Jonathan G Rennison
96bfcd587b
Fix signedness mismatch warning in tunnel length check
2021-06-19 13:02:36 +01:00
Andreas Schmitt
a3d1b916d1
Limit tunnel length at the proper place
2021-06-19 13:02:36 +01:00
Andreas Schmitt
3e771dc18d
Revert bug inducing change
2021-06-19 13:02:36 +01:00
Andreas Schmitt
b175203d54
Add comment
2021-06-19 13:02:36 +01:00
Andreas Schmitt
a73cb99695
Do not build bridges with additional specs
...
Prior to this change, additional bridge sets like modular bridges would be used.
Those might not be suitable for public roads. Those bridges should be left to the player.
2021-06-19 13:02:36 +01:00
Andreas Schmitt
198ef11a2b
Force the pathfinder to build serpentine roads
2021-06-19 13:02:36 +01:00
Jonathan G Rennison
bd41cb618a
Allow using and building trivial foundations
...
(3 corners raised and 2 opposite corners raised)
2021-06-19 13:02:36 +01:00
Jonathan G Rennison
0f336bba57
Give bridges over the sea a more generous length limit
2021-06-19 13:02:36 +01:00
Jonathan G Rennison
bfdabf4cb2
Allow building on coast tiles
2021-06-19 13:02:36 +01:00
Jonathan G Rennison
63534f97bd
Make bridges and tunnels significantly more costly
2021-06-19 13:02:36 +01:00
Jonathan G Rennison
a6f7478873
Adjust comment for BASE_COST_PER_TILE
2021-06-19 13:02:36 +01:00
Jonathan G Rennison
d182b0b138
Remove "using namespace std"
2021-06-19 13:02:36 +01:00
Jonathan G Rennison
1647f9a616
Avoid redundant calls to DistanceManhattan in town_network_distance
2021-06-19 13:02:36 +01:00
Jonathan G Rennison
e95447edac
Avoid unnecessarily converting lambda to std::function
2021-06-19 13:02:36 +01:00
Jonathan G Rennison
1732e0a366
Remove trailing whitespace
2021-06-19 13:02:36 +01:00
Andreas Schmitt
ac8da77d0b
Fixing a stupid error
2021-06-19 13:02:36 +01:00
Andreas Schmitt
35a98fae7d
Try and fix another assertion failure
2021-06-19 13:02:36 +01:00
Andreas Schmitt
a6dae1426c
Re-implement the cost function
2021-06-19 13:02:36 +01:00
Andreas Schmitt
5d51909c36
Reorganize file
2021-06-19 13:02:36 +01:00
Andreas Schmitt
2b1d73cb3d
Fix tunnel glitch
2021-06-19 13:02:36 +01:00
Andreas Schmitt
44fe1ca00b
Tweak the bridge generation
2021-06-19 13:02:36 +01:00
Andreas Schmitt
a1df69be87
Check for overlaps and intersections of planned bridges and tunnels
2021-06-19 13:02:36 +01:00
Andreas Schmitt
1899b1877d
Improve performance even more
2021-06-19 13:02:36 +01:00
Andreas Schmitt
7b7b74e21e
Adjust values
2021-06-19 13:02:36 +01:00
Andreas Schmitt
b89afbdff3
Reintroduce base cost to make A* admissible
2021-06-19 13:02:36 +01:00
Andreas Schmitt
b3044cc482
Improve performance
2021-06-19 13:02:36 +01:00
Andreas Schmitt
953be43301
Prevent numeric overflow
2021-06-19 13:02:36 +01:00
Andreas Schmitt
af29085e42
Only build bridges over water
2021-06-19 13:02:36 +01:00
Andreas Schmitt
8d584990aa
Remove unused hash functions and start the road building from the map center
2021-06-19 13:02:36 +01:00
Andreas Schmitt
4542410b41
Revert "Replace original algorithm with a simpler one"
...
This reverts commit 8cb3d80402f626034c08a162b8956dce03eb79f6.
2021-06-19 13:02:36 +01:00
Andreas Schmitt
83ea6e9fd8
Replace original algorithm with a simpler one
2021-06-19 13:02:36 +01:00
Andreas Schmitt
150e502cf9
Add generation of public roads linking towns
2021-06-19 13:02:36 +01:00
Jonathan G Rennison
b7ddd486cf
Merge branch 'master' into jgrpp
...
# Conflicts:
# cmake/CompileFlags.cmake
# src/aircraft_cmd.cpp
# src/blitter/32bpp_anim.cpp
# src/cargopacket.cpp
# src/cheat_gui.cpp
# src/company_cmd.cpp
# src/company_gui.cpp
# src/core/pool_func.hpp
# src/date.cpp
# src/economy.cpp
# src/error_gui.cpp
# src/ground_vehicle.cpp
# src/ground_vehicle.hpp
# src/group_gui.cpp
# src/industry_cmd.cpp
# src/lang/dutch.txt
# src/lang/french.txt
# src/lang/german.txt
# src/linkgraph/linkgraph_gui.cpp
# src/linkgraph/mcf.cpp
# src/network/network_content.cpp
# src/network/network_server.cpp
# src/network/network_udp.cpp
# src/newgrf_engine.cpp
# src/newgrf_station.cpp
# src/order_cmd.cpp
# src/order_gui.cpp
# src/pathfinder/follow_track.hpp
# src/pathfinder/yapf/yapf_common.hpp
# src/saveload/saveload.cpp
# src/settings_gui.cpp
# src/station_cmd.cpp
# src/station_kdtree.h
# src/string_func.h
# src/table/settings.ini
# src/tgp.cpp
# src/timetable_cmd.cpp
# src/timetable_gui.cpp
# src/toolbar_gui.cpp
# src/town_cmd.cpp
# src/train_cmd.cpp
# src/train_gui.cpp
# src/tree_gui.cpp
# src/tunnelbridge_cmd.cpp
# src/vehicle.cpp
# src/vehicle_gui.cpp
# src/video/sdl2_v.cpp
# src/video/sdl_v.cpp
# src/video/win32_v.cpp
# src/viewport.cpp
# src/viewport_sprite_sorter_sse4.cpp
# src/window.cpp
2021-02-01 17:07:34 +00:00
Charles Pigott
b9f3e45af7
Cleanup: Remove unused (and mostly duplicated) function
2021-01-08 16:43:51 +01:00
Jonathan G Rennison
7960db35f2
Merge branch 'master' into jgrpp
...
