Michael Lutz 
							
						 
					 
					
						
						
							
						
						02e8741457 
					 
					
						
						
							
							Codechange: Allow for using a sprite encoder that is not the currently active blitter when loading a sprite.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						f94b2e73e1 
					 
					
						
						
							
							Codechange: [Win32] Use an OpenGL core context instead of a compatibility one.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						e8fc050b6e 
					 
					
						
						
							
							Add: [OpenGL] Support for 8bpp blitters.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						320072c8dc 
					 
					
						
						
							
							Codechange: [OpenGL] Explicitly assign which framebuffer target receives the colour values.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						821f30f735 
					 
					
						
						
							
							Codechange: [OpenGL] Use GLSL version 1.50 if available.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						90fd8f8cda 
					 
					
						
						
							
							Codechange: [OpenGL] Use generic vertex attributes in the shader program.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						acf59f6b68 
					 
					
						
						
							
							Codechange: [OpenGL] Use shaders to display the video buffer on screen.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						b181859629 
					 
					
						
						
							
							Change: [Win32] Disable VSync for OpenGL by default.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						9a069faa01 
					 
					
						
						
							
							Codechange: [Win32] Try to get an OpenGL 3.2+ context if possible.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						a990c497b5 
					 
					
						
						
							
							Codechange: [OpenGL] Use a pixel buffer object to store the video buffer.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						5af0cfd902 
					 
					
						
						
							
							Codechange: [OpenGL] Use a vertex array object to store the vertex state for the video buffer.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						acf2ce35f7 
					 
					
						
						
							
							Codechange: [OpenGL] Use a vertex buffer object to store the vertex data for the video buffer.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						8706c36fc0 
					 
					
						
						
							
							Codechange: [Win32] Move remaing global _wnd variables into the video driver.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						d6b6775888 
					 
					
						
						
							
							Change: Lock the video buffer when drawing inside the game loop to properly account for threaded drawing.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						73ed748deb 
					 
					
						
						
							
							Codechange: [Win32] Move the global video buffer pointer into the driver class.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						5ad545dcc1 
					 
					
						
						
							
							Codechange: [OpenGL] Only update the dirty parts of the video buffer texture.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						3a77ade6b2 
					 
					
						
						
							
							Codechange: [OpenGL] Enable driver debug messages if supported.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						d7b96a424f 
					 
					
						
						
							
							Codechange: [OpenGL] Use new-style extension testing introduced with OpenGL 3.0.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						ef478ade64 
					 
					
						
						
							
							Add: [Win32] Video driver that uses OpenGL to transfer the video buffer to the screen.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						af4d32357c 
					 
					
						
						
							
							Codechange: [Win32] Move common initialization and finalization to the video driver base class.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						78b8fc3e4f 
					 
					
						
						
							
							Codechange: [Win32] Move GDI-specific variables and related functions into the GDI video driver class.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						8b90d4abe0 
					 
					
						
						
							
							Codechange: [Win32] Move GDI specific drawing code into the GDI video driver class.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						59e0d9618b 
					 
					
						
						
							
							Codechange: [Win32] Split the video driver into a base class and a GDI backend class.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Patric Stout 
							
						 
					 
					
						
						
							
						
						78d96dad2a 
					 
					
						
						
							
							Fix   #6319 : [Win32] don't use clipping; draw whole screen every frame ( #8726 )  
						
						 
						
						... 
						
						
						
						When we clip the region that is only been redrawn, something
weird happens on Windows. When pushing 60 frames per second on a
60Hz monitor, it appears that the clipped region is often shown
of another frame, instead of the current.
Examples of this are:
- pause the game, move your mouse to the left, and at the right
  speed it totally disappears.
- fast aircrafts seem to be in several places at once, weirdly
  lagging behind.
- in title screen, moving your mouse gives you the idea it is
  jumping places, instead of smooth movements.
In the end, if you do nothing, everything is correct, so it is
eventually consistent. Just when we are firing many BitBlt in
a clipped region, the in-between is not.
What goes wrong exactly, I honestly do not know. On every frame
that we push to the DC is a mouse painted, but visually it
sometimes appears like it is not. Recording with external software
shows it really is there.
It is also not our eyes playing tricks on us, as the first example
makes it really clear the mouse pointer really is not painted.
And to be clear, with the mouse this is easiest reproduceable,
as high-speed objects are influences by this most. But this happens
for all movement that redraws small regions.
Either way, not using clipped regions resolves the issue completely,
and there appears to be little to no penalty (I failed to measure
any impact of drawing the full screen). So better have a good game
than fast code, I guess? 
						
