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								 tron | c5bc91eb0c | (svn r4344) Use tile coordinates or even TileIndices instead of virtual tile coordinates where it suffices. | 2006-04-10 12:36:04 +00:00 |  | 
			
				
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								 tron | 35e93e451f | (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex Remove DoCommandByTile(), because now it does the same as DoCommand() | 2006-04-10 07:15:58 +00:00 |  | 
			
				
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								 Darkvater | b02fc3b62b | (svn r4265) - Fix: compile warning on VS2005 (parameter 2 different from declaration) | 2006-04-03 18:11:42 +00:00 |  | 
			
				
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								 celestar | 69e1c716e8 | (svn r4249) -Codechange: Replace more occurences of 16 by TILE_SIZE and of 8 by TILE_HEIGHT. Reverted one change from the previous commit because it was faulty | 2006-04-03 09:07:21 +00:00 |  | 
			
				
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								 tron | 7163a64c25 | (svn r4242) Pass TileIndex and slope to GetSlopeTileh_*() instead of TileInfo | 2006-04-02 12:49:18 +00:00 |  | 
			
				
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								 belugas | 1b28d92fc8 | (svn r4181) CodeChange : Replaced [G/S]etMapExtraBits by [G/S]etTropicZone. Although it was an accessor, nor his usage nor the values were clear. | 2006-03-30 19:16:44 +00:00 |  | 
			
				
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								 tron | 410b5569fe | (svn r4164) Use acessor functions | 2006-03-30 09:08:43 +00:00 |  | 
			
				
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								 belugas | 1cadf4ea53 | (svn r4157) CodeChange : Keep on cleaning up Celestar's elrail merge | 2006-03-29 20:35:39 +00:00 |  | 
			
				
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								 celestar | 6c44bf5012 | (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas. | 2006-03-29 16:30:26 +00:00 |  | 
			
				
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								 tron | 21ae42de51 | (svn r4047) Remove two calls to FindLandscapeHeight() and some confusing use of the comma operator | 2006-03-23 06:30:39 +00:00 |  | 
			
				
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								 tron | bf3811122d | (svn r3979) Move GetRailFoundation() to rail_map.h and use it and friends to get information about rail tiles | 2006-03-19 12:06:12 +00:00 |  | 
			
				
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								 tron | d3aa2addc2 | (svn r3922) Fix copy&pasto in r3916 (Slowly it's getting a bad habit) | 2006-03-17 13:28:50 +00:00 |  | 
			
				
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								 tron | 7b1c7c31fb | (svn r3916) Get/Set the rail type by [GS]etRailType{Crossing,OnBridge,}() | 2006-03-17 10:10:31 +00:00 |  | 
			
				
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								 tron | 6e988259a4 | (svn r3907) Replace many bridge related direct map accesses with calls to shiny new functions and mark some strange constructs with XXX | 2006-03-16 15:16:27 +00:00 |  | 
			
				
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								 tron | b2e8045613 | (svn r3906) Before removing a rail/setting the owner of a road to none check if there's a transport route at all under the bridge | 2006-03-16 13:35:35 +00:00 |  | 
			
				
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								 tron | 1c6915bca3 | (svn r3904) Move GetBridgePiece() and GetBridgeType() to bridge_map.h and make the only place which still extracted that info diretly use the wrapper | 2006-03-16 10:00:50 +00:00 |  | 
			
				
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								 tron | 3a36dba821 | (svn r3903) Fix a copy&pasto in last commit and remove a redundant comment (the line above already says what's going on) | 2006-03-16 07:18:38 +00:00 |  | 
			
				
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								 tron | 13ed895336 | (svn r3902) When drawing a bridge middle part get the bridge axis only once instead of again and again | 2006-03-16 07:12:28 +00:00 |  | 
			
				
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								 tron | 385326943d | (svn r3901) Remove the last user of FindEdgesOfBridge() by using functions with similar functionality | 2006-03-16 06:38:51 +00:00 |  | 
			
				
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								 tron | 633870df94 | (svn r3900) When clearing a bridge determine the bridge direction and tile offset once instead of all over the place; also use UpdateSignalsOnSegment() instead of SetSignalsOnBothDir(), because this is sufficient | 2006-03-16 06:30:47 +00:00 |  | 
			
				
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								 tron | 666c0a379d | (svn r3899) Use wrapper functions to make more clear how deleting stuff under bridges works; also remove an unnecessary local variable | 2006-03-16 06:06:05 +00:00 |  | 
			
				
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								 tron | 1ac97fe008 | (svn r3898) Add functions to find a bridge end starting at a middle tile | 2006-03-16 05:28:15 +00:00 |  | 
			
				
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								 Darkvater | a390b6e4d1 | (svn r3893) - Fix: Properly set back the owner of a crossing/road-under bridge after removing it. For crossings we can always use .m2 because it is already 0 when not owned by a town. | 2006-03-15 21:27:19 +00:00 |  | 
			
				
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								 tron | 8208ee5ea2 | (svn r3891) Fix r3885 | 2006-03-15 19:53:25 +00:00 |  | 
			
