rubidium
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4ad23bbf98
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(svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts
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2012-01-08 21:48:05 +00:00 |
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rubidium
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d5eeab43b7
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
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truebrain
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8ac2d13c79
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(svn r23636) -Add: introduce ScriptText in parameters where it can be used
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2011-12-19 21:06:06 +00:00 |
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truebrain
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95b199e313
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(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
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2011-12-19 21:05:25 +00:00 |
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truebrain
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10b0f4a879
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(svn r23624) -Add: ScriptVehicle/ScriptStation/ScriptSign::GetOwner, to get the owner of those objects (GameScript only)
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2011-12-19 21:00:40 +00:00 |
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truebrain
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ac9324f270
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(svn r23621) -Add: allow manipulation of signs via GameScripts
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2011-12-19 20:59:29 +00:00 |
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frosch
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3c2768a157
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(svn r23516) -Fix [FS#4886]: ScriptSign::BuildSign() returned wrong result if the sign name was too long.
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2011-12-14 20:26:54 +00:00 |
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truebrain
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d319ccec27
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(svn r23369) -Codechange: use script includes when possible, not ai includes
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2011-11-29 23:27:17 +00:00 |
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truebrain
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a3768b109b
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(svn r23360) -Codechange: move AIInstance to ScriptInstance, making it reusable by other script API instances
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2011-11-29 23:21:33 +00:00 |
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truebrain
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af1b3cc070
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(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
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2011-11-29 23:15:35 +00:00 |
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truebrain
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eab012ec8b
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(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script/api/script_* (Rubidium)
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2011-11-29 23:07:38 +00:00 |
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