Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						2a31095118 
					 
					
						
						
							
							Merge branch 'master' into jgrpp  
						
						... 
						
						
						
						# Conflicts:
#	regression/regression/result.txt
#	src/aircraft_cmd.cpp
#	src/airport_gui.cpp
#	src/articulated_vehicles.cpp
#	src/console_cmds.cpp
#	src/date_gui.cpp
#	src/engine.cpp
#	src/genworld_gui.cpp
#	src/gfx_layout_fallback.cpp
#	src/group_gui.cpp
#	src/hotkeys.cpp
#	src/network/core/tcp_connect.cpp
#	src/network/core/tcp_listen.h
#	src/newgrf.cpp
#	src/newgrf.h
#	src/newgrf_engine.cpp
#	src/newgrf_gui.cpp
#	src/newgrf_station.cpp
#	src/openttd.cpp
#	src/order_gui.cpp
#	src/os/macosx/osx_main.cpp
#	src/pathfinder/yapf/yapf_node_rail.hpp
#	src/rail_gui.cpp
#	src/saveload/afterload.cpp
#	src/saveload/cargopacket_sl.cpp
#	src/saveload/linkgraph_sl.cpp
#	src/saveload/station_sl.cpp
#	src/script/api/script_industrytype.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/settings_table.cpp
#	src/settingsgen/settingsgen.cpp
#	src/station.cpp
#	src/station_cmd.cpp
#	src/strings.cpp
#	src/timer/timer_game_calendar.cpp
#	src/timer/timer_game_calendar.h
#	src/timer/timer_manager.h
#	src/timer/timer_window.cpp
#	src/timetable_cmd.cpp
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/town_gui.cpp
#	src/train_gui.cpp
#	src/vehicle_cmd.h
#	src/vehicle_gui.cpp
#	src/viewport.cpp
#	src/widgets/dropdown.cpp
#	src/window_func.h
#	src/window_gui.h 
						
						
					 
					
						2023-11-25 13:30:06 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						6a35661db4 
					 
					
						
						
							
							Update regression results  
						
						
						
						
					 
					
						2023-11-13 23:13:09 +00:00 
						 
				 
			
				
					
						
							
							
								Tyler Trahan 
							
						 
					 
					
						
						
							
						
						f49ffaaaea 
					 
					
						
						
							
							Fix  e4fd99a,  Fix   #11270 : Vehicle max age is not subject to leap years ( #11372 )  
						
						
						
						
					 
					
						2023-10-15 22:34:03 +00:00 
						 
				 
			
				
					
						
							
							
								Tyler Trahan 
							
						 
					 
					
						
						
							
						
						e4fd99a33a 
					 
					
						
						
							
							Codechange: Use DateAtStartOfYear() instead of multiplying by DAYS_IN_LEAP_YEAR ( #11174 )  
						
						
						
						
					 
					
						2023-08-11 08:18:59 -04:00 
						 
				 
			
				
					
						
							
							
								Kuhnovic 
							
						 
					 
					
						
						
							
						
						6169e7f4bc 
					 
					
						
						
							
							Feature: Orientation of rail and road depots can be changed ( #9642 )  
						
						
						
						
					 
					
						2023-07-01 08:11:31 -04:00 
						 
				 
			
				
					
						
							
							
								Patric Stout 
							
						 
					 
					
						
						
							
						
						ed83c4b0da 
					 
					
						
						
							
							Change: replace per-AI "start_date" with a global "competitors_interval" ( #10653 )  
						
						... 
						
						
						
						The per-AI "start_date" is a lot of custom code, and was rarely
used in the way it was meant.
While at it, also ported this part over to the new timer system. 
						
						
					 
					
						2023-04-16 20:14:22 +02:00 
						 
				 
			
				
					
						
							
							
								dP 
							
						 
					 
					
						
						
							
						
						b0542c8c49 
					 
					
						
						
							
							Codechange: Don't store tree counter in the map array ( #10018 )  
						
						
						
						
					 
					
						2023-02-26 16:39:44 -05:00 
						 
				 
			
				
					
						
							
							
								Loïc Guilloux 
							
						 
					 
					
						
						
							
						
						6b99b6672e 
					 
					
						
						
							
							Fix: [Script] ScriptBase::Rand() return value was between -MIN(int32) and MAX(int32) ( #10443 )  
						
						... 
						
