rubidium
|
91a27d6441
|
(svn r13681) -Revert (r13678, r13677): the fixes didn't work in all cases (assertions on savegame loads).
-Fix [FS#2102]: but now in a hopefully beter way.
|
2008-07-08 15:10:23 +00:00 |
|
rubidium
|
d974acac89
|
(svn r13681) -Revert (r13678, r13677): the fixes didn't work in all cases (assertions on savegame loads).
-Fix [FS#2102]: but now in a hopefully beter way.
|
2008-07-08 15:10:23 +00:00 |
|
rubidium
|
b2479212ef
|
(svn r13678) -Fix (r13677): electric trains from pre elrail savegames would get stopped on load.
|
2008-07-06 11:08:40 +00:00 |
|
rubidium
|
3a793ceea9
|
(svn r13678) -Fix (r13677): electric trains from pre elrail savegames would get stopped on load.
|
2008-07-06 11:08:40 +00:00 |
|
rubidium
|
ba22744899
|
(svn r13677) -Fix [FS#2102]: in the case that elrails and 'realistic' acceleration are disabled all electrified engines would have no power on load, until the vehicle got turned around, loaded or got into a depot.
|
2008-07-04 21:43:17 +00:00 |
|
rubidium
|
22249a7317
|
(svn r13677) -Fix [FS#2102]: in the case that elrails and 'realistic' acceleration are disabled all electrified engines would have no power on load, until the vehicle got turned around, loaded or got into a depot.
|
2008-07-04 21:43:17 +00:00 |
|
rubidium
|
c1add55758
|
(svn r13673) -Fix [FS#2122]: desync when building electrified trains on a dedicated server that was started with electrification disabled.
|
2008-07-03 18:00:36 +00:00 |
|
rubidium
|
f37a47c0cb
|
(svn r13673) -Fix [FS#2122]: desync when building electrified trains on a dedicated server that was started with electrification disabled.
|
2008-07-03 18:00:36 +00:00 |
|
smatz
|
e00df941fa
|
(svn r13537) -Fix [FS#2090](r13523): QSortT won't work this way, use Dimension instead of uint16[2] for resolutions
|
2008-06-16 19:38:41 +00:00 |
|
smatz
|
2299181c4b
|
(svn r13537) -Fix [FS#2090](r13523): QSortT won't work this way, use Dimension instead of uint16[2] for resolutions
|
2008-06-16 19:38:41 +00:00 |
|
glx
|
b60a1326bf
|
(svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
|
2008-06-05 20:54:52 +00:00 |
|
glx
|
ee256e770a
|
(svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
|
2008-06-05 20:54:52 +00:00 |
|
rubidium
|
e8767f730a
|
(svn r13386) -Fix: global currency/units setting being overriden when loading a savegame.
|
2008-06-05 11:26:38 +00:00 |
|
rubidium
|
9e811a2f8b
|
(svn r13386) -Fix: global currency/units setting being overriden when loading a savegame.
|
2008-06-05 11:26:38 +00:00 |
|
smatz
|
1f55797fe3
|
(svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details
|
2008-06-03 18:35:58 +00:00 |
|
smatz
|
c7a9637834
|
(svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details
|
2008-06-03 18:35:58 +00:00 |
|
rubidium
|
387f4cfbe1
|
(svn r13344) -Codechange: remove some code duplication.
|
2008-05-30 20:08:32 +00:00 |
|
rubidium
|
6d90affce0
|
(svn r13344) -Codechange: remove some code duplication.
|
2008-05-30 20:08:32 +00:00 |
|
rubidium
|
bae02e8c67
|
(svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers.
|
2008-05-30 18:20:26 +00:00 |
|
rubidium
|
2f3b88ef9a
|
(svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers.
|
2008-05-30 18:20:26 +00:00 |
|
rubidium
|
02dbab8721
|
(svn r13334) -Codechange: move the network settings variables from network/network_internal to settings.
|
2008-05-29 20:21:28 +00:00 |
|
rubidium
|
c33164831d
|
(svn r13334) -Codechange: move the network settings variables from network/network_internal to settings.
|
2008-05-29 20:21:28 +00:00 |
|
rubidium
|
e7a501100a
|
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
|
2008-05-29 15:13:28 +00:00 |
|
rubidium
|
923e21129c
|
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
|
2008-05-29 15:13:28 +00:00 |
|
rubidium
|
4151d68480
|
(svn r13322) -Codechange: _no_scroll belongs more with the window code.
