Commit Graph

16 Commits

Author SHA1 Message Date
Jonathan G Rennison
5404be172c Merge branch 'master' into jgrpp
# Conflicts:
#	src/core/bitmath_func.cpp
#	src/core/bitmath_func.hpp
#	src/core/geometry_type.hpp
#	src/game/game_text.hpp
#	src/graph_gui.cpp
#	src/pathfinder/npf/npf.cpp
#	src/script/api/script_text.cpp
#	src/spritecache.cpp
#	src/track_func.h
2024-01-25 22:36:01 +00:00
Jonathan G Rennison
b64a51876a Set sizes for various enum types 2024-01-24 23:17:53 +00:00
Loïc Guilloux
bf4b669628 Fix: [Script] Improve ScriptText validation (#11721)
The validation is now done in two steps:
 - First we get the list of parameters in the same order they used to be in encoded string
 - Then we validate the parameter types like FormatString would use them while encoding the string
2024-01-18 18:06:30 +01:00
Jonathan G Rennison
97e6f3062e Adding of _t to (u)int types, and WChar to char32_t
See: eaae0bb5e
2024-01-07 17:20:41 +00:00
Rubidium
eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Rubidium
3323402aaa Codechange: rename smallvec_type to container_func and use only when needed 2023-05-20 16:53:10 +02:00
glx22
9a957f1d4b Change: [Script] Improve ScriptText validation error messages 2023-03-05 22:24:08 +01:00
glx22
af15dca316 Change: [Script] Extract params info from GS strings 2023-02-28 18:53:17 +01:00
Michael Lutz
9b6f5e3bb8 Codechange: Store GS lang texts in std::strings. 2020-05-21 20:02:34 +02:00
S. D. Cloudt
13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
Henry Wilson
7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 2019-04-10 23:22:20 +02:00
Michael Lutz
d3e113eb5f Codechange: Use std::vector instead of AutoDeleteSmallVector in GS text handling. 2019-04-09 22:45:15 +02:00
Henry Wilson
cc62f4163f Cleanup: Remove unused size template parameters from SmallMap and Auto[Free|Delete]SmallVector 2019-03-26 20:15:57 +00:00
frosch
a56e2bccd0 (svn r27756) -Codechange: Add StringTab enum 2017-02-26 19:40:53 +00:00
frosch
bf0f5345ea (svn r25818) -Fix [FS#5750]: [GS] Language file scanner considered filenames starting with '.' as valid translations, resulting in languages with empty name, which causes trouble. 2013-10-06 12:13:20 +00:00
truebrain
2ae87e7213 (svn r23634) -Add: support language files for GameScript (Rubidium) 2011-12-19 21:05:46 +00:00