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								 frosch | 3b06409153 | (svn r24700) -Cleanup: Remove WDF_UNCLICK_BUTTONS and make it the default. | 2012-11-11 16:10:43 +00:00 |  | 
			
				
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								 frosch | d4bb40383e | (svn r24699) -Codechange: Proper usage of push and toggle buttons in mapgen and script debug GUI. | 2012-11-11 16:10:11 +00:00 |  | 
			
				
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								 zuu | 1363b5700e | (svn r24554) -Add: Hotkeys for widgets in AI Debug window | 2012-09-23 14:37:59 +00:00 |  | 
			
				
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								 zuu | ac3d609377 | (svn r24552) -Fix (r24537): Unpause do no longer continue scripts | 2012-09-23 11:30:37 +00:00 |  | 
			
				
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								 zuu | d0fdd1f8b5 | (svn r24537) -Feature: Scripts can be suspended even if the game is still progressing, thus break-on-log now works also for Game Scripts. | 2012-09-21 19:58:18 +00:00 |  | 
			
				
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								 zuu | fa7ec4685a | (svn r24505) -Add: Select the GS tab if all AI tabs are unselectable in the AI debug window. | 2012-09-01 17:49:26 +00:00 |  | 
			
				
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								 zuu | cce930b6c7 | (svn r24489) -Feature [FS#5230]: Display GS dead state in AI debug window. | 2012-08-21 17:07:17 +00:00 |  | 
			
				
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								 yexo | 4d1d6332fb | (svn r24487) -Codechange [FS#5236]: make several DoesContentExist return the path instead of a boolean (LordAro) | 2012-08-20 21:01:40 +00:00 |  | 
			
				
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								 yexo | e1351773a0 | (svn r24468) -Add [FS#5219]: API compatibility scripts for Goal Scripts (Hirundo) | 2012-08-13 19:22:26 +00:00 |  | 
			
				
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								 yexo | 5951be7ca7 | (svn r24467) -Codechange [FS#5236]: make textfile window class slightly more general (LordAro) | 2012-08-13 18:52:47 +00:00 |  | 
			
				
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								 frosch | 59ddedf33f | (svn r24342) -Feature: Also use the new multi-word filtering for script breakpoints. | 2012-06-13 18:58:29 +00:00 |  | 
			
				
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								 frosch | 9b196d0fb4 | (svn r24324) -Codechange: Turn functions dealing with Textbufs into member functions. | 2012-06-04 15:30:29 +00:00 |  | 
			
				
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								 frosch | deda762b8f | (svn r24317) -Feature: Add dropdowns to AI configurations, if all values have labels. | 2012-06-01 15:19:59 +00:00 |  | 
			
				
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								 frosch | 8a54a253bb | (svn r24315) -Fix: Make the AI settings window behave more like the other settings window by closing the query window whenever selecting a different row. | 2012-06-01 15:13:34 +00:00 |  | 
			
				
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								 frosch | 7162c556f4 | (svn r24313) -Fix: Some obiwans wrt. clicking on setting buttons. | 2012-06-01 15:08:40 +00:00 |  | 
			
				
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								 frosch | 4dd9176cc5 | (svn r24312) -Change: Center the settings buttons in the AI and NewGRF config windows. | 2012-06-01 14:42:48 +00:00 |  | 
			
				
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								 frosch | 23ad97e755 | (svn r24310) -Codechange: Add named constants for the dimensions of settings buttons, and generally make their usage more consistent. | 2012-06-01 14:41:09 +00:00 |  | 
			
				
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								 frosch | 70d3206320 | (svn r24309) -Codechange: Split some functions from gui.h to settings_gui.h | 2012-06-01 10:44:45 +00:00 |  | 
			
				
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								 frosch | 1008ceddb8 | (svn r24291) -Add: [Script] ScriptEventRoadReconstruction. | 2012-05-26 14:16:45 +00:00 |  | 
			
				
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								 frosch | 4e074cdbf7 | (svn r24290) -Add: [Script] ScriptEventExclusiveTransportRights. | 2012-05-26 14:16:38 +00:00 |  | 
			
				
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								 frosch | 8824063087 | (svn r24289) -Add: [Script] Base class for script events involving a company and a town. | 2012-05-26 14:16:32 +00:00 |  | 
			
				
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								 frosch | 70c1e3d21f | (svn r24268) -Fix: Use the same colour scheme for the script selection window as in other comparable windows. | 2012-05-23 19:07:34 +00:00 |  | 
			
				
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								 frosch | 7343268e8a | (svn r24108) -Fix [FS#5142]: When starting GS or AI, always use the settings of the game, not the new-game settings. | 2012-04-09 12:35:01 +00:00 |  | 
			
				
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								 rubidium | e8d9ab4dd5 | (svn r23969) -Codechange: trunk heads to 1.3 now | 2012-02-19 19:14:17 +00:00 |  | 
			
