Rubidium 
							
						 
					 
					
						
						
							
						
						1ed0b35520 
					 
					
						
						
							
							Fix   #10009 : bad overflow protection when taking out loans  
						
						
						
						
					 
					
						2023-01-15 12:04:50 +01:00 
						 
				 
			
				
					
						
							
							
								PeterN 
							
						 
					 
					
						
						
							
						
						2355882ec1 
					 
					
						
						
							
							Codechange: Remove object enabled flag and shuffle members. ( #10358 )  
						
						... 
						
						
						
						`enabled` flag is replaced with IsEnabled() which checks if views is
non-zero.
ObjectSpec is shuffled to reduce its memory footprint. 
						
						
					 
					
						2023-01-15 10:58:03 +00:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						8f9a60893d 
					 
					
						
						
							
							Fix   #10177 : company list password padlock showed after switching to single player  
						
						
						
						
					 
					
						2023-01-15 11:52:51 +01:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						c578917783 
					 
					
						
						
							
							Fix   #10057 : FallbackParagraphLayout fails to properly wrap  
						
						... 
						
						
						
						... during the first word after a new run has been started. 
						
						
					 
					
						2023-01-15 11:43:22 +01:00 
						 
				 
			
				
					
						
							
							
								SamuXarick 
							
						 
					 
					
						
						
							
						
						96ec9908a0 
					 
					
						
						
							
							Codechange: refactor removal of desert around river tiles  
						
						
						
						
					 
					
						2023-01-15 00:43:41 +01:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						20a9e13272 
					 
					
						
						
							
							Fix: inconsistent definition of copy constructor and assignment  
						
						
						
						
					 
					
						2023-01-15 00:24:20 +01:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						6dfd2cad69 
					 
					
						
						
							
							Fix: comparison result is always the same warnings  
						
						
						
						
					 
					
						2023-01-15 00:24:20 +01:00 
						 
				 
			
				
					
						
							
							
								PeterN 
							
						 
					 
					
						
						
							
						
						b4f0450974 
					 
					
						
						
							
							Change: Display font status as aa/noaa instead of true/false. ( #10352 )  
						
						
						
						
					 
					
						2023-01-14 22:39:15 +00:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						921c6591f9 
					 
					
						
						
							
							Codechange: do not use interactive random anymore for script configuration  
						
						
						
						
					 
					
						2023-01-14 22:00:11 +01:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						c5ff61c5f2 
					 
					
						
						
							
							Add: script specific Randomizer instances  
						
						
						
						
					 
					
						2023-01-14 22:00:11 +01:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						6abad681bd 
					 
					
						
						
							
							Codechange: move choice for randomizer of scripts to a single location  
						
						
						
						
					 
					
						2023-01-14 22:00:11 +01:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						3373128233 
					 
					
						
						
							
							Codechange: pass the randomizer directly to the town name generation  
						
						
						
						
					 
					
						2023-01-14 22:00:11 +01:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						b3b8c3fd2d 
					 
					
						
						
							
							Codechange: pass the randomizer to use directly to the company face generation  
						
						
						
						
					 
					
						2023-01-14 22:00:11 +01:00 
						 
				 
			
				
					
						
							
							
								rubidium42 
							
						 
					 
					
						
						
							
						
						5e6dac6fd4 
					 
					
						
						
							
							Add: enable CodeQL code scanning  
						
						... 
						
						
						
						As a replacement to the now deprecated LGTM(.com) 
						
						
					 
					
						2023-01-14 21:58:18 +01:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						8149ba338f 
					 
					
						
						
							
							Change: Check glyph size before trying to render it.  
						
						... 
						
						
						
						This change of order ensures that the "Font glyph is foot large" occurs
even if the glyph is too large for an alloca() allocation. 
						
						
					 
					
						2023-01-14 20:50:59 +00:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						fa0c67b10a 
					 
					
						
						
							
							Change: Remove guess-work from calls to GetGlyphOutline().  
						
						... 
						
						
						
						This API method is intended to be called twice, so don't attempt to guess
the required size. 
						
						
					 
					
						2023-01-14 20:50:59 +00:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						5370e910d3 
					 
					
						
						
							
							Change: Use std::vector for fallback font list.  
						
						
						
						
					 
					
						2023-01-14 20:50:59 +00:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						90f1768006 
					 
					
						
						
							
							Codechange: add non-nullptr asserts in cases where it should never be nullptr  
						
						... 
						
						
						
						Though where similar calls are checked for nullptr as in those instances of
the use of that function it can actually return nullptr. In other words, write
down the assumption that the function never returns nullptr in an assert. 
						
						
					 
					
						2023-01-14 21:15:23 +01:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						bcfe0fb076 
					 
					
						
						
							
							Codechange: introduce GetMainWindow() to properly account for nullptr checks  
						
						... 
						
						
						
						Some nullptr checks have been removed as they were not triggered with nullptr
with the null video driver and in dedicated server mode. 
						
