PeterN 
							
						 
					 
					
						
						
							
						
						c1077212d7 
					 
					
						
						
							
							Codechange: Use a shared_ptr for viewport overlay. ( #10586 )  
						
						
						
						
					 
					
						2023-03-31 16:06:36 +01:00 
						 
				 
			
				
					
						
							
							
								rubidium42 
							
						 
					 
					
						
						
							
						
						6ba55e663e 
					 
					
						
						
							
							Codechange: do not hide variables with other variables  
						
						
						
						
					 
					
						2023-01-29 07:21:34 +01:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						f001e84e5e 
					 
					
						
						
							
							Codechange: use RAII to automatically restore _cur_dpi after use  
						
						
						
						
					 
					
						2023-01-28 20:33:02 +01:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						04d10b3d2d 
					 
					
						
						
							
							Codechange: instead of global pointer to stack variable, just put variable in that global  
						
						... 
						
						
						
						Removes one indirection and a dangling pointer to a stack location 
						
						
					 
					
						2023-01-28 17:23:30 +01:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						71b46db8d0 
					 
					
						
						
							
							Cleanup: remove commented out code  
						
						
						
						
					 
					
						2023-01-26 23:47:55 +01:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						fe2bcd2a58 
					 
					
						
						
							
							Codechange: migrate size related functions to Map structure  
						
						
						
						
					 
					
						2023-01-21 17:11:40 +01:00 
						 
				 
			
				
					
						
							
							
								PeterN 
							
						 
					 
					
						
						
							
						
						c8cc61d889 
					 
					
						
						
							
							Fix   #10150 : Force FS_SMALL for small viewport signs. ( #10283 )  
						
						... 
						
						
						
						* Fix  #10150 : Force FS_SMALL for small viewport signs.
This is a workaround for string widths being different with mixed
font-sizes.
* Fix: Flag small sign shadow as small text.
(This method of drawing shadows is hilarious and needs replacing, but
this is a quick fix.) 
						
						
					 
					
						2022-12-25 13:29:38 +00:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						138198e971 
					 
					
						
						
							
							Change: Separate ground sprite from foundation sprite offsets.  
						
						
						
						
					 
					
						2022-12-23 15:43:11 +00:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						002fe67bef 
					 
					
						
						
							
							Add: Optionally disable child sprites drawing relative to parent sprites offsets.  
						
						
						
						
					 
					
						2022-12-23 15:43:11 +00:00 
						 
				 
			
				
					
						
							
							
								PeterN 
							
						 
					 
					
						
						
							
						
						f6e7e44169 
					 
					
						
						
							
							Fix   #10151 : Use smaller padding for viewport signs. ( #10272 )  
						
						... 
						
						
						
						Before variable-scaling, the padding was always 1x1 pixel. This was
changed to be scaled, except using the wrong dimension of 2x1 pixels
instead of 1x1 pixel. 
						
						
					 
					
						2022-12-21 22:21:50 +00:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						890b2666d3 
					 
					
						
						
							
							Change: Use scaled WidgetDimensions.  
						
						
						
						
					 
					
						2022-11-12 18:28:39 +00:00 
						 
				 
			
				
					
						
							
							
								Tyler Trahan 
							
						 
					 
					
						
						
							
						
						fbbc80f79e 
					 
					
						
						
							
							Fix   #9020 : Update station coverage highlight when adding/removing tiles  
						
						
						
						
					 
					
						2022-03-10 20:54:45 +01:00 
						 
				 
			
				
					
						
							
							
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						58cff7b081 
					 
					
						
						
							
							Codechange: Un-bitstuff the remaining on-map commands.  
						
						
						
						
					 
					
						2021-12-16 22:28:32 +01:00 
						 
				 
			
				
					
						
							
							
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						7048e1522f 
					 
					
						
						
							
							Codechange: Move flags in CommandProc in front of the command arguments.  
						
						
						
						
					 
					
						2021-12-16 22:28:32 +01:00 
						 
				 
			
				
					
						
							
							
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						33ca4f2b99 
					 
					
						
						
							
							Codechange: Let the compile generate the master command table out of templated command traits.  
						