# Conflicts:
# config.lib
# projects/openttd_vs140.vcxproj
# projects/openttd_vs140.vcxproj.filters
# projects/openttd_vs141.vcxproj
# projects/openttd_vs141.vcxproj.filters
# projects/openttd_vs142.vcxproj
# projects/openttd_vs142.vcxproj.filters
# src/aircraft_cmd.cpp
# src/base_station_base.h
# src/core/pool_type.hpp
# src/disaster_vehicle.cpp
# src/economy.cpp
# src/engine.cpp
# src/group.h
# src/group_cmd.cpp
# src/group_gui.cpp
# src/lang/english.txt
# src/lang/german.txt
# src/linkgraph/linkgraph_gui.cpp
# src/network/network_command.cpp
# src/network/network_server.cpp
# src/openttd.cpp
# src/order_cmd.cpp
# src/road_cmd.cpp
# src/saveload/afterload.cpp
# src/saveload/cargopacket_sl.cpp
# src/saveload/linkgraph_sl.cpp
# src/saveload/order_sl.cpp
# src/saveload/station_sl.cpp
# src/saveload/town_sl.cpp
# src/saveload/vehicle_sl.cpp
# src/screenshot.cpp
# src/screenshot.h
# src/settings_gui.cpp
# src/settings_type.h
# src/smallmap_gui.cpp
# src/station.cpp
# src/station_cmd.cpp
# src/table/settings.ini
# src/toolbar_gui.cpp
# src/town_cmd.cpp
# src/train.h
# src/train_cmd.cpp
# src/train_gui.cpp
# src/vehicle.cpp
# src/vehicle_base.h
# src/vehiclelist.cpp
# src/window_type.h
2020-01-06 18:45:51 +00:00
glx
d8a1be48cd
Codechange: Replace vehicle related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
glx
1f6b3a37f9
Codechange: Replace FOR_ALL_ENGINES with range-based for loops
2019-12-21 20:13:03 +01:00
Jonathan G Rennison
cbdd9f84d8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/console_gui.cpp
# src/lang/korean.txt
# src/video/sdl2_v.cpp
# src/video/sdl2_v.h
# src/window.cpp
# src/window_gui.h
2019-11-12 18:43:10 +00:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
Jonathan G Rennison
edfd378e93
Merge branch 'master' into jgrpp
...
# Conflicts:
# source.list
# src/blitter/32bpp_anim.cpp
# src/linkgraph/linkgraphjob.cpp
# src/order_cmd.cpp
# src/vehicle.cpp
# src/vehicle_type.h
2019-10-05 21:45:54 +01:00
JMcKiern
04f659e768
Fix: Some typos found using codespell
2019-09-29 21:27:32 +01:00
Jonathan G Rennison
ba8ed880c1
Merge branch 'master' into jgrpp-nrt
...
Merge NRT feature
# Conflicts:
# docs/landscape.html
# docs/landscape_grid.html
# src/bridge_map.h
# src/build_vehicle_gui.cpp
# src/company_base.h
# src/company_cmd.cpp
# src/misc_gui.cpp
# src/newgrf.cpp
# src/newgrf_engine.cpp
# src/pathfinder/follow_track.hpp
# src/pathfinder/npf/npf.cpp
# src/road_cmd.cpp
# src/road_func.h
# src/road_gui.cpp
# src/road_map.h
# src/road_type.h
# src/roadveh_cmd.cpp
# src/saveload/afterload.cpp
# src/saveload/company_sl.cpp
# src/script/api/script_bridge.cpp
# src/table/newgrf_debug_data.h
# src/tile_cmd.h
# src/town_cmd.cpp
# src/tunnel_map.h
# src/tunnelbridge_cmd.cpp
2019-07-11 19:45:56 +01:00
Jonathan G Rennison
829c635add
Add road layout change counter, add to road veh path caches
...
Update layout counter when non-leaf road bits are added or removed
2019-05-26 11:35:18 +01:00
Jonathan G Rennison
42b6e8b0d8
Check far side of level crossing when pruning road bits in CleanUpRoadBits
2019-05-26 11:35:18 +01:00
peter1138
c02ef3e456
Feature: Add NotRoadTypes (NRT)
2019-05-01 21:36:27 +02:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
frosch
c0a301ae60
(svn r27424) -Fix [FS#6374]: Towns did not connect roads to existing roads, unless they had only a single roadbit. Otoh, towns also tried to connect to single roadbit tiles such as tunnels and depots, even though they were not connectable in the direction of interest.
2015-10-30 17:19:01 +00:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
planetmaker
c24374f99c
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
2013-01-08 22:46:42 +00:00
truebrain
084f4e6aac
(svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
2011-12-19 21:02:33 +00:00