tron 
							
						 
					 
					
						
						
							
						
						b26d54585f 
					 
					
						
						
							
							(svn r3660) Convert further road bits and type references to the functions/enums  
						
						
						
						
					 
					
						2006-02-23 12:24:19 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						b8b6084da2 
					 
					
						
						
							
							(svn r3644) Don't use FindLandscapeHeightByTile() when it's overkill - often it was just a complicated way of writing GetTileSlope(tile, NULL)  
						
						
						
						
					 
					
						2006-02-21 07:41:54 +00:00 
						 
				 
			
				
					
						
							
							
								Darkvater 
							
						 
					 
					
						
						
							
						
						573ce05eb8 
					 
					
						
						
							
							(svn r3294) - Fix: use INVALID_STRING_ID instead of -1.  
						
						... 
						
						
						
						- Fix: savegames only give back one message, show this by ignoring the first argument. Perhaps make the message more verbose in the future by adding STR_ equivalents next to the already existing debug messages. 
						
						
					 
					
						2005-12-13 21:21:57 +00:00 
						 
				 
			
				
					
						
							
							
								peter1138 
							
						 
					 
					
						
						
							
						
						80986fcd32 
					 
					
						
						
							
							(svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed()  
						
						
						
						
					 
					
						2005-12-10 12:05:39 +00:00 
						 
				 
			
				
					
						
							
							
								truelight 
							
						 
					 
					
						
						
							
						
						e4cb8ed457 
					 
					
						
						
							
							(svn r3226) -Fix: GPMI implementation had minor glitches  
						
						... 
						
						
						
						-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;)
-Add: Support for AI-network-clients (an AI, connecting to a remote server)
-Fix: minor AI-core problems 
						
						
					 
					
						2005-11-22 15:55:38 +00:00 
						 
				 
			
				
					
						
							
							
								truelight 
							
						 
					 
					
						
						
							
						
						af6fe3949b 
					 
					
						
						
							
							(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch  
						
						... 
						
						
						
						settings, off by defaut). An other step to AIScripts.
      WARNING: this is still highly experimental and has known bugs! 
						
						
					 
					
						2005-11-21 14:28:31 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						524fd25cbd 
					 
					
						
						
							
							(svn r3177) GB, CLRBIT, HASBIT, TOGGLEBIT  
						
						
						
						
					 
					
						2005-11-14 08:09:57 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						181d586a7c 
					 
					
						
						
							
							(svn r3078) Some more stuff, which piled up:  
						
						... 
						
						
						
						- const, whitespace, indentation, bracing, GB/SB, pointless casts
- use the trinary operator where appropriate
- data types (uint[] -> AcceptedCargo, ...)
- if cascade -> switch
- if (ptr) -> if (ptr != NULL)
- DeMorgan's Law
- Fix some comments
- 0 -> '\0', change magic numbers to symbolic constants 
						
						
					 
					
						2005-10-23 13:04:44 +00:00 
						 
				 
			
				
					
						
							
							
								truelight 
							
						 
					 
					
						
						
							
						
						620f36acb6 
					 
					
						
						
							
							(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.  
						
						
						
						
					 
					
						2005-09-02 19:10:45 +00:00