Charles Pigott
6b8f9b50b9
Fix: Vehicle list windows did not update when this year's profit changed
...
Remove caching from vehicle group object. and recalculate it whenever
required instead.
2021-02-28 11:24:09 +00:00
Michael Lutz
d79398a1d5
Fix #8763 : [OpenGL] Cursor sprite origin can be negative.
2021-02-28 11:12:13 +01:00
Pavel Stupnikov
4fd2eecb8b
Change: Improve console warnings on invalid network commands ( #8753 )
2021-02-27 20:26:51 +01:00
translators
cd756e6f01
Update: Translations from eints
...
swedish: 60 changes by kustridaren
norwegian (bokmal): 12 changes by buzzCraft
czech: 82 changes by PatrikSamuelTauchim, 1 change by tomas-vl
italian: 86 changes by AlphaJack, 9 changes by federico1564S
german: 16 changes by ebla71
romanian: 10 changes by ALEX11BR
ukrainian: 3 changes by StepanIvasyn
spanish: 1 change by MontyMontana
2021-02-27 19:01:06 +00:00
Michael Lutz
77854d561b
Fix: [OpenGL] Don't use OpenGL on MESA software renderers.
...
Performance in this case is worse than not using OpenGL, so just let
OTTD fall back to a different video driver.
2021-02-27 19:01:34 +01:00
Patric Stout
1b5d1d074e
Fix: [SDL2] set GL attributes to get the best GL context possible ( #8759 )
2021-02-27 18:51:20 +01:00
frosch
dfa141818b
Fix: OpenGL cursor did not consider sprite offsets of cursor sprites.
2021-02-27 14:52:11 +01:00
frosch
d236c57600
Fix: yet another place where the vehicle-cursor did not account for the interface zoom level.
2021-02-27 14:52:11 +01:00
Michael Lutz
ef4cec9382
Fix #8750 : [OpenGL] Line drawing did not set proper RGB/mask colours.
2021-02-27 13:09:38 +01:00
Patric Stout
fe451b8dc7
Codechange: remove _realtime_tick variable
2021-02-27 00:36:14 +01:00
Patric Stout
853bfc3562
Codechange: replace _realtime_tick with std::chrono for mouse events
2021-02-27 00:36:14 +01:00
Patric Stout
53c28a8ec9
Codechange: [Network] replace _realtime_tick with std::chrono
2021-02-27 00:36:14 +01:00
Patric Stout
d068d61f3c
Fix bddfcaef
: don't tell twice that a client left because of a timeout etc ( #8746 )
...
SendError() notifies all clients of the disconnect. This calls
CloseConnection() at the end, which also notified the clients
of the disconnect. Really no need to do it twice.
The status NETWORK_RECV_STATUS_SERVER_ERROR is only set by
SendError(), so in case that is the status, don't let
ClientConnection() send another notification.
2021-02-27 00:32:51 +01:00
translators
af326753a9
Update: Translations from eints
...
swedish: 1 change by kustridaren
english (us): 15 changes by 2TallTyler
catalan: 1 change by J0anJosep
dutch: 1 change by Afoklala
2021-02-26 19:01:33 +00:00
Michael Lutz
3cbbaa62db
Change: Never auto-select an 8bpp blitter unless explicitly allowed by the 'support8bpp' setting.
2021-02-26 19:26:52 +01:00
Patric Stout
9a3dbf3122
Fix 02e770ff
: allow estimating CloneVehicle if short on money ( #8748 )
...
CheckCompanyHasMoney() was also executed when not using DC_EXEC,
resulting in an error about shortage of money instead of the
estimation.
This mostly is a problem for AI players, as they will have no
way to know how much it would have cost.
2021-02-26 16:22:58 +01:00
Patric Stout
d4583fa64c
Fix #8123 : trams on half-tiles couldn't find depots ( #8738 )
...
Basically, follow_track.hpp contains a fix for half-tiles, but
this wasn't duplicated for when trying to find a depot and in
a few other places. This makes sure all places act the same.
2021-02-25 22:46:46 +01:00
translators
9209807d66
Update: Translations from eints
...
swedish: 19 changes by kustridaren
german: 1 change by Wuzzy2
slovak: 3 changes by FuryPapaya
2021-02-25 19:01:49 +00:00
Michael Lutz
311df31fb1
Codechange: [OpenGL] Load all OpenGL functions dynamically.
2021-02-25 00:34:49 +01:00
Michael Lutz
a0c1a3f736
Codechange: [OpenGL] Simplify loading OpenGL extension functions.
2021-02-25 00:34:49 +01:00
Michael Lutz
e1e8cc3851
Fix #8734 : [OpenGL] Apply palette remap to cursor sprites. ( #8742 )
2021-02-24 22:10:25 +01:00
Patric Stout
6a8c461e38
Codechange: [OSX] GameLoop is really more like MainLoop
...
