Commit Graph

476 Commits

Author SHA1 Message Date
smatz
fee10eeb18 (svn r21687) -Fix: verify the colour code we received from the server is valid 2011-01-01 17:02:29 +00:00
smatz
666fbb28c2 (svn r21687) -Fix: verify the colour code we received from the server is valid 2011-01-01 17:02:29 +00:00
rubidium
12efdff6c6 (svn r21401) -Fix: ofcourse MSVC x64 has something to complain about... 2010-12-05 15:08:41 +00:00
rubidium
5f25cdbbd5 (svn r21401) -Fix: ofcourse MSVC x64 has something to complain about... 2010-12-05 15:08:41 +00:00
rubidium
dd4f02aa6f (svn r21400) -Fix [FS#4284]: when loading a savegame takes more than 2 seconds locally, don't see that as lag of the server. Also increase the client side's lag thresholds a bit 2010-12-05 14:49:46 +00:00
rubidium
ff8a01fbd2 (svn r21400) -Fix [FS#4284]: when loading a savegame takes more than 2 seconds locally, don't see that as lag of the server. Also increase the client side's lag thresholds a bit 2010-12-05 14:49:46 +00:00
rubidium
3f851a4b8b (svn r21397) -Change/Feature-ish: when getting a savegame from the server, just keep it in memory instead of writing it to a file 2010-12-05 14:44:31 +00:00
rubidium
948cffc930 (svn r21397) -Change/Feature-ish: when getting a savegame from the server, just keep it in memory instead of writing it to a file 2010-12-05 14:44:31 +00:00
rubidium
c780091c26 (svn r21396) -Codechange: rename SafeSaveOrLoad to SaveLoad (it only did load), and add support for (safe) loading with a LoadFilter 2010-12-05 14:43:10 +00:00
rubidium
69766049ce (svn r21396) -Codechange: rename SafeSaveOrLoad to SaveLoad (it only did load), and add support for (safe) loading with a LoadFilter 2010-12-05 14:43:10 +00:00
rubidium
5a40992e84 (svn r21392) -Change: prepare the network protocol for getting the file size later in the download process 2010-12-05 14:34:19 +00:00
rubidium
97434f0e06 (svn r21392) -Change: prepare the network protocol for getting the file size later in the download process 2010-12-05 14:34:19 +00:00
rubidium
4c76d8eaf6 (svn r21361) -Change: make sure the client is listening, or rather receiving, our frames 2010-11-30 14:18:20 +00:00
rubidium
31c8ab0ed8 (svn r21361) -Change: make sure the client is listening, or rather receiving, our frames 2010-11-30 14:18:20 +00:00
rubidium
c7066d00af (svn r21358) -Codechange: make some network function names conform to coding style 2010-11-30 13:38:46 +00:00
rubidium
b6c2216749 (svn r21358) -Codechange: make some network function names conform to coding style 2010-11-30 13:38:46 +00:00
rubidium
2a465f152b (svn r21334) -Fix [FS#4271]: make (more) sure that the savegame and transferred file are the same file and not different ones 2010-11-26 22:25:02 +00:00
rubidium
67f74559fc (svn r21334) -Fix [FS#4271]: make (more) sure that the savegame and transferred file are the same file and not different ones 2010-11-26 22:25:02 +00:00
rubidium
e638c7e3b6 (svn r21256) -Fix [FS#4189]: Clients weren't always notified when the connection was lost 2010-11-19 15:55:53 +00:00
rubidium
874abb2965 (svn r21256) -Fix [FS#4189]: Clients weren't always notified when the connection was lost 2010-11-19 15:55:53 +00:00
rubidium
0b37e60fe2 (svn r21033) -Codechange: be more strict with the packets a client accepts at a given moment 2010-10-24 20:51:12 +00:00
rubidium
8f9dcab09b (svn r21033) -Codechange: be more strict with the packets a client accepts at a given moment 2010-10-24 20:51:12 +00:00
rubidium
9012b54fa2 (svn r21029) -Codechange: split the map downloading packet + 3-state enum into 3 separate packets 2010-10-24 20:03:33 +00:00
rubidium
2cd67a51ac (svn r21029) -Codechange: split the map downloading packet + 3-state enum into 3 separate packets 2010-10-24 20:03:33 +00:00
rubidium
7b9aa9b72f (svn r21027) -Change/Fix: under some circumstances the file handle of the downloaded savegame wouldn't be closed, and validity of the handled wasn't checked in all cases 2010-10-24 16:40:02 +00:00
