frosch
|
7f3d56041b
|
(svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus().
|
2008-02-20 17:49:50 +00:00 |
|
frosch
|
b7993793c8
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(svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus().
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2008-02-20 17:49:50 +00:00 |
|
smatz
|
7a5855fec2
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(svn r12185) -Fix (r12177): wrong operator priority, hopefully harmless (spotted by michi_cc)
|
2008-02-18 23:37:16 +00:00 |
|
smatz
|
adf1227290
|
(svn r12185) -Fix (r12177): wrong operator priority, hopefully harmless (spotted by michi_cc)
|
2008-02-18 23:37:16 +00:00 |
|
smatz
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b2721c08fc
|
(svn r12183) -Codechange: give a better error message when building road over existing road with vehicle on it, or do not fail at all
|
2008-02-18 22:12:27 +00:00 |
|
smatz
|
0821df8537
|
(svn r12183) -Codechange: give a better error message when building road over existing road with vehicle on it, or do not fail at all
|
2008-02-18 22:12:27 +00:00 |
|
smatz
|
4a329de942
|
(svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability
|
2008-02-18 18:35:36 +00:00 |
|
smatz
|
509b3a3247
|
(svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability
|
2008-02-18 18:35:36 +00:00 |
|
smatz
|
9f619f91b3
|
(svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges
|
2008-02-18 16:11:31 +00:00 |
|
smatz
|
29125c0e68
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(svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges
|
2008-02-18 16:11:31 +00:00 |
|
smatz
|
b389425dda
|
(svn r12170) -Fix: do not draw trees along road and street lights under low bridges (spotted by _minime_)
|
2008-02-17 21:27:44 +00:00 |
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smatz
|
d75cccf5d5
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(svn r12170) -Fix: do not draw trees along road and street lights under low bridges (spotted by _minime_)
|
2008-02-17 21:27:44 +00:00 |
|
frosch
|
a13899ee8e
|
(svn r12149) -Codechange: Merge 'ground_sprite' and 'ground_pal' of DrawTileSprites into one PalSpriteID
|
2008-02-15 18:40:42 +00:00 |
|
frosch
|
a40d761d7f
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(svn r12149) -Codechange: Merge 'ground_sprite' and 'ground_pal' of DrawTileSprites into one PalSpriteID
|
2008-02-15 18:40:42 +00:00 |
|
frosch
|
ae996a270b
|
(svn r12148) -Codechange: Merge 'image' and 'pal' of DrawTileSeqStruct into one PalSpriteID
|
2008-02-15 18:34:26 +00:00 |
|
frosch
|
fd0f57a794
|
(svn r12148) -Codechange: Merge 'image' and 'pal' of DrawTileSeqStruct into one PalSpriteID
|
2008-02-15 18:34:26 +00:00 |
|
frosch
|
514df81e27
|
(svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
|
2008-02-14 15:59:16 +00:00 |
|
frosch
|
43c0f7ea8e
|
(svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
|
2008-02-14 15:59:16 +00:00 |
|
smatz
|
e081e0712f
|
(svn r12138) -Fix: do not allow adding tram to rail-road crossing when there is a vehicle on it
|
2008-02-14 10:19:16 +00:00 |
|
smatz
|
bb81de3c4c
|
(svn r12138) -Fix: do not allow adding tram to rail-road crossing when there is a vehicle on it
|
2008-02-14 10:19:16 +00:00 |
|
smatz
|
17d9c9bf2b
|
(svn r12103) -Feature(tte): separate catenary transparency settings from building transparency settings
|
2008-02-10 15:53:26 +00:00 |
|
smatz
|
8a768652c8
|
(svn r12103) -Feature(tte): separate catenary transparency settings from building transparency settings
|
2008-02-10 15:53:26 +00:00 |
|
smatz
|
98e81e95a5
|
(svn r12095) -Fix [FS#1703]: when a company bankrupts, remove drive-through road stops, ship depots and buoys too. Update owners of water and road.
|
2008-02-09 17:30:13 +00:00 |
|
smatz
|
e3301db213
|
(svn r12095) -Fix [FS#1703]: when a company bankrupts, remove drive-through road stops, ship depots and buoys too. Update owners of water and road.
