Andreas Schmitt
a17efcd7d5
Introduce setting for a max height level for towns
...
Prior to this change, the game tended to place towns on mountain tops. Realistic heightmaps had limitations because of this.
This change allows the player to specify that the towns should be generated in the valleys.
2021-06-19 13:23:19 +01:00
rubidium42
cf95cb2639
Fix #9316 , 64eddaeb
: at about 250.000 inhabitants the bridge length limit check overflows
...
(cherry picked from commit 4613ababd3
)
2021-06-07 18:25:20 +01:00
Rubidium
7c4d803265
Fix: memory leak due to assigning result of strdup to a std::string
...
(cherry picked from commit 296194ad36
)
2021-05-30 07:52:46 +01:00
William Davis
879de9781b
Change: Use gender-neutral pronouns in console command messages (and comments) ( #9203 )
...
(cherry picked from commit 881e1da51d
)
2021-05-14 18:15:00 +01:00
glx22
050b95e351
Codechange: Replace FOR_ALL_CARGOSPECS with range-based for loops
...
(cherry picked from commit 9a8756d7ed
)
2021-05-06 19:35:57 +01:00
Jonathan G Rennison
95ca147445
Add cheat: town local authority ratings fixed as Outstanding
2021-05-05 01:17:54 +01:00
reldred
442210a640
Update src/town_cmd.cpp
...
fix bad operator
2021-04-12 17:44:18 +01:00
reldred
d1d27c0748
Adds additional zone configuration for cities, renames existing zone configuration to towns.
2021-04-12 17:44:18 +01:00
Jonathan G Rennison
edfa04286b
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/release.yml
# bin/CMakeLists.txt
# src/dock_gui.cpp
# src/lang/brazilian_portuguese.txt
# src/lang/catalan.txt
# src/lang/czech.txt
# src/lang/dutch.txt
# src/lang/english.txt
# src/lang/english_US.txt
# src/lang/estonian.txt
# src/lang/finnish.txt
# src/lang/french.txt
# src/lang/german.txt
# src/lang/hungarian.txt
# src/lang/indonesian.txt
# src/lang/italian.txt
# src/lang/japanese.txt
# src/lang/korean.txt
# src/lang/lithuanian.txt
# src/lang/luxembourgish.txt
# src/lang/norwegian_bokmal.txt
# src/lang/polish.txt
# src/lang/portuguese.txt
# src/lang/romanian.txt
# src/lang/russian.txt
# src/lang/serbian.txt
# src/lang/simplified_chinese.txt
# src/lang/slovak.txt
# src/lang/spanish.txt
# src/lang/spanish_MX.txt
# src/lang/swedish.txt
# src/lang/tamil.txt
# src/lang/ukrainian.txt
# src/lang/vietnamese.txt
# src/newgrf.cpp
# src/newgrf_gui.cpp
# src/object_gui.cpp
# src/pathfinder/yapf/yapf_costrail.hpp
# src/pathfinder/yapf/yapf_node_rail.hpp
# src/rail_cmd.cpp
# src/roadveh_cmd.cpp
# src/town_cmd.cpp
# src/vehicle.cpp
# src/water_cmd.cpp
2021-04-11 02:39:33 +01:00
Charles Pigott
dd798d688b
Fix #8919 : Release builds with asserts enabled ( #8925 )
2021-04-01 23:57:49 +01:00
Patric Stout
fece1c57ca
Codechange: Suppress warnings when asserts are disabled ( #8917 )
2021-04-01 11:16:19 +02:00
reldred
67c256f437
Add PR #228 : New configure town zone multipliers
2021-03-25 12:18:37 +00:00
Jonathan G Rennison
3f4333bcc8
Add setting to enable non-admin multiplayer clients to rename towns
2021-03-14 16:44:15 +00:00
Jonathan G Rennison
13b34b9917
Fix code style in Town::UpdateLabel
2021-03-02 23:45:08 +00:00
Jonathan G Rennison
e95216b59d
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/company_cmd.cpp
# src/core/geometry_func.cpp
# src/date.cpp
# src/genworld_gui.cpp
# src/gfx.cpp
# src/object_gui.cpp
# src/openttd.cpp
# src/settings_type.h
# src/video/allegro_v.cpp
# src/video/dedicated_v.cpp
# src/video/null_v.cpp
# src/video/sdl2_v.cpp
# src/video/sdl_v.cpp
# src/video/win32_v.cpp
2021-02-19 15:38:34 +00:00
Yourself
310bb876a2
Add: new town council "indifferent" attitude
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Closes : #184
2021-02-16 22:49:18 +00:00
frosch
4ce941bbc2
Codechange: turn a constant variable into a real constant.
