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								 rubidium | 02b884d923 | (svn r23244) -Feature: if the installation is ananas, try to get the b without b installed | 2011-11-17 21:17:17 +00:00 |  | 
			
				
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								 rubidium | 6e31c2f068 | (svn r23241) -Codechange: make the decision when to go to the custom drawn cursor more prominently during the initialisation of OpenTTD | 2011-11-17 21:09:08 +00:00 |  | 
			
				
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								 rubidium | 834eac49fd | (svn r23224) -Codechange: first load the config file partially so we can push scanning AIs to later in the process (when the GUI is showing the progress bar) | 2011-11-14 21:42:54 +00:00 |  | 
			
				
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								 rubidium | 4ae8bbea07 | (svn r23222) -Codechange: reduce tar scanning calls to the bare minimum | 2011-11-14 21:40:39 +00:00 |  | 
			
				
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								 rubidium | 6d991b3b10 | (svn r23217) -Codechange: introduce the concept of scanning only in a limited set of sub directories | 2011-11-14 21:30:37 +00:00 |  | 
			
				
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								 rubidium | 7fd1e1df81 | (svn r23198) -Codechange: introduce a free that takes const pointers so we don't need to cast to void/non-const before being able to free | 2011-11-12 13:00:29 +00:00 |  | 
			
				
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								 rubidium | 1f823f89a1 | (svn r23123) -Fix [FS#4790] (r22792): variable was initialised at the wrong moment making things with the cursor go wrong | 2011-11-06 09:37:26 +00:00 |  | 
			
				
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								 yexo | 433f74edd9 | (svn r23065) -Add: -q option to read a savegame, write some general info and exit | 2011-10-30 13:47:45 +00:00 |  | 
			
				
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								 michi_cc | c575b5bbd7 | (svn r23000) -Feature: Base graphics sets can now specify a preferred blitter which OpenTTD uses to decide which blitter to load. | 2011-10-04 21:35:47 +00:00 |  | 
			
				
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								 michi_cc | 65637d8941 | (svn r22874) -Fix [FS#4747]: Check size of various buffers before allocation. (monoid) | 2011-09-02 20:16:41 +00:00 |  | 
			
				
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								 rubidium | 432b1a4aff | (svn r22830) -Codechange: move more logic to after the scanning of NewGRFs | 2011-08-24 17:04:18 +00:00 |  | 
			
				
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								 rubidium | 0061b5f184 | (svn r22822) -Codechange: make a distinction between base sets and newgrfs for their directory | 2011-08-24 13:33:49 +00:00 |  | 
			
				
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								 rubidium | 9fe4b959ac | (svn r22818) -Fix [FS#4742] (r22796, rlongago): don't spawn threads for world generation and NewGRF scanning when using the dedicated or null video driver regardless of the used blitter | 2011-08-24 12:11:10 +00:00 |  | 
			
				
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								 rubidium | 23e5720392 | (svn r22799) -Fix (r22792): compile failure when there is no networking support | 2011-08-21 13:10:19 +00:00 |  | 
			
				
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								 rubidium | 5ea6064fab | (svn r22795) -Codechange: load the intro game the first time without NewGRFs | 2011-08-21 12:52:24 +00:00 |  | 
			
				
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								 rubidium | 5e7abe58f9 | (svn r22792) -Codechange: use scan callback for initial NewGRF scanning | 2011-08-21 12:50:47 +00:00 |  | 
			
				
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								 rubidium | 421053a694 | (svn r22788) -Codechange: move modal progress related functions and variables to progress.cpp/h | 2011-08-21 12:48:46 +00:00 |  | 
			
				
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								 rubidium | 7b7869fba7 | (svn r22786) -Codechange: rename genworld mutices to model_progress mutices | 2011-08-21 12:47:24 +00:00 |  | 
			
				
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								 rubidium | 37415b9cf7 | (svn r22785) -Codechange: rename IsGeneratingWorld to HasModalProgress | 2011-08-21 12:46:46 +00:00 |  | 
			
				
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								 frosch | c9e920f1eb | (svn r22693) -Fix [FS#4691]: The override managers were not reset in some cases like creating a new scenario. | 2011-07-29 22:23:17 +00:00 |  | 
			
				
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								 frosch | d29def43b0 | (svn r22626) -Fix [FS#4622]: Also initialise _old_vds with newgame settings; TTD savegames do not contain these settings. | 2011-07-03 10:59:25 +00:00 |  | 
			
				
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								 alberth | f1cae9960f | (svn r22512) -Add: Save heightmap. | 2011-05-28 13:55:34 +00:00 |  | 
			
				
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								 rubidium | 944a5cb7aa | (svn r22423) -Document: some network stuff | 2011-05-04 20:24:23 +00:00 |  | 
			
				
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								 frosch | bbcd2bab5d | (svn r22419) -Change: Always use the DOS palette for drawing. -Remove: the '-i' option for palette selection. | 2011-05-04 17:12:37 +00:00 |  | 
			
				
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								 rubidium | f90044d343 | (svn r22202) -Codechange: make MusicFileSettings a proper citizen of the client settings | 2011-03-05 18:00:48 +00:00 |  | 
			
