frosch
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a3d8633e40
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(svn r22505) -Add: Separate EffectVehicleTypes for broken aircraft and smoke at copper ore mine, to make them distinguishable from each other and from smoke due to disasters. (only affects newly spawned effects)
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2011-05-28 09:45:12 +00:00 |
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frosch
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56216a4989
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(svn r22504) -Codechange: Add EV_END and use it to check the lengths of _effect_init_procs and _effect_tick_procs.
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2011-05-28 09:43:53 +00:00 |
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frosch
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d91ba4741b
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(svn r22503) -Doc: EffectVehicleType.
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2011-05-28 09:43:22 +00:00 |
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rubidium
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9467b7c6d6
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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2010-01-15 16:41:15 +00:00 |
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rubidium
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99d46e0ad7
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(svn r17248) -Fix: add GPL license notice where appropriate
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2009-08-21 20:21:05 +00:00 |
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rubidium
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521c265282
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(svn r16384) -Codechange: move u.effect to EffectVehicle
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2009-05-22 18:56:25 +00:00 |
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rubidium
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1ce0b03bf0
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(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
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2008-05-06 15:11:33 +00:00 |
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rubidium
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8186344628
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(svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp
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2008-04-20 11:12:07 +00:00 |
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