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								 belugas | 424a7935ad | (svn r13562) -Codechange: Yet another enumification, which required a bit of explanation/documentation of a trickery some would call a hack | 2008-06-18 03:19:31 +00:00 |  | 
			
				
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								 belugas | 5e8e2709d0 | (svn r13561) -Codechange: two more enumifications of widgets | 2008-06-18 02:38:28 +00:00 |  | 
			
				
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								 belugas | db174b8b9b | (svn r13560) -Fix(r13550): This section widget_count did not required to be lowered.  So small revert | 2008-06-18 02:04:01 +00:00 |  | 
			
				
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								 belugas | b8b47dcf50 | (svn r13559) -Codechange: Enumification of the Options menu items | 2008-06-17 23:51:17 +00:00 |  | 
			
				
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								 smatz | cf489a25b0 | (svn r13552) -Codechange: use TTD_ENDIAN comparations instead of tests if TTD_[BIG/LITTLE]_ENDIAN is defined | 2008-06-17 19:38:00 +00:00 |  | 
			
				
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								 smatz | 4e2e078743 | (svn r13551) -Codechange: store offsets to different zoom levels in a distinguished struct instead in the data stream for 8bpp-optimized | 2008-06-17 17:25:22 +00:00 |  | 
			
				
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								 belugas | 4bbe69f881 | (svn r13550) -Fix(r13540, r13542): widget_count did not had the same value as 27.  So, it has to be lowered by one, so it can be used as a widget "pointer" | 2008-06-17 16:33:55 +00:00 |  | 
			
				
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								 peter1138 | ea965c21e1 | (svn r13544) -Codechange: Add support for NewGRF varaction2 variable 5F. | 2008-06-17 07:05:17 +00:00 |  | 
			
				
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								 belugas | fb4619c8ea | (svn r13543) -Codechange: Enumification of the InGame toolbar and some leftovers of scenario editor one. Still more go do | 2008-06-17 03:20:04 +00:00 |  | 
			
				
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								 belugas | 365705209b | (svn r13542) -Codechange: Less a few more magic numbers and a code a bit more adaptable, still | 2008-06-17 03:13:09 +00:00 |  | 
			
				
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								 belugas | f5b1b5a640 | (svn r13541) -Codechange: Aligning some switch case.  Code cosmetics. | 2008-06-17 02:33:42 +00:00 |  | 
			
				
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								 belugas | 7b873ce0bc | (svn r13540) -Codechange: Less a magic number and a more adaptable code | 2008-06-17 02:25:45 +00:00 |  | 
			
				
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								 glx | 8578181a3a | (svn r13539) -Fix (r13537): signed/unsigned warnings | 2008-06-16 20:16:43 +00:00 |  | 
			
				
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								 frosch | e04e2822b8 | (svn r13538) -Fix (r12740)[FS#2087]: ChildSprites of foundations are not necessarily consecutive. | 2008-06-16 20:08:30 +00:00 |  | 
			
				
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								 smatz | e00df941fa | (svn r13537) -Fix [FS#2090](r13523): QSortT won't work this way, use Dimension instead of uint16[2] for resolutions | 2008-06-16 19:38:41 +00:00 |  | 
			
				
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								 belugas | b08db89d30 | (svn r13536) -Codechange: Bit shifting is not really required when you know exactly the value to use. Even more when it's a parameter. | 2008-06-16 17:28:15 +00:00 |  | 
			
				
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								 skidd13 | 18097d0461 | (svn r13535) -Codechange: Protect GUIList internals -Fix: VL_FIST_SORT should be set after list rebuild too | 2008-06-16 17:10:55 +00:00 |  | 
			
				
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								 skidd13 | d85c5f020b | (svn r13534) -Codechange: Replace the main part of VehiclesListBase sorting with GUIList function calls | 2008-06-16 17:09:52 +00:00 |  | 
			
				
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								 skidd13 | 96e898699c | (svn r13533) -Codechange: Replace direct class member access of GUIList with the appropriate function calls | 2008-06-16 17:05:17 +00:00 |  | 
			
				
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								 skidd13 | 5e956bf57f | (svn r13524) -Codechange: use the typesafe QSort for vehicle sortings -Prepare: vehicles sorting for convsersion to GUIList | 2008-06-15 22:10:22 +00:00 |  | 
			
				
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								 skidd13 | fc648a2b30 | (svn r13523) -Codechange: replace qsort by the internal typesafe QSortT for resolution sorting | 2008-06-15 16:40:41 +00:00 |  | 
			
				
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								 skidd13 | 5dc6a19c26 | (svn r13522) -Codechange: Replace the qsort of the highscore with one of the internal sorters | 2008-06-15 16:11:25 +00:00 |  | 
			
				
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								 skidd13 | 477f22a6fd | (svn r13521) -Codechange: Use GUIList sorting instead of poll & sort for CompanyLeagueWindow | 2008-06-15 15:48:33 +00:00 |  | 
			
				
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								 smatz | 41457acd47 | (svn r13520) -Fix (r13375): pointer has to be valid before it can be loaded to (SLE_STR) | 2008-06-15 13:52:51 +00:00 |  | 
			
				
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								 belugas | d095599b58 | (svn r13519) -Feature[newGRF]: Implement var 63, variational action2 variable for Houses. Or, in more simple terms, the check for the animation frame of nearby house. | 2008-06-15 02:48:25 +00:00 |  | 
			
