yexo
7eb9ad0415
(svn r16429) -Change: Make the company settings behave like all others settings: the default set in the main menu / config file is now really the default for a new company, and changing the value in game will no longer change the default for new companies.
2009-05-26 11:40:14 +00:00
yexo
a10e5f707a
(svn r16429) -Change: Make the company settings behave like all others settings: the default set in the main menu / config file is now really the default for a new company, and changing the value in game will no longer change the default for new companies.
2009-05-26 11:40:14 +00:00
rubidium
c496a3e014
(svn r16421) -Codechange: do not unnecessarily remove constness or unnecessarily add it.
2009-05-24 20:29:04 +00:00
rubidium
0d99b6c71c
(svn r16421) -Codechange: do not unnecessarily remove constness or unnecessarily add it.
2009-05-24 20:29:04 +00:00
rubidium
1324100d69
(svn r16391) -Codechange: use Train instead of Vehicle where appropriate.
2009-05-22 22:22:46 +00:00
rubidium
80e94b9bb1
(svn r16391) -Codechange: use Train instead of Vehicle where appropriate.
2009-05-22 22:22:46 +00:00
smatz
769de62daf
(svn r16338) -Codechange: split loading of references to two phases
...
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
2009-05-17 16:28:29 +00:00
smatz
570af0ce44
(svn r16338) -Codechange: split loading of references to two phases
...
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
2009-05-17 16:28:29 +00:00
yexo
d489f93473
(svn r16315) -Codechange: move the autorenew settings to a new CompanySettings struct
2009-05-15 23:55:06 +00:00
yexo
31eff1d4c3
(svn r16315) -Codechange: move the autorenew settings to a new CompanySettings struct
2009-05-15 23:55:06 +00:00
frosch
a18f0f93af
(svn r16161) -Fix (r16128): AILoadConfig() could not handle NULL settings.
2009-04-26 14:57:42 +00:00
frosch
3301afa5c3
(svn r16161) -Fix (r16128): AILoadConfig() could not handle NULL settings.
2009-04-26 14:57:42 +00:00
rubidium
9dd88c1586
(svn r16132) -Fix (r7232/r16129): crash when saving games; r7232 is the cause of the problem, r16129 just causes it to be triggered.
2009-04-23 23:47:13 +00:00
rubidium
7d76836fcb
(svn r16132) -Fix (r7232/r16129): crash when saving games; r7232 is the cause of the problem, r16129 just causes it to be triggered.
2009-04-23 23:47:13 +00:00
rubidium
90879b0da5
(svn r16128) -Change: allow loading (and storing) NULL values for STRQ in openttd.cfg.
2009-04-23 19:13:41 +00:00
rubidium
208234a7a0
(svn r16128) -Change: allow loading (and storing) NULL values for STRQ in openttd.cfg.
2009-04-23 19:13:41 +00:00
rubidium
11e2ca71e6
(svn r16024) -Codechange: harden string copying on places where it's possible
2009-04-10 20:37:05 +00:00
rubidium
bee930f9b3
(svn r16024) -Codechange: harden string copying on places where it's possible
2009-04-10 20:37:05 +00:00
rubidium
41286d0915
(svn r16018) -Fix (r16014): properly escape IPv6 style ([::]) addresses so they aren't seen as new groups.
2009-04-10 17:16:46 +00:00
rubidium
930bc73e7a
(svn r16018) -Fix (r16014): properly escape IPv6 style ([::]) addresses so they aren't seen as new groups.
2009-04-10 17:16:46 +00:00
rubidium
8cd7def31c
(svn r16014) -Feature(-ish): allow binding to several IPs; [network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses]
2009-04-10 12:56:55 +00:00
rubidium
7d3db3ee91
(svn r16014) -Feature(-ish): allow binding to several IPs; [network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses]
2009-04-10 12:56:55 +00:00
rubidium
bc7a870a61
(svn r15931) -Codechange: let the host and ban lists use of SmallVector.
2009-04-03 12:49:58 +00:00
rubidium
89d0eca6b7
(svn r15931) -Codechange: let the host and ban lists use of SmallVector.
2009-04-03 12:49:58 +00:00
yexo
790af95126
(svn r15795) -Codechange: Move the settings table from settings.cpp to table/settings.h. Patch breaking time :)
2009-03-21 23:16:09 +00:00
yexo
0f7b9af9fa
(svn r15795) -Codechange: Move the settings table from settings.cpp to table/settings.h. Patch breaking time :)
2009-03-21 23:16:09 +00:00
rubidium
f524d39963
(svn r15773) -Fix [FS#2475]: number of active clients wasn't always properly
2009-03-19 23:32:39 +00:00
rubidium
ee4a660b0c
(svn r15773) -Fix [FS#2475]: number of active clients wasn't always properly
2009-03-19 23:32:39 +00:00
yexo
e59a6b3123
(svn r15771) -Fix (r13256): Settings from the [gameopt] section (from 0.6 config files) were overwritten with default values.