2021-02-14 23:14:07 +01:00
SamuXarick
a4035af337
Codechange: Apply coding style ( #8640 )
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* Fix: Missing or needed spaces
* Codechange: Remove space
* Codechange: Remove space
* Codechange: More missing spaces
* Codechange: Missing spaces
* Codechange: Remove space
* Codechange: Remove space
2021-02-05 11:00:36 +01:00
Jonathan G Rennison
650d5e014e
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/ai/ai_gui.cpp
# src/company_cmd.cpp
# src/lang/estonian.txt
# src/lang/german.txt
# src/lang/hungarian.txt
# src/lang/korean.txt
# src/lang/slovak.txt
# src/main_gui.cpp
# src/video/sdl2_v.cpp
2021-02-01 19:34:30 +00:00
Jonathan G Rennison
b7ddd486cf
Merge branch 'master' into jgrpp
...
# Conflicts:
# cmake/CompileFlags.cmake
# src/aircraft_cmd.cpp
# src/blitter/32bpp_anim.cpp
# src/cargopacket.cpp
# src/cheat_gui.cpp
# src/company_cmd.cpp
# src/company_gui.cpp
# src/core/pool_func.hpp
# src/date.cpp
# src/economy.cpp
# src/error_gui.cpp
# src/ground_vehicle.cpp
# src/ground_vehicle.hpp
# src/group_gui.cpp
# src/industry_cmd.cpp
# src/lang/dutch.txt
# src/lang/french.txt
# src/lang/german.txt
# src/linkgraph/linkgraph_gui.cpp
# src/linkgraph/mcf.cpp
# src/network/network_content.cpp
# src/network/network_server.cpp
# src/network/network_udp.cpp
# src/newgrf_engine.cpp
# src/newgrf_station.cpp
# src/order_cmd.cpp
# src/order_gui.cpp
# src/pathfinder/follow_track.hpp
# src/pathfinder/yapf/yapf_common.hpp
# src/saveload/saveload.cpp
# src/settings_gui.cpp
# src/station_cmd.cpp
# src/station_kdtree.h
# src/string_func.h
# src/table/settings.ini
# src/tgp.cpp
# src/timetable_cmd.cpp
# src/timetable_gui.cpp
# src/toolbar_gui.cpp
# src/town_cmd.cpp
# src/train_cmd.cpp
# src/train_gui.cpp
# src/tree_gui.cpp
# src/tunnelbridge_cmd.cpp
# src/vehicle.cpp
# src/vehicle_gui.cpp
# src/video/sdl2_v.cpp
# src/video/sdl_v.cpp
# src/video/win32_v.cpp
# src/viewport.cpp
# src/viewport_sprite_sorter_sse4.cpp
# src/window.cpp
2021-02-01 17:07:34 +00:00
Tyler Trahan
1dda7d6486
Fix: don't walk out of the map when trying to build tunnels ( #8600 )
2021-01-31 10:04:22 +01:00
Jonathan G Rennison
f9956d88c3
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/aircraft_cmd.cpp
# src/company_gui.cpp
# src/lang/arabic_egypt.txt
# src/lang/czech.txt
# src/lang/esperanto.txt
# src/lang/faroese.txt
# src/lang/finnish.txt
# src/lang/german.txt
# src/lang/korean.txt
# src/lang/latvian.txt
# src/lang/malay.txt
# src/lang/polish.txt
# src/lang/spanish.txt
# src/lang/spanish_MX.txt
# src/lang/unfinished/urdu.txt
# src/main_gui.cpp
# src/rail_cmd.cpp
# src/rail_gui.cpp
# src/road_cmd.cpp
# src/settings_type.h
# src/station_cmd.cpp
# src/table/settings.ini
2021-01-31 01:11:12 +00:00
Jonathan G Rennison
6c3e5642f8
Merge branch 'master' into jgrpp
...
