alberth
1d50f6c72f
(svn r15882) -Codechange: New widgets for generation progress window.
2009-03-28 16:35:33 +00:00
alberth
7284ae3f77
(svn r15882) -Codechange: New widgets for generation progress window.
2009-03-28 16:35:33 +00:00
rubidium
12f1abbce0
(svn r15808) -Codechange: use the new DrawString API in a number of GUIs
2009-03-22 12:01:21 +00:00
rubidium
57174a9301
(svn r15808) -Codechange: use the new DrawString API in a number of GUIs
2009-03-22 12:01:21 +00:00
rubidium
89d614deea
(svn r15790) -Codechange: remove the *Centered part of the old text drawing API.
2009-03-21 22:00:00 +00:00
rubidium
9003641095
(svn r15790) -Codechange: remove the *Centered part of the old text drawing API.
2009-03-21 22:00:00 +00:00
rubidium
c1aabd9842
(svn r15785) -Codechange: remove the *Truncated part of the old text drawing API.
2009-03-21 20:12:12 +00:00
rubidium
45f189fdca
(svn r15785) -Codechange: remove the *Truncated part of the old text drawing API.
2009-03-21 20:12:12 +00:00
rubidium
7f468dc142
(svn r15723) -Codechange: use a constructor for WindowDescs as that makes expanding them much easier (Alberth)
2009-03-15 15:12:06 +00:00
rubidium
f9def73be6
(svn r15723) -Codechange: use a constructor for WindowDescs as that makes expanding them much easier (Alberth)
2009-03-15 15:12:06 +00:00
rubidium
f3e0fd7416
(svn r15711) -Codechange: lots of whitespace cleanup/fixes
2009-03-14 18:16:29 +00:00
rubidium
9d018723b7
(svn r15711) -Codechange: lots of whitespace cleanup/fixes
2009-03-14 18:16:29 +00:00
rubidium
3a3607862d
(svn r15697) -Fix (r15695): warning about comparing signed vs unsigned.
2009-03-13 00:48:03 +00:00
rubidium
2adbf67968
(svn r15697) -Fix (r15695): warning about comparing signed vs unsigned.
2009-03-13 00:48:03 +00:00
belugas
aa441cd4d7
(svn r15695) -Feature [FS#2672]: Allow the number of towns that will be generated in the generate world window to be customized.
...
Some warnings:
-the maximum number of towns to be accepted is set to 5000
-the minimum number of towns to be accepted is set to 1
-the number that is specified is NOT guaranteed to be the exact number of towns generated. The normal mechanism of town creation has not been modified. So town placement can still fail.
-setting a custom number of town will change your difficulty settings to custom as well
2009-03-12 23:54:20 +00:00
belugas
f6e4bc765a
(svn r15695) -Feature [FS#2672]: Allow the number of towns that will be generated in the generate world window to be customized.
...
Some warnings:
-the maximum number of towns to be accepted is set to 5000
-the minimum number of towns to be accepted is set to 1
-the number that is specified is NOT guaranteed to be the exact number of towns generated. The normal mechanism of town creation has not been modified. So town placement can still fail.
-setting a custom number of town will change your difficulty settings to custom as well
2009-03-12 23:54:20 +00:00
yexo
7e818f0456
(svn r15576) -Codechange: rename SwitchModes to SwitchMode and don't hardcode the values for that enum.
2009-02-25 00:45:52 +00:00
yexo
3bb872e7dd
(svn r15576) -Codechange: rename SwitchModes to SwitchMode and don't hardcode the values for that enum.
2009-02-25 00:45:52 +00:00
yexo
bd2544b5ea
(svn r15575) -Codechange: Rename GameModes to GameMode and store _game_mode as GameMode instead of as byte.
2009-02-25 00:14:46 +00:00
yexo
901230bde1
(svn r15575) -Codechange: Rename GameModes to GameMode and store _game_mode as GameMode instead of as byte.
2009-02-25 00:14:46 +00:00
yexo
5707f2c028
(svn r15573) -Fix (r15538): Terrain type and sea level couldn't be changed in the scenario editor.
2009-02-24 23:20:17 +00:00
yexo
1104e10695
(svn r15573) -Fix (r15538): Terrain type and sea level couldn't be changed in the scenario editor.
2009-02-24 23:20:17 +00:00
yexo
598d20eedc
(svn r15538) -Fix (r15334): The difficulty level wasn't set to custom when changing the amount of towns/industries from the newgame gui.