				
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								 tron | 0c9a269bd3 | (svn r3890) Simplify deleting a bridge by handling the ramps outside of the removal loop | 2006-03-15 17:38:00 +00:00 |  | 
			
				
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								 tron | 23d5188b7b | (svn r3889) Change a part of the bridge drawing code to make it more comprehensible and add the needed accessors | 2006-03-15 17:27:15 +00:00 |  | 
			
				
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								 tron | e74d77211f | (svn r3888) If you think you've checked everything, check once more. *sigh* Fix r3887 | 2006-03-15 16:47:35 +00:00 |  | 
			
				
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								 tron | 626109f3f9 | (svn r3887) Add a function to get the other bridge end when you're at a bridge ramp | 2006-03-15 16:44:50 +00:00 |  | 
			
				
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								 tron | bd5def0092 | (svn r3885) Simplify DoConvertTunnelBridgeRail() a bit | 2006-03-15 16:09:23 +00:00 |  | 
			
				
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								 tron | c515c34008 | (svn r3877) Add functions to turn a tile into a rail/road bridge ramp/middle part | 2006-03-15 07:10:41 +00:00 |  | 
			
				
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								 tron | 273533d4c7 | (svn r3857) Add and use GetBridgeRampDirection() Note: This slightly changes the behavior of GetAnyRoadBits() to only return a road piece for the start of the bridge ramp instead of a full ROAD_[XY] | 2006-03-14 12:00:11 +00:00 |  | 
			
				
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								 tron | 23ae850484 | (svn r3849) Fix bug in r3846 | 2006-03-13 15:38:52 +00:00 |  | 
			
				
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								 tron | 26815f7405 | (svn r3846) Add functions to set the type of stuff (clear, water, rail, road) under bridges | 2006-03-13 12:55:20 +00:00 |  | 
			
				
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								 tron | 3e932a0a4f | (svn r3838) Demystify building bridge middle parts a bit by removing some magic numbers and generic names | 2006-03-13 07:12:49 +00:00 |  | 
			
				
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								 tron | 8259a29ead | (svn r3837) Partially unmagicfy restoring the tiles when deleting a bridge Existing bug: When restoring a road piece which belongs to a town the town index unconditionally gets set to 0 | 2006-03-12 20:59:56 +00:00 |  | 
			
				
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								 tron | 0100871412 | (svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does | 2006-03-12 15:04:03 +00:00 |  | 
			
				
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								 tron | 7a0071cc53 | (svn r3829) Reduce the use of _error_message by directly returning error codes instead of using this global variable | 2006-03-12 12:19:25 +00:00 |  | 
			
				
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								 tron | 6c30c9ae4d | (svn r3823) Remove dead code: A value for 'image' gets calculated and overwritten just a few lines later without being used in between | 2006-03-12 08:47:18 +00:00 |  | 
			
				
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								 tron | 86491ca257 | (svn r3820) Be a bit more strict with types: use special types instead of generic byte and don't fill arbitrary data into inappropriate types | 2006-03-11 17:06:16 +00:00 |  | 
			
				
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								 tron | 0e4ee1241f | (svn r3814) Remove another call to FindLandscapeHeight() | 2006-03-10 17:01:51 +00:00 |  | 
			
				
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								 tron | ee03f15f27 | (svn r3803) Change the second parameter of UpdateSignalsOnSegment() from Direction to DiagDirection as that's what it really operates on | 2006-03-09 12:32:25 +00:00 |  | 
			
				
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								 tron | 8cfcdaa733 | (svn r3783) Replace further ints and magic numbers by Direction, DiagDirection and friends | 2006-03-08 06:55:33 +00:00 |  | 
			
				
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								 tron | 3027b8673e | (svn r3779) Move CheckTunnelInWay() to a more appropriate place, invert its result and give it a less ambiguous name (IsTunnelInWay) | 2006-03-07 07:51:05 +00:00 |  | 
			
				
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								 tron | af42610321 | (svn r3777) Add some functions to handle tunnels | 2006-03-06 20:55:24 +00:00 |  | 
			
				
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								 tron | 49cb8eb470 | (svn r3776) Replace many ints and magic numbers by Direction, DiagDirection and friends | 2006-03-06 20:28:28 +00:00 |  | 
			
				
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								 tron | 4efa560ffc | (svn r3763) Adapt to the new 'map accessors go in foo_map.h'-scheme | 2006-03-05 10:19:33 +00:00 |  | 
			
				
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								 tron | 2f8e3dcc05 | (svn r3658) Add functions and symbolic names to retrieve road tile types and road pieces | 2006-02-23 08:20:28 +00:00 |  | 
			
				
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								 tron | 251f519d26 | (svn r3654) Turn another if-cascade into a switch | 2006-02-22 21:35:45 +00:00 |  | 
			
				
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								 tron | c9d540c0f0 | (svn r3653) -Fix: You didn't pay for terraforming at the end tile when building a tunnel | 2006-02-22 21:11:31 +00:00 |  | 
			
				
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								 tron | 9d4400c89f | (svn r3652) Rewrite CmdBuildTunnel in the hope to make it a bit more comprehensible This implementation is also significantly shorter because it removes many redundant checks | 2006-02-22 21:09:55 +00:00 |  |