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								 frosch | db96a109ff | (svn r26406) -Change: heading for 1.5 now | 2014-03-17 20:02:30 +00:00 |  | 
			
				
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								 zuu | 57a88c9de2 | (svn r26305) -Add: [nogo] ScriptStoryPageElementList() - a list of all story page elements for a given page | 2014-02-06 19:41:56 +00:00 |  | 
			
				
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								 zuu | 5165be2698 | (svn r26303) -Add: [nogo] ScriptStoryPageList() - a list of all story pages | 2014-02-06 19:25:39 +00:00 |  | 
			
				
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								 rubidium | c54a70cce8 | (svn r26090) -Fix: leaking of file descriptor when reading strings for game texts | 2013-11-24 15:25:41 +00:00 |  | 
			
				
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								 frosch | bf0f5345ea | (svn r25818) -Fix [FS#5750]: [GS] Language file scanner considered filenames starting with '.' as valid translations, resulting in languages with empty name, which causes trouble. | 2013-10-06 12:13:20 +00:00 |  | 
			
				
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								 rubidium | 81ce9ad189 | (svn r25592) -Fix [FS#5644]: Changing the script difficulty level in-game would also change the settings using the default even though they were not allowed to change in-game | 2013-07-12 18:54:27 +00:00 |  | 
			
				
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								 zuu | 9aa1bf0264 | (svn r25342) -Add: StoryPage data structures and GS API | 2013-06-09 12:19:09 +00:00 |  | 
			
				
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								 zuu | a23b84fdfc | (svn r25332) -Fix (25331): Committed too much | 2013-06-08 13:02:28 +00:00 |  | 
			
				
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								 zuu | 059eee93fc | (svn r25331) -Fix (r25263): Update ScriptWindow with link graph widgets | 2013-06-08 12:37:36 +00:00 |  | 
			
				
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								 frosch | 5046922f61 | (svn r25117) -Fix [FS#5511]: Silence warning. | 2013-03-24 11:04:58 +00:00 |  | 
			
				
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								 frosch | 9eab26a1a1 | (svn r25114) -Fix [FS#5509]: GS lang files did not work, when inside a tar. | 2013-03-22 21:21:45 +00:00 |  | 
			
				
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								 rubidium | 7ff6598cd2 | (svn r25001) -Change: heading for 1.4 now | 2013-02-14 18:58:04 +00:00 |  | 
			
				
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								 planetmaker | c24374f99c | (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) | 2013-01-08 22:46:42 +00:00 |  | 
			
				
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								 zuu | f3f4c562ff | (svn r24537) -Feature: Scripts can be suspended even if the game is still progressing, thus break-on-log now works also for Game Scripts. | 2012-09-21 19:58:18 +00:00 |  | 
			
				
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								 frosch | 16760cff8b | (svn r24516) -Add: [GS] Support ##plural pragma in GS lang files. | 2012-09-09 15:55:20 +00:00 |  | 
			
				
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								 frosch | 2ec6136113 | (svn r24515) -Fix: GStexts were compied incompletely when containing certain string codes. | 2012-09-09 15:52:49 +00:00 |  | 
			
				
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								 yexo | fe31aa28c4 | (svn r24487) -Codechange [FS#5236]: make several DoesContentExist return the path instead of a boolean (LordAro) | 2012-08-20 21:01:40 +00:00 |  | 
			
				
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								 yexo | 54aa43c81b | (svn r24468) -Add [FS#5219]: API compatibility scripts for Goal Scripts (Hirundo) | 2012-08-13 19:22:26 +00:00 |  | 
			
				
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								 alberth | eb56e5c0b1 | (svn r24406) -Feature: Allow game scripts to monitor cargo pickups and deliveries done by companies. | 2012-07-15 17:11:14 +00:00 |  | 
			
				
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								 frosch | 95d3d6fdef | (svn r24291) -Add: [Script] ScriptEventRoadReconstruction. | 2012-05-26 14:16:45 +00:00 |  | 
			
				
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								 frosch | 8dc553a039 | (svn r24290) -Add: [Script] ScriptEventExclusiveTransportRights. | 2012-05-26 14:16:38 +00:00 |  | 
			
				
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								 frosch | 66a37e28a6 | (svn r24289) -Add: [Script] Base class for script events involving a company and a town. | 2012-05-26 14:16:32 +00:00 |  | 
			
				
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								 frosch | d7d89bc806 | (svn r24108) -Fix [FS#5142]: When starting GS or AI, always use the settings of the game, not the new-game settings. | 2012-04-09 12:35:01 +00:00 |  | 
			
				
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								 rubidium | a5cb454e94 | (svn r23969) -Codechange: trunk heads to 1.3 now | 2012-02-19 19:14:17 +00:00 |  | 
			