						
						
						Also ensure the parameters for ScriptBase::RandRange() and ScriptBase::Chance() are in [0-MAX(uint32)] range 
						
						
					 
					
						2023-02-10 19:55:59 +01:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						c5ff61c5f2 
					 
					
						
						
							
							Add: script specific Randomizer instances  
						
						
						
						
					 
					
						2023-01-14 22:00:11 +01:00 
						 
				 
			
				
					
						
							
							
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						150f05dc15 
					 
					
						
						
							
							Change: Heading for 14 now. ( #10302 )  
						
						
						
						
					 
					
						2023-01-01 22:52:23 +01:00 
						 
				 
			
				
					
						
							
							
								Loïc Guilloux 
							
						 
					 
					
						
						
							
						
						c179c10048 
					 
					
						
						
							
							Fix   #10263 ,  ccefa76: [scripts] restore tile validation for commands ( #10269 )  
						
						
						
						
					 
					
						2022-12-21 02:37:59 +01:00 
						 
				 
			
				
					
						
							
							
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						ab9d77ebbe 
					 
					
						
						
							
							Add: [Script] Regression for ScriptAccounting.  
						
						
						
						
					 
					
						2022-12-04 11:27:24 +01:00 
						 
				 
			
				
					
						
							
							
								SamuXarick 
							
						 
					 
					
						
						
							
						
						be7db78767 
					 
					
						
						
							
							Add: ScriptCargo::GetWeight regression tests  
						
						
						
						
					 
					
						2022-10-16 18:28:28 +02:00 
						 
				 
			
				
					
						
							
							
								glx22 
							
						 
					 
					
						
						
							
						
						ed1457dca3 
					 
					
						
						
							
							Fix  55170ae: [Script] Building two-way signals could end up one-way  
						
						
						
						
					 
					
						2022-05-27 19:57:50 +02:00 
						 
				 
			
				
					
						
							
							
								Tyler Trahan 
							
						 
					 
					
						
						
							
						
						e9cb9c1135 
					 
					
						
						
							
							Fix   #9579 : Object and HQ construction is Construction cost, not Property Maintenance ( #9673 )  
						
						
						
						
					 
					
						2021-11-08 08:12:15 +00:00 
						 
				 
			
				
					
						
							
							
								Patric Stout 
							
						 
					 
					
						
						
							
						
						394c749b6b 
					 
					
						
						
							
							Change: Heading for 13 now ( #9573 )  
						
						
						
						
					 
					
						2021-09-25 13:48:03 +02:00 
						 
				 
			
				
					
						
							
							
								SamuXarick 
							
						 
					 
					
						
						
							
						
						37de878129 
					 
					
						
						
							
							Feature: [AI/GS] Missing water related functions and objects ( #8390 )  
						
						
						
						
					 
					
						2021-09-14 22:06:55 +02:00 
						 
				 
			
				
					
						
							
							
								Patric Stout 
							
						 
					 
					
						
						
							
						
						eca73a810c 
					 
					
						
						
							
							Change: rebrand 1.12.0 to 12.0  
						
						... 
						
						
						
						One question that keeps popping up: "when do we release 2.0?".
NewGRF will force that at least 1.16 will be 2.0, but to not wait
for this, let's drop the "1." and be for ever done with that
conversation.
We are following in the footstep of giants here. 
						
						
					 
					
						2021-08-15 12:28:51 +02:00 
						 
				 
			
				
					
						
							
							
								Loïc Guilloux 
							
						 
					 
					
						
						
							
						
						376f2509ad 
					 
					
						
						
							
							Fix: Don't consider regression AIs when starting a random AI ( #9164 )  
						
						
						
						
					 
					
						2021-05-01 16:19:14 +02:00 
						 
				 
			
				
					
						
							
							
								Patric Stout 
							
						 
					 
					
						
						
							
						
						9bfa7198fd 
					 
					
						
						
							
							Change: Heading for 1.12 now ( #8862 )  
						
						
						
						
					 
					
						2021-03-14 20:47:31 +01:00 
						 
				 
			
				
					
						
							
							
								SamuXarick 
							
						 
					 
					
						
						
							
						
						75b7bb5097 
					 
					
						
						
							
							Fix: Remove semicolons from regression output  
						
						
						
						
					 
					
						2021-01-10 15:47:20 +01:00 
						 
				 
			
				
					
						
							
							
								Patric Stout 
							
						 
					 
					
						
						
							
						
						218f40eea2 
					 
					
						
						
							
							Add: [Script] ScriptCargo::GetName, to get the human readable name of a cargo ( #8544 )  
						
						... 
						