rubidium
744bc2a614 (svn r21027) -Change/Fix: under some circumstances the file handle of the downloaded savegame wouldn't be closed, and validity of the handled wasn't checked in all cases 2010-10-24 16:40:02 +00:00
rubidium
c226ed777d (svn r21008) -Change: don't make client reconnect waiting time depend on the company; in coop games that does not spread clients at all, and most companies have a low number causing it not to be spread out either. Use the ClientID instead. Based on a patch by dihedral. 2010-10-22 14:41:26 +00:00
rubidium
3a1a915c9a (svn r21008) -Change: don't make client reconnect waiting time depend on the company; in coop games that does not spread clients at all, and most companies have a low number causing it not to be spread out either. Use the ClientID instead. Based on a patch by dihedral. 2010-10-22 14:41:26 +00:00
rubidium
6012a9074c (svn r20993) -Codechange: some shuffling of game protocol packet description so they're documented in the "same" place as UDP, content and admin packets (dihedral) 2010-10-18 20:41:53 +00:00
rubidium
d71f590ed6 (svn r20993) -Codechange: some shuffling of game protocol packet description so they're documented in the "same" place as UDP, content and admin packets (dihedral) 2010-10-18 20:41:53 +00:00
frosch
a7e486360d (svn r20957) -Codechange: Add another parameter to FindGRFConfig() to define search restrictions. 2010-10-17 12:12:13 +00:00
frosch
3972c790c2 (svn r20957) -Codechange: Add another parameter to FindGRFConfig() to define search restrictions. 2010-10-17 12:12:13 +00:00
rubidium
1ae97e4d0e (svn r20933) -Codechange: move some more client related methods and such to network_client.cpp 2010-10-15 19:33:08 +00:00
rubidium
f555e6d72e (svn r20933) -Codechange: move some more client related methods and such to network_client.cpp 2010-10-15 19:33:08 +00:00
rubidium
6ff39fc5ec (svn r20929) -Codechange: make NetworkCloseClient a class method 2010-10-15 18:42:52 +00:00
rubidium
7ba07d9573 (svn r20929) -Codechange: make NetworkCloseClient a class method 2010-10-15 18:42:52 +00:00
rubidium
8f4638ed0f (svn r20925) -Codechange: make the client send commands have a slightly more sensible name 2010-10-15 14:29:13 +00:00
rubidium
515edee17c (svn r20925) -Codechange: make the client send commands have a slightly more sensible name 2010-10-15 14:29:13 +00:00
rubidium
41e6567c0d (svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling 2010-10-15 13:47:37 +00:00
rubidium
0ca7e4e82e (svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling 2010-10-15 13:47:37 +00:00
rubidium
594faf45d9 (svn r20923) -Codechange: prepare creating sub-classes of NetworkClientSocket for server and client side 2010-10-15 13:22:00 +00:00
rubidium
8eb07d097e (svn r20923) -Codechange: prepare creating sub-classes of NetworkClientSocket for server and client side 2010-10-15 13:22:00 +00:00
rubidium
6d3c747d05 (svn r20553) -Feature: allow rate limiting of incoming commands 2010-08-19 08:59:36 +00:00
rubidium
a4c6d07edc (svn r20553) -Feature: allow rate limiting of incoming commands 2010-08-19 08:59:36 +00:00
rubidium
8f82b2b588 (svn r20549) -Codechange: centralise the handling of the incoming commands (from clients and the server) 2010-08-18 22:40:17 +00:00
rubidium
b594990071 (svn r20549) -Codechange: centralise the handling of the incoming commands (from clients and the server) 2010-08-18 22:40:17 +00:00
rubidium
8c85b4ce3d (svn r20281) -Codechange: unify case scope closure + break coding style 2010-08-01 18:53:30 +00:00
rubidium
e356cb9405 (svn r20281) -Codechange: unify case scope closure + break coding style 2010-08-01 18:53:30 +00:00
terkhen
c92b2e9d3c (svn r20239) -Doc: Give a common name to all fall throughs (FALL THROUGH). 2010-07-29 14:26:28 +00:00
terkhen
88ca183191 (svn r20239) -Doc: Give a common name to all fall throughs (FALL THROUGH). 2010-07-29 14:26:28 +00:00