rubidium
edf895806b
(svn r16276) -Fix: huh, old AI? What is that? What about all the time I thought there was no AI?
2009-05-11 11:13:37 +00:00
belugas
9419a28a4b
(svn r14332) -Fix[FS#1885]: Balance the monthly random industry changes, by introducing a daily random industry change.
...
This will allow to perform more changes per month on big maps and less on smaller maps, while not overtaxing the IndustryMonthlyLoop process.
Thanks to frosch, for nice code ideas and rewrites
2008-09-15 17:18:22 +00:00
rubidium
4db7c4f549
(svn r13679) -Fix [FS#2131]: saving TTD imported games in recession failed due to wrong (and unneeded) type conversions in the saveload code.
2008-07-07 09:23:54 +00:00
peter1138
24562da11b
(svn r13356) -Codechange: Incorrect documentation and variable type for inflation rates
2008-06-02 06:42:27 +00:00
belugas
57f4ed3edd
(svn r12090) -Codechange : removed a magic number and code style application on enum ExpensesType
2008-02-09 02:49:33 +00:00
rubidium
2fc62eab05
(svn r11818) -Codechange: split player.h into smaller pieces.
2008-01-12 14:10:35 +00:00
rubidium
0365c1f33b
(svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114).
2008-01-09 16:55:48 +00:00
rubidium
3074bca136
(svn r11680) -Codechange: refactor more out of openttd.h and functions.h.
2007-12-21 22:50:51 +00:00
rubidium
766551b0bc
(svn r11677) -Codechange: move price and command related types/functions to their respective places.
2007-12-21 21:50:46 +00:00