Jonathan G Rennison
4f6d75f97d
Fix #11016 : Defer deletion of client and server game socket handlers
...
This fixes various use after free scenarios in error handling paths
2023-06-25 12:02:32 +01:00
Jonathan G Rennison
19ae88fb63
Fix: Error logging in game and admin server HandlePacket
...
Don't invent a packet type in the log message if we can't/don't
read a packet type at all.
Fix packet type not being logged when appropriate.
2023-06-25 12:02:32 +01:00
Jonathan G Rennison
495db43b72
Network: Defer deletion of client and server game socket handler
...
This fixes various use after free scenarios in error handling paths
2023-06-16 21:18:35 +01:00
Jonathan G Rennison
532d3881cd
Network: Fix error logging for game and admin server HandlePacket
...
Don't invent a packet type in the log message if we can't/don't
read a packet type at all
2023-06-16 21:18:35 +01:00
Owen Rudge
1a3d1bca59
Remove: OS/2 port
2023-06-16 14:29:14 +01:00
Jonathan G Rennison
120f0e8a81
Add a helper for sub-packet deserialisation
2023-06-14 21:02:26 +01:00
Jonathan G Rennison
11a3dc287b
Serialisation: Adjust method names/types
2023-06-14 19:39:36 +01:00
Rubidium
55dfca1936
Codechange: replace seprintf with C++ style formatting
2023-06-05 23:25:59 +02:00
Jonathan G Rennison
2ed248a61d
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/ci-build.yml
# .github/workflows/release-linux.yml
# src/aircraft_cmd.cpp
# src/airport_gui.cpp
# src/articulated_vehicles.cpp
# src/build_vehicle_gui.cpp
# src/company_gui.cpp
# src/genworld_gui.cpp
# src/gfx_layout.cpp
# src/misc_gui.cpp
# src/newgrf.cpp
# src/newgrf_config.h
# src/newgrf_engine.cpp
# src/news_gui.cpp
# src/order_gui.cpp
# src/roadveh_cmd.cpp
# src/saveload/saveload.h
# src/saveload/vehicle_sl.cpp
# src/ship_cmd.cpp
# src/statusbar_gui.cpp
# src/table/settings/network_private_settings.ini
# src/table/settings/network_settings.ini
# src/toolbar_gui.cpp
# src/train_cmd.cpp
# src/vehicle_gui.cpp
2023-05-31 23:21:38 +01:00
Jonathan G Rennison
02fe4af934
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/release-windows.yml
# src/company_base.h
# src/company_cmd.cpp
# src/company_gui.cpp
# src/console_cmds.cpp
# src/economy.cpp
# src/economy_cmd.h
# src/fios.h
# src/goal.cpp
# src/group_gui.cpp
# src/network/core/config.h
# src/network/network_admin.cpp
# src/newgrf_config.cpp
# src/os/windows/win32.cpp
# src/saveload/afterload.cpp
# src/saveload/company_sl.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload_error.hpp
# src/settings_gui.cpp
# src/ship_cmd.cpp
# src/stdafx.h
# src/story.cpp
# src/story_base.h
# src/string.cpp
# src/table/settings/economy_settings.ini
# src/tests/CMakeLists.txt
# src/tests/math_func.cpp
2023-05-30 00:49:24 +01:00
Rubidium
d9a04ba446
Codechange: make the MD5 hash/digest/checksum variables a std::array
2023-05-19 11:24:44 +02:00
Peter Nelson
c38df2d589
Codechange: Use std::map instead of custom SmallMap.
2023-05-18 12:18:30 +01:00
Peter Nelson
72018badff
Codechange: Swap SocketList map key/value around.
...
This map is used store socket and address together, and, other than
checking that the address does not already have a socket, the data layout
does not seem particularly important.
However, as address is the key, technically it should not be modified,
and address may self-modify itself during comparisons.
2023-05-18 12:18:30 +01:00
Peter Nelson
56085be9bd
Codechange: Move includes for common STL headers to stdafx.
2023-05-17 10:14:41 +01:00
Patric Stout
199e41c762
Codechange: use default dtor instead of empty ( #10826 )
2023-05-14 23:31:03 +02:00
Patric Stout
7634553d22
Feature: opt-in survey when exiting a game
...
On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.
