Jonathan G Rennison
7154f8859d
Merge tag '1.11.0-beta1' into jgrpp
...
# Conflicts:
# src/console_cmds.cpp
# src/gfx_func.h
# src/industry.h
# src/lang/czech.txt
# src/lang/estonian.txt
# src/lang/german.txt
# src/lang/indonesian.txt
# src/lang/japanese.txt
# src/lang/norwegian_bokmal.txt
# src/lang/russian.txt
# src/lang/slovak.txt
# src/saveload/saveload.h
# src/station_gui.cpp
# src/town_gui.cpp
# src/vehicle_gui.cpp
# src/video/sdl2_v.cpp
# src/waypoint_gui.cpp
2021-02-01 18:58:36 +00:00
Jonathan G Rennison
b7ddd486cf
Merge branch 'master' into jgrpp
...
# Conflicts:
# cmake/CompileFlags.cmake
# src/aircraft_cmd.cpp
# src/blitter/32bpp_anim.cpp
# src/cargopacket.cpp
# src/cheat_gui.cpp
# src/company_cmd.cpp
# src/company_gui.cpp
# src/core/pool_func.hpp
# src/date.cpp
# src/economy.cpp
# src/error_gui.cpp
# src/ground_vehicle.cpp
# src/ground_vehicle.hpp
# src/group_gui.cpp
# src/industry_cmd.cpp
# src/lang/dutch.txt
# src/lang/french.txt
# src/lang/german.txt
# src/linkgraph/linkgraph_gui.cpp
# src/linkgraph/mcf.cpp
# src/network/network_content.cpp
# src/network/network_server.cpp
# src/network/network_udp.cpp
# src/newgrf_engine.cpp
# src/newgrf_station.cpp
# src/order_cmd.cpp
# src/order_gui.cpp
# src/pathfinder/follow_track.hpp
# src/pathfinder/yapf/yapf_common.hpp
# src/saveload/saveload.cpp
# src/settings_gui.cpp
# src/station_cmd.cpp
# src/station_kdtree.h
# src/string_func.h
# src/table/settings.ini
# src/tgp.cpp
# src/timetable_cmd.cpp
# src/timetable_gui.cpp
# src/toolbar_gui.cpp
# src/town_cmd.cpp
# src/train_cmd.cpp
# src/train_gui.cpp
# src/tree_gui.cpp
# src/tunnelbridge_cmd.cpp
# src/vehicle.cpp
# src/vehicle_gui.cpp
# src/video/sdl2_v.cpp
# src/video/sdl_v.cpp
# src/video/win32_v.cpp
# src/viewport.cpp
# src/viewport_sprite_sorter_sse4.cpp
# src/window.cpp
2021-02-01 17:07:34 +00:00
Jonathan G Rennison
f9956d88c3
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/aircraft_cmd.cpp
# src/company_gui.cpp
# src/lang/arabic_egypt.txt
# src/lang/czech.txt
# src/lang/esperanto.txt
# src/lang/faroese.txt
# src/lang/finnish.txt
# src/lang/german.txt
# src/lang/korean.txt
# src/lang/latvian.txt
# src/lang/malay.txt
# src/lang/polish.txt
# src/lang/spanish.txt
# src/lang/spanish_MX.txt
# src/lang/unfinished/urdu.txt
# src/main_gui.cpp
# src/rail_cmd.cpp
# src/rail_gui.cpp
# src/road_cmd.cpp
# src/settings_type.h
# src/station_cmd.cpp
# src/table/settings.ini
2021-01-31 01:11:12 +00:00
Jonathan G Rennison
6c3e5642f8
Merge branch 'master' into jgrpp
...