						... 
						
						
						
						This is using a non-intrusive type-traits like templated system, which
allows compile-time validation that the command table and the command
enum match up. 
						
						
					 
					
						2021-12-16 22:28:32 +01:00 
						 
				 
			
				
					
						
							
							
								Patric Stout 
							
						 
					 
					
						
						
							
						
						8ab267496b 
					 
					
						
						
							
							Codechange: reference a string by its name, not with "another + 1" ( #9517 )  
						
						... 
						
						
						
						It is wrong anyway, as "TINY" normally is at -1. Just weird code. 
						
						
					 
					
						2021-08-28 17:08:01 +02:00 
						 
				 
			
				
					
						
							
							
								rubidium42 
							
						 
					 
					
						
						
							
						
						55a11710a6 
					 
					
						
						
							
							Codechange: convert printf DEBUG statements to fmt Debug statements  
						
						
						
						
					 
					
						2021-06-13 12:45:45 +02:00 
						 
				 
			
				
					
						
							
							
								glx22 
							
						 
					 
					
						
						
							
						
						5799402f7a 
					 
					
						
						
							
							Codechange: Rename window related DeleteXXX to match new behaviour  
						
						
						
						
					 
					
						2021-05-29 21:08:25 +02:00 
						 
				 
			
				
					
						
							
							
								rubidium42 
							
						 
					 
					
						
						
							
						
						2e136285e1 
					 
					
						
						
							
							Codechange: move from C-string to std::string for DoCommand  
						
						
						
						
					 
					
						2021-05-29 19:02:18 +02:00 
						 
				 
			
				
					
						
							
							
								rubidium42 
							
						 
					 
					
						
						
							
						
						b791ffc6de 
					 
					
						
						
							
							Fix: do not hide parameter by local variable with the same name  
						
						
						
						
					 
					
						2021-05-27 18:30:56 +02:00 
						 
				 
			
				
					
						
							
							
								frosch 
							
						 
					 
					
						
						
							
						
						f96f113951 
					 
					
						
						
							
							Codechange: use IterateFromBack/Front only if the order is important.  
						
						... 
						
						
						
						Use Iterate if the order does not matter. 
						
						
					 
					
						2021-05-12 23:22:41 +02:00 
						 
				 
			
				
					
						
							
							
								frosch 
							
						 
					 
					
						
						
							
						
						22567a1f43 
					 
					
						
						
							
							Codechange: use iterators instead of 'subranges' when iterating from a specific window.  
						
						... 
						
						
						
						Using iterators makes it easier to include or exclude the start window in the iteration. 
						
						
					 
					
						2021-05-12 23:22:41 +02:00 
						 
				 
			
				
					
						
							
							
								glx22 
							
						 
					 
					
						
						
							
						
						14e92bd8e2 
					 
					
						
						
							
							Codechange: Replace window related FOR_ALL with range-based for loops  
						
						
						
						
					 
					
						2021-04-29 21:08:24 +02:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						3ede756d23 
					 
					
						
						
							
							Fix: Viewport drag tooltips not being removed when dragging over other windows  
						
						
						
						
					 
					
						2021-04-08 19:34:45 +02:00 
						 
				 
			
				
					
						
							
							
								Loïc Guilloux 
							
						 
					 
					
						
						
							
						
						b927da73c1 
					 
					
						
						
							
							Fix  81d335b081: Use non-pulsating red highlight for coverage ( #8622 )  
						
						
						
						
					 
					
						2021-02-07 16:20:26 +01:00 
						 
				 
			
				
					
						
							
							
								SamuXarick 
							
						 
					 
					
						
						
							
						
						a4035af337 
					 
					
						
						
							
							Codechange: Apply coding style ( #8640 )  
						
						... 
						