When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU
All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
2023-05-14 23:22:02 +02:00
Rubidium
68ff3fd062
Change: include fmt.h C++ headers in stdafx.h
...
This to prevent compilation issues between runs with and without precompiled
headers. Also remove the headers from the rest of the code base as they are
not needed there anymore, although they do relatively little harm.
2023-05-08 16:49:23 +02:00
Rubidium
877349c13d
Codechange: use std::string for text file name resolution
2023-05-05 08:54:29 +02:00
Rubidium
3901ef9760
Codechange: use std::string for the GRF filenames
2023-05-04 23:23:32 +02:00
Tyler Trahan
6501f84b4a
Codechange: Move calendar date functions inside TimerGameCalendar ( #10753 )
2023-05-04 13:14:12 +00:00
Patric Stout
36a0818bc5
Remove: buying/selling/owning company shares ( #10709 )
2023-04-29 10:16:49 +02:00
Tyler Trahan
930f0a16d8
Codechange: Define Date/Year/Month/Day within TimerGameCalendar class
2023-04-26 07:14:03 -04:00
Patric Stout
7aa2b9ab0a
Codechange: move all date-related variables inside the timer ( #10706 )
2023-04-24 15:56:01 +00:00
Charles Pigott
b282664242
Codechange: Replace all usages of alloca/AllocaM with more modern/less discouraged alternatives
2023-04-15 16:57:00 +01:00
rubidium42
730687080a
Fix: Update some network documentation to match the new command system ( #10657 )
2023-04-15 09:10:09 +00:00
Jonathan G Rennison
ae7c86c49d
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/release-linux.yml
# .github/workflows/release-macos.yml
# src/industry_cmd.cpp
# src/industry_cmd.h
# src/network/core/http_curl.cpp
# src/network/core/tcp_http.cpp
# src/network/core/tcp_http.h
# src/network/network_content.h
# src/script/api/script_goal.cpp
# src/script/api/script_industry.cpp
# src/script/api/script_league.cpp
# src/script/api/script_story_page.cpp
# src/script/api/script_town.cpp
# src/train.h
# src/train_cmd.cpp
2023-03-04 01:17:27 +00:00
Patric Stout
fdfcb09aa3
Fix #10131 : actually cancel downloads when pressing cancel
2023-02-15 23:48:06 +01:00
Patric Stout
1c17556f96
Codechange: replace instance of char * with std::string
2023-02-15 23:48:06 +01:00
Jonathan G Rennison
8d1563a1ed
Various integer width type changes
2023-02-15 22:02:23 +00:00
Patric Stout
0722bb3bf4
Change: try to detect the CA file/path for CURL ( #10481 )
...
The default is given compile-time, not run-time. So libcurl is
of no use to us.
Current list is kindly borrowed from
https://go.dev/src/crypto/x509/root_linux.go
2023-02-15 22:58:43 +01:00
Patric Stout
ea90fa24f8
Codechange: move curl into a thread so simplify code ( #10480 )
...
With a thread, we can just run curl_easy_perform() and let CURL
and threads handle the blocking part.
With async solution there are too many things to keep track of,
and it makes "when to update the GUI" tricky. By using a thread
that all gets a lot simpler, as the game-thread and download-thread
run side-by-side.
This is similar to how the WinHttp backend already works.
2023-02-15 21:56:19 +01:00
frosch
d7fcb420c4
Fix: compilation with libcurl from 2013.
2023-02-13 22:45:07 +01:00
Patric Stout
64523709bf
Add: use https:// for content-service connections ( #10448 )
...
This requires the use of WinHTTP (for Windows) or libcurl (for all
others except Emscripten). Emscripten does not support http(s)
calls currently.
On Linux it requires ca-certificates to be installed, so the HTTPS
certificate can be validated. It is really likely this is installed
on any modern machine, as most connections these days are HTTPS.
(On MacOS and Windows the certificate store is filled by default)
Reminder: in case the http(s):// connection cannot be established,
OpenTTD falls back to a custom TCP-based connection to fetch the
content from the content-service. Emscripten will always do this.
