Commit Graph

683 Commits

Author SHA1 Message Date
glx22
4eddec9e79 Add: [Emscripten] Support for bootstrapping 2023-08-31 12:59:12 +02:00
glx22
3d1c4a8589 Codechange: [Emscripten] Improve syncfs synchronisation on exit/abort 2023-08-31 12:59:12 +02:00
Patric Stout
502414b567 Fix: [Emscripten] config not saved on exit game (#11248)
When changing a Game Option and pressing Exit Game, the changes
were not actually stored. This because the post-mainloop code
was never executed for Emscripten.
2023-08-31 10:10:11 +01:00
Patric Stout
5ac333c2cc Fix: [MacOS] screen looks blue-ish when using newer SDKs (#11207)
The define kCGBitmapByteOrder32Host changed (around SDK 12?)
into an enum, which means an old #ifndef was triggering,
overwriting the value to 0. Sadly, 0 means Order16Big, causing
RGBA to become GRAB, which results in strange colours.

As we no longer support PPC, drop that piece of code completely.
2023-08-18 13:22:00 +02:00
Rubidium
eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Rubidium
3f18a8863a Codechange: use std::getline to read strings from stdin 2023-06-29 16:49:10 +02:00
Rubidium
fd380127f0 Codechange: use SignalObjectAndWait since we do not support older than Windows XP anymore 2023-06-28 23:22:14 +02:00
Owen Rudge
1a3d1bca59 Remove: OS/2 port 2023-06-16 14:29:14 +01:00
Patric Stout
6869f387ba Fix 07add7a9: [Win32] use full monitor resolution for fullscreen (#10985)
On Windows in fullscreen you cannot reach the top with
the cursor for the halve of the height of your toolbar.

Additionally, on Win10 in fullscreen you can see the actual toolbar.
2023-06-11 12:00:02 +02:00
Rubidium
d5c0d3beb7 Codechange: unify the formatting of the game's caption 2023-06-07 08:02:46 +02:00
Patric Stout
07add7a96e Fix: [Win32] position window in center of workspace of primary display (#10942) 2023-06-04 18:38:16 +00:00
Patric Stout
0e56a73fb8 Fix: disable hardware acceleration when GPU driver crashed the game last attempt (#10928) 2023-06-04 14:40:17 +00:00
Patric Stout
0d840b4570 Codechange: remove queue_wrap / last_position from mouse movement
No backend uses it anymore, so also no longer any need to support
it.
2023-06-04 00:40:56 +02:00
Patric Stout
a969a78f81 Fix: [SDL] unify the way X11 and Wayland handle mouse events
Basically, we drop RelativeMode completely, and use the same trick
as used by the Windows driver: read all motion events till the last
one, and use that as value.
2023-06-04 00:40:56 +02:00
PeterN
d086f288cd Codechange: Remove duplicated includes. (#10888)
These are now included by stdafx.h so don't need to be included again.
2023-05-29 14:29:00 +01:00
Rubidium
275ebf4509 Codechange: replace fprintf(<FILE*> with fmt::print(<FILE*> 2023-05-21 15:12:02 +02:00
Peter Nelson
56085be9bd Codechange: Move includes for common STL headers to stdafx. 2023-05-17 10:14:41 +01:00
Patric Stout
60399e17bd Codechange: C++-ify the Layouter and related functions
They all now access a std::string_view, instead of a "const char *"
or std::string (in some cases).