						
						
						* Fix: Missing or needed spaces
* Codechange: Remove space
* Codechange: Remove space
* Codechange: More missing spaces
* Codechange: Missing spaces
* Codechange: Remove space
* Codechange: Remove space 
						
						
					 
					
						2021-02-05 11:00:36 +01:00 
						 
				 
			
				
					
						
							
							
								Matt Kimber 
							
						 
					 
					
						
						
							
						
						40d5fe1631 
					 
					
						
						
							
							Fix  eeb88e8: Trains reversed while paused do not correctly update sprite bounds ( #8540 )  
						
						
						
						
					 
					
						2021-01-17 19:57:16 +01:00 
						 
				 
			
				
					
						
							
							
								Charles Pigott 
							
						 
					 
					
						
						
							
						
						9b800a96ed 
					 
					
						
						
							
							Codechange: Remove min/max functions in favour of STL variants ( #8502 )  
						
						
						
						
					 
					
						2021-01-08 11:16:18 +01:00 
						 
				 
			
				
					
						
							
							
								Niels Martin Hansen 
							
						 
					 
					
						
						
							
						
						2d9fa81bd0 
					 
					
						
						
							
							Feature: Plant clumps of trees in editor by dragging on the landscape  
						
						
						
						
					 
					
						2020-12-27 01:03:27 +01:00 
						 
				 
			
				
					
						
							
							
								dP 
							
						 
					 
					
						
						
							
						
						e82333cf77 
					 
					
						
						
							
							Feature  #7962 : Improve rendering of large viewports  
						
						
						
						
					 
					
						2020-12-20 10:13:35 +01:00 
						 
				 
			
				
					
						
							
							
								dP 
							
						 
					 
					
						
						
							
						
						5ca8a0bda9 
					 
					
						
						
							
							Feature  #7962 : Significantly improve sprite sorter performance  
						
						
						
						
					 
					
						2020-12-20 10:13:35 +01:00 
						 
				 
			
				
					
						
							
							
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						79240eab1e 
					 
					
						
						
							
							Codechange: Make use of the improved C++17 emplace_back function.  
						
						
						
						
					 
					
						2020-12-15 00:29:30 +01:00 
						 
				 
			
				
					
						
							
							
								TechGeekNZ 
							
						 
					 
					
						
						
							
						
						a10013dd00 
					 
					
						
						
							
							Codechange: Spell 'Viewport' consistently  
						
						... 
						
						
						
						Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent. 
						
						
					 
					
						2020-07-27 17:31:29 +01:00 
						 
				 
			
				
					
						
							
							
								TechGeekNZ 
							
						 
					 
					
						
						
							
						
						8652a4db76 
					 
					
						
						
							
							Cleanup: Give SetDirtyBlocks a more descriptive name.  
						
						
						
						
					 
					
						2020-06-09 13:15:47 +01:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						14af8701df 
					 
					
						
						
							
							Fix   #6566 : Fix signed integer overflow in viewport draw area chunking  
						
						... 
						
						
						
						This caused drawing areas larger than 2097151 pixels at 8x zoom to
not be subdivided into smaller chunks as required.
This resulted in pathological performance issues in the sprite sorter. 
						
						
					 
					
						2020-02-02 15:37:14 +01:00 
						 
				 
			
				
					
						
							
							
								glx 
							
						 
					 
					
						
						
							
						
						ee7a8eebca 
					 
					
						
						
							
							Codechange: Replace FOR_ALL_TOWNS with range-based for loops  
						
						
						
						
					 
					
						2019-12-21 20:13:03 +01:00 
						 
				 
			
				
					
						
							
							
								glx 
							
						 
					 
					
						
						
							
						
						869581eb23 
					 
					
						
						
							
							Codechange: Replace FOR_ALL_SIGNS with range-based for loops  
						
						
						
						
					 
					
						2019-12-21 20:13:03 +01:00 
						 
				 
			
				
					
						
							
							
								glx 
							
						 
					 
					
						
						
							
						
						ddabfed1cd 
					 
					
						
						
							
							Codechange: Replace station related FOR_ALL with range-based for loops  
						
						
						
						
					 
					
						2019-12-21 20:13:03 +01:00 
						 
				 
			
				
					
						
							
							
								Niels Martin Hansen 
							
						 
					 
					
						
						
							
						
						9900af38f5 
					 
					
						
						
							
							Fix   #7847 : Use ViewportSign coordinates for sign Kdtree coordinates ( #7849 )  
						
						... 
						
