Jonathan G Rennison
6be2efc084
Update from KeldorKatarn branch
...
This approximately corresponds to 971ba4928a5c7c7916fea55d91a3b6dd5bba140c,
excluding the different virtual train build GUI, but including the basic
changes to the original train build GUI for multiplayer to work.
Fixup
2016-02-14 03:32:42 +00:00
alberth
44d2f6a988
(svn r26802) -Add: Command to set visibility of an engine for a company (based on patch by Juanjo).
2014-09-07 16:12:58 +00:00
frosch
592cf107d1
(svn r26716) -Fix: CMD_CLEAR_ORDER_BACKUP should not be suppressed by pause modes.
2014-08-03 14:26:32 +00:00
rubidium
2be4215f43
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
peter1138
ed8f6f1a0f
(svn r26450) -Feature: Hierarchical vehicle subgroups.
2014-04-08 21:09:06 +00:00
frosch
8771a19768
(svn r26371) -Fix [FS#5831]: Calling DoCommandP during the gameloop cleared pending persistent storage changes.
2014-02-23 22:03:08 +00:00
zuu
6a571811c7
(svn r26306) -Add: [nogo] More story APIs: RemovePageElement, GetCompany, GetDate, SetDate
2014-02-06 19:48:19 +00:00
zuu
82173b7dbc
(svn r26299) -Fix: [nogo] CmdRemoveStoryPage does not use the string parameter
2014-02-06 19:03:04 +00:00
frosch
7b238142b8
(svn r26241) -Codechange: Remember the GRFFile which filled the TextRefStack in the TextRefStack.
2014-01-12 18:00:39 +00:00
frosch
35ecb9db3f
(svn r26174) -Codechange: Rename BaseStorageArray to BasePersistentStorageArray
2013-12-23 18:09:03 +00:00
rubidium
30a390b759
(svn r26092) -Fix [FS#5818]: prevent scripts from crashing OpenTTD when they send text with command codes to user editable texts such as sign and station names
2013-11-24 19:46:16 +00:00
zuu
c7620a1ea7
(svn r25788) -Feature: [Script] Game Scripts can now charge fees and give money to companies
2013-09-21 13:07:42 +00:00
zuu
f0fa978c09
(svn r25785) -Feature: [Script] Allow AIs and GS to found towns. Allow GS to rename towns
2013-09-19 18:48:05 +00:00
rubidium
523a555f2a
(svn r25487) -Fix: do not allow control codes in names of things (signs, vehicles, towns, stations, etc), so they have a known maximum fixed size and are, by definition, the same for everyone
2013-06-27 19:56:54 +00:00
frosch
eba028f3ca
(svn r25394) -Fix: Restrict renaming engines to the server, just like renaming towns.
2013-06-11 18:24:01 +00:00
zuu
141c08166d
(svn r25352) -Feature: GameScript API for selecting a story page to view
2013-06-09 12:57:22 +00:00
zuu
65129db43c
(svn r25342) -Add: StoryPage data structures and GS API
2013-06-09 12:19:09 +00:00
zuu
f23a61e1aa
(svn r25296) -Feature: Goals can now have a progress text and/or be marked as completed.