2009-02-21 02:34:53 +00:00
yexo
c3c549f731
(svn r15538) -Fix (r15334): The difficulty level wasn't set to custom when changing the amount of towns/industries from the newgame gui.
2009-02-21 02:34:53 +00:00
yexo
6381cbeeae
(svn r15495) -Revert (r15383,r15422): Loading NewGRFs depends on correct settings, but the economy can only be started after loading NewGRFs. In short: r15383 causes more problems then it's worth.
2009-02-14 23:17:32 +00:00
yexo
1f9ec758aa
(svn r15495) -Revert (r15383,r15422): Loading NewGRFs depends on correct settings, but the economy can only be started after loading NewGRFs. In short: r15383 causes more problems then it's worth.
2009-02-14 23:17:32 +00:00
rubidium
5080feba0d
(svn r15424) -Codechange: make it possible to have multiple windows with edit box open simultaniously (Zuu).
2009-02-09 01:22:29 +00:00
rubidium
861e9cefb3
(svn r15424) -Codechange: make it possible to have multiple windows with edit box open simultaniously (Zuu).
2009-02-09 01:22:29 +00:00
rubidium
283b3d16ab
(svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability.
2009-02-08 12:25:13 +00:00
rubidium
377ce6c5bf
(svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability.
2009-02-08 12:25:13 +00:00
Yexo
caf540d284
(svn r15383) -Cleanup: Don't call MakeNewgameSettingsLive more often than necessary.
2009-02-06 23:58:16 +00:00
Yexo
4301278514
(svn r15383) -Cleanup: Don't call MakeNewgameSettingsLive more often than necessary.
2009-02-06 23:58:16 +00:00
smatz
3a8d57816a
(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
...
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
2009-02-04 20:17:25 +00:00
smatz
832e392855
(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
...
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
2009-02-04 20:17:25 +00:00
smatz
9021c20b5e
(svn r15299) -Cleanup: remove many redundant includes
2009-01-31 20:16:06 +00:00
smatz
0d3f5e6e74
(svn r15299) -Cleanup: remove many redundant includes
2009-01-31 20:16:06 +00:00
Yexo
268d298a36
(svn r15288) -Fix (r15212): Don't set the newgame setting for water borders to a random value if it's 'random' when the newgame gui is opened.
2009-01-28 13:36:11 +00:00
Yexo
8877a0c9ae
(svn r15288) -Fix (r15212): Don't set the newgame setting for water borders to a random value if it's 'random' when the newgame gui is opened.
2009-01-28 13:36:11 +00:00
Yexo
30241be9e5
(svn r15240) -Fix (r15212): Loading heightmaps resulted in an assert.
2009-01-23 21:54:50 +00:00
Yexo
7b5bccb329
(svn r15240) -Fix (r15212): Loading heightmaps resulted in an assert.
2009-01-23 21:54:50 +00:00
Yexo
bd08be44ea
(svn r15212) -Feature [FS#2566]: Change the dropdown box where you can chose which edges will be water to 4 pushbuttons (based on patch by planetmaker).
2009-01-23 00:18:27 +00:00
Yexo
08670da54a
(svn r15212) -Feature [FS#2566]: Change the dropdown box where you can chose which edges will be water to 4 pushbuttons (based on patch by planetmaker).
2009-01-23 00:18:27 +00:00
Yexo
e3c69b7c4e
(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.
2009-01-21 02:31:55 +00:00
Yexo
db3ee34b44
(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.
2009-01-21 02:31:55 +00:00
belugas
967356c7e5
(svn r15117) -Codechange: enlarge a few text boxes in the Create Scenario window, allowing them to be more visible.
2009-01-17 03:05:35 +00:00
belugas
6b25bc0e0c
(svn r15117) -Codechange: enlarge a few text boxes in the Create Scenario window, allowing them to be more visible.
2009-01-17 03:05:35 +00:00
belugas
b7b116b1f4
(svn r15115) -Documentation: Add some widget enums to the widget array definition (Terkhen).
2009-01-16 21:25:59 +00:00
belugas
c9fab1c314
(svn r15115) -Documentation: Add some widget enums to the widget array definition (Terkhen).
2009-01-16 21:25:59 +00:00
truebrain
c2406cd42d
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
truebrain
a3dd7506d3
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00