2023-02-12 12:07:31 +01:00
Jonathan G Rennison
ae9b416684
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/ai/ai_core.cpp
# src/ai/ai_gui.cpp
# src/ai/ai_instance.cpp
# src/console_cmds.cpp
# src/engine_type.h
# src/game/game_gui.cpp
# src/game/game_instance.cpp
# src/goal.cpp
# src/goal_cmd.h
# src/lang/english.txt
# src/lang/estonian.txt
# src/network/network_client.cpp
# src/newgrf.cpp
# src/newgrf_generic.h
# src/openttd.cpp
# src/saveload/saveload.h
# src/script/api/script_log.cpp
# src/script/api/script_town.cpp
# src/settings_table.cpp
# src/station_cmd.cpp
# src/station_cmd.h
# src/station_map.h
# src/strings.cpp
# src/table/settings/difficulty_settings.ini
# src/table/settings/gui_settings.ini
# src/tbtr_template_gui_main.h
# src/timetable_cmd.cpp
# src/timetable_cmd.h
# src/timetable_gui.cpp
# src/town_gui.cpp
# src/train_gui.cpp
# src/water_cmd.cpp
2023-02-11 23:05:22 +00:00
Jonathan G Rennison
ff0e779680
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/lang/czech.txt
# src/order_backup.h
# src/settings_internal.h
# src/string.cpp
# src/viewport.cpp
2023-02-04 11:37:45 +00:00
Rubidium
4e65ec1dc4
Codechange: do not declare functions in blocks
2023-01-29 20:28:45 +01:00
Rubidium
ed7685910d
Codechange: pass large objects by reference instead of value
...
Especially when they get passed on directly to the next function or via a
constructor into an instance variable
2023-01-28 13:43:21 +01:00
Rubidium
7e1d272397
Cleanup: remove unused static variables
2023-01-27 07:05:49 +01:00
Rubidium
fe2bcd2a58
Codechange: migrate size related functions to Map structure
2023-01-21 17:11:40 +01:00
Jonathan G Rennison
1bfd96c7f2
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/3rdparty/fmt/core.h
# src/command_type.h
# src/console_cmds.cpp
# src/core/overflowsafe_type.hpp
# src/landscape.cpp
# src/network/network.cpp
# src/newgrf_object.h
# src/object_cmd.cpp
# src/order_gui.cpp
# src/saveload/vehicle_sl.cpp
# src/script/api/script_industrytype.cpp
# src/script/api/script_object.hpp
# src/script/api/script_town.cpp
# src/table/object_land.h
# src/timetable_cmd.cpp
# src/tree_cmd.cpp
# src/vehicle_gui.cpp
# src/window.cpp
2023-01-15 19:28:37 +00:00
Rubidium
6dfd2cad69
Fix: comparison result is always the same warnings
2023-01-15 00:24:20 +01:00
Jonathan G Rennison
f32733ef22
Command: Replace binary_length field with auxiliary data
...
Use for CMD_ADD_PLAN_LINE
2022-12-07 21:14:34 +00:00
Jonathan G Rennison
f1f73ddd6e
Factor out packet deserialisation functions into common file
2022-12-07 21:04:20 +00:00
Jonathan G Rennison
c29b395357
Factor out packet serialisation functions into new common file
2022-12-07 18:10:55 +00:00
Jonathan G Rennison
5e00d535bc
Debug: Detect which frame's state first diverged after a desync
2022-11-13 01:08:39 +00:00
Jonathan G Rennison
ff064e06b8
Fix race between network client disconnect and network window deletion
2022-06-22 19:23:20 +01:00
Jonathan G Rennison
dda4167edc
Change debug level of network received packet logging
2021-12-26 23:04:44 +00:00
Michael Lutz
e67124e174
Change: [Admin] Bump admin port protocol due to command changes.
...
docs/admin_network.md promised that information in an admin packet
is never removed. It does allow the possibility of using a new packet type
for changed data in combination with a bump of the admin port version.
As the recent command handling changes modified the contents of
ADMIN_PACKET_SERVER_CMD_LOGGING, do exactly that.
2021-12-20 19:30:27 +01:00
Michael Lutz
a05fd7aa50
Change: [Network] Transfer command data as serialized byte stream without fixed structure.
...
The data will be transmitted as the length followed by the serialized data. This allows the command
data to be different for every command type in the future.
2021-12-16 22:28:32 +01:00
Jonathan G Rennison
0b45103eed
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/network/core/tcp_connect.cpp
2021-12-06 19:33:36 +00:00