				
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								 frosch | 8fd2971bc3 | (svn r13518) -Fix [FS#2083]: Properly count number of non-north housetiles. | 2008-06-14 19:13:23 +00:00 |  | 
			
				
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								 skidd13 | 149bf45b77 | (svn r13517) -Add: remaining used typesafe versions of the mem* functions from <string.h> | 2008-06-14 16:41:03 +00:00 |  | 
			
				
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								 skidd13 | a8bb6177ee | (svn r13516) -Codechange: Move MemCpyT to a fitting core header -Codechange: Split the sorting code from the sortlist to an appropriate header | 2008-06-14 16:23:08 +00:00 |  | 
			
				
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								 belugas | e044910d52 | (svn r13515) -Codechange: Widget enumification for scenario editor | 2008-06-14 02:00:20 +00:00 |  | 
			
				
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								 belugas | cec90c1af1 | (svn r13514) -Codechange: Removal of dead code (or useless, to be more exact) | 2008-06-14 01:45:58 +00:00 |  | 
			
				
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								 belugas | a91eb2ad13 | (svn r13513) -Codechange: Give proper message when building a river fails. Give proper description of a river tile with the Query Tool.
Extracted (in part) from FS#1884, by Ammler | 2008-06-14 01:08:59 +00:00 |  | 
			
				
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								 glx | d8fde03ec7 | (svn r13508) -Fix (r7733): incorrect usage of strtoul | 2008-06-13 15:18:29 +00:00 |  | 
			
				
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								 peter1138 | 7d877c0c05 | (svn r13507) -Fix (r12856): first engine change should've been moved too | 2008-06-13 13:28:55 +00:00 |  | 
			
				
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								 rubidium | e193349743 | (svn r13505) -Fix: clear the memory for the new AI during the loading of a savegame so it does not try to execute commands generated in a different savegame, which could be resulting in the AI trying to give orders to stations that do not exist. | 2008-06-13 05:50:24 +00:00 |  | 
			
				
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								 belugas | 5d2ee7ecde | (svn r13504) -Codechange: enumify some widgets for scenario editor.  More work is required. | 2008-06-13 01:57:48 +00:00 |  | 
			
				
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								 belugas | 224f8e6fec | (svn r13503) -Fix(r13173)[FS#2073]: Wrong widget numbers & event handlers were assigned to the zoom in and out buttons in the scenario editor | 2008-06-13 01:17:03 +00:00 |  | 
			
				
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								 smatz | 4298508918 | (svn r13502) -Fix (r11212): drawing of zoomed out partial sprites could cause deadlocks or crashes | 2008-06-13 00:00:04 +00:00 |  | 
			
				
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								 smatz | 4c7adc8009 | (svn r13501) -Feature(tte): ctrl+click on sign you own to remove it (Osai, planetmaker) | 2008-06-12 22:29:42 +00:00 |  | 
			
				
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								 frosch | 90507de6e4 | (svn r13499) -Codechange: Allow drawing (ugly) leveled foundations on steep slopes, just in case someone needs them for fallback. | 2008-06-12 21:36:56 +00:00 |  | 
			
				
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								 rubidium | b14d884a0a | (svn r13495) -Fix: scrolling the main map with the keys speed was influenced by movement of the mouse. | 2008-06-12 19:06:30 +00:00 |  | 
			
				
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								 rubidium | ecbf3bd0de | (svn r13494) -Fix: a little documentation + copy-paste mistake for sprite.h. | 2008-06-12 18:51:35 +00:00 |  | 
			
				
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								 skidd13 | a7348eb7a0 | (svn r13490) -Add: a seperate icon for aqueducts | 2008-06-12 16:30:41 +00:00 |  | 
			
				
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								 rubidium | c97a045f57 | (svn r13489) -Fix: first determine where to *exactly* build a house before asking a NewGRF whether the location is good instead of possibly moving the house a tile after the NewGRF said the location is good. | 2008-06-12 14:41:29 +00:00 |  | 
			
				
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								 smatz | fe6f09e66e | (svn r13488) -Fix (r13485): track wasn't removed on company bankrupcy when there was a ship on lower halftile | 2008-06-12 13:40:07 +00:00 |  | 
			
				
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								 rubidium | e2bcbd5c50 | (svn r13485) -Fix: let ships also navigate on half-tile sloped watery rail tiles. | 2008-06-12 11:15:43 +00:00 |  | 
			
				
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								 peter1138 | 1c79b92989 | (svn r13482) -Codechange: Use "extended bytes" in Actions 3 and 4 for vehicles | 2008-06-12 09:25:04 +00:00 |  | 
			
				
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								 smatz | ea4c46da99 | (svn r13481) -Codechange: add 'B' keyboard shortcut to build aqueduct (planetmaker) | 2008-06-11 21:37:36 +00:00 |  | 
			
				
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								 rubidium | 8e7f5072ce | (svn r13480) -Fix [FS#2050]: RVs stoppping at drive through stations of other companies. | 2008-06-11 19:57:45 +00:00 |  | 
			
				
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								 smatz | 52e1ca3ba3 | (svn r13479) -Codechange: don't use word 'bridge' for aqueducts that often | 2008-06-11 17:35:55 +00:00 |  | 
			
				
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								 smatz | a3e0078ef2 | (svn r13478) -Codechange: don't use GetBridgeSpec() for aqueducts | 2008-06-11 17:10:36 +00:00 |  |