terkhen
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d426906a01
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(svn r21862) -Codechange: Unify subtype handling between road vehicles and trains.
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2011-01-19 20:04:09 +00:00 |
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terkhen
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b5468e7a80
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(svn r21860) -Codechange: Rename road vehicle subtype functions to match the train names.
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2011-01-19 18:44:13 +00:00 |
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rubidium
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9ca4b629cd
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(svn r21846) -Codechange: move documentation towards the code to make it more likely to be updated [o-s].
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2011-01-18 23:09:43 +00:00 |
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rubidium
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6a17bf91e3
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(svn r21833) -Fix [FS#4427]: desync debug savegames might not be actually saved in case threading is enabled, which is enabled by default
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2011-01-18 18:14:14 +00:00 |
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terkhen
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679cd3c21b
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(svn r21803) -Cleanup: Remove unnecessary semicolons.
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2011-01-15 15:36:58 +00:00 |
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smatz
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2709454040
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(svn r21802) -Cleanup (r2600): remove unused _vehicle_id_ctr_day
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2011-01-15 14:20:34 +00:00 |
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smatz
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1b3e2309df
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(svn r21799) -Fix: further variables need to be reset when we loaded a TTDPatch savegame in the past
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2011-01-15 00:10:16 +00:00 |
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smatz
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804542b3f3
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(svn r21798) -Fix: loading a TTO savegame failed after loading a TTDP savegame with vehicle multiplier bigger than 1
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2011-01-14 22:23:09 +00:00 |
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rubidium
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080a941eda
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(svn r21796) -Fix [FS#4398]: drive through road stop state wasn't properly converted from TTDPatch savegames
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2011-01-14 21:54:37 +00:00 |
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rubidium
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85255ea001
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(svn r21795) -Fix (r21790): when converting TTDPatch train waypoints, convert the data on the map as well
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2011-01-14 20:52:22 +00:00 |
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smatz
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75351f4043
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(svn r21794) -Fix (r21790): convert train orders too (Rubidium)
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2011-01-14 19:51:50 +00:00 |
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smatz
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110e25e859
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(svn r21793) -Fix (r20446): broken usage of GetTileOwner() caused wrong conversion of old savegames
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2011-01-14 18:58:03 +00:00 |
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smatz
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c58a910c8e
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(svn r21790) -Fix [FS#4398]: TTDPatch savegames can have train waypoints encoded as buoys
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2011-01-14 16:49:29 +00:00 |
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smatz
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c53c869556
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(svn r21786) -Fix [FS#4398]: don't trust rail station width and height data stored by TTDPatch, it is invalid for stations wider or higher than 7
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2011-01-14 16:20:25 +00:00 |
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smatz
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ff469ab352
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(svn r21784) -Fix (r16909): crash when converting savegame with custom waypoint name
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2011-01-14 16:15:05 +00:00 |
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rubidium
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4cc2d71d6d
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(svn r21731) -Fix (r21728): don't forget to update the saveload version, or to check for MSVC warnings
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2011-01-05 07:57:10 +00:00 |
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rubidium
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eab47d2227
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(svn r21728) -Fix/Feature [FS#4331]: (configurably) limit amount of tiles that can be cleared/terraformed by a company
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2011-01-04 22:50:09 +00:00 |
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terkhen
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2103f7e91a
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(svn r21718) -Feature: Show a list of companies in the owner legend.
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2011-01-04 20:57:11 +00:00 |
|
peter1138
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1b61d234a1
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(svn r21710) -Fix (r8128): Update oldloader for change in vehicle cur_image size.
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2011-01-04 12:22:27 +00:00 |
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peter1138
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3408814169
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(svn r21709) -Fix (r8128): Vehicle sprite was cached into a 16 bit variable, causing incorrect sprites to be displayed.
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2011-01-04 12:04:09 +00:00 |
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smatz
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e7971c2971
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(svn r21657) -Cleanup (r17107): remove superfluous semicolon
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2010-12-29 13:47:53 +00:00 |
|
terkhen
|
48b7916458
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(svn r21521) -Codechange: Unify some cached values that were present in both road vehicles and trains.
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2010-12-14 21:33:53 +00:00 |
|
terkhen
|
79e2b3153d
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(svn r21516) -Codechange: Add IsGroundVehicle function to the Vehicle class.
