Darkvater 
							
						 
					 
					
						
						
							
						
						4a58250cb9 
					 
					
						
						
							
							(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters  
						
						... 
						
						
						
						- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending 
						
						
					 
					
						2005-09-18 20:56:44 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						ab1990e5c0 
					 
					
						
						
							
							(svn r2933) Implement the non-breaking space  
						
						
						
						
					 
					
						2005-09-10 08:17:30 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						a7d6b41c6a 
					 
					
						
						
							
							(svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.  
						
						... 
						
						
						
						This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier. 
						
						
					 
					
						2005-08-14 18:10:18 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						eb2dc7ef91 
					 
					
						
						
							
							(svn r2845) Remove sprite size caching, it was unused  
						
						... 
						
						
						
						This makes GetSpriteDimension() superflous, because now it's just a thin wrapper around GetSprite() returning only part of the information, therefore remove it too 
						
						
					 
					
						2005-08-08 21:35:27 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						689dc10b13 
					 
					
						
						
							
							(svn r2833) Remove saving of sprite cache data:  
						
						... 
						
						
						
						the benefits are questionable, it's error prone, undocumented and hasn't been widely used for ages, if ever 
						
						
					 
					
						2005-08-07 17:52:41 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						647cbd6bdd 
					 
					
						
						
							
							(svn r2701) Insert Id tags into all source files  
						
						
						
						
					 
					
						2005-07-24 14:12:37 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						87be1312d2 
					 
					
						
						
							
							(svn r2633) Move spritecache related variable from variables.h to spritecache.[ch]  
						
						
						
						
					 
					
						2005-07-19 06:54:13 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						784420e706 
					 
					
						
						
							
							(svn r2522) Reorganize sprite load and decompression in order to remove a special case from the sprite blitter, which decompressed certain sprites every time when blitting them  
						
						
						
						
					 
					
						2005-07-05 19:54:35 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						a011190723 
					 
					
						
						
							
							(svn r1865) Fix some warnings  
						
						
						
						
					 
					
						2005-02-13 08:12:03 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						9b0bad683d 
					 
					
						
						
							
							(svn r1861) Constify Get(Non)Sprite()  
						
						
						
						
					 
					
						2005-02-11 17:12:11 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						febe132c48 
					 
					
						
						
							
							(svn r1860) The sprite header endianness issue was solved in r1855  
						
						
						
						
					 
					
						2005-02-11 15:18:09 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						12c7e128a9 
					 
					
						
						
							
							(svn r1856) Make GfxInitSpriteMem() static, because it's only used withing spritecache.c  
						
						
						
						
					 
					
						2005-02-10 22:26:28 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						d2703fd672 
					 
					
						
						
							
							(svn r1854) Split GetSpritePtr() into GetSprite() for regular sprites (returning a Sprite*) and GetNonSprite() for "sprites" of type 0xFF (returning byte*)  
						
						
						
						
					 
					
						2005-02-10 12:14:38 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						7cd19fe07a 
					 
					
						
						
							
							(svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate  
						
						
						
						
					 
					
						2005-02-10 05:43:30 +00:00