						
					 
					
						2023-01-14 21:15:23 +01:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						9c70c38c5e 
					 
					
						
						
							
							Fix: check for the existence of shadow and rotor vehicles for aircraft  
						
						... 
						
						
						
						Instead of just assuming that it exists in the savegame that got loaded. 
						
						
					 
					
						2023-01-14 21:15:23 +01:00 
						 
				 
			
				
					
						
							
							
								translators 
							
						 
					 
					
						
						
							
						
						5ddfd38de6 
					 
					
						
						
							
							Update: Translations from eints  
						
						... 
						
						
						
						norwegian (bokmal): 1 change by buzzCraft 
						
						
					 
					
						2023-01-14 18:43:25 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						10e76b2788 
					 
					
						
						
							
							Fix   #10032 : Capacities of articulated vehicles in build window  
						
						... 
						
						
						
						See also: #9954  
						
						
					 
					
						2023-01-14 18:52:01 +01:00 
						 
				 
			
				
					
						
							
							
								Tyler Trahan 
							
						 
					 
					
						
						
							
						
						07fba75238 
					 
					
						
						
							
							Fix: Various Wide River issues ( #10348 )  
						
						
						
						
					 
					
						2023-01-14 08:20:19 -05:00 
						 
				 
			
				
					
						
							
							
								Tyler Trahan 
							
						 
					 
					
						
						
							
						
						2206c73156 
					 
					
						
						
							
							Feature: Set a custom number of industries in map generation window ( #10340 )  
						
						
						
						
					 
					
						2023-01-14 05:12:29 -05:00 
						 
				 
			
				
					
						
							
							
								Tyler Trahan 
							
						 
					 
					
						
						
							
						
						5c64cdcb79 
					 
					
						
						
							
							Feature: Press Ctrl to build a diagonal area of trees ( #10342 )  
						
						
						
						
					 
					
						2023-01-13 18:04:30 -05:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						b951332def 
					 
					
						
						
							
							Codechange: use smart pointers when creating StringIterators  
						
						
						
						
					 
					
						2023-01-13 21:09:40 +01:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						b35c791d05 
					 
					
						
						
							
							Codechange: use smart pointers when cloning iterators  
						
						
						
						
					 
					
						2023-01-13 21:09:40 +01:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						f667a831a5 
					 
					
						
						
							
							Codechange: unify creation of diagonal/orthogonal iterator using smart pointers  
						
						
						
						
					 
					
						2023-01-13 21:09:40 +01:00 
						 
				 
			
				
					
						
							
							
								PeterN 
							
						 
					 
					
						
						
							
						
						6a0d1c7c19 
					 
					
						
						
							
							Fix: Link variants to parents when finalising engines. ( #10346 )  
						
						... 
						
						
						
						This ensures that definition-order of engines within the NewGRF does not matter. 
						
						
					 
					
						2023-01-13 19:22:31 +00:00 
						 
				 
			
				
					
						
							
							
								Tyler Trahan 
							
						 
					 
					
						
						
							
						
						dced2d8c30 
					 
					
						
						
							
							Fix   #10333 ,  c53f29d: Only show industry prospecting errors to local company ( #10338 )  
						
						
						
						
					 
					
						2023-01-12 14:03:39 -05:00 
						 
				 
			
				
					
						
							
							
								translators 
							
						 
					 
					
						
						
							
						
						b05c21203a 
					 
					
						
						
							
							Update: Translations from eints  
						
						... 
						
						
						
						arabic (egypt): 20 changes by AviationGamerX 
						
						
					 
					
						2023-01-12 18:47:22 +00:00 
						 
				 
			
				
					
						
							
							
								Tyler Trahan 
							
						 
					 
					
						
						
							
						
						5a2907a99f 
					 
					
						
						
							
							Change: Remove land generator setting from World Generation GUI ( #10093 )  
						
						
						
						
					 
					
						2023-01-12 13:26:18 -05:00 
						 
				 
			
				
					
						
							
							
								translators 
							
						 
					 
					
						
						
							
						
						80322b85c2 
					 
					
						
						
							
							Update: Translations from eints  
						
						... 
						
						
						
						swedish: 7 changes by joeax910
japanese: 17 changes by scabtert
luxembourgish: 14 changes by phreeze83
lithuanian: 80 changes by devastatorius 
						
						
					 
					
						2023-01-11 18:47:32 +00:00 
						 
				 
			
				
					
						
							
							
								PeterN 
							
						 
					 
					
						
						
							
						
						09a32f2ce1 
					 
					
						
						
							
							Fix   #10335 : Set initial scrollbar count for object GUI. ( #10336 )  
						
						... 
						
						
						
						This previously happened when the window was resized by itself which was fixed by #10196 . Explicitly set the count instead. 
						
						
					 
					
						2023-01-11 18:26:38 +00:00 
						 
				 
			
				
					
						
							
							
								translators 
							
						 
					 
					
						
						
							
						
						70157b2ad5 
					 
					
						
						
							
							Update: Translations from eints  
						
						... 
						