2013-05-26 19:54:43 +00:00
planetmaker
f00d9976f9
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
2013-01-08 22:46:42 +00:00
zuu
577ba4bb67
(svn r24623) -Feature: Allow GameScripts to construct and prospect industries without having a sponsor
2012-10-22 18:56:21 +00:00
michi_cc
90fa700cc7
(svn r24127) -Feature [FS#1497]: Allow closing airports for incoming aircraft. (Based on patch by cirdan)
2012-04-17 19:43:18 +00:00
rubidium
69ff8d2ccb
(svn r23800) -Codechange: also desync log failed commands
2012-01-14 19:44:25 +00:00
rubidium
274f446b2c
(svn r23783) -Cleanup: remove ancient but not needed command flag
2012-01-09 22:21:45 +00:00
rubidium
d5eeab43b7
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
truebrain
59de5e9570
(svn r23731) -Add: add GSGoal::Question(), to ask a question to a(ll) company(ies). It can contain random text, and at most 3 buttons from a collection of 17
2012-01-03 16:36:24 +00:00
truebrain
8ac2d13c79
(svn r23636) -Add: introduce ScriptText in parameters where it can be used
2011-12-19 21:06:06 +00:00
truebrain
ccf9b01f5d
(svn r23630) -Add: a Goal GUI to show your current goals
2011-12-19 21:03:17 +00:00
truebrain
102c7ae60e
(svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
2011-12-19 21:02:33 +00:00
truebrain
2fc120d4d1
(svn r23628) -Add: ScriptSubsidy::Create, to create subsidies (GameScript only)
2011-12-19 21:01:12 +00:00
truebrain
09ef12ab03
(svn r23627) -Add: ScriptNews::Create, to create custom news messages (GameScript only)
2011-12-19 21:01:03 +00:00
truebrain
6961332f05
(svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUI
2011-12-19 21:00:55 +00:00
truebrain
ac9324f270
(svn r23621) -Add: allow manipulation of signs via GameScripts
2011-12-19 20:59:29 +00:00
truebrain
b00fcef81a
(svn r23620) -Add: ScriptTown::SetCargoGoal and ScriptTown::SetGrowthRate (GameScript only)
2011-12-19 20:59:19 +00:00
truebrain
37954d5098
(svn r23617) -Add: ScriptTown::ExpandTown, to grow a town (GameScript only)
2011-12-19 20:57:51 +00:00
truebrain
fb2f2a0285
(svn r23611) -Add: run the begin of the script already while generating, and don't sleep on DoCommand while doing so
2011-12-19 20:56:50 +00:00
truebrain
5394a8c220
(svn r23602) -Add: support for DEITY commands, commands where no real company was involved in (Rubidium)
2011-12-19 20:50:36 +00:00
rubidium
9aab2dc861
(svn r23474) -Codechange: move the declaration error related functions to error.h
2011-12-10 13:54:10 +00:00
rubidium
1cd3dac854
(svn r23215) -Codechange: stricter type safety for CommandFlags
2011-11-14 20:38:56 +00:00
rubidium
de980ef0f9
(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
2011-11-04 10:18:13 +00:00
yexo
77e9a482be
(svn r22996) -Fix: make sure temporary storage is cleared before test and exec runs for DoCommands so NewGRF callbacks can't change the result between the runs
2011-10-04 20:36:40 +00:00
rubidium
727580274b
(svn r22785) -Codechange: rename IsGeneratingWorld to HasModalProgress
2011-08-21 12:46:46 +00:00
frosch
ef5b18ab3b
(svn r22629) -Fix [FS#4599]: Remove all usages of the ErrorRefStack. It was continuously overwritten by e.g. industry prospection without closing the old error window; also StopTextRefStackUsage() was not called for errors returned by commands (which caused FS#4599). Now return in the CommandCost result whether the textref stack needs to be used, and store a copy of the stack values in the error window just like for the normal string parameters.
2011-07-03 14:32:15 +00:00
rubidium
aed86fec3f
(svn r22016) -Fix [FS#4479]: when paused and having the allowed actions while paused setting on "no actions" cheating money would fail
2011-02-07 22:23:37 +00:00
rubidium
a90d7ffdee
(svn r22015) -Codechange: move yet another pair of methods from functions.h
2011-02-07 22:22:20 +00:00
rubidium
05199a641a
(svn r21890) -Cleanup: remove some unneeded includes
2011-01-22 14:52:20 +00:00
rubidium
97623b6fc1
(svn r21430) -Feature [FS#1521]: building while paused always works in the scenario editor
2010-12-07 21:13:00 +00:00
rubidium
434abd6dea
(svn r21428) -Fix [FS#4021]: vehicles could be built while the game it paused. Now you can enable or disable that with a setting
2010-12-07 21:09:30 +00:00
rubidium
78054d7ad5
(svn r21427) -Add: helper function to determine whether a command may be executed
2010-12-07 21:08:35 +00:00
rubidium
8f3607bbc7
(svn r21425) -Codechange: add "command types" to all commands
2010-12-07 21:05:27 +00:00
rubidium
c7066d00af
(svn r21358) -Codechange: make some network function names conform to coding style
2010-11-30 13:38:46 +00:00