Additionally, GetCharAtPosition and friends now return an index
instead of a "const char *", as it makes for a more clear interface.
2023-05-08 19:21:42 +02:00
Rubidium
68ff3fd062 Change: include fmt.h C++ headers in stdafx.h
This to prevent compilation issues between runs with and without precompiled
headers. Also remove the headers from the rest of the code base as they are
not needed there anymore, although they do relatively little harm.
2023-05-08 16:49:23 +02:00
Rubidium
f74e26ca7e Codechange: replace error/usererror printf variant with fmt variant and rename 2023-04-25 17:55:09 +02:00
PeterN
e97bf271dc Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. (#10663)
This avoids a (soft) namespace conflict between the four ST_* enums.
2023-04-16 20:00:55 +01:00
Charles Pigott
b282664242 Codechange: Replace all usages of alloca/AllocaM with more modern/less discouraged alternatives 2023-04-15 16:57:00 +01:00
Tyler Trahan
066ae6f3fb Codechange: Simplify some CodeQL-flagged trivial switches 2023-03-25 18:03:16 -04:00
Rubidium
24b5033a06 Fix #10568: "can savegame be loaded check" failed in dedicated server
* If loading fails, it usually returns SL_REINIT which doesn't trigger check
 * If savegame has NewGRFs, it complains NewGRFs are not allowed in intro game
2023-03-15 22:14:29 +01:00
rubidium42
6ba55e663e Codechange: do not hide variables with other variables 2023-01-29 07:21:34 +01:00
Rubidium
ae422be979 Cleanup: remove/replace trailing ; with . in comments 2023-01-26 23:47:55 +01:00
Henry Wilson
0b2567d882 Codechange: Remove shift as fast-forward key when _DEBUG is defined 2023-01-26 22:15:06 +01:00
Rubidium
46dfb309bc Fix #10309: [SDL] Uninitialized width and height when turning off full screen 2023-01-07 15:46:00 +01:00
Rubidium
0251786f46 Fix: virtual call from constructor
That fills an instance variable that is only read from the Game Options window
and that is overwritten when the video driver is started. Since you cannot get
into the Game Options window without starting the video driver, it is just
pointless and wrong code that would never be noticed by the end user.
2023-01-06 19:34:35 +01:00
Patric Stout
1fb101eabb Codechange: address CodeQL issue "Multiplication result converted to larger type" (#10306)
Most are very unlikely to ever be triggered in our codebase; two
stand out: linkgraph and money cheat. Those, potentially, could
wrap earlier than expected.
2023-01-02 20:30:02 +00:00
Peter Nelson
9666e46739 Feature: Variable GUI scale.
GUI scale is now variable from 100% to 500%, and no longer restricted to
powers-of-2.
2022-11-12 18:28:39 +00:00
PeterN
4031894aef Cleanup: Remove svn-style $Id$ comments. (#10122) 2022-11-01 18:24:31 -06:00
Bouke Haarsma
45d98f689a Fix #9993: Handle DPI changes on macOS and Windows 2022-10-16 16:52:14 +02:00
Bouke Haarsma
f3fd9b5895 Codechange: typo in code comment (#10061) 2022-09-29 00:12:21 +01:00
Niels Martin Hansen
345dcd3c7b Add: Show current video driver info in Options window 2022-05-03 21:03:30 +02:00
Michael Lutz
57b992717b Codechange: Extend DrawSpriteToRgbaBuffer to work with 8bpp blitters. 2022-01-01 12:19:30 +01:00
Michael Lutz
69c8ed9965 Codechange: [OSX] Simplify touchbar button data definition. 2022-01-01 12:19:30 +01:00
Michael Lutz
b351cbe490 Fix #9743: [OSX] Only (re-)create touchbar sprites when requested by the main loop. 2022-01-01 12:19:30 +01:00
Michael Lutz
f40e82a19d Fix #9743: [OSX] Don't try to render touchbar sprites with invalid zoom level. 2022-01-01 12:19:30 +01:00
Michael Lutz
80fc5fb46c Change: [OSX] Allow touchbar usage on all supported OS versions.
Touchbar support was introduced in 10.12.2. There's no need to limit
support to 10.15+, as the convenience class NSButtonTouchBarItem is
easily replicated.
2022-01-01 12:19:30 +01:00
Charles Pigott
86c295bb3b Change: Ignore refresh_rate setting when vsync is enabled 2021-10-17 19:25:03 +01:00
Danny de Bruijne
753b1d7e15 Feature: Add selected toolbar buttons to MacBook Pro Touch Bar 2021-09-23 21:03:00 +02:00
embeddedt
883e4ea325 Change: [Emscripten] set default scrolling mode to non-pointer-locking (#9191) 2021-06-28 18:39:09 +02:00
Patric Stout
74186998a2 Codechange: use _cur_palette the same in all the drivers
It was a bit of a mixed bag. With this change, gfx.cpp is in
control who accesses _cur_palette from the video-drivers.
2021-06-26 20:28:05 +02:00
Michael Lutz
37116a7575 Codechange: [OSX] Remove old code that has no effect on current OSX versions. 2021-06-22 21:09:37 +02:00
Michael Lutz
883e21dbb7 Codechange: [OSX] We use OpenGL even if Apple doesn't like it. 2021-06-22 21:09:37 +02:00
Michael Lutz
0d5d3083bd Codechange: [OSX] Use more exact enum names where introduced with the 10.12 SDK.
The enum values still have the exact same numerical values, but the 10.12
SDK introduced more explicit names (e.g. like NSEventTypeApplicationDefined
instead of NSApplicationDefined) for several enum constants.
Use them when available.
2021-06-22 21:09:37 +02:00
Patric Stout
cf865597f8 Fix: don't propagate shift/ctrl state till next game-tick (#9381)
When the game-loop is very slow, it was easily possible to start
the loop with _shift_pressed being false, but end with
_shift_pressed being true. This doesn't hurt the game as such,
but for the user this can be very weird: I pressed "Buy Vehicle",
pressed shift a bit later, and I still get a cost indication.
2021-06-17 20:22:57 +02:00
Rubidium
357af686dc Cleanup: use true/false instead of 1/0 where applicable 2021-06-17 16:18:30 +02:00
Rubidium
f904aef176 Cleanup: use nullptr instead of 0 or NULL 2021-06-17 16:18:30 +02:00