|
2008-02-09 17:30:13 +00:00 |
|
smatz
|
d00bf03012
|
(svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes
|
2008-02-09 15:07:31 +00:00 |
|
smatz
|
802c949755
|
(svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes
|
2008-02-09 15:07:31 +00:00 |
|
smatz
|
db50a6d231
|
(svn r11998) -Fix [FS#1692](r10053): possible remote assert by setting bit 6 of p1 for CMD_REMOVE_ROAD
|
2008-01-28 12:40:31 +00:00 |
|
smatz
|
a9031cc5f5
|
(svn r11998) -Fix [FS#1692](r10053): possible remote assert by setting bit 6 of p1 for CMD_REMOVE_ROAD
|
2008-01-28 12:40:31 +00:00 |
|
frosch
|
d4dc5e0775
|
(svn r11983) -Codechange: Add some helper functions for slopes and use them.
|
2008-01-25 15:47:58 +00:00 |
|
frosch
|
6f6708e844
|
(svn r11983) -Codechange: Add some helper functions for slopes and use them.
|
2008-01-25 15:47:58 +00:00 |
|
smatz
|
74af65e556
|
(svn r11968) -Codechange: remove redundant FindLengthOfTunnel(), use GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
|
2008-01-23 22:34:04 +00:00 |
|
smatz
|
5a7c903770
|
(svn r11968) -Codechange: remove redundant FindLengthOfTunnel(), use GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
|
2008-01-23 22:34:04 +00:00 |
|
smatz
|
8be486c27e
|
(svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions
|
2008-01-23 14:51:36 +00:00 |
|
smatz
|
0b888ccc00
|
(svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions
|
2008-01-23 14:51:36 +00:00 |
|
smatz
|
d89c5e945f
|
(svn r11953) -Fix (r11172): do not allow modifying roadbits when other roadtypes would need different foundation
|
2008-01-23 00:36:48 +00:00 |
|
smatz
|
983fdb8a4f
|
(svn r11953) -Fix (r11172): do not allow modifying roadbits when other roadtypes would need different foundation
|
2008-01-23 00:36:48 +00:00 |
|
smatz
|
8dbf03e322
|
(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
|
2008-01-17 20:41:33 +00:00 |
|
smatz
|
8d077b16d8
|
(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
|
2008-01-17 20:41:33 +00:00 |
|
smatz
|
b20d1eee6c
|
(svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame
|
2008-01-17 19:49:06 +00:00 |
|
smatz
|
822242f411
|
(svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame
|
2008-01-17 19:49:06 +00:00 |
|
belugas
|
88206b8808
|
(svn r11873) -Codechange: less a few magical numbers and a tiny bit more comments on town zones
|
2008-01-16 02:53:55 +00:00 |
|
belugas
|
7a66d5e21d
|
(svn r11873) -Codechange: less a few magical numbers and a tiny bit more comments on town zones
|
2008-01-16 02:53:55 +00:00 |
|
rubidium
|
90acd52f22
|
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
|
2008-01-13 01:21:35 +00:00 |
|
rubidium
|
d4e6a6bf57
|
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
|
2008-01-13 01:21:35 +00:00 |
|
rubidium
|
2fc62eab05
|
(svn r11818) -Codechange: split player.h into smaller pieces.
|
2008-01-12 14:10:35 +00:00 |
|
rubidium
|
ac528411df
|
(svn r11818) -Codechange: split player.h into smaller pieces.
|
2008-01-12 14:10:35 +00:00 |
|
glx
|
8ee8d1b964
|
(svn r11795) -Fix [FS#1616]: take town rating into account when testing if a command can be executed.
|
2008-01-09 17:47:05 +00:00 |
|
glx
|
785572ea32
|
(svn r11795) -Fix [FS#1616]: take town rating into account when testing if a command can be executed.
|
2008-01-09 17:47:05 +00:00 |
|
rubidium
|
0365c1f33b
|
(svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114).
|
2008-01-09 16:55:48 +00:00 |
|
rubidium
|
46650c54b6
|
(svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114).
|
2008-01-09 16:55:48 +00:00 |
|