rubidium
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dce1b33196
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(svn r12857) -Fix [FS#1948]: remove the last uses of AutoPtr in the station code.
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2008-04-23 22:16:41 +00:00 |
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rubidium
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d56827a9a9
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(svn r12855) -Codechange: do not use autoptr's for testing whether certain objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though.
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2008-04-23 20:56:08 +00:00 |
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rubidium
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6939569362
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(svn r12855) -Codechange: do not use autoptr's for testing whether certain objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though.
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2008-04-23 20:56:08 +00:00 |
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rubidium
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d010ae9408
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(svn r12801) -Codechange: remove the dependency of function.h in town_map.h
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2008-04-20 08:43:31 +00:00 |
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rubidium
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181b36ca0b
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(svn r12801) -Codechange: remove the dependency of function.h in town_map.h
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2008-04-20 08:43:31 +00:00 |
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rubidium
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6d063c3ad6
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(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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2008-04-17 19:10:30 +00:00 |
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rubidium
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02cdf01507
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(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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2008-04-17 19:10:30 +00:00 |
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smatz
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ec588da9e8
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(svn r12753) -Codechange: do not use IsDepotTypeTile() where simpler function can be used
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2008-04-17 18:24:45 +00:00 |
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smatz
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059e94e355
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(svn r12753) -Codechange: do not use IsDepotTypeTile() where simpler function can be used
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2008-04-17 18:24:45 +00:00 |
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smatz
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966e476df8
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(svn r12745) -Codechange: a bit of naming conventions, introduce Is*DepotTile()
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2008-04-17 00:44:20 +00:00 |
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smatz
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9488db56d4
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(svn r12745) -Codechange: a bit of naming conventions, introduce Is*DepotTile()
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2008-04-17 00:44:20 +00:00 |
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smatz
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fcf4a7067d
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(svn r12547) -Feature: invisibility options to make objects invisible instead of transparent
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2008-04-03 19:55:40 +00:00 |
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smatz
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febc5150c9
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(svn r12547) -Feature: invisibility options to make objects invisible instead of transparent
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2008-04-03 19:55:40 +00:00 |
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rubidium
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df1d9bd880
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(svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
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2008-03-31 00:17:39 +00:00 |
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rubidium
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ef2be7d0fc
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(svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
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2008-03-31 00:17:39 +00:00 |
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rubidium
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c51b81c247
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(svn r12489) -Codechange: split station.h into station_base.h and station_func.h.
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2008-03-31 00:06:17 +00:00 |
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rubidium
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2edd403656
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(svn r12489) -Codechange: split station.h into station_base.h and station_func.h.
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2008-03-31 00:06:17 +00:00 |
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peter1138
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f0e39a7953
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(svn r12410) -Codechange: abstract out the test for catenary on electric rails
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2008-03-25 12:10:13 +00:00 |
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peter1138
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6184676ec7
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(svn r12410) -Codechange: abstract out the test for catenary on electric rails
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2008-03-25 12:10:13 +00:00 |
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smatz
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3ab59da68a
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(svn r12386) -Fix [FS#1841](r2428): train could break apart when reversed while partially in a depot
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2008-03-19 20:50:19 +00:00 |
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smatz
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ac4ec8c2d2
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(svn r12386) -Fix [FS#1841](r2428): train could break apart when reversed while partially in a depot
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2008-03-19 20:50:19 +00:00 |
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belugas
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d56f862b0e
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(svn r12342) -Fix(r12340): In order to avoid confusion, SIGN should be used for signs and SIGNAL for signals :)
Always check your terms with your nearest british ;)
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2008-03-05 11:41:26 +00:00 |
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belugas
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cd411ab75a
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(svn r12342) -Fix(r12340): In order to avoid confusion, SIGN should be used for signs and SIGNAL for signals :)
Always check your terms with your nearest british ;)
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2008-03-05 11:41:26 +00:00 |
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belugas
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61984b5169
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(svn r12340) -Codechange: Remove some magic numbers (sprite IDs here) with some more meaningful values.
This allows to remove an unnecessary subtraction in the MAYBE_DAW_SIGNAL macro, who was waiting for an offset, at the first place.
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2008-03-05 02:49:06 +00:00 |
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belugas
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a6ee46a5a0
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(svn r12340) -Codechange: Remove some magic numbers (sprite IDs here) with some more meaningful values.
