rubidium
377ce6c5bf
(svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability.
2009-02-08 12:25:13 +00:00
smatz
9021c20b5e
(svn r15299) -Cleanup: remove many redundant includes
2009-01-31 20:16:06 +00:00
smatz
0d3f5e6e74
(svn r15299) -Cleanup: remove many redundant includes
2009-01-31 20:16:06 +00:00
Yexo
e3c69b7c4e
(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.
2009-01-21 02:31:55 +00:00
Yexo
db3ee34b44
(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.
2009-01-21 02:31:55 +00:00
truebrain
c2406cd42d
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
truebrain
a3dd7506d3
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
rubidium
28ea38ae55
(svn r14949) -Cleanup: pointer coding style
2009-01-10 00:31:47 +00:00
rubidium
11da45ee55
(svn r14949) -Cleanup: pointer coding style
2009-01-10 00:31:47 +00:00
rubidium
d3144b6f04
(svn r14789) -Feature: allow scrolling with the left mouse button pressed (if enabled). Primarily useful for systems with touch screen (aapo)
2009-01-02 22:42:05 +00:00
rubidium
1357b0a4c2
(svn r14789) -Feature: allow scrolling with the left mouse button pressed (if enabled). Primarily useful for systems with touch screen (aapo)
2009-01-02 22:42:05 +00:00
rubidium
e83cca7d13
(svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter.
2008-12-28 14:37:19 +00:00
rubidium
87e5a8b52b
(svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter.
2008-12-28 14:37:19 +00:00
frosch
aaf21df68b
(svn r14613) -Fix [FS#2420]: When building industries, clear the tiles as OWNER_TOWN instead of the founder to take care of protected buildings and to not get stressed by town ratings.
2008-11-23 16:34:27 +00:00
frosch
e35be92a3a
(svn r14613) -Fix [FS#2420]: When building industries, clear the tiles as OWNER_TOWN instead of the founder to take care of protected buildings and to not get stressed by town ratings.
2008-11-23 16:34:27 +00:00
rubidium
b5e467978b
(svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus)
2008-10-14 18:38:51 +00:00
rubidium
272b2ef0e9
(svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus)
2008-10-14 18:38:51 +00:00
rubidium
e589c7e580
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
2008-09-30 20:51:04 +00:00
rubidium
b650a86e58
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
2008-09-30 20:51:04 +00:00
rubidium
f56e630e5c
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
2008-09-30 20:39:50 +00:00
rubidium
3b798599b6
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
2008-09-30 20:39:50 +00:00
rubidium
c70f745de8
(svn r14326) -Fix: some wrong comments (Yexo)
2008-09-14 19:36:31 +00:00
rubidium
497ded7e40
(svn r14326) -Fix: some wrong comments (Yexo)
2008-09-14 19:36:31 +00:00
smatz
70525eaa7f
(svn r14293) -Change: do not show PBS track reservation in the intro game
2008-09-11 21:53:59 +00:00
smatz
37edc141e2
(svn r14293) -Change: do not show PBS track reservation in the intro game
2008-09-11 21:53:59 +00:00
frosch
f1a7f57cb9
(svn r14291) -Fix [FS#2288] (r12853): For tunnels DrawCatenary() draws only pillars; DrawCatenaryOnTunnel() draws only wires.
2008-09-11 19:12:31 +00:00
frosch
33c2b798fb
(svn r14291) -Fix [FS#2288] (r12853): For tunnels DrawCatenary() draws only pillars; DrawCatenaryOnTunnel() draws only wires.
2008-09-11 19:12:31 +00:00
rubidium
6e67ea1f9d
(svn r14258) -Codechange: rework the way to query the vehicle hash to make sure it always results in the same irregardless of the order of the hash-linked-list.
...
-Fix: desync in PBS reservation following, vehicle flooding and road vehicle overtake/follow code.
2008-09-07 11:23:10 +00:00
rubidium
9474db5cb6
(svn r14258) -Codechange: rework the way to query the vehicle hash to make sure it always results in the same irregardless of the order of the hash-linked-list.