2009-03-19 22:37:41 +00:00
yexo
5933a07a86
(svn r15771) -Fix (r13256): Settings from the [gameopt] section (from 0.6 config files) were overwritten with default values.
2009-03-19 22:37:41 +00:00
yexo
d02548b204
(svn r15736) -Codechange: Split AIScanner/AIFileInfo to the more generic classes ScriptScanner/ScriptFileInfo.
2009-03-15 22:41:57 +00:00
yexo
ce4744e1d6
(svn r15736) -Codechange: Split AIScanner/AIFileInfo to the more generic classes ScriptScanner/ScriptFileInfo.
2009-03-15 22:41:57 +00:00
rubidium
c3e87f345d
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
2009-03-15 00:32:18 +00:00
rubidium
b25a4f8231
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
2009-03-15 00:32:18 +00:00
belugas
aa441cd4d7
(svn r15695) -Feature [FS#2672]: Allow the number of towns that will be generated in the generate world window to be customized.
...
Some warnings:
-the maximum number of towns to be accepted is set to 5000
-the minimum number of towns to be accepted is set to 1
-the number that is specified is NOT guaranteed to be the exact number of towns generated. The normal mechanism of town creation has not been modified. So town placement can still fail.
-setting a custom number of town will change your difficulty settings to custom as well
2009-03-12 23:54:20 +00:00
belugas
f6e4bc765a
(svn r15695) -Feature [FS#2672]: Allow the number of towns that will be generated in the generate world window to be customized.
...
Some warnings:
-the maximum number of towns to be accepted is set to 5000
-the minimum number of towns to be accepted is set to 1
-the number that is specified is NOT guaranteed to be the exact number of towns generated. The normal mechanism of town creation has not been modified. So town placement can still fail.
-setting a custom number of town will change your difficulty settings to custom as well
2009-03-12 23:54:20 +00:00
glx
5896f5db57
(svn r15673) -Fix: it was not possible to compile a win32 dedicated server (even if 'configure --enable-dedicated' passed)
2009-03-11 17:40:49 +00:00
glx
308dbcf822
(svn r15673) -Fix: it was not possible to compile a win32 dedicated server (even if 'configure --enable-dedicated' passed)
2009-03-11 17:40:49 +00:00
frosch
4cc20fe0ae
(svn r15656) -Fix: Changing dynamic_engines also requires reloading newgrfs as well as resetting the OverrideManager.
2009-03-09 21:33:05 +00:00
frosch
aa7a19fd49
(svn r15656) -Fix: Changing dynamic_engines also requires reloading newgrfs as well as resetting the OverrideManager.
2009-03-09 21:33:05 +00:00
rubidium
9f2a906bc1
(svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making it possible to remove someone's tram tracks.
...
-Feature: allow building road stops on road/tram tracks of competitors.
2009-03-02 22:57:47 +00:00
rubidium
7831346ef8
(svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making it possible to remove someone's tram tracks.
...
-Feature: allow building road stops on road/tram tracks of competitors.
2009-03-02 22:57:47 +00:00
yexo
ddca27b1ab
(svn r15586) -Fix [FS#2687]: Changing vehicle.dynamic_engines when there are already vehicles can cause crashes.
2009-02-26 01:53:22 +00:00
yexo
a78724e824
(svn r15586) -Fix [FS#2687]: Changing vehicle.dynamic_engines when there are already vehicles can cause crashes.
2009-02-26 01:53:22 +00:00
yexo
598d20eedc
(svn r15538) -Fix (r15334): The difficulty level wasn't set to custom when changing the amount of towns/industries from the newgame gui.
2009-02-21 02:34:53 +00:00
yexo
c3c549f731
(svn r15538) -Fix (r15334): The difficulty level wasn't set to custom when changing the amount of towns/industries from the newgame gui.
2009-02-21 02:34:53 +00:00
smatz
cb13180774
(svn r15506) -Codechange: rename ScenarioEditorTownGenerationWindow to FoundTownWindow
2009-02-17 00:21:08 +00:00
smatz
42747e222c
(svn r15506) -Codechange: rename ScenarioEditorTownGenerationWindow to FoundTownWindow
2009-02-17 00:21:08 +00:00
smatz
b83b58dd54
(svn r15500) -Fix (r12648): pre-0.5 OTTD stored new_nonstop and full_load_any in a different way, savegame conversion wasn't working for them
2009-02-16 21:43:44 +00:00
smatz
b9b14bd803
(svn r15500) -Fix (r12648): pre-0.5 OTTD stored new_nonstop and full_load_any in a different way, savegame conversion wasn't working for them
2009-02-16 21:43:44 +00:00