						
					 
					
						2021-02-22 21:17:55 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								translators 
							
						 
					 
					
						
						
							
						
						c136dd2b32 
					 
					
						
						
							
							Update: Translations from eints  
						
						 
						
						... 
						
						
						
						english (us): 78 changes by 2TallTyler
polish: 1 change by yazalo 
						
						
					 
					
						2021-02-22 19:01:17 +00:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Charles Pigott 
							
						 
					 
					
						
						
							
						
						6af49b7885 
					 
					
						
						
							
							Fix   #8724 : Got wrong DepotID/StationID for airports, causing crash  
						
						 
						
						
						
						
					 
					
						2021-02-22 14:20:21 +00:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Charles Pigott 
							
						 
					 
					
						
						
							
						
						80fb1c74f0 
					 
					
						
						
							
							Change: Make pathfinder account for maximum order speed, if set  
						
						 
						
						
						
						
					 
					
						2021-02-22 00:25:47 +00:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								milek7 
							
						 
					 
					
						
						
							
						
						b749d6f1cb 
					 
					
						
						
							
							Fix: Allow building with Allegro and without SDL on Linux  
						
						 
						
						
						
						
					 
					
						2021-02-21 23:05:50 +00:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								translators 
							
						 
					 
					
						
						
							
						
						e74069e4c2 
					 
					
						
						
							
							Update: Translations from eints  
						
						 
						
						... 
						
						
						
						estonian: 19 changes by siimsoni
french: 3 changes by glx22 
						
						
					 
					
						2021-02-21 19:00:19 +00:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Charles Pigott 
							
						 
					 
					
						
						
							
						
						8157af6d68 
					 
					
						
						
							
							Fix   #8276 : Crash when a NewGRF object's size was not set  
						
						 
						
						
						
						
					 
					
						2021-02-21 18:16:09 +00:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Charles Pigott 
							
						 
					 
					
						
						
							
						
						3af407340e 
					 
					
						
						
							
							Fix   #8349 : Close depot vehicle list windows when closing the depot window  
						
						 
						
						
						
						
					 
					
						2021-02-21 17:58:19 +00:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Patric Stout 
							
						 
					 
					
						
						
							
						
						88959f5595 
					 
					
						
						
							
							Codechange: [OSX] remove final bits of old debugging code ( #8714 )  
						
						 
						
						
						
						
					 
					
						2021-02-21 15:58:26 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Charles Pigott 
							
						 
					 
					
						
						
							
						
						1d6a0c7b52 
					 
					
						
						
							
							Fix: [YAPF] Road pathfinder did not account for length of tunnel/bridge in path cost  
						
						 
						
						... 
						
						
						
						Copy calculations from the rail pathfinder 
						
						
					 
					
						2021-02-21 10:53:25 +00:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Charles Pigott 
							
						 
					 
					
						
						
							
						
						c461999b2b 
					 
					
						
						
							
							Fix   #8594 : [NRT] Road pathfinder did not account for roadtype speed limits  
						
						 
						
						
						
						
					 
					
						2021-02-21 10:53:25 +00:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Patric Stout 
							
						 
					 
					
						
						
							
						
						e1b1608dc6 
					 
					
						
						
							
							Fix  ec1dd0bf: missing override causing compiler warnings ( #8708 )  
						
						 
						
						
						
						
					 
					
						2021-02-20 22:14:26 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						d16dc22fdf 
					 
					
						
						
							
							Codechange: Use C++-ism for zeroing.  
						
						 
						
						
						
						
					 
					
						2021-02-20 21:14:44 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						5ca979b1e2 
					 
					
						
						
							
							Fix: [OSX] Don't wait on the event loop for drawing.  
						
						 
						
						
						
						
					 
					
						2021-02-20 21:14:44 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						f3c192c63d 
					 
					
						
						
							
							Codechange: [OSX] Only keep a total dirty rect for drawing.  
						
						 
						
						... 
						
						
						
						When drawing an 8bpp screen buffer, palette resolving was done for each
dirty rectangle. In areas with high activity, this would mean a pixel might
have been resolved multiple times. Also, if too many individual updates
were queued, the whole screen would be refreshed, even if unnecessary.
All other drivers only keep one overall dirty rect, so do it here as well. 
						