# Conflicts:
# cmake/CompileFlags.cmake
# src/crashlog.cpp
# src/fileio.cpp
# src/fileio_func.h
# src/fios_gui.cpp
# src/ini_load.cpp
# src/ini_type.h
# src/lang/english.txt
# src/lang/german.txt
# src/lang/korean.txt
# src/network/network_client.cpp
# src/order_base.h
# src/order_cmd.cpp
# src/os/windows/win32.cpp
# src/road_cmd.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/settings.cpp
# src/station_cmd.cpp
# src/stdafx.h
# src/table/settings.ini
# src/tree_cmd.cpp
# src/tree_gui.cpp
# src/vehicle_base.h
# src/video/cocoa/cocoa_v.mm
# src/video/cocoa/event.mm
# src/video/cocoa/wnd_quartz.mm
# src/viewport.cpp
# src/widgets/tree_widget.h
2021-01-31 01:08:35 +00:00
Jonathan G Rennison
39df1c49a1
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/fileio.cpp
# src/group_gui.cpp
# src/industry.h
# src/lang/korean.txt
# src/linkgraph/linkgraphjob.cpp
# src/linkgraph/linkgraphjob.h
# src/linkgraph/linkgraphschedule.cpp
# src/linkgraph/linkgraphschedule.h
# src/openttd.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/town_cmd.cpp
# src/vehicle_gui.cpp
# src/vehicle_gui_base.h
2021-01-30 18:27:35 +00:00
SamuXarick
8da5cff210
Fix #8462 : Don't check whether to grow a town road on water ( #8471 )
2021-01-09 12:18:31 +01:00
Patric Stout
8e6574dcdb
Revert 78f92130: "Fix #8506 : Towns shouldn't add junctions to NewGRF roads they cannot build ( #8535 )" ( #8541 )
...
As per https://github.com/OpenTTD/OpenTTD/pull/8535#issuecomment-757122918 ,
jumped the gun here.
2021-01-09 12:14:23 +01:00
Tyler Trahan
b0456669c9
Fix #8506 : Towns shouldn't add junctions to NewGRF roads they cannot build ( #8535 )
2021-01-09 10:06:31 +01:00
Tyler Trahan
b08c66a796
Fix 7bdfb38
: Drive-thru road stations can be connected at either end ( #8528 )
2021-01-08 18:56:39 +01:00
Tyler Trahan
9c0da686da
Add: Towns can build tunnels ( #8473 )
2021-01-08 18:32:44 +01:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
2021-01-08 11:16:18 +01:00
Patric Stout
c7609e767f
Fix #7604 : prevent houses to wander too far from town center when rebuilding ( #8507 )
...
When a multi-tile house is rebuild, it always used the most northern
tile to build the new house. This can very easily lead to houses
wandering off in the north-ish direction (either NW or NE).
To prevent this, pick the tile closest to town center when rebuilding
on a multi-tile house. This still means a house can be build away
from a road, but it is no longer wandering around finding another
town to call home.
2021-01-07 08:01:23 +01:00
Patric Stout
a4e34e824c
Change: towns can now bridge 4 rails (up from 3)
...
