smatz
7c8474da13
(svn r15642) -Codechange: use a default parameter value in CalcClosestTownFromTile
2009-03-08 01:20:11 +00:00
yexo
b8601d903d
(svn r15584) -Codechange: Move several variables from variables.h to more appropriate headers.
2009-02-25 21:45:14 +00:00
yexo
fb7b0536e7
(svn r15584) -Codechange: Move several variables from variables.h to more appropriate headers.
2009-02-25 21:45:14 +00:00
smatz
b8438555df
(svn r15505) -Codechange: pass name of new town as parameter to CMD_BUILD_TOWN
2009-02-16 23:23:33 +00:00
smatz
0878541cf2
(svn r15505) -Codechange: pass name of new town as parameter to CMD_BUILD_TOWN
2009-02-16 23:23:33 +00:00
frosch
d5525b8f2d
(svn r15452) -Codechange: Add DC_NO_MODIFY_TOWN_RATING.
2009-02-11 18:50:47 +00:00
frosch
032346cf8a
(svn r15452) -Codechange: Add DC_NO_MODIFY_TOWN_RATING.
2009-02-11 18:50:47 +00:00
rubidium
5c8cf85613
(svn r15434) -Codechange: bit of type safety for the DC_xxx flags.
2009-02-09 21:20:05 +00:00
rubidium
d846eef0b6
(svn r15434) -Codechange: bit of type safety for the DC_xxx flags.
2009-02-09 21:20:05 +00:00
smatz
f561fa2891
(svn r15352) -Codechange: make the arguments passed around while founding a town a bit more readable
2009-02-05 13:33:37 +00:00
smatz
aa692a99a9
(svn r15352) -Codechange: make the arguments passed around while founding a town a bit more readable
2009-02-05 13:33:37 +00:00
smatz
e80255c4ae
(svn r15342) -Feature: allow changing town layout in the 'Found new town' window
2009-02-04 22:52:34 +00:00
smatz
df2a387fc3
(svn r15342) -Feature: allow changing town layout in the 'Found new town' window
2009-02-04 22:52:34 +00:00
smatz
3a8d57816a
(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
...
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
2009-02-04 20:17:25 +00:00
smatz
832e392855
(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
...
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
2009-02-04 20:17:25 +00:00
peter1138
b85389dca5
(svn r15149) -Codechange: GetMaskOfTownActions() is used by a Cmd handler, therefore it does not belong in _gui.
2009-01-19 12:07:01 +00:00
peter1138
481c2164d0
(svn r15149) -Codechange: GetMaskOfTownActions() is used by a Cmd handler, therefore it does not belong in _gui.
2009-01-19 12:07:01 +00:00
frosch
b58cdfc294
(svn r14992) -Codechange: Rename 'CheckIfAuthorityAllows' to 'CheckIfAuthorityAllowsNewStation' and unduplicate a tiny bit of code.
2009-01-11 14:26:11 +00:00
frosch
f5cff71284
(svn r14992) -Codechange: Rename 'CheckIfAuthorityAllows' to 'CheckIfAuthorityAllowsNewStation' and unduplicate a tiny bit of code.
2009-01-11 14:26:11 +00:00
rubidium
28ea38ae55
(svn r14949) -Cleanup: pointer coding style
2009-01-10 00:31:47 +00:00
rubidium
11da45ee55
(svn r14949) -Cleanup: pointer coding style
2009-01-10 00:31:47 +00:00
smatz
91233ea596
(svn r14828) -Codechange: move most of save/load-specific code to separate files
2009-01-04 15:32:25 +00:00
smatz
7368c740a6
(svn r14828) -Codechange: move most of save/load-specific code to separate files
2009-01-04 15:32:25 +00:00
smatz
b00e510140
(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints
2009-01-03 16:06:58 +00:00
smatz
254e19da91
(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints
2009-01-03 16:06:58 +00:00
rubidium
e6ff168508
(svn r14732) -Codechange: replace some magic number with less magic constants and use the proper type for a few variables.
2008-12-23 21:03:43 +00:00
rubidium
c3746a55bb
(svn r14732) -Codechange: replace some magic number with less magic constants and use the proper type for a few variables.
2008-12-23 21:03:43 +00:00
michi_cc
28e3b760db
(svn r14505) -Fix (r14504): Missing include.
2008-10-20 19:46:49 +00:00
michi_cc
ac722661a5
(svn r14505) -Fix (r14504): Missing include.
2008-10-20 19:46:49 +00:00
michi_cc
9c6541c80b
(svn r14504) -Cleanup: Use the right variable type for tile offsets.
2008-10-20 19:35:48 +00:00
michi_cc
02c99bdf66
(svn r14504) -Cleanup: Use the right variable type for tile offsets.
2008-10-20 19:35:48 +00:00
rubidium
e589c7e580
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
2008-09-30 20:51:04 +00:00
rubidium
b650a86e58
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
2008-09-30 20:51:04 +00:00
rubidium
f56e630e5c
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
2008-09-30 20:39:50 +00:00
rubidium
3b798599b6
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
2008-09-30 20:39:50 +00:00
rubidium
fae2695854
(svn r13821) -Codechange: replace some uint8/bytes with more specificly named typedefs and replace a few magic numbers.
2008-07-25 10:00:03 +00:00
rubidium
1a4ac3ee5c
(svn r13821) -Codechange: replace some uint8/bytes with more specificly named typedefs and replace a few magic numbers.
2008-07-25 10:00:03 +00:00
frosch
545c1f1045
(svn r13634) -Codechange: Let house var 0x65 ignore the house, the variable is queried for.
2008-06-25 20:04:27 +00:00
frosch
17de6f9ced
(svn r13634) -Codechange: Let house var 0x65 ignore the house, the variable is queried for.
2008-06-25 20:04:27 +00:00
belugas
c39997508e
(svn r13383) -Codechange: Put the cost of house removal in a class member
2008-06-05 01:43:03 +00:00
belugas
4f3eb7f3cd
(svn r13383) -Codechange: Put the cost of house removal in a class member
2008-06-05 01:43:03 +00:00
belugas
0cf79d70d0
(svn r13368) -Codechange: give house's min/max_date a better name, as it is really year, not date
2008-06-03 03:06:16 +00:00
belugas
4b4e73c1dd
(svn r13368) -Codechange: give house's min/max_date a better name, as it is really year, not date
2008-06-03 03:06:16 +00:00
rubidium
e7a501100a
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-29 15:13:28 +00:00
rubidium
923e21129c
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-29 15:13:28 +00:00
peter1138
6c7e6861f8
(svn r13297) -Codechange: Use GUIList for the town directory window
2008-05-27 20:05:36 +00:00
peter1138
cfb962c7f1
(svn r13297) -Codechange: Use GUIList for the town directory window
2008-05-27 20:05:36 +00:00
rubidium
d289464d69
(svn r13255) -Codechange: move _opt to _settings.
2008-05-25 22:36:44 +00:00
rubidium
8c9cc415e3
(svn r13255) -Codechange: move _opt to _settings.
2008-05-25 22:36:44 +00:00
rubidium
dc77647ea4
(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
...
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-25 19:17:03 +00:00