|
2008-05-29 11:13:11 +00:00 |
|
rubidium
|
22d7b25296
|
(svn r13322) -Codechange: _no_scroll belongs more with the window code.
|
2008-05-29 11:13:11 +00:00 |
|
rubidium
|
4a3dd37582
|
(svn r13321) -Codechange: move some GUI/viewport related functions out op openttd.cpp to viewport.cpp/window.cpp.
|
2008-05-29 10:16:59 +00:00 |
|
rubidium
|
f2869bb7db
|
(svn r13321) -Codechange: move some GUI/viewport related functions out op openttd.cpp to viewport.cpp/window.cpp.
|
2008-05-29 10:16:59 +00:00 |
|
peter1138
|
6c7e6861f8
|
(svn r13297) -Codechange: Use GUIList for the town directory window
|
2008-05-27 20:05:36 +00:00 |
|
peter1138
|
cfb962c7f1
|
(svn r13297) -Codechange: Use GUIList for the town directory window
|
2008-05-27 20:05:36 +00:00 |
|
rubidium
|
290b3bd3cc
|
(svn r13277) -Fix: opntitle 'jumping' to the temperate climate when closing the NewGRF settings window.
|
2008-05-26 21:38:17 +00:00 |
|
rubidium
|
495ca8fdb9
|
(svn r13277) -Fix: opntitle 'jumping' to the temperate climate when closing the NewGRF settings window.
|
2008-05-26 21:38:17 +00:00 |
|
rubidium
|
d289464d69
|
(svn r13255) -Codechange: move _opt to _settings.
|
2008-05-25 22:36:44 +00:00 |
|
rubidium
|
8c9cc415e3
|
(svn r13255) -Codechange: move _opt to _settings.
|
2008-05-25 22:36:44 +00:00 |
|
rubidium
|
dc77647ea4
|
(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
|
2008-05-25 19:17:03 +00:00 |
|
rubidium
|
4625695653
|
(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
|
2008-05-25 19:17:03 +00:00 |
|
rubidium
|
ce821b1ada
|
(svn r13242) -Codechange: remove _opt_ptr.
|
2008-05-25 12:57:39 +00:00 |
|
rubidium
|
5fa0946c08
|
(svn r13242) -Codechange: remove _opt_ptr.
|
2008-05-25 12:57:39 +00:00 |
|
rubidium
|
bf3b61cfa3
|
(svn r13228) -Codechange: split console.h.
|
2008-05-24 10:15:06 +00:00 |
|
rubidium
|
6c20f77330
|
(svn r13228) -Codechange: split console.h.
|
2008-05-24 10:15:06 +00:00 |
|
belugas
|
08671d2e78
|
(svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
|
2008-05-24 02:54:47 +00:00 |
|
belugas
|
fc35ad9ee9
|
(svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
|
2008-05-24 02:54:47 +00:00 |
|
glx
|
dc1c529a31
|
(svn r13174) -Codechange: make a class of the IndustryDirectoryWindow.
|
2008-05-18 23:36:33 +00:00 |
|
glx
|
17a1873843
|
(svn r13174) -Codechange: make a class of the IndustryDirectoryWindow.
|
2008-05-18 23:36:33 +00:00 |
|
glx
|
1c77928886
|
(svn r13096) -Codechange: resize SelectPlayerLiveryWindow dynamically on _loaded_newgrf_feature.has_2CC changes
|
2008-05-14 23:02:05 +00:00 |
|
glx
|
bdd75a65f8
|
(svn r13096) -Codechange: resize SelectPlayerLiveryWindow dynamically on _loaded_newgrf_feature.has_2CC changes
|
2008-05-14 23:02:05 +00:00 |
|
smatz
|
e4dee736c5
|
(svn r13086) -Fix: do not crash badly after loading a newgrf with engines in-game that often
|
2008-05-14 15:29:48 +00:00 |
|
smatz
|
f64c4fc4fb
|
(svn r13086) -Fix: do not crash badly after loading a newgrf with engines in-game that often
|
2008-05-14 15:29:48 +00:00 |
|
smatz
|
f92a48c24b
|
(svn r13077) -Codechange: move function that updates cached num_engines to engine.cpp, make it run only 1 loop
|
2008-05-13 21:36:09 +00:00 |
|
smatz
|
a9cc987929
|
(svn r13077) -Codechange: move function that updates cached num_engines to engine.cpp, make it run only 1 loop
|
2008-05-13 21:36:09 +00:00 |
|