2011-11-12 18:48:21 +00:00
rubidium
9e8db65223
(svn r21888) -Codechange: remove some unneeded (for the AI header) headers from some AI headers, reducing the include tree
2011-01-22 10:33:16 +00:00
yexo
7b62e4dc8e
(svn r20288) -Doc: add doxygen string to all GetClassName functions (part of all AI api classes)
2010-08-01 20:41:46 +00:00
rubidium
6328429aac
(svn r19881) -Fix [FS#3827]: pay for the rail/road when constructing tunnels and bridges
2010-05-22 14:12:48 +00:00
rubidium
7fbc33dae1
(svn r17248) -Fix: add GPL license notice where appropriate
2009-08-21 20:21:05 +00:00
rubidium
1fe3ad3288
(svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives
2009-08-05 17:59:21 +00:00
rubidium
59d45a04d6
(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had this ID' from 'some' strings and replace the string name with something more sensible.
2009-04-21 23:40:56 +00:00
yexo
400208ee0a
(svn r15875) -Add: AIBridge::GetBridgeID() so AIs can get the type of bridge that are already build.
2009-03-28 12:04:38 +00:00
yexo
459a855e60
(svn r15520) -Cleanup [NoAI]: Fix some typos, unify the comment style and update some documentation since a few enums have been renamed.
2009-02-19 09:01:34 +00:00
yexo
7d88077add
(svn r15490) -Change [API CHANGE]: Remove AIBridge::GetYearAvailable. AIBridge::IsValidBridge now only returns true for available bridges.
2009-02-14 21:17:35 +00:00
frosch
317220c2e4
(svn r15307) -Fix: AIVehicle::GetCurrentSpeed() should also use km-ish/h instead of mph. (Documentation by Rubidium)
2009-02-01 16:21:18 +00:00
truebrain
3abb8abd07
(svn r15123) -Fix [NoAI]: 'const char *' implies that the return value should not be free'd, which is should .. so make them 'char *'
2009-01-17 15:31:30 +00:00
truebrain
a3dd7506d3
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00