MainLoop() is used to bootstrap OSX, where later a callback is
done to GameLoop() to execute OpenTTD. All other video drivers
don't need that, so what is in GameLoop is in MainLoop for all
other drivers. This is rather confusing. So, instead, name
GameLoop MainLoopReal to be more in sync with the other drivers.
2021-02-24 21:58:47 +01:00
Patric Stout
67d3c6aa71
Codechange: [Video] move InteractiveRandom() to the VideoDriver
2021-02-24 21:58:47 +01:00
Patric Stout
c409f45ddd
Codechange: [Video] make the prototype of PollEvent() the same for all drivers
...
Additionally, call it from the draw-tick.
2021-02-24 21:58:47 +01:00
Tyler Trahan
8476f12432
Change: Improve graph period markings ( #8732 )
2021-02-24 09:18:15 +01:00
frosch
79c2b81ffd
Fix: vehicle-cursor size-limit did not account for the interface zoom level.
2021-02-24 08:00:42 +00:00
Michael Lutz
46e13313e4
Fix #8731 : Always use a 32bpp blitter if font anti-aliasing is enabled.
2021-02-23 22:15:03 +01:00
translators
c93c9c099e
Update: Translations from eints
...
estonian: 7 changes by siimsoni
polish: 2 changes by yazalo
2021-02-23 18:59:47 +00:00
Niels Martin Hansen
cc465efa67
Change: [Win32] Use more modern way of getting free disk space
2021-02-23 11:25:39 +01:00
Niels Martin Hansen
b427ddce88
Codechange: Switch to explicit wide strings
2021-02-23 11:25:39 +01:00
Niels Martin Hansen
beeb9e0a1b
Remove: [Win32] Last pretenses of being able to build for Windows 95
2021-02-23 11:25:39 +01:00
Michael Lutz
06ca147a82
Fix 8706c36f
: Change RELEASE code, too.
2021-02-22 23:16:46 +01:00
Michael Lutz
7af1fd3ffb
Add: [OSX] OpenGL video driver.
2021-02-22 22:16:07 +01:00
Michael Lutz
b4a3bc1ffe
Codechange: [OpenGL] Separate context state setup from general init.
2021-02-22 22:16:07 +01:00
Michael Lutz
7f55f0a264
Codechange: [OSX] Add support for (un)locking the video buffer.
2021-02-22 22:16:07 +01:00
Michael Lutz
2f25e9bdf8
Codechange: [OSX] Separate video driver into a base and a Quartz implementation.
2021-02-22 22:16:07 +01:00
Michael Lutz
421b599541
Codechange: [SDL2] Split driver in base-part and default backend
2021-02-22 22:16:07 +01:00
Patric Stout
a303940372
Feature: [SDL2] OpenGL support
2021-02-22 22:16:07 +01:00
Michael Lutz
a77b202767
Codechange: [SDL] Move dirty_rect to class scope.
2021-02-22 22:16:07 +01:00
Patric Stout
e75858ce5e
Codechange: [SDL2] Allow several places to hook into the SDL driver
...
This allows future subdrivers to use these to manage their
own flow.
2021-02-22 22:16:07 +01:00
Patric Stout
101e394475
Codechange: [SDL2] Move functions and variables to class-scope
...
This allows future subdrivers to override them.
2021-02-22 22:16:07 +01:00
Patric Stout
0d58bc9384
Codechange: [SDL2] Move SDLSurface code to its own function
...
This increases readability, and allow future subdrivers to not
use SDLSurface to draw.
2021-02-22 22:16:07 +01:00
Patric Stout
6098811b49
Codechange: [SDL2] Split Start() in a few more functions
...
This makes it a bit easier to follow what is going on, and
allow future subdrivers to hook into a few of these functions.
Reworked the code slighly while at it, to return early where
possible.
2021-02-22 22:16:07 +01:00
Michael Lutz
86c309ea75
Codechange: [OpenGL] Let OpenGL clear the pixel buffer if possible.
2021-02-22 22:16:07 +01:00
Michael Lutz
94d8acb7d0
Add: A 32 bpp blitter that uses the animation buffer from the video backend to speed up palette animation.
2021-02-22 22:16:07 +01:00
Michael Lutz
ae7c63cc35
Codechange: [OpenGL] Use persistently mapped pixel buffers when supported.
2021-02-22 22:16:07 +01:00
Michael Lutz
200be7d20c
Add: [OpenGL] Support for a separate animation buffer that stores the palette values of the screen in addition to the colour buffer.
2021-02-22 22:16:07 +01:00
Michael Lutz
01ef44fa4f
Codechange: Allow blitter factories to decide at runtime if the blitter is usable.
2021-02-22 22:16:07 +01:00
Michael Lutz
d62e302768
Change: [Win32] Prioritize the OpenGL video driver over the GDI one.
2021-02-22 22:16:07 +01:00
Michael Lutz
6bcc4884c2
Add: [OpenGL] Accelerated mouse cursor drawing.
2021-02-22 22:16:07 +01:00