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4a10e03de67b45c47fdbcbed44e2bc2211f271a7
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8 Commits

Author SHA1 Message Date
frosch
a3d8633e40 (svn r22505) -Add: Separate EffectVehicleTypes for broken aircraft and smoke at copper ore mine, to make them distinguishable from each other and from smoke due to disasters. (only affects newly spawned effects) 2011-05-28 09:45:12 +00:00
frosch
56216a4989 (svn r22504) -Codechange: Add EV_END and use it to check the lengths of _effect_init_procs and _effect_tick_procs. 2011-05-28 09:43:53 +00:00
frosch
d91ba4741b (svn r22503) -Doc: EffectVehicleType. 2011-05-28 09:43:22 +00:00
rubidium
9467b7c6d6 (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
rubidium
99d46e0ad7 (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
rubidium
521c265282 (svn r16384) -Codechange: move u.effect to EffectVehicle 2009-05-22 18:56:25 +00:00
rubidium
1ce0b03bf0 (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
rubidium
8186344628 (svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp 2008-04-20 11:12:07 +00:00
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