This allows to remove an unnecessary subtraction in the MAYBE_DAW_SIGNAL macro, who was waiting for an offset, at the first place.
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2008-03-05 02:49:06 +00:00 |
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peter1138
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475f6ca3e3
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(svn r12334) -Codechange: Don't change road owner without DC_EXEC. Didn't affect anything in this case but is bad form.
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2008-03-04 12:13:15 +00:00 |
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peter1138
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e1cc80b01c
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(svn r12334) -Codechange: Don't change road owner without DC_EXEC. Didn't affect anything in this case but is bad form.
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2008-03-04 12:13:15 +00:00 |
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peter1138
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beccf3e5ea
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(svn r12329) -Fix [FS#1819]: Disallow building level crossings over one-way roads as this allowed competitors to remove the one-way state.
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2008-03-03 19:15:53 +00:00 |
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peter1138
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5049fbb081
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(svn r12329) -Fix [FS#1819]: Disallow building level crossings over one-way roads as this allowed competitors to remove the one-way state.
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2008-03-03 19:15:53 +00:00 |
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frosch
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7f3d56041b
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(svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus().
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2008-02-20 17:49:50 +00:00 |
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frosch
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b7993793c8
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(svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus().
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2008-02-20 17:49:50 +00:00 |
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smatz
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4a329de942
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(svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability
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2008-02-18 18:35:36 +00:00 |
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smatz
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509b3a3247
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(svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability
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2008-02-18 18:35:36 +00:00 |
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smatz
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9f619f91b3
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(svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges
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2008-02-18 16:11:31 +00:00 |
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smatz
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29125c0e68
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(svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges
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2008-02-18 16:11:31 +00:00 |
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frosch
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a13899ee8e
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(svn r12149) -Codechange: Merge 'ground_sprite' and 'ground_pal' of DrawTileSprites into one PalSpriteID
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2008-02-15 18:40:42 +00:00 |
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frosch
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a40d761d7f
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(svn r12149) -Codechange: Merge 'ground_sprite' and 'ground_pal' of DrawTileSprites into one PalSpriteID
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2008-02-15 18:40:42 +00:00 |
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frosch
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ae996a270b
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(svn r12148) -Codechange: Merge 'image' and 'pal' of DrawTileSeqStruct into one PalSpriteID
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2008-02-15 18:34:26 +00:00 |
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frosch
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fd0f57a794
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(svn r12148) -Codechange: Merge 'image' and 'pal' of DrawTileSeqStruct into one PalSpriteID
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2008-02-15 18:34:26 +00:00 |
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belugas
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f3adf67a7b
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(svn r12145) -Codechange: includes should be at the top of the source file
-Codechange: undefine a defined macro once work is finished, just in case
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2008-02-15 17:38:18 +00:00 |
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belugas
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65a13a3022
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(svn r12145) -Codechange: includes should be at the top of the source file
-Codechange: undefine a defined macro once work is finished, just in case
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2008-02-15 17:38:18 +00:00 |
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frosch
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514df81e27
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(svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
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2008-02-14 15:59:16 +00:00 |
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frosch
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43c0f7ea8e
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(svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
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2008-02-14 15:59:16 +00:00 |
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peter1138
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32691590fb
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(svn r12125) -Codechange: Remove redundant signal lookup table, and document why normal electric signals are handled specially.
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2008-02-12 20:14:14 +00:00 |
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peter1138
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63e306006b
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(svn r12125) -Codechange: Remove redundant signal lookup table, and document why normal electric signals are handled specially.
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2008-02-12 20:14:14 +00:00 |
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smatz
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c82d1e3e46
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(svn r12098) -Fix: make snow appear on rail tiles dependant on track height, not on height of the lowest part of the tile
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2008-02-10 11:35:05 +00:00 |
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smatz
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9deab65bae
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(svn r12098) -Fix: make snow appear on rail tiles dependant on track height, not on height of the lowest part of the tile
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2008-02-10 11:35:05 +00:00 |
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smatz
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d00bf03012
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(svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes
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2008-02-09 15:07:31 +00:00 |
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smatz
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802c949755
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(svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes
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2008-02-09 15:07:31 +00:00 |
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frosch
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9d63fd232e
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(svn r11984) -Fix: Also draw corner shores under rail tracks.
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2008-01-25 16:51:35 +00:00 |
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