						
						
						Ensure the same coordinates are used for station/town/player signs regardless of how the landscape changes below it after the coordinates were first determined.
By keeping track of whether each ViewportSign is valid for Kdtree use (and only ever registering the viewport sign when the object is valid) a lot of code can be simplified and become more robust at the same time. 
						
						
					 
					
						2019-12-01 23:17:33 +01:00 
						 
				 
			
				
					
						
							
							
								S. D. Cloudt 
							
						 
					 
					
						
						
							
						
						13cc8a0cee 
					 
					
						
						
							
							Cleanup: Removed SVN  headers  
						
						
						
						
					 
					
						2019-11-10 17:59:20 +00:00 
						 
				 
			
				
					
						
							
							
								Gabda 
							
						 
					 
					
						
						
							
						
						b870596f15 
					 
					
						
						
							
							Add  #6887 : Option to show zone inside local authority boundary of towns  
						
						... 
						
						
						
						Can be found at town information > local authority window
Layout for button is same as Graph Keys
Turn on/off for every town individually 
						
						
					 
					
						2019-08-17 21:45:20 +01:00 
						 
				 
			
				
					
						
							
							
								PeterN 
							
						 
					 
					
						
						
							
						
						2d0352d67f 
					 
					
						
						
							
							Fix  e8d397e4ee: Avoid using RemapCoords2 during savegame conversion. ( #7588 )  
						
						
						
						
					 
					
						2019-05-13 12:27:35 +01:00 
						 
				 
			
				
					
						
							
							
								Niels Martin Hansen 
							
						 
					 
					
						
						
							
						
						c9fe6e7b8f 
					 
					
						
						
							
							Fix   #7371 : Avoid dependency on foundations of town tile during saveload  
						
						
						
						
					 
					
						2019-05-11 14:58:00 +02:00 
						 
				 
			
				
					
						
							
							
								Charles Pigott 
							
						 
					 
					
						
						
							
						
						96a4787710 
					 
					
						
						
							
							Codechange: Set ZoomLevel's base type to byte instead of using ZoomLevelByte  
						
						
						
						
					 
					
						2019-04-29 17:40:22 +01:00 
						 
				 
			
				
					
						
							
							
								peter1138 
							
						 
					 
					
						
						
							
						
						81d335b081 
					 
					
						
						
							
							Feature: Add station coverage area display for towns.  
						
						
						
						
					 
					
						2019-04-25 09:14:01 +02:00 
						 
				 
			
				
					
						
							
							
								peter1138 
							
						 
					 
					
						
						
							
						
						81f0f97406 
					 
					
						
						
							
							Feature: Add existing station coverage area display when placing new station parts.  
						
						
						
						
					 
					
						2019-04-25 09:14:01 +02:00 
						 
				 
			
				
					
						
							
							
								peter1138 
							
						 
					 
					
						
						
							
						
						b6733edd17 
					 
					
						
						
							
							Feature: Add coverage area display for existing stations.  
						
						
						
						
					 
					
						2019-04-25 09:14:01 +02:00 
						 
				 
			
				
					
						
							
							
								PeterN 
							
						 
					 
					
						
						
							
						
						c17736b493 
					 
					
						
						
							
							Fix  e8d397e: Invisible station/waypoint signs could still be clicked on. ( #7531 )  
						
						
						
						
					 
					
						2019-04-20 17:49:54 +01:00 
						 
				 
			
				
					
						
							
							
								Henry Wilson 
							
						 
					 
					
						
						
							
						
						7c8e7c6b6e 
					 
					
						
						
							
							Codechange: Use null pointer literal instead of the NULL macro  
						
						
						
						
					 
					
						2019-04-10 23:22:20 +02:00 
						 
				 
			
				
					
						
							
							
								glx22 
							
						 
					 
					
						
						
							
						
						66dd7c3879 
					 
					
						
						
							
							Fix: MSVC warnings ( #7423 )  
						
						
						
						
					 
					
						2019-03-28 00:09:33 +01:00