						
					 
					
						2021-02-20 21:14:44 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								translators 
							
						 
					 
					
						
						
							
						
						61275df7da 
					 
					
						
						
							
							Update: Translations from eints  
						
						 
						
						... 
						
						
						
						estonian: 62 changes by siimsoni
korean: 1 change by telk5093
russian: 2 changes by Ln-Wolf
finnish: 2 changes by hpiirai 
						
						
					 
					
						2021-02-20 19:00:44 +00:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								frosch 
							
						 
					 
					
						
						
							
						
						d9b4413bc9 
					 
					
						
						
							
							Codechange: rename sound ids to make more sense. ( #8701 )  
						
						 
						
						
						
						
					 
					
						2021-02-20 19:01:04 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								SamuXarick 
							
						 
					 
					
						
						
							
						
						cb95b1d2e7 
					 
					
						
						
							
							Codechange: Apply coding style  
						
						 
						
						
						
						
					 
					
						2021-02-20 17:59:04 +00:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Patric Stout 
							
						 
					 
					
						
						
							
						
						058f13bdf9 
					 
					
						
						
							
							Remove: [SDL] SDL 1.3 never happened, so remove all the special code for it  
						
						 
						
						
						
						
					 
					
						2021-02-20 17:08:44 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Patric Stout 
							
						 
					 
					
						
						
							
						
						0e76d965f1 
					 
					
						
						
							
							Codechange: deduplicate tick-handlers of all video drivers  
						
						 
						
						... 
						
						
						
						They were all identical, so better put this in a single place
hoping it is less likely to break. 
						
						
					 
					
						2021-02-20 17:08:44 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Patric Stout 
							
						 
					 
					
						
						
							
						
						7996fadb91 
					 
					
						
						
							
							Change: [Win32] Remove force_full_redraw and display_hz settings  
						
						 
						
						... 
						
						
						
						These were special settings only for the win32-drivers, and
introduced in the very first version we track.
Time kinda had caught up with those variables, so it is time to
say farewell.
force_full_redraw was most likely a debug functionality "in case
our dirty-rect fails". This should no longer be needed.
display_hz was cute, as it had a max of 120. That is kinda
out-dated information, but I also doubt anyone was really using
this. 
						
						
					 
					
						2021-02-20 17:08:44 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Patric Stout 
							
						 
					 
					
						
						
							
						
						23d6f4eac9 
					 
					
						
						
							
							Codechange: [Win32] simplify when/where GdiFlush() is called  
						
						 
						
						
						
						
					 
					
						2021-02-20 17:08:44 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Patric Stout 
							
						 
					 
					
						
						
							
						
						ec1dd0bf61 
					 
					
						
						
							
							Codechange: be consistent in what CheckPaletteAnim() does and when it is called  
						
						 
						
						... 
						
						
						
						Additionally, make sure this is a class method. Later commits
will make use of this. 
						
						
					 
					
						2021-02-20 17:08:44 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Patric Stout 
							
						 
					 
					
						
						
							
						
						790fa7102e 
					 
					
						
						
							
							Codechange: be consistent in naming the paint function Paint()  
						
						 
						
						... 
						
						
						
						Also move this function to be a class member. This to allow
further deduplicating of code in a later commit. 
						
						
					 
					
						2021-02-20 17:08:44 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Patric Stout 
							
						 
					 
					
						
						
							
						
						761efbb457 
					 
					
						
						
							
							Codechange: use (Un)LockVideoBuffer() to manage video buffer  
						
						 
						
						
						
						
					 
					
						2021-02-20 17:08:44 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Patric Stout 
							
						 
					 
					
						
						
							
						
						661eb39ecc 
					 
					
						
						
							
							Codechange: move all input-handling of video-drivers into InputLoop  
						
						 
						
						
						
						
					 
					
						2021-02-20 17:08:44 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Patric Stout 
							
						 
					 
					
						
						
							
						
						38b4ae1c0e 
					 
					
						
						
							
							Codechange: [Win32] make fast-forward check the same as with other drivers  
						
						 
						
						... 
						
						
						
						It was of all the drivers the only one doing this slightly different.
When trying to unify more code, that was rather annoying. 
						
						
					 
					
						2021-02-20 17:08:44 +01:00