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2010-12-14 21:26:03 +00:00 |
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rubidium
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49a77e89c4
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(svn r21504) -Codechange: move the "lost" bit from the train's flags to vehicle flags
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2010-12-13 21:52:39 +00:00 |
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rubidium
|
cd6180a46d
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(svn r21453) -Codechange: add the view of an object to the savegame
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2010-12-10 21:32:04 +00:00 |
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rubidium
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df410fd7ed
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(svn r21426) -Change: introduce a setting for the types of commands that are allowed to be executed while paused
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2010-12-07 21:08:08 +00:00 |
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rubidium
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085c693289
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(svn r21395) -Codechange: move the save and load filter's interface to a header
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2010-12-05 14:41:34 +00:00 |
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rubidium
|
5ff58155d1
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(svn r21394) -Codechange: split the actual savegame loading from SaveOrLoad as well
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2010-12-05 14:37:54 +00:00 |
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rubidium
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da76d2f46f
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(svn r21393) -Codechange: support resetting of the "base" filters, i.e. reset their read location to be begin of the file. This is needed for trying to load savegames as a "buggy format"
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2010-12-05 14:35:55 +00:00 |
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rubidium
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e5b456f289
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(svn r21382) -Fix (r21153) [FS#4290]: the road vehicle's frame wasn't properly set upon savegame conversion *if* the vehicle would be hidden, but isn't going to be hidden anymore after the conversion
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2010-12-04 13:04:19 +00:00 |
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rubidium
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a0fb4c8a13
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(svn r21381) -Fix (r21377,r21375): some compilers have to spoil the fun...
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2010-12-04 10:08:32 +00:00 |
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rubidium
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b7d2d79581
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(svn r21380) -Codechange: move ThreadedSave variables to a more logical place, and move an include to the right place
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2010-12-04 09:56:13 +00:00 |
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rubidium
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bf7da9b3a8
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(svn r21379) -Codechange: move the actual save code into a separate function
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2010-12-04 09:54:38 +00:00 |
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rubidium
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a7b9297d20
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(svn r21378) -Codechange: move the logic for reading bytes from a savegame into a class
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2010-12-04 09:53:43 +00:00 |
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rubidium
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1d8d046823
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(svn r21377) -Codechange: rewrite the savegame decompressors to behave more like filters
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2010-12-04 09:52:52 +00:00 |
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rubidium
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d1db18757d
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(svn r21376) -Codechange: generalise ClearMemoryDumper
|
2010-12-04 09:43:13 +00:00 |
|
rubidium
|
8d81e17acc
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(svn r21375) -Codechange: rewrite the savegame compressors to behave more like filters
|
2010-12-04 09:09:29 +00:00 |
|
rubidium
|
b250888aa3
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(svn r21373) -Codechange: rewrite the game state to memory dumper
|
2010-12-02 23:08:22 +00:00 |
|
rubidium
|
d81cee085b
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(svn r21371) -Codechange: pass the buffer to the compressor directly instead of using a global variable
|
2010-12-02 22:43:10 +00:00 |
|
rubidium
|
33e3d7f6a2
|
(svn r21299) -Fix (r21263): a road vehicle in a depot or wormhole could get into an incorrect state upon savegame conversion causing it to break up later in the game
|
2010-11-23 18:26:02 +00:00 |
|
alberth
|
3e27739287
|
(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
|
2010-11-21 12:47:04 +00:00 |
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alberth
|
5f8afaadb7
|
(svn r21283) -Codechange: Allow minor argument IsSavegameVersionBefore() to be optional.
|
2010-11-21 12:38:16 +00:00 |
|
alberth
|
edef25d30c
|
(svn r21282) -Codechange: Rename CheckSavegameVersionOldStyle() to IsSavegameVersionBefore().
|
2010-11-21 12:31:16 +00:00 |
|
alberth
|
2974141641
|
(svn r21281) -Doc: Add doxygen comments to saveload code.
|
2010-11-21 12:12:23 +00:00 |
|
alberth
|
3b0ee65571
|
(svn r21270) -Doc: Doxyment updates and additions. Removal of doxyment in code.
|
2010-11-20 14:15:02 +00:00 |
|
alberth
|
9d899b3758
|
(svn r21267) -Doc: Typo fixes.
|
2010-11-20 13:33:24 +00:00 |
|
rubidium
|
097880c5e2
|
(svn r21263) -Fix [FS#3935]: under some circumstances two vehicles could leave a non-drive through road stop at once
|
2010-11-20 09:09:57 +00:00 |
|
rubidium
|
d572100585
|
(svn r21195) -Fix [FS#4230] (r21135): in some corner cases the savegame conversion didn't do the right thing
|
2010-11-14 21:39:12 +00:00 |
|
alberth
|
f22fb0d53d
|
(svn r21171) -Change: Reset industry build data at game start or load.
|
2010-11-13 15:15:25 +00:00 |
|
alberth
|
4d419b9f3e
|
(svn r21170) -Codechange: Store industry management data in the save game (some of it is used in the very near future).
|
2010-11-13 15:13:14 +00:00 |
|