...
-Fix: desync in PBS reservation following, vehicle flooding and road vehicle overtake/follow code.
2008-09-07 11:23:10 +00:00
smatz
6074de33d0
(svn r14176) -Fix: better 'safe' than ... 'save'
2008-08-25 20:54:34 +00:00
smatz
e840aabf8d
(svn r14176) -Fix: better 'safe' than ... 'save'
2008-08-25 20:54:34 +00:00
peter1138
18032db8c1
(svn r14173) -Fix: Don't check for rail type and catenary on aqueducts.
2008-08-25 18:14:19 +00:00
peter1138
b60ff46806
(svn r14173) -Fix: Don't check for rail type and catenary on aqueducts.
2008-08-25 18:14:19 +00:00
rubidium
f0fdbf9644
(svn r13957) -Codechange [YAPP]: Free the old path reservation on removing some tracks and reroute trains afterwards. (michi_cc)
2008-08-02 22:55:08 +00:00
rubidium
753da05bc6
(svn r13957) -Codechange [YAPP]: Free the old path reservation on removing some tracks and reroute trains afterwards. (michi_cc)
2008-08-02 22:55:08 +00:00
rubidium
bef1770590
(svn r13927) -Add [YAPP]: Draw reserved tracks darker, toggeld by a patch setting. (michi_cc)
2008-08-02 22:47:34 +00:00
rubidium
df99103a31
(svn r13927) -Add [YAPP]: Draw reserved tracks darker, toggeld by a patch setting. (michi_cc)
2008-08-02 22:47:34 +00:00
rubidium
f0fd3f6c57
(svn r13795) -Change: do not require canals/rivers/seas to be empty when building a bridge over it as it is not required for roads and rails either.
2008-07-22 23:45:55 +00:00
rubidium
24bb768450
(svn r13795) -Change: do not require canals/rivers/seas to be empty when building a bridge over it as it is not required for roads and rails either.
2008-07-22 23:45:55 +00:00
rubidium
6898a76c5f
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
2008-07-17 20:13:01 +00:00
rubidium
d06529ef4d
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
2008-07-17 20:13:01 +00:00
belugas
ba53aa91a1
(svn r13705) -Codechange: Define and use BridgePieces enum, which will remove a few more magic numbers
2008-07-15 00:34:34 +00:00
belugas
5b48371867
(svn r13705) -Codechange: Define and use BridgePieces enum, which will remove a few more magic numbers
2008-07-15 00:34:34 +00:00
smatz
6f3b1745c2
(svn r13638) -Fix: signed/unsigned warning for MSVC9 and gcc2
2008-06-26 00:40:42 +00:00
smatz
0b75129c24
(svn r13638) -Fix: signed/unsigned warning for MSVC9 and gcc2
2008-06-26 00:40:42 +00:00
rubidium
d87b6c3937
(svn r13611) -Fix [FS#2100]: if the first bridge can't be build for a given length, then none of the other bridges can. Effectively meaning that if someone replaces the first bridge with a bridge that can be only 3 tiles longs then only other bridges that can be 3 tiles long will be buildable, but only if they are 3 tiles long.
2008-06-23 08:38:07 +00:00
rubidium
67e610a8a8
(svn r13611) -Fix [FS#2100]: if the first bridge can't be build for a given length, then none of the other bridges can. Effectively meaning that if someone replaces the first bridge with a bridge that can be only 3 tiles longs then only other bridges that can be 3 tiles long will be buildable, but only if they are 3 tiles long.
2008-06-23 08:38:07 +00:00
smatz
a3e0078ef2
(svn r13478) -Codechange: don't use GetBridgeSpec() for aqueducts
2008-06-11 17:10:36 +00:00
smatz
1a043128e1
(svn r13478) -Codechange: don't use GetBridgeSpec() for aqueducts
2008-06-11 17:10:36 +00:00
smatz
c009a253dc
(svn r13477) -Fix (r13464): correct tile type in the Query tile info window
2008-06-11 16:24:00 +00:00