Commit Graph

13 Commits

Author SHA1 Message Date
yexo
924a5e06b3 (svn r23201) -Doc: [NoAI] Hide all contents of AIObject from the API documentation as AIs were never able to use it anyway 2011-11-12 18:48:21 +00:00
rubidium
9e8db65223 (svn r21888) -Codechange: remove some unneeded (for the AI header) headers from some AI headers, reducing the include tree 2011-01-22 10:33:16 +00:00
yexo
7b62e4dc8e (svn r20288) -Doc: add doxygen string to all GetClassName functions (part of all AI api classes) 2010-08-01 20:41:46 +00:00
rubidium
6328429aac (svn r19881) -Fix [FS#3827]: pay for the rail/road when constructing tunnels and bridges 2010-05-22 14:12:48 +00:00
rubidium
7fbc33dae1 (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
rubidium
1fe3ad3288 (svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives 2009-08-05 17:59:21 +00:00
rubidium
59d45a04d6 (svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had this ID' from 'some' strings and replace the string name with something more sensible. 2009-04-21 23:40:56 +00:00
yexo
400208ee0a (svn r15875) -Add: AIBridge::GetBridgeID() so AIs can get the type of bridge that are already build. 2009-03-28 12:04:38 +00:00
yexo
459a855e60 (svn r15520) -Cleanup [NoAI]: Fix some typos, unify the comment style and update some documentation since a few enums have been renamed. 2009-02-19 09:01:34 +00:00
yexo
7d88077add (svn r15490) -Change [API CHANGE]: Remove AIBridge::GetYearAvailable. AIBridge::IsValidBridge now only returns true for available bridges. 2009-02-14 21:17:35 +00:00
frosch
317220c2e4 (svn r15307) -Fix: AIVehicle::GetCurrentSpeed() should also use km-ish/h instead of mph. (Documentation by Rubidium) 2009-02-01 16:21:18 +00:00
truebrain
3abb8abd07 (svn r15123) -Fix [NoAI]: 'const char *' implies that the return value should not be free'd, which is should .. so make them 'char *' 2009-01-17 15:31:30 +00:00
truebrain
a3dd7506d3 (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00