frosch
4817d5dcd6
(svn r20453) -Codechange: Remove direct accesses to Window::hscroll, vscroll and vscroll2.
...
Note: All windows get individual members with the same names, which are initialised via Window::GetScrollbar(). This caching is not required at all, but simplifies conversion.
2010-08-12 08:37:01 +00:00
frosch
341f41e347
(svn r20452) -Codechange: Remove NWidgetCore::FindScrollbar() and associate scrollbar explicitly using a NWidgetPart via SetScrollbar().
2010-08-12 06:44:45 +00:00
rubidium
8c85b4ce3d
(svn r20281) -Codechange: unify case scope closure + break coding style
2010-08-01 18:53:30 +00:00
alberth
a50578c3ad
(svn r20223) -Codechange: Replace scrolled row calculations by a call to GetScrolledRowFromWidget().
2010-07-26 13:08:48 +00:00
rubidium
c28f639c40
(svn r20013) -Fix [FS#3890]: silence some warnings / take the advice of the warnings into account
2010-06-23 14:38:17 +00:00
rubidium
0c8198ee26
(svn r19738) -Fix: MSVC 64 bits compile warnings
2010-04-29 18:28:24 +00:00
frosch
59b1dfd9ae
(svn r19733) -Change: Set var 60+x parameters in the inspect window per feature.
2010-04-27 17:32:10 +00:00
frosch
efdc25bb73
(svn r19731) -Add: Spritepicker to sprite alignment tool.
2010-04-26 20:35:27 +00:00
rubidium
738e71af4a
(svn r19723) -Add: a simple sprite alignment helper. It does not store the new offsets anywhere so as soon as the sprite is reloaded the offsets are gone (use a bigger sprite cache if this happens). Also anything that reloads NewGRFs (new games, loading games or (re)applying NewGRFs) clears the sprite cache and as such resets the offsets.
2010-04-25 16:27:30 +00:00
rubidium
ab8562f71c
(svn r19708) -Add: NewGRF "debugging" window and data tables; should be a useful tool for NewGRF developers to get some insights into the value of some variables
2010-04-24 13:36:29 +00:00