						
						
						luxembourgish: 3 changes by phreeze83
hebrew: 125 changes by haimlm 
						
						
					 
					
						2023-01-10 18:45:18 +00:00 
						 
				 
			
				
					
						
							
							
								translators 
							
						 
					 
					
						
						
							
						
						9d13213c61 
					 
					
						
						
							
							Update: Translations from eints  
						
						... 
						
						
						
						spanish (mexican): 3 changes by absay 
						
						
					 
					
						2023-01-09 18:47:47 +00:00 
						 
				 
			
				
					
						
							
							
								translators 
							
						 
					 
					
						
						
							
						
						81c5c16477 
					 
					
						
						
							
							Update: Translations from eints  
						
						... 
						
						
						
						galician: 1 change by NicoSGF64
romanian: 8 changes by ALEX11BR 
						
						
					 
					
						2023-01-08 18:42:25 +00:00 
						 
				 
			
				
					
						
							
							
								PeterN 
							
						 
					 
					
						
						
							
						
						c18a171028 
					 
					
						
						
							
							Fix   #10331 : Starting new company during load must happen after AI start. ( #10332 )  
						
						... 
						
						
						
						This situation occurs when loading a savegame in single-player which only
has AI companies. 
						
						
					 
					
						2023-01-08 18:09:38 +00:00 
						 
				 
			
				
					
						
							
							
								translators 
							
						 
					 
					
						
						
							
						
						7460fdb298 
					 
					
						
						
							
							Update: Translations from eints  
						
						... 
						
						
						
						chinese (simplified): 7 changes by HansKaffee
turkish: 13 changes by rustoocas 
						
						
					 
					
						2023-01-07 18:43:34 +00:00 
						 
				 
			
				
					
						
							
							
								blschachte 
							
						 
					 
					
						
						
							
						
						6b68de1f3e 
					 
					
						
						
							
							Doc: Fix typo in COMPILING.md ( #10329 )  
						
						
						
						
					 
					
						2023-01-07 17:32:25 +00:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						46dfb309bc 
					 
					
						
						
							
							Fix   #10309 : [SDL] Uninitialized width and height when turning off full screen  
						
						
						
						
					 
					
						2023-01-07 15:46:00 +01:00 
						 
				 
			
				
					
						
							
							
								translators 
							
						 
					 
					
						
						
							
						
						29af0f8c7b 
					 
					
						
						
							
							Update: Translations from eints  
						
						... 
						
						
						
						swedish: 18 changes by joeax910
chinese (simplified): 2 changes by HansKaffee
romanian: 3 changes by ALEX11BR
slovak: 15 changes by legitalk
tamil: 21 changes by Aswn 
						
						
					 
					
						2023-01-06 18:46:19 +00:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						0251786f46 
					 
					
						
						
							
							Fix: virtual call from constructor  
						
						... 
						
						
						
						That fills an instance variable that is only read from the Game Options window
and that is overwritten when the video driver is started. Since you cannot get
into the Game Options window without starting the video driver, it is just
pointless and wrong code that would never be noticed by the end user. 
						
						
					 
					
						2023-01-06 19:34:35 +01:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						c1ff471c77 
					 
					
						
						
							
							Fix: bad oddness checks  
						
						... 
						
						
						
						Modulo on a signed number returns negative values for negative values, so
i % 2 == 1 will only return true for positive odd numbers, whereas i % 2 != 0
returns true for both positive and negative odd numbers. 
						
						
					 
					
						2023-01-06 19:34:35 +01:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						f7af9a299a 
					 
					
						
						
							
							Codechange: prevent suspicious pointer scaling  
						
						
						
						
					 
					
						2023-01-06 19:34:35 +01:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						170f37d07f 
					 
					
						
						
							
							Codechange: silence some potentially uninitialized local variable errors  
						
						... 
						
						
						
						In these cases technically they are false positives, however dismissing the
alerts when the underlying code may make them true positives does not seem
like the safest solution. 
						
						
					 
					
						2023-01-06 19:34:35 +01:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						496ec1f012 
					 
					
						
						
							
							Fix: use reference and array indexing to prevent suspicious pointer scaling  
						
						
						
						
					 
					
						2023-01-06 19:34:35 +01:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						fbd0f5ad7d 
					 
					
						
						
							
							Fix: inconsistent allocation error handling  
						
						... 
						
						
						
						Mix-and-matching std::bad_alloc exception handling with nullptr checks 
						
						
					 
					
						2023-01-06 19:34:35 +01:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						3c54344825 
					 
					
						
						
							
							Fix: comparison of narrow type with wide type in loop condition  
						
						... 
						
						
						
						Technically this can't be triggered with the currently returned values though. 
						
						
					 
					
						2023-01-06 19:34:35 +01:00 
						 
				 
			
				
					
						
							
							
								Charles Pigott 
							
						 
					 
					
						
						
							
						
						e00996a18a 
					 
					
						
						
							
							Change: Big UFO disaster targets current location of a random train ( #10290 )  
						
						
						
						
					 
					
						2023-01-06 13:05:09 +00:00