rubidium
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7b418502ab
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(svn r22700) -Fix [FS#4680]: cost of changing bridge type is undercalculated when adding road types as well (based on patch by adf88)
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2011-07-30 14:10:12 +00:00 |
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rubidium
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d946841eff
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(svn r22413) -Document: even more stuff
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2011-05-02 20:59:54 +00:00 |
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rubidium
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ff143c6708
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(svn r22413) -Document: even more stuff
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2011-05-02 20:59:54 +00:00 |
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rubidium
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87272273b5
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(svn r22405) -Document: some more "random-ish" tidbits
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2011-05-01 19:14:12 +00:00 |
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rubidium
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1a515e6344
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(svn r22405) -Document: some more "random-ish" tidbits
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2011-05-01 19:14:12 +00:00 |
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rubidium
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3cb12ed89c
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(svn r22019) -Codechange: s/functions.h/clear_func.h/
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2011-02-07 22:38:02 +00:00 |
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rubidium
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0395aab420
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(svn r22019) -Codechange: s/functions.h/clear_func.h/
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2011-02-07 22:38:02 +00:00 |
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rubidium
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7086bb3017
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(svn r21959) -Change: replace longbridges with custom maximum bridge and tunnel length setting
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2011-02-04 15:37:23 +00:00 |
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rubidium
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46b3d114a8
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(svn r21959) -Change: replace longbridges with custom maximum bridge and tunnel length setting
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2011-02-04 15:37:23 +00:00 |
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rubidium
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285f369969
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(svn r21956) -Cleanup: always draw the bridge pillars
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2011-02-04 14:38:33 +00:00 |
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rubidium
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71f4067d19
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(svn r21956) -Cleanup: always draw the bridge pillars
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2011-02-04 14:38:33 +00:00 |
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terkhen
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fbad07d3df
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(svn r21780) -Change: Keep aqueducts and road/tram tunnels and bridges after removing a company.
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2011-01-14 13:19:23 +00:00 |
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terkhen
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28676531b0
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(svn r21780) -Change: Keep aqueducts and road/tram tunnels and bridges after removing a company.
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2011-01-14 13:19:23 +00:00 |
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rubidium
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2773233044
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(svn r21743) -Fix [FS#4386]: coast tiles weren't drawn under bridges
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2011-01-09 12:17:52 +00:00 |
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rubidium
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c8a4d122c5
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(svn r21743) -Fix [FS#4386]: coast tiles weren't drawn under bridges
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2011-01-09 12:17:52 +00:00 |
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rubidium
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0f52366443
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(svn r21471) -Change [FS#4153]: make building aqueducts behave more like building tunnels. They can't be built on flat (or foundationed) tiles, so there is at most one destination tile like there is only one for tunnels
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2010-12-11 19:49:44 +00:00 |
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rubidium
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293ede7bdf
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(svn r21471) -Change [FS#4153]: make building aqueducts behave more like building tunnels. They can't be built on flat (or foundationed) tiles, so there is at most one destination tile like there is only one for tunnels
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2010-12-11 19:49:44 +00:00 |
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rubidium
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3d6ba9ab0d
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(svn r21468) -Change: make sure the end of a bridge is always a valid tile as well, and for aqueducts show "wrong land slope" when that would be more appropriate than "bridge heads not at same height"
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2010-12-11 18:28:34 +00:00 |
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rubidium
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fe841c3d0b
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(svn r21468) -Change: make sure the end of a bridge is always a valid tile as well, and for aqueducts show "wrong land slope" when that would be more appropriate than "bridge heads not at same height"
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2010-12-11 18:28:34 +00:00 |
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frosch
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0ebd5af86f
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(svn r21291) -Fix: Treat objects on water like water in more cases.
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2010-11-21 18:39:12 +00:00 |
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frosch
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55d604e60d
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(svn r21291) -Fix: Treat objects on water like water in more cases.
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2010-11-21 18:39:12 +00:00 |
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frosch
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dadf68fe1d
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(svn r21289) -Fix [FS#4133]: Make terraforming and tunnel-excavation handle DC_AUTO-clearable multitile objects.
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2010-11-21 17:42:18 +00:00 |
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frosch
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0fff26db97
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(svn r21289) -Fix [FS#4133]: Make terraforming and tunnel-excavation handle DC_AUTO-clearable multitile objects.
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2010-11-21 17:42:18 +00:00 |
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rubidium
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127a70cb19
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(svn r21153) -Change: unify the moment trains/road vehicles become (un)visible when entering/leaving a tunnel. As a side effect some tunnel related glitches are gone.
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2010-11-12 19:40:39 +00:00 |
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rubidium
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395335c197
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(svn r21153) -Change: unify the moment trains/road vehicles become (un)visible when entering/leaving a tunnel. As a side effect some tunnel related glitches are gone.