				
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								 rubidium | 60678d9757 | (svn r23837) -Feature [FS#4994]: [NoGo] Allow querying orders of vehicles | 2012-01-22 17:42:03 +00:00 |  | 
			
				
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								 truebrain | 3c355da531 | (svn r23747) -Fix (r23746): forgot one more case | 2012-01-03 23:13:53 +00:00 |  | 
			
				
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								 truebrain | 251687f795 | (svn r23746) -Fix: also set 'info' to NULL if 'instance' dies (for both AI and GS); avoids invalid memory reads | 2012-01-03 23:09:48 +00:00 |  | 
			
				
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								 rubidium | 6d6be50ae0 | (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files | 2012-01-03 21:32:51 +00:00 |  | 
			
				
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								 rubidium | e40eb8177a | (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed | 2012-01-03 20:26:05 +00:00 |  | 
			
				
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								 truebrain | 34d90da509 | (svn r23731) -Add: add GSGoal::Question(), to ask a question to a(ll) company(ies). It can contain random text, and at most 3 buttons from a collection of 17 | 2012-01-03 16:36:24 +00:00 |  | 
			
				
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								 rubidium | d2f776ef3e | (svn r23720) -Fix/Feature [FS#4935]: show the script debug window also when the game script crashes | 2012-01-02 22:44:28 +00:00 |  | 
			
				
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								 rubidium | 37b136576d | (svn r23718) -Fix [FS#4936]: rescanai caused crash when the AI settings of an AI was opened | 2012-01-02 20:39:50 +00:00 |  | 
			
				
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								 truebrain | b0ac529a6f | (svn r23635) -Add: introduce GSText, to allow translating GameScript text, even over network | 2011-12-19 21:05:57 +00:00 |  | 
			
				
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								 truebrain | 2ae87e7213 | (svn r23634) -Add: support language files for GameScript (Rubidium) | 2011-12-19 21:05:46 +00:00 |  | 
			
				
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								 truebrain | cc3f42794d | (svn r23632) -Add: GSCompanyMode, to change company in GameScripts | 2011-12-19 21:05:25 +00:00 |  | 
			
				
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								 truebrain | 403cd3acdb | (svn r23631) -Add: ScriptWindow, to manipulate windows on the client (GameScript only) | 2011-12-19 21:05:14 +00:00 |  | 
			
				
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								 truebrain | 3ada3b9cc5 | (svn r23630) -Add: a Goal GUI to show your current goals | 2011-12-19 21:03:17 +00:00 |  | 
			
				
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								 truebrain | e0ffe4faf2 | (svn r23627) -Add: ScriptNews::Create, to create custom news messages (GameScript only) | 2011-12-19 21:01:03 +00:00 |  | 
			
				
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								 truebrain | 894216083d | (svn r23625) -Add: ScriptViewport::ScrollTo, for SinglePlayer only (GameScript only) | 2011-12-19 21:00:48 +00:00 |  | 
			
				
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								 truebrain | 3a535690d4 | (svn r23623) -Add: allow bi-directional communication with the AdminPort and GameScript | 2011-12-19 21:00:32 +00:00 |  | 
			
				
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								 truebrain | 77b7366c29 | (svn r23622) -Add: a set of events to trigger in a GameScript | 2011-12-19 20:59:36 +00:00 |  | 
			
				
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								 truebrain | e7cd301d3c | (svn r23621) -Add: allow manipulation of signs via GameScripts | 2011-12-19 20:59:29 +00:00 |  | 
			
				
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								 truebrain | 55de5d336c | (svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ScriptGame::GetLandscape (GameScript only) | 2011-12-19 20:58:59 +00:00 |  | 
			
				
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								 truebrain | 9359c6fc47 | (svn r23615) -Add: more API functions exposed to NoGo (part 2) | 2011-12-19 20:57:34 +00:00 |  | 
			
				
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								 truebrain | 436cf09923 | (svn r23614) -Add: more API functions exposed to NoGo (part 1) | 2011-12-19 20:57:23 +00:00 |  | 
			
				
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								 truebrain | 1616961ea2 | (svn r23613) -Add: allow IsDeveloperOnly in info.nut, to indicate if you can select this GS via the GUI (optional, defaults to false) | 2011-12-19 20:57:08 +00:00 |  | 
			
				
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								 truebrain | 963802e9a7 | (svn r23612) -Add: allow importing libraries in the same way as AI does, only with GS prefix (and in game/library) | 2011-12-19 20:56:59 +00:00 |  | 
			
				
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								 truebrain | f239a61406 | (svn r23609) -Add: save/load all GameScript related material | 2011-12-19 20:56:34 +00:00 |  | 
			
				
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								 truebrain | 5718c2e2e3 | (svn r23607) -Add: wire GameScript in all the GUIs | 2011-12-19 20:56:06 +00:00 |  | 
			
				
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								 truebrain | c99950c215 | (svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console | 2011-12-19 20:55:56 +00:00 |  |