# Conflicts:
# cmake/CompileFlags.cmake
# src/crashlog.cpp
# src/fileio.cpp
# src/fileio_func.h
# src/fios_gui.cpp
# src/ini_load.cpp
# src/ini_type.h
# src/lang/english.txt
# src/lang/german.txt
# src/lang/korean.txt
# src/network/network_client.cpp
# src/order_base.h
# src/order_cmd.cpp
# src/os/windows/win32.cpp
# src/road_cmd.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/settings.cpp
# src/station_cmd.cpp
# src/stdafx.h
# src/table/settings.ini
# src/tree_cmd.cpp
# src/tree_gui.cpp
# src/vehicle_base.h
# src/video/cocoa/cocoa_v.mm
# src/video/cocoa/event.mm
# src/video/cocoa/wnd_quartz.mm
# src/viewport.cpp
# src/widgets/tree_widget.h
2021-01-31 01:08:35 +00:00
Jonathan G Rennison
33d9e48bcf
Add setting for inflation dates mode
2021-01-30 19:59:00 +00:00
Jonathan G Rennison
39df1c49a1
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/fileio.cpp
# src/group_gui.cpp
# src/industry.h
# src/lang/korean.txt
# src/linkgraph/linkgraphjob.cpp
# src/linkgraph/linkgraphjob.h
# src/linkgraph/linkgraphschedule.cpp
# src/linkgraph/linkgraphschedule.h
# src/openttd.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/town_cmd.cpp
# src/vehicle_gui.cpp
# src/vehicle_gui_base.h
2021-01-30 18:27:35 +00:00
Jonathan G Rennison
09dc33022c
Add client setting for vehicle naming scheme
2021-01-29 18:16:42 +00:00
Jonathan G Rennison
43980639de
Merge branch 'master' into jgrpp
...
# Conflicts:
# .gitignore
# CMakeLists.txt
# src/3rdparty/optional/optional.hpp
# src/group_cmd.cpp
# src/industry_cmd.cpp
# src/misc_gui.cpp
# src/video/sdl2_v.cpp
2021-01-29 17:45:15 +00:00
Jonathan G Rennison
ed0ffb6220
Add feature: realistic train braking
...
Add setting to select train braking model.
2021-01-28 19:03:18 +00:00
Michael Lutz
fa60c1f8b9
Feature: Choose a sensible window size on a fresh OTTD config file. ( #8536 )
2021-01-14 21:53:06 +01:00
frosch
8dda0ec4ff
Add: [NewGRF] new GUI sprites for 'rename' and 'go to location'.
2021-01-11 22:15:58 +01:00
frosch
f6abc81cf1
Fix: add missing variables to NewGRF inspect window.
2021-01-10 21:24:38 +01:00
frosch
868d84bbfc
Add: [NewGRF] vehicle variable 63 to test the tracktype of the current tile against a given tracktype.
2021-01-10 21:24:38 +01:00
Charles Pigott
188bf0fbc9
Change: Remove disable_unsuitable_building setting
...
This setting is no longer useful, as you can now always build roads,
canals, etc.
2021-01-08 16:43:51 +01:00
Patric Stout
ef6b17baf7
Fix 2fd871e2af
: load correct ending-year for old (pre 0.7) savegames
...
Despite what it looked like, you could never really change the
ending-year (it was always reset to 2050 on start-up). See commit
683b65ee1
for details. As a side-effect, the variable that was
suppose to store the ending-year was just zero, never containing
a real ending-year.
2021-01-08 11:17:08 +01:00
Patric Stout
d9ec8053d7
Fix #8050 : ending-year of 5000000 allows you to get to year 5000001 and beyond
...
MAX_YEAR is set to 5000000, but having an ending-year set to the
same meant you could bypass this, and play till the uint32 wrapped.
The game can either show highscore or wrap year, not both. When
you would do both, every year you get the highscore dialog.
By changing the maximum value of ending-year to 4999999 we prevent
this issue.
2021-01-08 11:17:08 +01:00
Kuhnovic
a3a7928372
Feature: option to auto remove signals when in the way during rail construction ( #8274 )
2021-01-07 10:17:05 +01:00
Jonathan G Rennison
bf313338c0
Debug: Show cached sprite bounds in vehicle debug window
2021-01-03 14:44:29 +00:00
2TallTyler
fe51051b7c
Change: Default settings improved for new players
2021-01-02 19:50:22 +00:00
Jonathan G Rennison
77bf073939
Debug: Show all town persistent storage registers, not just the caller GRFID
2020-12-29 21:33:51 +00:00
Pavel Stupnikov
b623d6f2ee
Change: extend the allowed range for max loan setting ( #8386 )
...
(cherry picked from commit b2895dfcd0
)
2020-12-27 21:07:41 +00:00
Tyler Trahan
4714fea258
Change: set the default setting for autorenew to on for new games ( #8352 )
...
(cherry picked from commit f2a93dba0d
)
2020-12-27 20:33:34 +00:00
jostephd
3088d41ac8
Feature: new velocity unit "tiles/day" ( #8278 )
...
(cherry picked from commit b1cf79da5b
)
2020-12-27 20:33:24 +00:00
Pavel Stupnikov
ba4626d450
Add: new economy "frozen" that stops production changes and industry closures ( #8282 )
...