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2010-11-12 19:40:39 +00:00 |
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rubidium
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adb1692a4d
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(svn r21142) -Codechange: replace magic bridge length constants with proper constants (uni657)
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2010-11-10 23:43:14 +00:00 |
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rubidium
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ed18d02e9a
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(svn r21142) -Codechange: replace magic bridge length constants with proper constants (uni657)
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2010-11-10 23:43:14 +00:00 |
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rubidium
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0b0b1e4d28
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(svn r21141) -Codechange: Use the new 'frame' variable for the bridge entry code as well (Hirundo)
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2010-11-10 23:16:28 +00:00 |
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rubidium
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65e6c9fd12
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(svn r21141) -Codechange: Use the new 'frame' variable for the bridge entry code as well (Hirundo)
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2010-11-10 23:16:28 +00:00 |
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rubidium
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24fe5e2a62
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(svn r21140) -Codechange: Use the new 'frame' variable to handle road vehicles entering or leaving a tunnel (Hirundo)
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2010-11-10 23:15:48 +00:00 |
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rubidium
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b50aeb9552
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(svn r21140) -Codechange: Use the new 'frame' variable to handle road vehicles entering or leaving a tunnel (Hirundo)
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2010-11-10 23:15:48 +00:00 |
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rubidium
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e08f93b977
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(svn r21139) -Codechange: Use the new 'frame' variable to handle trains entering or leaving a tunnel (Hirundo)
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2010-11-10 23:14:48 +00:00 |
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rubidium
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f118744ff2
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(svn r21139) -Codechange: Use the new 'frame' variable to handle trains entering or leaving a tunnel (Hirundo)
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2010-11-10 23:14:48 +00:00 |
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rubidium
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38b4224078
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(svn r21138) -Codechange: Introduce the concepts of frame and position in the tunnel / bridge entering code (Hirundo)
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2010-11-10 23:13:37 +00:00 |
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rubidium
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8b8b4e083c
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(svn r21138) -Codechange: Introduce the concepts of frame and position in the tunnel / bridge entering code (Hirundo)
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2010-11-10 23:13:37 +00:00 |
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rubidium
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06bb553545
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(svn r21136) -Fix [FS#4213]: bridge speed limits should apply to all wagons of a vehicle, not just the head of the vehicle
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2010-11-10 20:15:48 +00:00 |
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rubidium
|
d1dfb27699
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(svn r21136) -Fix [FS#4213]: bridge speed limits should apply to all wagons of a vehicle, not just the head of the vehicle
|
2010-11-10 20:15:48 +00:00 |
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belugas
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d5c8ea393d
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(svn r21079) -Codechange: replace magic numbers with already defined constant ("inspired" by Hirundo's work)
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2010-11-04 17:42:24 +00:00 |
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belugas
|
ab9279b5a0
|
(svn r21079) -Codechange: replace magic numbers with already defined constant ("inspired" by Hirundo's work)
|
2010-11-04 17:42:24 +00:00 |
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alberth
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063931d435
|
(svn r21060) -Doc: Improved wording of comments (mostly by __ln__)
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2010-10-30 17:51:07 +00:00 |
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alberth
|
7e48d85104
|
(svn r21060) -Doc: Improved wording of comments (mostly by __ln__)
|
2010-10-30 17:51:07 +00:00 |
|
frosch
|
c7ef47ebb2
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(svn r21013) -Cleanup: Replace some magic value mappings with existing conversion functions. (Hirundo)
|
2010-10-22 20:04:13 +00:00 |
|
frosch
|
af6c12d586
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(svn r21013) -Cleanup: Replace some magic value mappings with existing conversion functions. (Hirundo)
|
2010-10-22 20:04:13 +00:00 |
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frosch
|
1fb1efce25
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(svn r21012) -Codechange: Deduplicate some code. (Hirundo)
|
2010-10-22 19:57:56 +00:00 |
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frosch
|
b10fbd477d
|
(svn r21012) -Codechange: Deduplicate some code. (Hirundo)
|
2010-10-22 19:57:56 +00:00 |
|
frosch
|
587e63f841
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(svn r20961) -Cleanup: Remove redundant/duplicate invisibility test. (uni657)
|
2010-10-17 13:16:00 +00:00 |
|
frosch
|
bcd006e4fc
|
(svn r20961) -Cleanup: Remove redundant/duplicate invisibility test. (uni657)
|
2010-10-17 13:16:00 +00:00 |
|
frosch
|
31ecda7cdc
|
(svn r20947) -Change: Draw bridgepillars with correct length on all tile corners by drawing only half of the pillar sprite if required. (based on patch by uni657)
Note: Cantilever and tubular bridges will still look weird when using orignal graphics. Use OpenGFX instead :)
|
2010-10-16 15:40:44 +00:00 |
|
frosch
|
cdf985bff4
|
(svn r20947) -Change: Draw bridgepillars with correct length on all tile corners by drawing only half of the pillar sprite if required. (based on patch by uni657)
Note: Cantilever and tubular bridges will still look weird when using orignal graphics. Use OpenGFX instead :)
|
2010-10-16 15:40:44 +00:00 |
|
frosch
|
013aba00c3
|
(svn r20946) -Codechange: Add helper function to draw pillar columns.
|
2010-10-16 15:36:51 +00:00 |
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