						
						
						Of course this translates into AICargo.GetName() for AIs and
GSCargo.GetName() for GameScripts. 
						
						
					 
					
						2021-01-09 15:15:14 +01:00 
						 
				 
			
				
					
						
							
							
								Patric Stout 
							
						 
					 
					
						
						
							
						
						aac8c28d73 
					 
					
						
						
							
							Fix   #7656 : destroying a tunnel/bridge now first removes the tracks for cost calculation  
						
						... 
						
						
						
						This means that for rail tunnel/bridges, the rail is first sold,
and the tunnel/bridge is destroyed after. This means destroying
tunnels/ bridges now often makes you money, instead of costing.
Similar, with road/tram tracks. Destroying a road+tram
tunnel/bridge now costs the same amount of money as first
removing the tram tracks and than destroying the road
tunnel/bridge. Especially as tram tracks generate money when
removing, this is a noticeable difference. 
						
						
					 
					
						2021-01-08 12:02:25 +01:00 
						 
				 
			
				
					
						
							
							
								SamuXarick 
							
						 
					 
					
						
						
							
						
						f84a466ca5 
					 
					
						
						
							
							Fix   #7945 : Add cost of clearing the sloped tile when placing a dock ( #7947 )  
						
						
						
						
					 
					
						2021-01-07 10:35:09 +01:00 
						 
				 
			
				
					
						
							
							
								Patric Stout 
							
						 
					 
					
						
						
							
						
						28c13ec90f 
					 
					
						
						
							
							Fix   #8168 : allow relocating of HQ partial over existing HQ ( #8510 )  
						
						... 
						
						
						
						Just in case you want to move it SLIGHTLY to the right. 
						
						
					 
					
						2021-01-06 22:37:57 +01:00 
						 
				 
			
				
					
						
							
							
								Pavel Stupnikov 
							
						 
					 
					
						
						
							
						
						b2895dfcd0 
					 
					
						
						
							
							Change: extend the allowed range for max loan setting ( #8386 )  
						
						
						
						
					 
					
						2020-12-16 21:56:32 +01:00 
						 
				 
			
				
					
						
							
							
								Patric Stout 
							
						 
					 
					
						
						
							
						
						f7b8e7e46c 
					 
					
						
						
							
							Fix: prefix the Nth vehicle with "#" when ungrouped  
						
						... 
						
						
						
						This is for consistency; most other objects add a # to indicate
it is the Nth of that object, except for Trains / RVs / Ships /
Aircrafts.
This becomes painfully apparent with unnamed vehicles in groups,
which do get a "#". 
						
						
					 
					
						2020-12-15 21:18:03 +01:00 
						 
				 
			
				
					
						
							
							
								Tyler Trahan 
							
						 
					 
					
						
						
							
						
						f2a93dba0d 
					 
					
						
						
							
							Change: set the default setting for autorenew to on for new games ( #8352 )  
						
						
						
						
					 
					
						2020-12-15 09:58:37 +01:00 
						 
				 
			
				
					
						
							
							
								Patric Stout 
							
						 
					 
					
						
						
							
						
						203a77c1dc 
					 
					
						
						
							
							Codechange: move regression outside of bin and make it work via CMake script  
						
						... 
						
						
						
						The tst_stationlist savegame had to be changed to start the correct
AI. In the old setup, all regression AIs had the same name, which
made it impossible to run both regressions in parallel. With the new
setup this is possible.
Although all files are available to run the regression, it won't
really work till CMake is introduced (which will happen in a few
commits from here) 
						
						
					 
					
						2020-06-05 19:36:05 +02:00