Having 4 rails is a pretty common design, and towns now couldn't
bridge out of this common design.
2021-01-06 21:39:34 +01:00
Didac Perez Parera
64eddaeb49
Feature: Make maximum length of town bridges depend on population.
2021-01-06 21:39:34 +01:00
Charles Pigott
860c270c73
Codechange: Replace assert_compile macro with static_assert
2020-12-27 10:55:42 +00:00
Tyler Trahan
7bdfb382a8
Change: Towns don't build dead-end road bridges ( #8401 )
2020-12-25 00:37:13 +01:00
Jonathan G Rennison
c7fa284db4
Move scale factor setting scaling to common function
2020-12-21 20:43:14 +00:00
Jonathan G Rennison
2ad446369d
Cache animated tile speed, use btree map for animated tiles
2020-11-26 00:19:51 +00:00
Jonathan G Rennison
946442ab6b
GRF: Add extra road/tram type flag: towns cannot modify tiles
2020-10-16 22:41:26 +01:00
Jonathan G Rennison
14adcbac80
Add NewGRF bridge property to prevent town or AI/GS building bridge type
2020-10-14 20:38:34 +01:00
Jonathan G Rennison
352b361e1b
Viewport: Replace viewport mark dirty if zoom level below with flags param
...
Fix missing flags for tracerestrict and effect vehicles
2020-10-01 23:18:39 +01:00
Jonathan G Rennison
1fd9c929ef
Increase church/stadium count field size, fix save/load
...
Fix too many error message
2020-08-03 20:27:12 +01:00
Jonathan G Rennison
157beb05ed
Add settings to ignore date/zone/GRF when placing houses in scenario editor
...
See: #177
2020-08-03 19:02:11 +01:00
Jonathan G Rennison
b7118b60fe
Add setting to enable multiple churches/stadiums in scenario editor
...
See: #177
2020-08-03 16:39:03 +01:00
Jonathan G Rennison
3adeff1883
Merge branch 'master' into jgrpp
...
# Conflicts:
# CMakeLists.txt
# cmake/CompileFlags.cmake
# src/bridge_gui.cpp
# src/saveload/afterload.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/saveload/town_sl.cpp
# src/screenshot.cpp
# src/screenshot.h
# src/toolbar_gui.cpp
# src/town.h
# src/town_cmd.cpp
2020-06-30 21:43:04 +01:00
dP
7045186594
Change #8159 : Remove now unused town cargo caches without bumping the savegame version
2020-06-28 18:23:59 +02:00
Jonathan G Rennison
3eb8d62148
Fix #157 : Integer overflow in town GetNormalGrowthRate
2020-06-11 17:12:47 +01:00
Jonathan G Rennison
43c538fa7d
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/town_cmd.cpp
2020-06-05 17:07:58 +01:00
Yexo
a82572d0f5
Codechange: remove has_newhouses global
2020-06-01 22:46:06 +02:00
Jonathan G Rennison
f8d6e781ba
Merge branch 'master' into jgrpp
...
# Conflicts:
# projects/openttd_vs140.vcxproj.filters
# projects/openttd_vs141.vcxproj.filters
# projects/openttd_vs142.vcxproj.filters
# src/base_consist.h
# src/company_base.h
# src/newgrf_config.cpp
# src/newgrf_config.h
# src/openttd.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/saveload/station_sl.cpp
# src/settings.cpp
# src/signs_base.h
# src/string.cpp
# src/string_func.h
# src/table/misc_settings.ini
# src/table/settings.h.preamble
# src/town_cmd.cpp
# src/vehicle.cpp
# src/vehicle_cmd.cpp
# src/video/cocoa/cocoa_v.mm
# src/video/null_v.cpp
2020-05-21 22:24:01 +01:00
Michael Lutz
63ccb36ef3
Codechange: Use std::string for most of the user-settable custom names.
2020-05-21 20:02:34 +02:00