terkhen
7f26268d0e
(svn r18986) -Fix (r18803): Make building long roads fail for AIs if there is an obstacle in the way.
2010-02-02 21:25:01 +00:00
yexo
16659e5516
(svn r18955) -Feature: [NoAI] introduce GetBuildCost functions in several classes to get easier cost estimations before you start building
2010-01-29 23:56:42 +00:00
rubidium
99d46e0ad7
(svn r17248) -Fix: add GPL license notice where appropriate
2009-08-21 20:21:05 +00:00
yexo
d349bf7ec3
(svn r17203) -Change [NoAI]: Add IsRoadTypeAvailable(GetCurrentRoadType()) as precondition for several AIRoad::* functions
2009-08-16 10:33:36 +00:00
rubidium
7b55bbbc6d
(svn r17201) -Fix [NoAI]: don't say you're building a depot when you're actually building a station (API docs typo)
2009-08-16 09:04:53 +00:00
rubidium
d61be2637e
(svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives
2009-08-05 17:59:21 +00:00
yexo
b0441f6c8c
(svn r16865) -Doc [NoAI] [FS#3037]: replace old exception names with current ones and fix a type in the noai documentation (patch by Chruker)
2009-07-17 21:36:26 +00:00
rubidium
5c5b357043
(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had this ID' from 'some' strings and replace the string name with something more sensible.
2009-04-21 23:40:56 +00:00
frosch
779a9f4e24
(svn r15860) -Add: AIRoad::GetRoadVehicleTypeForCargo() to tell whether a certain cargo needs a bus- or a truckstop.
2009-03-26 19:45:45 +00:00
yexo
9a507acf37
(svn r15520) -Cleanup [NoAI]: Fix some typos, unify the comment style and update some documentation since a few enums have been renamed.
2009-02-19 09:01:34 +00:00
yexo
a6350c0287
(svn r15494) -Change [API CHANGE]: Split AIRoad::BuildRoadStation in BuildRoadStation and BuildDriveThroughRoadStation.
2009-02-14 22:06:11 +00:00
yexo
8583274f18
(svn r15488) -Change [API CHANGE]: Add support for distant-join stations.
2009-02-14 21:15:23 +00:00
yexo
d0895a65ce
(svn r15482) -Fix [NoAI]: Typos in api docs.
2009-02-14 20:07:05 +00:00
truebrain
c2406cd42d
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00