(cherry picked from commit c9fd85528a
)
2020-12-27 20:32:34 +00:00
Michael Lutz
024a3f6259
Codechange: Use automatic memory management for language pack reading.
2020-12-27 13:19:25 +01:00
Charles Pigott
860c270c73
Codechange: Replace assert_compile macro with static_assert
2020-12-27 10:55:42 +00:00
Michael Lutz
5a5d613ee3
Change: Disable changing the inflation setting in network games.
2020-12-27 10:28:39 +00:00
Jonathan G Rennison
9906916b7b
Debug: Include aircraft fields and station XY in debug window
2020-12-27 00:43:39 +00:00
Jonathan G Rennison
7b445cd436
Debug: Show vehicle cargo subtype in debug window
2020-12-26 08:51:37 +00:00
frosch
2bb691f50e
Change: Remove the LAN/Internet combobox from the server list in favour of adding two separate search buttons.
2020-12-25 00:40:35 +01:00
Pavel Stupnikov
22b9dec960
Feature: Add an option to disable tree growth completely ( #8415 )
2020-12-25 00:36:54 +01:00
Jonathan G Rennison
c82f31bf03
Fix industry production scaling of periodic production callback
2020-12-24 19:11:10 +00:00
Jonathan G Rennison
5665d88067
Debug: Industries are now always inspectable in the debug window
2020-12-24 19:09:57 +00:00
Jonathan G Rennison
7b75fcf487
Show industry production callback mask values in industry debug window
2020-12-23 23:03:56 +00:00
Xaroth Brook
d05be2cff5
Cleanup: Rework the CargoSpec macro for improved readability.
2020-12-21 23:12:58 +01:00
Jonathan G Rennison
8ac436f507
Add setting to scale primary industry cargo production
2020-12-21 20:47:44 +00:00
Jonathan G Rennison
93e7899c7f
Debug: Show cargo in/out values in industry debug window
2020-12-21 20:30:04 +00:00
Pavel Stupnikov
b2895dfcd0
Change: extend the allowed range for max loan setting ( #8386 )
2020-12-16 21:56:32 +01:00
Jonathan G Rennison
d818630c34
Debug: Show company ratings in town debug window
2020-12-15 17:57:53 +00:00
Tyler Trahan
f2a93dba0d
Change: set the default setting for autorenew to on for new games ( #8352 )
2020-12-15 09:58:37 +01:00
jostephd
b1cf79da5b
Feature: new velocity unit "tiles/day" ( #8278 )
2020-12-15 00:39:57 +01:00
Pavel Stupnikov
c9fd85528a
Add: new economy "frozen" that stops production changes and industry closures ( #8282 )
2020-12-14 23:35:07 +01:00
Patric Stout
68f9925cd4
Codechange: use \u to indicate unicode chars in strings ( #8379 )
...
With \x, we sometimes had to do the "" trick, as the length is not
predefined. With C++11 bringing \u to the specs, which has a preset
length, we no longer need the "" trick.
We set the strings to u8, to ensure all compilers use UTF-8 encoding
for the \u characters.
This was triggered by newer CLangs, which start to warn if you
use "" in the middle of a string, wondering if that was your
intention. It is a good question. And this is our answer :)
2020-12-14 20:25:01 +01:00
Jonathan G Rennison
4da3cfcf56
Merge branch 'master' into jgrpp
...
# Conflicts:
# CMakeLists.txt
# src/bootstrap_gui.cpp
2020-12-07 17:56:44 +00:00
glx22
a06fe8e8a7
Fix: [CMake] cross-compiling requires native tools
2020-12-04 09:49:31 +00:00
Jonathan G Rennison
141e52658b
Debug: Add road types to RV debug window
2020-12-01 20:23:13 +00:00
Jonathan G Rennison
270a748b64
Tracerestrict: Add time/date conditional
2020-11-27 18:43:32 +00:00
Jonathan G Rennison
320a8da283
Show tile animation info in debug window
2020-11-24 18:29:50 +00:00
Jonathan G Rennison
9efeb3551a
Tunnel/bridge signal simulation spacing is now a company setting
2020-11-21 17:43:55 +00:00
Jonathan G Rennison
99b2698658
Update vehicle image on demand when image is continuously updated by GRF
...
This is for trains/RVs only (to avoid issues with variable sprite bounds)
This largely fixes the performance issues of continuously updating
vehicle images
2020-11-08 23:09:01 +00:00