				
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								 rubidium | 35415e1a3f | (svn r23936) -Feature [FS#5047]: readme/licence/changelog viewer for AI and game scripts (LordAro) | 2012-02-12 10:58:18 +00:00 |  | 
			
				
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								 rubidium | 67bab7a441 | (svn r23930) -Fix [FS#4944]: [Script] Do not close the parameter window when a script starts | 2012-02-11 22:25:20 +00:00 |  | 
			
				
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								 frosch | b986a1133c | (svn r23757) -Codechange: Unify the drawing of toggle buttons for boolean settings. | 2012-01-05 19:32:51 +00:00 |  | 
			
				
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								 truebrain | a130703073 | (svn r23746) -Fix: also set 'info' to NULL if 'instance' dies (for both AI and GS); avoids invalid memory reads | 2012-01-03 23:09:48 +00:00 |  | 
			
				
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								 rubidium | d5eeab43b7 | (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files | 2012-01-03 21:32:51 +00:00 |  | 
			
				
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								 rubidium | 0cfe86cead | (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed | 2012-01-03 20:26:05 +00:00 |  | 
			
				
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								 rubidium | d242f154f9 | (svn r23720) -Fix/Feature [FS#4935]: show the script debug window also when the game script crashes | 2012-01-02 22:44:28 +00:00 |  | 
			
				
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								 rubidium | 761223bcdf | (svn r23718) -Fix [FS#4936]: rescanai caused crash when the AI settings of an AI was opened | 2012-01-02 20:39:50 +00:00 |  | 
			
				
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								 alberth | 06597e684c | (svn r23704) -Doc: Doxygen comment fixes and additions. | 2012-01-01 17:22:32 +00:00 |  | 
			
				
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								 truebrain | 400b40a11d | (svn r23678) -Fix: close the editbox of settings when changing an AI, to avoid invalid memory read/write (reported by SmatZ) | 2011-12-27 15:35:47 +00:00 |  | 
			
				
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								 truebrain | 3f6725d1d4 | (svn r23677) -Fix [FS#4909]: invalidate AI Parameters window when changing AI | 2011-12-27 15:17:42 +00:00 |  | 
			
				
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								 smatz | e5a8e94492 | (svn r23668) -Fix: the 'Configure' button in the 'AI / Game Configuration' window didn't get enabled when activating a GameScript | 2011-12-24 13:08:11 +00:00 |  | 
			
				
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								 truebrain | ec691c26b5 | (svn r23653) -Fix: also show GameScripts when you click Check Online Content (SubVersion does not allow translated commit messages, I am sorry) in AI / Game Settings | 2011-12-21 15:15:43 +00:00 |  | 
			
				
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								 truebrain | af7958f5c4 | (svn r23652) -Fix: don't include/document ScriptText for AIs. It is not usable | 2011-12-21 15:06:00 +00:00 |  | 
			
				
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								 truebrain | 8ac2d13c79 | (svn r23636) -Add: introduce ScriptText in parameters where it can be used | 2011-12-19 21:06:06 +00:00 |  | 
			
				
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								 truebrain | 95b199e313 | (svn r23632) -Add: GSCompanyMode, to change company in GameScripts | 2011-12-19 21:05:25 +00:00 |  | 
			
				
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								 truebrain | f5478b62d1 | (svn r23607) -Add: wire GameScript in all the GUIs | 2011-12-19 20:56:06 +00:00 |  | 
			
				
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								 truebrain | c74ccfff1b | (svn r23601) -Fix: fix the conflict in window number | 2011-12-19 20:50:21 +00:00 |  | 
			
				
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								 frosch | 4e689cc5cd | (svn r23589) -Codechange: Make the AI-start-delay setting translateable. | 2011-12-18 18:21:55 +00:00 |  | 
			
				
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								 truebrain | 000ff60e25 | (svn r23531) -Codechange: document and rename widgets to be consistent and understandable | 2011-12-16 16:27:45 +00:00 |  | 
			
				
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								 truebrain | 49e88dcbf0 | (svn r23528) -Codechange: move widget enums to widgets/NNN_type.h | 2011-12-15 22:22:55 +00:00 |  | 
			
				
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								 truebrain | df0f8f8422 | (svn r23524) -Codechange: move the name of the scanner to a level deeper | 2011-12-15 19:52:44 +00:00 |  | 
			
				
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								 michi_cc | f27995568e | (svn r23506) -Add: [NoAI] Support for dealing with aircraft range. | 2011-12-13 00:43:59 +00:00 |  | 
			
				
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								 rubidium | 9aab2dc861 | (svn r23474) -Codechange: move the declaration error related functions to error.h | 2011-12-10 13:54:10 +00:00 |  | 
			
				
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								 michi_cc | 351da038eb | (svn r23416) -Add: [NoAI] API for querying infrastructure costs. | 2011-12-03 23:40:57 +00:00 |  | 
			
				
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								 truebrain | 36ca7fea79 | (svn r23399) -Fix (r23362): a randomizer should return a random value, not always the first | 2011-12-02 23:40:32 +00:00 |  |