				
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								 alberth | 31386c42a7 | (svn r22145) -Codechange: Do explicit test for non-bool values. | 2011-02-25 22:04:38 +00:00 |  | 
			
				
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								 smatz | 756cc6cf65 | (svn r22116) -Codechange: use PoolBase::Clean() at more places | 2011-02-19 23:05:47 +00:00 |  | 
			
				
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								 smatz | 642fb19d4f | (svn r22115) -Fix (r22114): some comments and code ordering were wrong | 2011-02-19 18:55:10 +00:00 |  | 
			
				
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								 smatz | 1d9cae9afa | (svn r22113) -Codechange: use PoolBase::CleanAll() to clean all pools at game exit | 2011-02-19 18:25:24 +00:00 |  | 
			
				
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								 alberth | 8c2fc45153 | (svn r22098) -Codechange: Have an array of option data, use it in the option parsing routine. Adapt openttd option processing too. | 2011-02-18 20:28:25 +00:00 |  | 
			
				
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								 alberth | 9d0ff9d692 | (svn r22096) -Codechange: Move openttd getopt implementation to its own file. | 2011-02-18 20:14:30 +00:00 |  | 
			
				
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								 rubidium | befa79ba4a | (svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map | 2011-02-12 21:30:57 +00:00 |  | 
			
				
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								 rubidium | 1d0d7635e0 | (svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so it doesn't recompile everything that needs to be recompiled... | 2011-02-07 22:49:38 +00:00 |  | 
			
				
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								 rubidium | 79fd8a362b | (svn r22007) -Change: only show one AI per unique ID instead of all versions in the output of "openttd -h" | 2011-02-07 09:51:16 +00:00 |  | 
			
				
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								 rubidium | 1339d75f75 | (svn r21896) -Cleanup: remove the unused StartScenario | 2011-01-22 23:13:39 +00:00 |  | 
			
				
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								 rubidium | 7eadf07e44 | (svn r21894) -Cleanup: get rid of the unused SM_START_SCENARIO | 2011-01-22 23:08:18 +00:00 |  | 
			
				
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								 rubidium | 7eba2bf4d3 | (svn r21890) -Cleanup: remove some unneeded includes | 2011-01-22 14:52:20 +00:00 |  | 
			
				
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								 rubidium | 795a528328 | (svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server) | 2011-01-19 16:47:40 +00:00 |  | 
			
				
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								 rubidium | 6a17bf91e3 | (svn r21833) -Fix [FS#4427]: desync debug savegames might not be actually saved in case threading is enabled, which is enabled by default | 2011-01-18 18:14:14 +00:00 |  | 
			
				
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								 rubidium | eab47d2227 | (svn r21728) -Fix/Feature [FS#4331]: (configurably) limit amount of tiles that can be cleared/terraformed by a company | 2011-01-04 22:50:09 +00:00 |  | 
			
				
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								 rubidium | ad15cd37a6 | (svn r21698) -Fix: incorrectly named global variable | 2011-01-02 18:12:39 +00:00 |  | 
			
				
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								 terkhen | 48b7916458 | (svn r21521) -Codechange: Unify some cached values that were present in both road vehicles and trains. | 2010-12-14 21:33:53 +00:00 |  | 
			
				
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								 terkhen | 12c86a1391 | (svn r21518) -Codechange: Rename AccelerationCache to GroundVehicleCache. | 2010-12-14 21:28:45 +00:00 |  | 
			
				
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								 rubidium | e68efb9e71 | (svn r21512) -Change/Feature: make the delay of the chat messages timing out unrelated to the number of passed game days, i.e. don't stop aging chat messages when the server is paused | 2010-12-14 14:57:51 +00:00 |  | 
			
				
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								 rubidium | 5dbd80ff3c | (svn r21430) -Feature [FS#1521]: building while paused always works in the scenario editor | 2010-12-07 21:13:00 +00:00 |  | 
			
				
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								 rubidium | 49162ab39b | (svn r21428) -Fix [FS#4021]: vehicles could be built while the game it paused. Now you can enable or disable that with a setting | 2010-12-07 21:09:30 +00:00 |  | 
			
				
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								 rubidium | 69766049ce | (svn r21396) -Codechange: rename SafeSaveOrLoad to SaveLoad (it only did load), and add support for (safe) loading with a LoadFilter | 2010-12-05 14:43:10 +00:00 |  | 
			
				
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								 terkhen | 92d14f692b | (svn r21339) -Fix [FS#4272]: The VehicleCache was not checked for ships with desync debug options enabled. | 2010-11-27 21:11:37 +00:00 |  | 
			
				
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								 rubidium | b46e57d364 | (svn r21338) -Fix [FS#4272]: bogus cache mismatch warnings with desync debugging because some cache was invalidated but never reset | 2010-11-27 21:09:41 +00:00 |  | 
			
				
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								 rubidium | 999246f63e | (svn r21255) -Fix (r179): main menu error messages wouldn't show when you had an error message open in the game while whatever triggered you to go back to the main menu | 2010-11-19 13:24:32 +00:00 |  |